
UPDATED JANUARY 12, 1995

How the demos were rated:
~~~~~~~~~~~~~~~~~~~~~~~~
The "subjective" ratings consist of three scores on a 1-10 scale and an
overall score which is a combination of the three scores.  Keep in mind
that this (the ratings) is "ONE" persons opinion of the demos AND, many
demos were reviewed previous to other GREAT demos thus the reason for
some deviation in the scores given. By all means don't take any bad
ratings of your demos personally.

Many people (5+) have helped review demos within this list.

GRAPHICS deals with fonts, drawings, pictures, and anything graphic oriented.
MUSIC deals with what is heard.  Most demos were judged using the SB(pro)
      or GUS (so you'll probably need both of them). Sign ")(" after
      keyword MUSIC indicates the demo with Surround Sound support.
      After the music rating there is a list of supported soundcards sometimes.
CODING deals with the complexity of what is seen and not internally.
SIZE corresponds to the uncompressed size.  This may differ slightly.
DATE is the latest day I noticed on the main demo files.

There are 685 demos in this list.  Problems?  Contact dmw@eng.ufl.edu
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | 1INFECT (1st Infection)     | | Graphics | 6                        |
| Group | N-Factor                    | | Music    | 6  GUS                   |
| Size  | 1,104,969                   | | Coding   | 6                        |
| Date  | November 31, 1994           | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        N-Factor's first production, released at Wired'94 - a good "first-time"
        production for a new group. Lots of vector objects, some unlimited
        bobs, and textured planes - a top and bottom of the screen - but
        they are doing many things with this simple transform table:
        like really interesting flight of space ship over you (like in
        2nd Reality), but textured (looks much-much better).
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | 24H_BRK (24H Break)         | | Graphics | 7                        |
| Group | Digitize Design Group       | | Music    | 7                        |
| Size  | 96,213                      | | Coding   | 6                        |
| Date  | Jule 31, 1993               | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Fast circle-effect, sine scroller (coded in interesting way) - not
        a great job for asm-intro-compo (of course some music)
        btw: at the end they are talking about many bugs: here is one:
        press (& hold) left shift during sine-scroller. Letters D and G will
        be moved 'a little' ;-)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | 2PHOBIA (Second Phobia)     | | Graphics | 8                        |
| Group | Noice                       | | Music    | 8                        |
| Size  | 228,637                     | | Coding   | 7                        |
| Date  | January 3, 1994             | | Overall  | 7.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Really nice intro with some bitplane-mapping (& rotating), vectors,
        vector-dots, etc. There is such a bug, it supports GUS only at 220
        (for other base-ports un-pklite this program and change 0x220 (the
        only one) in code to your base address).
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | 2NDREAL (Second Reality)    | | Graphics | 10                       |
| Group | Future Crew                 | | Music )( | 10  GUS/SB(pro)          |
| Size  | 2,496,721                   | | Coding   | 10                       |
| Date  | October 9, 1993             | | Overall  | 10.0                     |
+-------+-----------------------------+ +----------+--------------------------+
        Probably THE BEST demo I've ever seen - 2nd Reality - Assembly'93
        winner. Btw: at the moment this is the only demo in the world with
        Overall: 10 - rating! Why? Download it!
        Excelent music for this track demo (??? only muzax is like in track
        demo :-(( not gfx) was composed by Purple Motion & Skaven - really
        cool..
        There are many old effects but with good design - so whole demo looks
        compact and really cool.. But some of them are not-the-best -
        comparing bitplane rotation of head in 2nd Reality and bitplane
        not_only_rotation of logo in Optic Nerve (abilities, resolution).
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | 2NDTRO                      | | Graphics | 1                        |
| Group | DANTE                       | | Music    | 6  <DMP>                 |
| Size  | 370,892                     | | Coding   | 3                        |
| Date  | May 5, 1994                 | | Overall  | 3.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        I don't know if pictures inside can be called graphics. Looks ...
        Almost pallete effects, and one part with bitplane rotating.
        For sound, external DMP is required ;) so may be it supports your
        device :)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | 30_DEMO                     | | Graphics | 4                        |
| Group | Noice                       | | Music    | -                        |
| Size  | 424,616                     | | Coding   | 4                        |
| Date  | May 30, 1993                | | Overall  | 4.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Demo contains rotating cube (so obvious), low-zoom plasma (so good,
        because you cannot see plasma in any other demo this way - always
        there is a high zoom (because looks better ;-), then a dot-ball (also
        obvious), and end-scroller (thats all???? yes....)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | 42                          | | Graphics | 3                        |
| Group | Halcyon                     | | Music    | 5  GUS                   |
| Size  | 67,994                      | | Coding   | 8                        |
| Date  | August 6, 1994              | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Good beginning on this demo.  Blue fire effect, going into zooming
        routines to delay dots, to 3-d fire.  There are other interesting
        effects. To get past some parts of the demo the user must press
        Escape.  The music is also a little repetitve at times... Without
        a GUS I couldn't get the entire demo.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | 4KINGS (4 Kings)            | | Graphics | 7                        |
| Group | Orange                      | | Music    | 4  GUS                   |
| Size  | 57,594                      | | Coding   | 8                        |
| Date  | August 5, 1995              | | Overall  | 6.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        A nice, unique look to this demo sets it apart from others.  Lots of
        mathematical based code.  Opens up with four grahpics in the corners
        and a bouncing pixel that opens up to the title.  Good design doesn't
        stay with any one routine for too long.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | 4K_LESS (4k or less)        | | Graphics | -                        |
| Group | Paranoids                   | | Music    | -                        |
| Size  | 4,189                       | | Coding   | 3                        |
| Date  | August 5, 1994              | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        4kB intro presented at Asm'94: morphing letters '4k' to 'or' and
        then 'less'; and the main part (and the only) is a waving vector
        plane in several ways.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | 4PM (4 Past Midnight BBS adv| | Graphics | -                        |
| Group | Psycho [Person]             | | Music    | 4  AdLib                 |
| Size  | 5,905                       | | Coding   | 2                        |
| Date  | December 24, 1993           | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Lo-res bars & vector-dot logo, with AdLib sound of course.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | 8192 (8K)                   | | Graphics | 2                        |
| Group | The Svilit Two              | | Music    | 3                        |
| Size  | 8,504                       | | Coding   | 2                        |
| Date  | December 27, 1993           | | Overall  | 2.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Ansi - AdLib - techno party. Just swapping some ansi-screens with FM
        muzax.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | AA-INTRO                    | | Graphics | 2                        |
| Group | Aardwark                    | | Music    | 1                        |
| Size  | 188,650                     | | Coding   | 2                        |
| Date  | June, 1993                  | | Overall  | 1.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        First intro by Aardwark, short and not-so-impressive (except the
        screen flash during the scroller on my computer). Contains a
        bouncing screen in the begining and full-screen scroller (that
        doesn't look good on my machine). Plays a short looped Queen's
        VOC via Sound Blaster.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | ABINTRO (Abduction Party'94)| | Graphics | 4                        |
| Group | Mindprobe                   | | Music    | 6  GUS/SB                |
| Size  | 173,188                     | | Coding   | 3                        |
| Date  | March 29, 1994              | | Overall  | 4.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Abduction Party'94 invitation intro - 16 color hi-res reader,
        and some rotating earth at begining (intro before reading party
        information).
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | ACCESS2 (Optical Illusions) | | Graphics | -                        |
| Group | SONIC / The Brain Slayer    | | Music    | 4  SB                    |
| Size  | 140,039                     | | Coding   | 2                        |
| Date  | September 1, 1992           | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Access Denied BBS adv - picture & scroller - a Brain Slayer's
        typical one-screen&scroller demo.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | ACCIDENT                    | | Graphics | 6                        |
| Group | Axidental                   | | Music    | 8  GUS                   |
| Size  | 2,702,690                   | | Coding   | 7                        |
| Date  | August 25, 1994             | | Overall  | 7.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Axidental's first demos - their contribution to Asm'94. This contains
        several interesting effects - like tunel-flight with different size
        & shape (based on commanche-like 3D gfx), rain-drops in 3D, also
        some common ones - textured ship, tricks with textures and so.
        But overall design is still not good enough - black screens, no sync
        between music & gfx.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | ACEDEMO                     | | Graphics | 6                        |
| Group | Ace                         | | Music    | 5                        |
| Size  | 512,869                     | | Coding   | 5                        |
| Date  | December 2, 1992            | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        This did not work the first time for me because I had CPAV
        running (as I always do) in the background.  Once I disable it the
        demo worked fine.  What we have here is a graphic desktop (light,
        pen, cup, ACE) rotating around going in and out.  The graphic is
        nicely drawn but there is nothing more to this demo.  The sound
        sample is a good choice but repeative.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | ACE_3D (A.C.E. BBS adv)     | | Graphics | -                        |
| Group | A.C.E.                      | | Music    | -                        |
| Size  | 48,699                      | | Coding   | 2                        |
| Date  | Juny 10, 1994               | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Rotating 2400 vector-dot BBS logo.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | ACIDWARP                    | | Graphics | -                        |
| Group | Noah Spurrier [Person]      | | Music    | -                        |
| Size  | 65,136                      | | Coding   | 3                        |
| Date  | October 12, 1993            | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        A color-demo completely based on palette-modifications, including
        interferenced of colors and so.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | ACME                        | | Graphics | 6                        |
| Group | Acme                        | | Music    | 5                        |
| Size  | 133,912                     | | Coding   | 4                        |
| Date  | Jule 18, 1993               | | Overall  | 5.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        The first intro by Acme - they are looking for mussician. There is
        such a starfiled in 3 planes & typer, and some plasma...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | ACME-BSD (Blue Steel)       | | Graphics | 8                        |
| Group | Acme                        | | Music    | 7  GUS                   |
| Size  | 266,585                     | | Coding   | 7                        |
| Date  | April 15, 1994              | | Overall  | 7.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Nothing really new in this demo.  It has a morphing vector ball part,
        very brief polygon section (polygon is small), a nice "psycadelic"
        spiral section.  An interesting thing about this one is that when you
        expect this demo to end it doesn't.  ;-)  GUS music supported only in
        this one.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | ACME-BUG (Bugfixed)         | | Graphics | 7                        |
| Group | Acme                        | | Music    | 8  GUS                   |
| Size  | 775,762                     | | Coding   | 7                        |
| Date  | December 28, 1994           | | Overall  | 7.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Acme's Party'94 demo-entry took 10th place at demo compo. Compact
        design, usual for Acme's production, but no really amazing effects
        inside - some vectors, gouraud-shaded objects, nice delay-dots. But
        one interesting point here - rotating earth globe - textured globe,
        but you can see the other side of earth (like blue glass), including
        clouds. Looks really nice.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | ACME-DOA (Dead on arrival)  | | Graphics | 7                        |
| Group | Acme                        | | Music    | 7                        |
| Size  | 910,795                     | | Coding   | 9                        |
| Date  | Jule 30, 1994               | | Overall  | 7.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        In the beginning there are nice hi-res titles. After those cute vectors
        with shadows followed by gouraud shaded vectors, there is vector world
        and lots of other stuff...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | ACME-MMI                    | | Graphics | 7                        |
| Group | Acme                        | | Music    | 7  GUS                   |
| Size  | 106,989                     | | Coding   | 8                        |
| Date  | May 8, 1994                 | | Overall  | 7.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Mental masturbation intro - intro with vectors, vector-dots, and -
        thats all in 2 minutes ;)
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | ACME-PCE (Peace 32kB intro) | | Graphics | 7                        |
| Group | Acme                        | | Music    | 7  GUS                   |
| Size  | 34,251                      | | Coding   | 7                        |
| Date  | November 13, 1994           | | Overall  | 7.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Well designed Acme's 32k intro with some interesting efects for such
        a small intro - bezier curves, rotating texture, and so, all done in
        small box on the screen, however, overall feeling is good.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | ACME-PE (Planet Earth BBS ad| | Graphics | 6                        |
| Group | Acme                        | | Music    | 6  GUS                   |
| Size  | 37,463                      | | Coding   | 4                        |
| Date  | October 23, 1994            | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Excellent waving Acme logo (16 colors), and BBS intro - rotating
        vector "ball" and letters around the ball.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | ACME-SNS                    | | Graphics | 5                        |
| Group | Acme                        | | Music    | ?  GUS?                  |
| Size  | 54,877                      | | Coding   | 6                        |
| Date  | May 23, 1994                | | Overall  | 5.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        Short 'n sweet intro - actually runs in 16 colors - color waves and
        no sound(?) because player seems to be inplemented(!)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | ACT-ONE                     | | Graphics | 4                        |
| Group | The Cultural Revolution     | | Music    | 5                        |
| Size  | 598,000                     | | Coding   | 3                        |
| Date  | January 17, 1993            | | Overall  | 4.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        If the year were 1989 I would probably be impressed with this demo,
        however the year is 1993 and the standards are higher.  Many line
        coloring and screen clearing effects, color cycling, and background
        changing takes place in this demo.  Some fractal graphics and a
        couple TCR graphic pictures are also thrown in.  Sadly enough, this
        demo can not be "escaped" out of and ends with a long (300 baud)
        text written message which should have been left out.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | ACTIVITY (Radioactivity)    | | Graphics | 4                        |
| Group | ICSPC                       | | Music    | 5                        |
| Size  | 909,427                     | | Coding   | 6                        |
| Date  | April 15, 1993              | | Overall  | 5.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Debute of ICSPC, a new hungarian demo-group. They say they need a
        gfx dude (and it shows!). Demo looks like Panic or Facts of Life
        - based, but looks [ehm] poooor... It should be a techno-party,
        contains some techno-effects, but.. (watch it and you'll make
        your own opinion). Starts with ray-traced animation (many demo
        coders hate raytraced pictures & animations - 'cause it only
        shows that you can use a 3D Studio (or whatever), not you are
        good in demo-coding!)
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | ACUTEINT (Intro)            | | Graphics | 2                        |
| Group | Acute of efect              | | Music    | -                        |
| Size  | 73,367                      | | Coding   | 2                        |
| Date  | June 5, 1993                | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Acute's first intro (for PC) - no sound, scroller (waving).
        Nothing to see here, actually.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | ADDYDEMO                    | | Graphics | 1                        |
| Group | HYPERNOVA                   | | Music    | 3                        |
| Size  | 319,051                     | | Coding   | 2                        |
| Date  | May 1, 1993                 | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        A good example of why you can't use high-level languages for coding
        demos.  This was written in Turbo Pascal, and it shows.  This demo is
        slow, and choppy.  Graphics?  Hardly!  Drawn with deluxe paint, just
        like the font.  If your thinking about coding in pascal/C, take a
        look at this, it might discourage you...
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | ADNONAME (Noname)           | | Graphics | 3                        |
| Group | Acid - Adrenalin Productions| | Music    | 5  SB/DA/PCS             |
| Size  | 287,816                     | | Coding   | 2                        |
| Date  | July 30, 1993               | | Overall  | 3.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Old fasioned demo - rather boring now: lots of texts, scrollers
        on black screen, line vectors, vector dots - too long & separated
        parts...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | ADPARTY (Party'93 inv.)     | | Graphics | 6                        |
| Group | Access Denied               | | Music    | 7                        |
| Size  | 265,528                     | | Coding   | 7                        |
| Date  | November, 1993              | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        A short invitation to Party'93 by Access Denies (PC-organizer of
        Party). Nothing much to say about this one - its just a typer (with
        music and nice screen at the begining).
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | ADRENALI (Adrenalin)        | | Graphics | 4                        |
| Group | Acid - Adrenalin Productions| | Music    | 4  AdLib                 |
| Size  | 31,588                      | | Coding   | 2                        |
| Date  | May 30, 1993                | | Overall  | 3.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Adrenalin logo and star-field (& AdLib muzax of course).
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | AIRFRAME                    | | Graphics | 8                        |
| Group | Prime                       | | Music    | 7  GUS                   |
| Size  | 61,108                      | | Coding   | 10                       |
| Date  | August 6, 1994              | | Overall  | 8.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        1st place at Assembly '94 intro competition.  Coding was awesome!
        Although not as much was put into graphics and music, they contributed
        immensly to the overall look and feel of the demo.  Coding was fast,
        unique and very impressive.  3D vectors, fractal landscapes, and a
        great looking font at the end captivates the viewer's attention.
        Requires a GUS for music.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | AIRSHIP (Rigid Airship)     | | Graphics | -                        |
| Group | ??                          | | Music    | -                        |
| Size  | 120,284                     | | Coding   | 3                        |
| Date  | December, 1993              | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Vector airship and several planes flying around it. Just few seconds
        of show and... that's all - no exit anyway... (except reset)
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | AKM-ZORL (Zorlac)           | | Graphics | 7                        |
| Group | Arkham                      | | Music    | 5  AdLib                 |
| Size  | 87,426                      | | Coding   | 3                        |
| Date  | December, 1994              | | Overall  | 5.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Party'94 intro - high screen with picture, moving up & down (some
        of them with nice gfx), and scroller at the bottom. Classic
        one-screen intro.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | ALIVE!                      | | Graphics | 5                        |
| Group | Rebels                      | | Music    | 6  SB(pro)/DA/PCS        |
| Size  | 64,081                      | | Coding   | 4                        |
| Date  | October 11, 1993            | | Overall  | 5.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Rebels' first release on PC - just to say they are here. Logo, stars
        in background and text-writer (and cool music for 2k of samples)
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | ALL_OVER (Malorean effect)  | | Graphics | -                        |
| Group | ??                          | | Music    | -                        |
| Size  | 247,450                     | | Coding   | 2                        |
| Date  | December, 1993              | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Malorean effect - All over the world. A set of few effects: some
        fractal (not a real-time), plasma, vectors. With no connection between
        them, and no design.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | ALMSTR (Back to Nature)     | | Graphics | 4                        |
| Group | Nightmare on Almstreet      | | Music    | 4  GUS                   |
| Size  | 120,095                     | | Coding   | 3                        |
| Date  | December 26, 1993           | | Overall  | 3.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Nothing important, but looks rather funny (i'm not going to describe
        several jokes inside). Standard design without any difficult effects.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | ALPHAPCI                    | | Graphics | 6                        |
| Group | PoWER CRiSiS iNTERNATiONAL  | | Music    | 7                        |
| Size  | 282,521                     | | Coding   | 7                        |
| Date  | November, 1993              | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Coded slowly (probably in such a higher language - but looks good
        also, augh - slow and unsync), cotains some obvious parts
        (sine-scrollers, delay bectors, etc), and such a interesting
        modificaction of wormhole.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | AMAZONIA                    | | Graphics | -                        |
| Group | Goran Devic [Person]        | | Music    | -                        |
| Size  | 405,280                     | | Coding   | 3                        |
| Date  | August, 1994                | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        At the begining this demo looks just like very first demos in BGI:
        pixels, lines, circles, boxes. But it also includes texture rotation,
        and mars-like gouraud-shaded landscape (controled by user) also
        with the possibility to turn to the left & right!
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | AMBIENCE (Ambience/Timeless2| | Graphics | -                        |
| Group | Tran prods                  | | Music    | 7  GUS512/SB(pro,16)/PAS(|
| Size  | 518,243                     | | Coding   | 8                        |
| Date  | November 28, 1994           | | Overall  | 7.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        All of you probably know Timeless, so here it is - Timeless 2. Now
        mostly based on plasmas, fractals, color xfades and so (of
        course including flying objects in foreground). Running in
        3*7bit "true" color video mode (2M colors) - so it requires a
        good video card with suitable monitor; but result is really
        excellent to watch for a long time - it is fully like screen
        saver, just like Timeless.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | AMNESIA                     | | Graphics | 9                        |
| Group | Renaissance                 | | Music    | 10 SB                    |
| Size  | 1,356,908                   | | Coding   | 9                        |
| Date  | November 4, 1992            | | Overall  | 9.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        MEGA DEMO is right!  This sucker has nine parts and six musical
        pieces.  This demo includes transparent vectors, shade vectors,
        virtual reality, entropy, shade patterns, plasma effects and
        mega--slam into the wall--music.  The first tunes is one of the
        best I've heard on a demo.  This demo stands on the same platform
        as the UNREAL demo.  No doubt about it, this is a winner.  Hope
        you have a 386 and can hear the tunes.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | AMOURFOU (L'AMOUR FOU)      | | Graphics | 3                        |
| Group | Idaho                       | | Music    | 4  SB                    |
| Size  | 1,108,096                   | | Coding   | 2                        |
| Date  | September 27, 1993          | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        I don't even know how to start about this one.  It's basically a
        picture slide-show of photos scanned in from a French magazine of
        two people who went on a picnic, but ended up as victims of
        cannabalism.  The pictures are quite shocking.  I've watched brain
        surgery, knee surgery, and some other operations done in a hospital,
        but I've never seen so much gore of this nature.  Pitty what the
        world is coming to.  Pictures were taken in 1981.  If you don't have
        the stomach for seeing maimed body parts, DON'T DOWNLOAD this one.
        It's quite frank in nature.  It would help if you could read French
        too.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | ANABOLIC                    | | Graphics | -                        |
| Group | The Source of Power         | | Music    | -                        |
| Size  | 24,576                      | | Coding   | 1                        |
| Date  | August 6, 1994              | | Overall  | 1.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        This demo is coded in mostly text mode, then is coded mostly in EGA.
        There's really not much to say about this one...  No music and no
        graphics.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | ANACONDA (Intro)            | | Graphics | -                        |
| Group | Anaconda                    | | Music    | 4  SB                    |
| Size  | 170,263                     | | Coding   | 1                        |
| Date  | January, 1994               | | Overall  | 2.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        Anaconda's first production - rendered pic, and scroll. Too off-time
        in '94.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | ANGRY (I AM ANGRY)          | | Graphics | 5                        |
| Group | Gimle of sYmptom            | | Music    | 5  GUS                   |
| Size  | 48,830                      | | Coding   | 5                        |
| Date  | June 28, 1994               | | Overall  | 5.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       Not much in this demo.  Has a wire frame part.  Couldn't really make
       out what the objects were, plasma effects, and a greets part done in
       EGA's 640x350 mode.  Author pretty much wrote this demo just to show
       of his new syncronized player routine.  Off course it's a GUS only
       demo.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | ANIMAL                      | | Graphics | 5                        |
| Group | Validus                     | | Music    | 5                        |
| Size  | 219,410                     | | Coding   | 8                        |
| Date  | March 20, 1993              | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       There is not much to this demo--plasma, a graphics picture of what
       appears to be a lion, and music.  However, the THRASH music is really
       good--something Ihave not heard in any demos.  The funny thing about
       this deme is the "Cognition-Enhancement Drugs" article included
       in the .exe file as a joke.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | ANODYNE                     | | Graphics | 8                        |
| Group | DEUS                        | | Music    | 8  GUS/SB(pro)           |
| Size  | 398,900                     | | Coding   | 7                        |
| Date  | July 5, 1994                | | Overall  | 7.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Quite nice dentro (their first prod). More pictures than coded
        effects there...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | ANT1 (Antarctica BBS intro) | | Graphics | -                        |
| Group | Charlatan/Intense           | | Music    | 5  AdLib                 |
| Size  | 16,145                      | | Coding   | 1                        |
| Date  | August, 1994                | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Text-mode BBS intro - moving ascii 'Antarctica' and 3 AdLib tunes...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | ANTIBAR                     | | Graphics | 2                        |
| Group | Mr.Fanatic of SMA POSSE     | | Music    | -                        |
| Size  | 4,193                       | | Coding   | 3                        |
| Date  | June, 1992                  | | Overall  | 2.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        Quite funny (and short) complaint about bars. Everything is based
        on bars & moving, used lots of efects with bars. To characterize
        the principle of this short demo I chose following messages
        from scroller: "... and now I never want to see those things
        again in another demo!" and "please be original!" (so - to other
        (especially new) demo-groups - please be original!)
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | APOXMAS (X-mas card)        | | Graphics | 4                        |
| Group | Apocalypse                  | | Music    | 7  SB(pro)/PCS           |
| Size  | 25,514                      | | Coding   | 3                        |
| Date  | January 2, 1994             | | Overall  | 4.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Xmas demo - just several texts and greetings. But with good xmas
        chiptune.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | APPEAL (Hex-appeal)         | | Graphics | 8                        |
| Group | Cascada Demo Section        | | Music    | 8                        |
| Size  | 1,203,408                   | | Coding   | 8                        |
| Date  | August 19, 1993             | | Overall  | 8.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Hex-appeal - very first demo after some changes in Cascada. Cascada
        is now working on some commercial stuff, and, here is Cascada Demo
        Section! Generaly, the most impressive thing (for me) is sound-setup:
        in gfx :-) Pretty cool music (Zodiac is still Cascada's D.S. musician)
        Interesting math-transforming of fractal-based object, and (with SB
        neverending) cube & texture mapping...
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | ARGH (Aarrgghh!)            | | Graphics | -                        |
| Group | BCG/Sourcerers [Person]     | | Music    | -                        |
| Size  | 8,704                       | | Coding   | 2                        |
| Date  | ?                           | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Scroll and two elite-ships rotating on the screen. Seems there is a
        bug in transformation routines, so polygons are "jumping" on the
        ship...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | ARTNOISE                    | | Graphics | 6                        |
| Group | SONIX                       | | Music    | 6                        |
| Size  | 907,524                     | | Coding   | 6                        |
| Date  | November 17, 1992           | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        A castle ripped from the "Prince of Persia" game, some skulls
        transforming and bouncing, and an Art of Noise color/scrolling effect
        (neat) make up the graphical part of this demo.  The music was
        sampled from the Art of Noise "The Fon Mixes" album.  The tune is
        a rather poor example of the Art of Noise's musical ability.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | ASM-93 (Asm'93 invitation)  | | Graphics | 9                        |
| Group | Future Crew                 | | Music    | 9                        |
| Size  | 428,925                     | | Coding   | 8                        |
| Date  | June 15, 1993               | | Overall  | 8.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Invitation to Assembly'93 (FC were organizers (Extreme said
        disorganizers ;-) of Asm'93/PC section). World of Plastic composed
        by Purple Motion (good), nice logo in 16 colors by Marvel, and
        nice looking typer coded by Psi... (btw: this typer was really
        quickly plagiated by VLA)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | ASMINST                     | | Graphics | 8                        |
| Group | Gollum                      | | Music    | 9  GUS                   |
| Size  | 1,341,946                   | | Coding   | 9                        |
| Date  | January 24, 1994            | | Overall  | 8.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Assembler Instinct - Party'93 7th demo - I was really suprised - it is
        really cool (some parts of it). Several obviose one: vector-dots,
        plasma, rotating bitplane. But ckeck out: vector-slime cube, textured
        and gouraud-shaded (!) Or two objects going across each other (like you
        sure know it from CD2) - but textured...
        Also, you can see photos of Gollum's members here (in last part) -
        mapped on vector cube.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | ASS_AMEN (Jurrasic Ass)     | | Graphics | 4                        |
| Group | A-men PC                    | | Music    | 5  GUS 512k only         |
| Size  | 1,717,451                   | | Coding   | 5                        |
| Date  | September 6, 1994           | | Overall  | 4.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        First Amen's production, presented at Asm'94 - basically a "funny"
        demo, contains some interesting parts (i mean funny). Thats why the
        coding and design are not very good, but generally it is really
        interesting. Also there is a patch for no-sound mode available.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | ASSEMBLY'94 INVITATION      | | Graphics | 7                        |
| Group | Future Crew & Sonic PC      | | Music    | 8  GUS/SB(pro)           |
| Size  | 275,528                     | | Coding   | 8                        |
| Date  | April 8, 1994               | | Overall  | 7.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        An invitation to Assembly'94 - Third phase. At first, I was really
        suprised that everything is done by FC except coding! (Mik/Sonic PC)
        Just one note: at the end of this week Scream Tracker 3 was released
        (finally!), so I believe its better to release ST3 (but accoding Trug
        ST3 wansn't the reason why PSI didn't coded this invtro).
        Allright, music - as usual by Purple Motion, some information texts,
        nothing to say about it except - wait for ASSEMBLY'94!
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | ASM-94_2  (ASM'94 INV.)     | | Graphics | 8                        |
| Group | Future Crew & Sonic PC      | | Music    | 8  GUS/SB(pro)           |
| Size  | 247,489                     | | Coding   | 8                        |
| Date  | July 3, 1994                | | Overall  | 8.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        An invitation to Assembly'94 - Third phase.  This is an update to the
        up coming demo party.  Coding is done by Mike of Sonic PC, graphics
        by Marvel, and the music is by Skaven.  A couple of files come along
        with the party announcments indicating the rules, sponsors, and
        location of where the demo party is being held (two GIF files).
        There's a part where you can play space invaders while watching the
        names of the sponsors scroll by.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | ASTRAL (Astral BBS adv)     | | Graphics | -                        |
| Group | SPO?                        | | Music    | -                        |
| Size  | 2,278                       | | Coding   | 3                        |
| Date  | May 23, 1994                | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Astral BBS adv - flame with texts.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | ASYLUM                      | | Graphics | 2                        |
| Group | ??                          | | Music    | -                        |
| Size  | 2,942                       | | Coding   | 3                        |
| Date  | January 4, 1994             | | Overall  | 2.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        just an unreal-like landcape in 3kB (without recognition of height)
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | ATM-LDR (Atomic Loader)     | | Graphics | 1                        |
| Group | Atomic                      | | Music    | -                        |
| Size  | 198,180                     | | Coding   | 1                        |
| Date  | June, 1994                  | | Overall  | 1.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Atomic BBS adv - unreadable scroller in text-mode (too fast),
        and two pictures - just texts and some colors. No coding done
        here, except scroller, of course...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | ATOM                        | | Graphics | 1                        |
| Group | Sorceres                    | | Music    | 2                        |
| Size  | 23,552                      | | Coding   | 2                        |
| Date  | October 16, 1990            | | Overall  | 1.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Plays digitized music through the PC speaker and turns and off
        the lights on the keyboard as well as drive A's light.  I like
        the fact that the music's speed depends on the processor.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | AVL-REB (Rebel BBS intro)   | | Graphics | 7                        |
| Group | Avalanche                   | | Music    | 8  GUS                   |
| Size  | 30,753                      | | Coding   | 7                        |
| Date  | February 26, 1994           | | Overall  | 7.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Intro for Rebel Planet BBS - stars, big title and texts on one screen.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | BALMANIA                    | | Graphics | 6                        |
| Group | Sorceres                    | | Music    | 7                        |
| Size  | 234,104                     | | Coding   | 7                        |
| Date  | September 24, 1991          | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
       The music may not work if you choose the SB along with 20,000 Hz.
       These people like moving color.  There are six color bars and color
       boxes giving a "traveling down a road" effect toward a mountain.
       Flipping period font scroll and music I really dig but do not know
       why.  There are some "balls" moving around.  The scroll text is VERY
       long so you might want to go into the file to read it all.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | BOEM (Boem: Call us)        | | Graphics | 6                        |
| Group | Spirit                      | | Music    | 6  GUS                   |
| Size  | 52,319                      | | Coding   | 4                        |
| Date  | ??, 1994                    | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        BBS adv pre-release, texts, some in background (all in 16 colors
        mode). Seems it's not finished yet.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | Bamses Revenge              | | Graphics | 4                        |
| Group | Satsuma Design/Factor X     | | Music    | 6  SB                    |
| Size  | 58,120                      | | Coding   | 5                        |
| Date  | August 5, 1994              | | Overall  | 5.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        The beginning is syncronised with the music, then displays one column
        of text while a graphic routine plays in the middle.  Not bat logo on
        the top of the screen though.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | BARRYNUK                    | | Graphics | 4                        |
| Group | ATOMiC                      | | Music    | 6                        |
| Size  | 466,639                     | | Coding   | 3                        |
| Date  | May, 1993                   | | Overall  | 4.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Starts with realy funny Norad OS ;-) (Yeah, american centre for
        nuclear war). But main(?) part is poor, also gfx & coding.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | BARTBLND (Bart Blender)     | | Graphics | 4                        |
| Group | Sick Flick Productions      | | Music    | 3                        |
| Size  | 472,606                     | | Coding   | 1                        |
| Date  | December 1, 1990            | | Overall  | 2.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        A demo that uses fli files to do the animation and voc files for the
        sound is a demo that should not be here, but it is.  There is no
        "real" code in this demo so the "1" is a gift.  By the way, what is
        Bart Simpson doing?
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | BATOBA (Back to Basic)      | | Graphics | 3                        |
| Group | The Inferiors               | | Music    | -  ?                     |
| Size  | 1,140,368                   | | Coding   | 4                        |
| Date  | April 1, 1994               | | Overall  | 3.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        Back to Basic! Let's code demos in basic! Okay, just kidding. As it
        is said in the begining - it is not a serious production. Coded in
        Basic (not! it is not coded in basic - mainly Microsoft C (& 386 code)
        and pascal, and - file 17 is windows-executable! (NE-new exe format,
        but not for windows 3.1 ;-)
        Also lots of parts look basic-like (including gw-basic emulator :))
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | BBSINTRO                    | | Graphics | 5                        |
| Group | Anarchy                     | | Music    | 7                        |
| Size  | 240,041                     | | Coding   | 6                        |
| Date  | December 17, 1993           | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Anarchy's intro for distro BBS. Vector rotated A and typer (btw: there
        is such a bug in their transform rountines - on some angles they've
        probs with distance-recognition...)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | B&H (Bees and Honey)        | | Graphics | 6                        |
| Group | Mindprobe                   | | Music    | 6  GUS                   |
| Size  | 59,691                      | | Coding   | 7                        |
| Date  | August 6, 1994              | | Overall  | 6.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Wolfenstien 3-D effect at the begining.  Nice looking graphics and
        bitmap zooming. The demo uses some unique vectors, then cuts to words
        and returns to dos. The music fits the laid back attitude of the demo.
        Very nice.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | BEAUTY (Beauty of Nature)   | | Graphics | 2                        |
| Group | Autumn                      | | Music    | 3  SB/DA/PCS             |
| Size  | 603,380                     | | Coding   | 1                        |
| Date  | February 22, 1993           | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Set of drawn pictures and scrollers/etc. Too fast (unreadable) on
        486/66 also with sound.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | BEWARE                      | | Graphics | 1                        |
| Group | ??                          | | Music    | 2                        |
| Size  | over 2MB?                   | | Coding   | 1                        |
| Date  | 1993?                       | | Overall  | 1.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Megademo(??) coded in Basic(! oh!). Actually, there are no marks less
        than 1 (for graphics and coding)... Music player is a gustsr, demo
        coded in Basic - just one example for all: "Realtime filled circle!"
        (.... no comment ....)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | BIG BIGGER BIGGEST          | | Graphics | 6                        |
| Group | Infernals                   | | Music    | 7                        |
| Size  | 257,698                     | | Coding   | 6                        |
| Date  | May 2, 1992                 | | Overall  | 6.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Pretty decent SB music with a spacey backgroung.  The main theme
        of this demo is the massively huge scroll.  There are about 3
        tunes in the music, but do you have the patients to watch the
        whole scroll?
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | BIP4TUT                     | | Graphics | 5                        |
| Group | The Binary Poets            | | Music    | 6                        |
| Size  | 474,692                     | | Coding   | 5                        |
| Date  | June 10, 1993               | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        A Track-demo by Binary poets (they say track-demo? this has almost
        nothing to do with a track demo!). Raytraced picture (not so cool).
        Morpher(!) - all members of Binary Poets - looks good.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | BIRTHTRO                    | | Graphics | 6                        |
| Group | Extreme                     | | Music    | 7                        |
| Size  | 235,271                     | | Coding   | 7                        |
| Date  | May 12, 1993                | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        13/4 - Birthday of Extreme! No-Limit muzax (no limit in coding?
        not easy to say. Extreme separated s few months after this
        birthtro). Some vectorcubes, texts, stars - thats all (done in
        one day (they said)).
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | BIZAR (MegaDemo ][)         | | Graphics | 1                        |
| Group | Bizar                       | | Music    | 4                        |
| Size  | 767,615                     | | Coding   | 4                        |
| Date  | December 28, 1993           | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        At first gfx is ... some raytraced, some drawn (do they have gfx
        artist? I don't think so!). Delay vectors, delaydots, bitplane
        rotating, lens... but design of demo is not so good. (btw: comparing
        size and quality (&time) of demo - have they ever seen Techno-holic?)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | BIZARRE                     | | Graphics | 6                        |
| Group | Acme                        | | Music    | 7                        |
| Size  | 198,503                     | | Coding   | 6                        |
| Date  | February 23, 1994           | | Overall  | 6.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        An invitation to BiZARRE party (PC only).
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | BLACKZON (Black Zone)       | | Graphics | 5                        |
| Group | Masque                      | | Music    | 5                        |
| Size  | 79,873                      | | Coding   | 5                        |
| Date  | December 25, 1993           | | Overall  | 5.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        This is an intro which placed 3rd place at THE PARTY III.  Contains
        dot tunnels which were *quite* slow on my 486SX/33 MHz with local bus
        VGA, 3D factcal landscape (slow also), gouraud shaded polygons, and
        a quite long zoom credits/greets section.  Code in this intro needs
        to be a bit optimized.  All the same it was amusing to watch.  It
        ran with my GUS, but I'm not sure whether it supports SB(Pro).
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | BLACKOUT                    | | Graphics | 3                        |
| Group | Platinium                   | | Music    | 6                        |
| Size  | 480,636                     | | Coding   | 4                        |
| Date  | November, 1993              | | Overall  | 4.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Not so impressive one. It requires some gfx & design improvement
        (a lot). Contains some pre-counted(?) plasma with color-rotaing,
        interesting fractal-drawing (not so fast for a zoomer, but so
        impressive fast).
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | BLASTER2 (Blaster Sound BBS)| | Graphics | 5                        |
| Group | Iguana                      | | Music    | 7                        |
| Size  | 54,900                      | | Coding   | 6                        |
| Date  | February 18, 1994           | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Cool snowing BBS intro by Iguana, including source-code.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | BLINKY (Blinky Vectors)     | | Graphics | -                        |
| Group | Masters of Puppets          | | Music    | 3  SB/DA/PCS             |
| Size  | 33,780                      | | Coding   | 1                        |
| Date  | August 5, 1994              | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Mainly vector-demo, done in BGI-interface (actually I don't think
        that a seriouse vector demo can be coded in BGI).
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | BLTDEMO (Vector Shock)      | | Graphics | 5                        |
| Group | BlackTech                   | | Music    | 7                        |
| Size  | 1,378,486                   | | Coding   | 8                        |
| Date  | January 15, 1994            | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Nice texture-based demo (btw: 486[DX2 & vlb] is strongly recomended
        for real entertainment). Some tricks with earth-texture, coca-cola,
        also vector-tunel and else.. (but some raytraced texts don't look
        so good (raytraced pictures are NOT prefered in demos [now]...))
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | BLUEOBZ (Blue Obzession)    | | Graphics | 6                        |
| Group | KLF                         | | Music    | 6  GUS                   |
| Size  | 39,836                      | | Coding   | 6                        |
| Date  | April 3, 1994               | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        BBS Adv for KLF's distro. This intro wons TRSi's Easter Paddy.
        Rotating glass cube on background and adv-texts...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | BMGLP (Beer makes girls ...)| | Graphics | 4                        |
| Group | Black Rain                  | | Music    | 3                        |
| Size  | 79,873                      | | Coding   | 8                        |
| Date  | January 16, 1993            | | Overall  | 5.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        "Beer Makes Girls Look Prettier" - nice coding, but need more design..
        Interesting parts are: room VR - but this part was coded much better
        way in Untitled/Dust, and the vector (filled) tube (not a dot-tube
        as you can see in some demos today)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | BNDEMO1 (Black Nite demo 1) | | Graphics | 2                        |
| Group | Black Nite [Person]         | | Music    | -                        |
| Size  | 26,088                      | | Coding   | 1                        |
| Date  | September, 1994             | | Overall  | 1.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        Stars moving from left to right.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | BOB (Unlimitied Bobs)       | | Graphics | 1                        |
| Group | Hell Bytes                  | | Music    | -                        |
| Size  | 7,899                       | | Coding   | 3                        |
| Date  | 1991                        | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Playing with CGA bobs.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | BOING                       | | Graphics | 3                        |
| Group | Illusion                    | | Music    | -                        |
| Size  | 45,020                      | | Coding   | 2                        |
| Date  | June 24, 1992               | | Overall  | 2.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        A small intro just to show that Illusion is still alive...
        Logo and texts.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | BPARTY3 (Bogus Party3 Video)| | Graphics | -                        |
| Group | Jeskola/Bogus               | | Music    | 6                        |
| Size  | 1,796,295                   | | Coding   | 6                        |
| Date  | December 31, 1993           | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Party ]I[ video - digitized video from Party'93 (fc members, etc).
        (why not a gfx-rating? because all gfx is digitized (demo is based
        on it).
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | BRAINBUG                    | | Graphics | 6                        |
| Group | Brainbug                    | | Music    | 7  AdLib                 |
| Size  | 18,678                      | | Coding   | 8                        |
| Date  | December, 1993              | | Overall  | 7.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Pretty cool and short intro by Brainbug. Based on texture
        rotating, pooling, etc (like in Optic nerve), smooth, cool FM
        muzax.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | BRSHWOOD                    | | Graphics | 1                        |
| Group | Illusion                    | | Music    | -                        |
| Size  | 7,589                       | | Coding   | 1                        |
| Date  | May 25, 1992                | | Overall  | 1.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Starfield and texts - Illusion again (not dead).
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | BTW (By the Way, I love you)| | Graphics | 5                        |
| Group | Capacala                    | | Music    | 6  GUS                   |
| Size  | 212,690                     | | Coding   | 5                        |
| Date  | December 17, 1993           | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Intro by Capacala - as usualy - with excelent design. This is a
        love-tro by Flap/Capacala for Eccu. Lots of texts, old effects but
        well-designed: flame-like, circles, and lens in the shape of heart.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | BUDENZA                     | | Graphics | 3                        |
| Group | Che Budenza                 | | Music    | 6  SB/DA                 |
| Size  | 629,889                     | | Coding   | 5                        |
| Date  | September, 1994             | | Overall  | 4.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Vector balls, flame, vectors - quite common today, but quite good for a
        first production. The most original effect (for me) was "the end" logo,
        which crumbles into pixels and is taken by the wind...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | BUSTER                      | | Graphics | 5                        |
| Group | TRB & TWC                   | | Music    | 6                        |
| Size  | 272,778                     | | Coding   | 6                        |
| Date  | December 31, 1992           | | Overall  | 5.7                      |
+-------+-----------------------------+ +----------+--------------------------+
       "Were gonna do a song that you've never heard before..." A vector
       cube turns into a period cube and then into a period circle which
       eventually ends up spinning in one place with a buster graphic on
       the screen.  The 244K mod file makes up most of this demo/intro.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | BUSHTRO                     | | Graphics | 5                        |
| Group | Gollum                      | | Music    | 6                        |
| Size  | 37333                       | | Coding   | 5                        |
| Date  | May 1,1994 (?)              | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        This is an invitation to the Bush Party '94. Other then a fairly nice
        moving background and a nice ditty for music, there is not much
        here to impress the observer. The background jerks a little which
        distracts from the overall effect.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | BUTTMAN                     | | Graphics | 8                        |
| Group | Twilight Zone               | | Music    | 7                        |
| Size  | 883,018                     | | Coding   | 8                        |
| Date  | November 7, 1992            | | Overall  | 7.7                      |
+-------+-----------------------------+ +----------+--------------------------+
       Everyone has heard of Batman, well here's Buttman.  A little
       Homer Simpson like character who runs around with his butt sticking
       out.  This demo has digitized sounds, interesting music, vectors,
       decent graphics, and the best credits screen I have ever seen.  There
       should be more offensive and humorous demos out there like this one.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | BYTEKISS (Bytes & Kisses)   | | Graphics | 5                        |
| Group | JL Enterprises              | | Music    | 6                        |
| Size  | 291,334                     | | Coding   | 6                        |
| Date  | February 13, 1994           | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        St. Valentin demo - almost all objects in demo are hearts ;-) some
        interesting modification of tube, texts, bitplane rotating (too slow),
        etc...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | CAINTRO                     | | Graphics | -                        |
| Group | Creatiwe Anew               | | Music    | 4  GUS/SB(pro,16)/PAS    |
| Size  | 233,967                     | | Coding   | 1                        |
| Date  | August, 1994                | | Overall  | 2.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        Scroller & line-vectors with the starfield - first demo by CA, typical
        for years 90-92, but not for 94...
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | CALL_ME (Triplex BBS adv)   | | Graphics | 2                        |
| Group | TET                         | | Music    | 4  SB(pro)/PAS(16)       |
| Size  | 193,560                     | | Coding   | 2                        |
| Date  | June 26, 1993               | | Overall  | 2.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Starfield and typer.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | CARDIAC                     | | Graphics | 9                        |
| Group | Infiny                      | | Music    | 9  GUS/SB                |
| Size  | 3,725,150                   | | Coding   | 9                        |
| Date  | April 10, 1994              | | Overall  | 9.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Cardiac tooks 3rd place at Party'93 - why? Its really nice. But
        I must mention that lots effects looks like Second Reality, but
        of course most of them not. But I was dissapointed with only one
        part - animation at begining of the demo... Sorry but today
        animations are not prefered :(
        In this demo you can see excellent gfx, nice vector-world[s] and
        much more!
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | CARRIER                     | | Graphics | 5                        |
| Group | Tyrant                      | | Music    | -                        |
| Size  | 7,407                       | | Coding   | 5                        |
| Date  | June 24, 1993               | | Overall  | 5.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Carrier command intro -just a copper with logo.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | CATCHUP! (Catch Up!)        | | Graphics | 10                       |
| Group | Grif                        | | Music    | 10 GUS 512k              |
| Size  | 1,610,946                   | | Coding   | 9                        |
| Date  | July 31, 1994               | | Overall  | 9.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Grif's demo for Asm'94 (took 7th place) - excellent design, graphics
        and nice music. High quality of the demo can be compared with
        Majic 12's or Capacala's production. "Firstly is not Quantity, but
        Quality" - as it is written in demo, and I fully agree with this
        policy.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | CAVEIRA                     | | Graphics | 3                        |
| Group | Beanix Brothers             | | Music    | 6  SB(pro)               |
| Size  | 90,308                      | | Coding   | 5                        |
| Date  | May 30, 1993                | | Overall  | 4.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Scroller with zooming face.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | CC_RTHNG (The Real Thing)   | | Graphics | 8                        |
| Group | Capacala                    | | Music    | 9  GUS                   |
| Size  | 2,048,969                   | | Coding   | 8                        |
| Date  | August 6, 1994              | | Overall  | 8.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Capacala this time presents a demo (not an intro) - for Asm'94 (6th
        place). I think it is quite unusual for Capacala to code a demo ;)
        That's the result - it is quite boring: it has 3 parts - rotating
        plasmas and similar colorful things, tunel, and mars-like landscape.
        And all of this lasts several minutes...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | CCHOP                       | | Graphics | 3                        |
| Group | Wonder Monkey               | | Music    | 6                        |
| Size  | 56,090                      | | Coding   | 4                        |
| Date  | February 3, 1993            | | Overall  | 4.3                      |
+-------+-----------------------------+ +----------+--------------------------+
       BBS intro written in Turbo Pascal.  Contains two scrolls inviting
       you to call a couple BBS's in the United States.  The music is good.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | CDA-XM92                    | | Graphics | 8                        |
| Group | Cascada                     | | Music    | 8                        |
| Size  | 294,846                     | | Coding   | 8                        |
| Date  | December 24, 1992           | | Overall  | 8.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       The intro of this demo reminds me a little bit of BUTTMAN.  A
       nicely crafted santa is walking along, looks up, screams and runs,
       escaping the falling CASCADE graphic.  The main section of this
       demo consist of a playable game where you deliever presents to
       houses below.  The game is somewhat difficult.  Perhaps The Phoney
       Coders can make a trainer for it.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | CDA-XMAS                    | | Graphics | 7                        |
| Group | Cascada                     | | Music    | 8                        |
| Size  | 450,933                     | | Coding   | 7                        |
| Date  | December 21, 1991           | | Overall  | 7.3                      |
+-------+-----------------------------+ +----------+--------------------------+
       This is more of a music demo than anything else.  It has a
       few scrolls and some "santa" guy breakdancing(?).  There are
       eight tunes but a only one has a Christmas feel to it.  This is
       a decent demo though FALLING is better music wise.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | CDX_LD (Chroma Dynamix)     | | Graphics | 3                        |
| Group | Legend Design               | | Music    | 4  SB(pro)/PCS           |
| Size  | 495,669                     | | Coding   | 4                        |
| Date  | October 13, 1992            | | Overall  | 3.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Lots minutes of shadebobs... Booooring now.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | CFEST94 (Computer Fest'94)  | | Graphics | 2                        |
| Group | Immortal Syndicate          | | Music    | 4  GUS/SB(pro,16)/PAS(+,1|
| Size  | 905,330                     | | Coding   | 3                        |
| Date  | September 23, 1994          | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        An invitation to Computer Fest'94 - a computer event (selling
        computers, components; presentations and so). A coding part of
        demo is not so interesting - just one typer and rotating
        texture.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | CHAIN4                      | | Graphics | 2                        |
| Group | ?                           | | Music    | 6  SB                    |
| Size  | 765,682                     | | Coding   | 3                        |
| Date  | December, 1992              | | Overall  | 3.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Vector-demo - flying thru a town.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | CHANGE (Change Disk)        | | Graphics | 5                        |
| Group | Arkham                      | | Music    | 5  SB(pro)/DA/PCS        |
| Size  | 492,294                     | | Coding   | 4                        |
| Date  | June 21, 1993               | | Overall  | 4.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Headlines at begin/end, and scroller with picture.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | CHAPFUCK (Mothafuck intro)  | | Graphics | 3                        |
| Group | Khappo                      | | Music    | 5  GUS/SB(pro)           |
| Size  | 151,539                     | | Coding   | 4                        |
| Date  | December, 1993              | | Overall  | 4.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Artist-seeking-tro - looking for gfx artist. Just several texts and
        music, but with good design: streching letters on fractal background.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | CHAOS386                    | | Graphics | 4                        |
| Group | Noxious                     | | Music    | -                        |
| Size  | 3,436                       | | Coding   | 5                        |
| Date  | July 2, 1994                | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Fractal-like zoomer. Not too much.  Had to use Turbo Debugger to be
        able to see the demo.  For some reason, the program didn't set up the
        palette registers right.  Oh well...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | CHAOS486                    | | Graphics | -                        |
| Group | Zog/Noxious [Person]        | | Music    | -                        |
| Size  | 2,388                       | | Coding   | 7                        |
| Date  | May, 1994                   | | Overall  | 7.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Blue and red animated xfaded fractals.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | CHAOS3D                     | | Graphics | 6                        |
| Group | Dodger [Person]             | | Music    | 5                        |
| Size  | 378,635                     | | Coding   | 6                        |
| Date  | August 18, 1992             | | Overall  | 5.7                      |
+-------+-----------------------------+ +----------+--------------------------+
       This demo is simply rotates objects with a spacy background and
       "airy" music.  Some objects include a helicopter, cool spaceship,
       and some balls dancing around a cube.  There are a few versions
       of this floating around (2 of which did not work for me).  A
       newer version has a spinning box with moving scroll text and
       a box with fractels on each side--cool.  This older version works!
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | CHAOS                       | | Graphics | 2                        |
| Group | Golden Software Productions | | Music    | 4  SB(Pro)/DA/PCS        |
| Size  | 427,599                     | | Coding   | 2                        |
| Date  | June 22, 1994               | | Overall  | 2.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        A real simple demo.  Nothing much here though.  Just a simple screen
        displaying their logo, and some techo music in the background.  If
        you just need a static screen with music, this one's for you.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | CHYKKEN                     | | Graphics | 2                        |
| Group | Zuul Design                 | | Music    | -  SB                    |
| Size  | 469,591                     | | Coding   | 1                        |
| Date  | November 10, 1994           | | Overall  | 1.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        'Chykken' title, and playing a mod - some voices singing - should be
        a Wired'94 demo-compo entry.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | CHYZTRO (Channel intro)     | | Graphics | 6                        |
| Group | Grif                        | | Music    | 5  GUS                   |
| Size  | 94,245                      | | Coding   | 5                        |
| Date  | November 25, 1994           | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Channel magazine #2 preview intro - by Grif (Grif's excelent design
        can be seen in their Asm'94 demo Catch Up!). This one is a very short
        intro for their magazine; nice design, but quite short. No important
        programming skills (except the shaded rotating chees).
        PS: You must press 'Y' for yes as the answer to the question: 'Do You
        Like Channel?'.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | CLASSIC                     | | Graphics | 4                        |
| Group | The Brain Slayer            | | Music    | 6  SB                    |
| Size  | 119,633                     | | Coding   | 4                        |
| Date  | July 17, 1991               | | Overall  | 4.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Old-style demo - rotating colors on chess-board and scroller.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | CMA_DICE (Hey, That's Life!)| | Graphics | 5                        |
| Group | Coma                        | | Music    | 6  GUS                   |
| Size  | 61,518                      | | Coding   | 4                        |
| Date  | August 6, 1994              | | Overall  | 5.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Short demo, the most interesting thing (except the end/start titles ;),
        and the only thing inside is a scene with two textured gouraud shaded
        dice (looks excelent). But there is a prob with 3D drawing algorithm
        - when 2 surfaces are going thru each other.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | COLDCUT                     | | Graphics | 6                        |
| Group | Ultraforce                  | | Music    | 6                        |
| Size  | 341,378                     | | Coding   | 6                        |
| Date  | October 14, 1990            | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Mainly a soundblaster demo with some digitized samples.  Nothing to
        exciting in the graphics department.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | CONTRAST                    | | Graphics | 5                        |
| Group | The Flamoons-The Dark Vision| | Music    | 7  GUS/SB(pro,16)/PAS/WSS|
| Size  | 1,156,865                   | | Coding   | 7                        |
| Date  | November 20, 1994           | | Overall  | 6.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        A lot of common effects like texture rotating & streching, plasma,
        3d water (like in Heartquake/Iguana), wolf-part. One interesting
        point - multiflame - 4 flames of diferent colors going thru each
        other.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | CONTRO                      | | Graphics | 4                        |
| Group | Purple                      | | Music    | 7  GUS/SB(pro)           |
| Size  | 188,949                     | | Coding   | 5                        |
| Date  | October, 1994               | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Announcing a new name of group; renamed from Illusion to Purple.
        Including member-list, contanct and so.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | COOLSNOW                    | | Graphics | -                        |
| Group | Hal'i [Person]              | | Music    | -                        |
| Size  | 20,737                      | | Coding   | 1                        |
| Date  | December 12, 1994           | | Overall  | 1.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Falling snow onto the text 'happy christmas'.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | COPPERFA (Copper Faked)     | | Graphics | 2                        |
| Group | Aardvark                    | | Music    | -                        |
| Size  | 65,570                      | | Coding   | 6                        |
| Date  | November 27, 1993           | | Overall  | 4.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        5th place at Party'93. Nothing to say about it except that aprox. half
        of demo (box-zooming and balls-zooming) is very simmilar to Surprise!'s
        demo (was 2nd at Party'93).. (or Suprise!'s demos are similar to this
        intro? ;-)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | COMADEMO                    | | Graphics | 5                        |
| Group | The Brain Slayer [Person]   | | Music    | 6                        |
| Size  | 143,027                     | | Coding   | 6                        |
| Date  | April 27, 1991              | | Overall  | 5.7                      |
+-------+-----------------------------+ +----------+--------------------------+
       Lets see, this demo has semi-decent SB music, a spectrum
       music analizer, a gif picture that takes up most of the screen,
       and some scroll/space stuff on the bottom fifth of the screen.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | COPPER                      | | Graphics | 7                        |
| Group | Surprise                    | | Music    | 7                        |
| Size  | 160,405                     | | Coding   | 8                        |
| Date  | December 28, 1992           | | Overall  | 7.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        All effects are hardware functions of the VGA the authors say.
        Totally amazing raster/copper bar effects.  Unique wobble, flood,
        water, and other unseen parts are shown in this demo.  The tune
        gets a trite after awhile.  Some parts like fading, and zooming
        did not work for me.  All in all this is a great demo in the
        "effect" category.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | CULT                        | | Graphics | 3                        |
| Group | ISCH-Crew                   | | Music    | 5  GUS at 220h           |
| Size  | 112,289                     | | Coding   | 5                        |
| Date  | November 30, 1994           | | Overall  | 4.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        1st place at 64k intro-compo at Wired'94 - rotating texture, fractals
        with rotating palette, stars - all this connected in such a not so
        good way, so the overall result of intro is quite terrible (although
        it won)
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | CYBOMAN2                    | | Graphics | 6                        |
| Group | Complex                     | | Music    | 7  GUS                   |
| Size  | 69,087                      | | Coding   | 7                        |
| Date  | December 26, 1994           | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Winning intro at Party'94 - Cyboman 2. Completly based on gouraud-
        shaded toruses and blue fishes flying around (and credit part). Design
        is quite good, but with no idea. At least I didn't catch any idea
        inside.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | Core Advertisement          | | Graphics | 5                        |
| Group | HyperNova                   | | Music    | -                        |
| Size  | 14,710                      | | Coding   | 4                        |
| Date  | April 25, 1994              | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Simple scroller advertising the Coreland BBS.  Nice colors.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | COSMIC (Cosmic Brothers)    | | Graphics | -                        |
| Group | Complex                     | | Music    | 4  GUS                   |
| Size  | 2,929,515                   | | Coding   | 2                        |
| Date  | August 18, 1994             | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        The Message from The Cosmic Bothers - a digitized lo-res video.
        Nothing to say about it, just one note: there is a protest against
        FC or Sonic PC. There is FC mentioned in the video, but in the
        end-scroll there is a text with Sonic PC.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | CPU-UF                      | | Graphics | 7                        |
| Group | Ultraforce                  | | Music    | -                        |
| Size  | 789,513                     | | Coding   | 6                        |
| Date  | October 30, 1992            | | Overall  | 6.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        Ultraforce created this commercial demo for Communications and
        Productions United.  Basically it is to draw support for Mcafee's
        virus software for their European division.  This demo contains
        text (telling you to get their virus software) and a few space-
        ships flying around.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | CRAZY                       | | Graphics | 2                        |
| Group | Tyrant                      | | Music    | 4                        |
| Size  | 294,896                     | | Coding   | 2                        |
| Date  | May 14, 1993                | | Overall  | 2.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Terrible starfield, scroller, logo :-((
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | CRITICAL                    | | Graphics | 7                        |
| Group | Occult                      | | Music    | 7                        |
| Size  | 526,159                     | | Coding   | 8                        |
| Date  | Febuary, 2 1994             | | Overall  | 7.3                        |
+-------+-----------------------------+ +----------+--------------------------+
        Sandman is basically a one man demo team.  He has put together a
        nice demo (and a LONG greetz list I failed to sit thru).  The coding
        stands out as good, and the unknown composer muzak is not bad, though
        a little unprofessional.  Lots of parts make this demo good.  There
        is a vector ball flag, volume bars, line bobs, a interesting but hard
        to read wave+wave scroller.  The gfx are minimal, but don't detract
        from an overall good demo.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | CRONOLOGIA                  | | Graphics | 8                        |
| Group | Cascada                     | | Music    | 8                        |
| Size  | 474,203                     | | Coding   | 8                        |
| Date  | Late 1991                   | | Overall  | 8                        |
+-------+-----------------------------+ +----------+--------------------------+
        This demo shows a picture of all the members in the group.  The demo
        has four parts including a vector ball part which seems to be very
        popular these days.  Last over 30 minutes if you watch and read
        everything.  You won't find out who Yogart man is without this demo.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | CRYSTAL2 (CrystalBBS Assy#2)| | Graphics | 3                        |
| Group | Xeography                   | | Music    | 5                        |
| Size  | 33,334                      | | Coding   | 4                        |
| Date  | January 21, 1994            | | Overall  | 4.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Intro for Crystal BBS - Xeography HQ. Just a tube and some texts, plus
        AdLib muzax.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | CRYSTAL DREAM               | | Graphics | 9                        |
| Group | Triton                      | | Music    | 10                       |
| Size  | 1,499,762                   | | Coding   | 9                        |
| Date  | July 11, 1992               | | Overall  | 9.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Totally awesome meg+ demo that fully exploits a 486's speed and
        the soundblaster pro.  Rotating geometric shapes, ray traced images
        and mega-excellent music are the highlight of this demo.  This is
        like a movie on the PC.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | CRYSTAL DREAM ][ (CD2-TRN)  | | Graphics | 9                        |
| Group | Triton                      | | Music    | 10                       |
| Size  | 3,154,579                   | | Coding   | 10                       |
| Date  | May 31, 1993                | | Overall  | 9.6                      |
+-------+-----------------------------+ +----------+--------------------------+
        Well known, very coool Crystal Dream ][ - 1st demo on The Computer
        Crossroad'93. This is the second great Triton's production - their
        second almost vector-demo.
        Contains lots of vector-parts (really nice is a 'Virtual Reality'
        Part and 'ChessBoard' (for REAL entertainment at least 486 DX 50 VLB
        is strongly recomended!)). Also 'famous' fractal zoomer (because
        it's pre-calculated!). And all this GREAT stuff with lots of GREAT
        music...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | Cyber Hell                  | | Graphics | 3                        |
| Group | BBS Advertisment (???)      | | Music    | 3                        |
| Size  | 319,312                     | | Coding   | 2                        |
| Date  | July 4, 1994                | | Overall  | 2.6                      |
+-------+-----------------------------+ +----------+--------------------------+
        This is just a simple BBS advertistment.  Nothing much.  Unless
        you're into lame BBS intros, it's not worth the data transfer time.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | CYANIDE                     | | Graphics | 6                        |
| Group | Oxygen                      | | Music    | 6                        |
| Size  | 1,423,570                   | | Coding   | 6                        |
| Date  | Jule 24, 1994               | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Well, this is the first place from C-party '94 held in Australia.
        It's a track-demo, some parts are only slide shows or animation.
        You will also see common vector tunnel. Now it doesn't look like
        a good demo. But the design is GOOD for nowadays demos and it's worth
        seeing!
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | CYBOMAN                     | | Graphics | 4                        |
| Group | Gazebo                      | | Music    | 6                        |
| Size  | 78,780                      | | Coding   | 8                        |
| Date  | January 4, 1994             | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Winning PC intro at Party'93. The 'interesting' part is - cube with
        zooming 'Intel Outside' logo (yeah!). why it is called Cybo-man?
        "* play DOOM and become a CYBOMAN *" (it is written in the end-
        screen)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | CYCLE WAR                   | | Graphics | 8                        |
| Group | Distorsion                  | | Music    | 7  GUS/SB(Pro)/DA/PCS    |
| Size  | 1,604,543                   | | Coding   | 5                        |
| Date  | June 5, 1994                | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        This is completely inspired by the Akira Japanese anime serious.  If
        your an Akira fan, the pics are sure to please you.  The demo is
        basically an Akira picture slide show with interfering circles, 3D
        dots, and fractal zooms.  For some reason, it wouldn't work on my
        GUS which is set at address 240, when I tried it with my SB,
        the demo would kick me out telling me I didn't have enough memory to
        continue (my machine's a 486SX/33 MHz with 4 MB of RAM).  I had to
        watch the demo in silence, and play the MOD files with a Mod-file
        player! =(  Not a pleasant way to "enjoy" a demo...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | CW2 (Crazy World)           | | Graphics | 6                        |
| Group | Flatline prod.              | | Music    | 7  AdLib                 |
| Size  | 4,559                       | | Coding   | 7                        |
| Date  | June, 1994                  | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Short intro - rotated vectors and text.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | CWBAGGER (Bagger)           | | Graphics | 5                        |
| Group | Crapware                    | | Music    | 6  AdLib                 |
| Size  | 30,865                      | | Coding   | 5                        |
| Date  | May, 1994                   | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Jupning logo and typing texts.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | D-O-R! (Day of rebellion BBS| | Graphics | 7                        |
| Group | Rebels                      | | Music    | -                        |
| Size  | 51,610                      | | Coding   | 3                        |
| Date  | September 21, 1993          | | Overall  | 5.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Announcing Rebels French HQ BBS - Day of rebellion. Nice picture and
        typer.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DANCUBE                     | | Graphics | -                        |
| Group | BEZEL                       | | Music    | 1  SB                    |
| Size  | 1,381,424                   | | Coding   | 1                        |
| Date  | August, 1992?               | | Overall  | 1.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Ok, yet another clear example how NOT to code demo. Playing 1.3Megs
        VOC (10kHz 4 bit) and flashing vector cube drawed using BGI, also with
        pallete-bars (also flashing even on 486DX2/66!)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DARETRO                     | | Graphics | 6                        |
| Group | Renaissance                 | | Music    | 6                        |
| Size  | 164,705                     | | Coding   | 6                        |
| Date  | January 14, 1993            | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       The Renaissance crew is hitting hard with lots of intros in this
       new (1993) year.  This one (which is probably the first demo to do
       this) supports the GUS sound card.  My advice is to read the warning
       text file and never allow the demo to do a clean boot.  Play it safe.
       Color bars going to the beat of the music, a skull whos eyes light
       up and a changing sinus scroll are just a few of the features in this
       quicky.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DARKTOWR (Dark Tower adv)   | | Graphics | -                        |
| Group | Capacala                    | | Music    | 3  AdLib                 |
| Size  | 5,656                       | | Coding   | 2                        |
| Date  | November 22, 1993           | | Overall  | 2.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        Bars & scroller - short BBS intro (nothing else to write about an intro
        like this).
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DART                        | | Graphics | 8                        |
| Group | Dart                        | | Music    | 5  GUS                   |
| Size  | 44,519                      | | Coding   | 7                        |
| Date  | August 5, 1994              | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Backed with a decent chiptune, Dart is a really decent intro. Lots of
        vectors and fast code show off the coder's skill very well. This uses
        a few unique vector routines. Graphics are very nice. Overall design
        and a couple decent transitions make this a pretty good intro.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DD (Digital Dreams)         | | Graphics | 6                        |
| Group | Divine                      | | Music    | 5                        |
| Size  | 644,991                     | | Coding   | 6                        |
| Date  | Jule 1, 1994                | | Overall  | 5.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Hm, the first release from Divine. Nothing great, some old vector
        stuff, a lot of boring texturing (textured box), old style wormhole
        (still used today?). Nothing new, I must say.
        But I'd like to say some words about gfx. The introduction word
        'presents' is ripped from Wish/Magic 12 and the devil from
        2nd Reality/Future Crew can be also seen there (but in changed
        palette :)). Well, but guys mentioned this in the ending scrolly
        so it is OK? (eh?)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DDHACKER (Hakkerii)         | | Graphics | 6                        |
| Group | Digital Dream               | | Music    | 5  GUS?/SB(pro,16)/PAS   |
| Size  | 395,417                     | | Coding   | 6                        |
| Date  | March 28, 1994              | | Overall  | 5.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Several dot-effects, rotating bitplane with face (just like in
        Unreal 2), quite slow plasma - most common effects used...
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | DEADBEAT (Deadbeat BBS adv) | | Graphics | 3                        |
| Group | Shadow Productions          | | Music    | -                        |
| Size  | 33,336                      | | Coding   | 3                        |
| Date  | January 1, 1992             | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Several scrollers at once, but it requires quite fast machine for
        syncronisation of colors.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DEADTRO (EXCiDE iS DEAD)    | | Graphics | 7                        |
| Group | Fairlight (ex-Excide)       | | Music    | 6                        |
| Size  | 73,839                      | | Coding   | 5                        |
| Date  | January 22, 1994            | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Dead-tro for Excide by ex-Excide - Fairlight (ough, I mean Excide is
        dead ;-)
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | DEADTRO_                    | | Graphics | 3                        |
| Group | Paradise                    | | Music    | 4  AdLib                 |
| Size  | 31,322                      | | Coding   | 2                        |
| Date  | September 23, 1994          | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Dentro for Soul Dream (next Paradise prod) - scroller, AdLib muzax,
        and logo - very similar to one of Doom's wall-textures ;)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DEBUTE (DZDEBCDE)           | | Graphics | 5                        |
| Group | Dark Zone                   | | Music    | 7                        |
| Size  | 922,021                     | | Coding   | 7                        |
| Date  | November 23, 1993           | | Overall  | 6.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Pixel-objects (3600 pix), interesting shade-bobs... Nothing
        interesting to say about it except there was a pre-release(?) called
        debut_f or so, without music, but with many bugs, flashing dot-
        animation, etc.. (but it was about 88kb long)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DELUS_SW                    | | Graphics | 4                        |
| Group | Delusion                    | | Music    | 8                        |
| Size  | 302,967                     | | Coding   | 8                        |
| Date  | January 20, 1994            | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Delusion calls themselves the only choice demo group from New
        Zealand.  I guess I agree with them.  The demo contains a fading
        Star Wars scroller, a great "TV quality" ship fly-by, and a nice
        musical score.  Works with SB, SB Pro.  There really are no gfx
        to speak of, just a couple of decent fonts.  Overall this is worth
        a download.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DEFCON                      | | Graphics | 2                        |
| Group | VLA                         | | Music    | 2                        |
| Size  | 131,769                     | | Coding   | 2                        |
| Date  | April 21, 1993              | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        A simple texture mapping demonstration ad for the upcoming DEF CON I.
        Has a sphere that moves back and forth across the top of the screen
        with the words "DEF CON" mapped onto it.  Has a long text file at the
        end that gives details of the DEF CON I party.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DEJAVU                      | | Graphics | 4                        |
| Group | Synergy Design              | | Music    | 2                        |
| Size  | 1,497,982                   | | Coding   | 5                        |
| Date  | May 5, 1993                 | | Overall  | 3.6                      |
+-------+-----------------------------+ +----------+--------------------------+
        A decent start on a good demo, but the music will drive you crazy!
        Some nice special effects, that we have all seen before (Plasma,
        VectorBalls, Dot Flags, etc).  A major mistake was the switching
        back to text mode in between each part looks tacky.  Not a bad demo
        overall.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DELTA001                    | | Graphics | 6                        |
| Group | DELTA                       | | Music    | 7                        |
| Size  | 162,652                     | | Coding   | 6                        |
| Date  | November 9, 1992            | | Overall  | 6.3                      |
+-------+-----------------------------+ +----------+--------------------------+
       Little loader by the group Delta mentions that they will make your
       gropu a loader or ansi file.  Contains fire font scroll, delta logo
       and spectrum analyzer.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DELTA1_2  (two demos)       | | Graphics | 5                        |
| Group | EL Gogo [Person]            | | Music    | -                        |
| Size  | 18,650                      | | Coding   | 6                        |
| Date  | January/February 1992       | | Overall  | 5.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        These are versions 0.1 and 0.2 of the DELTA demos.  Version 0.1
        has some PC speaker clicking and has a spinning vectorball triangle.
        Version 0.2 has a neat circle pan-out to show the delta graphics and
        then rotates a box around and around.  Short demos.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | DIGILAB (Digial Laboratory B| | Graphics | 3                        |
| Group | Bluebird+Litening [Persons] | | Music    | -                        |
| Size  | 43,929                      | | Coding   | 2                        |
| Date  | November 12, 1994           | | Overall  | 2.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        Digital Laboratory BBS adv; Quite good gfx idea - something like
        shadebobs with lines - drawing a picture with texts. Aprox same
        outlook like Amnesia's starting logo.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | EDOSBBS (Edo's BBS adv)     | | Graphics | 6                        |
| Group | Genuine                     | | Music    | 6  GUS                   |
| Size  | 49,793                      | | Coding   | 5                        |
| Date  | October 19, 1994            | | Overall  | 5.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Waving texture, gouraud shaded objects - quite good skill for BBS adv.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | ESCINTRO (Escape DemoCD Intr| | Graphics | 4                        |
| Group | Snowman+Royal+Stony+Jester  | | Music    | 6  GUS                   |
| Size  | 412,976                     | | Coding   | 2                        |
| Date  | November 7, 1994            | | Overall  | 4.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Escape DemoCD intro - announcing a DemoCD (mirror of hornet), including
        introduction/filelist/greeting and so. Main part is a text viewer;
        also there is a rendered :( picture at the end (simmilar to CD cover).
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | FACE_M12 (Face)             | | Graphics | 6                        |
| Group | Majic 12                    | | Music    | 7  GUS                   |
| Size  | 66,490                      | | Coding   | 7                        |
| Date  | November 9, 1994            | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Another Majic 12's attempt for a poor production - actually, I don't
        believe that Majic 12 is able to produce anything poor. Have a look at
        this: no ubelieveable efects, but an exellent design - usual design for
        Majic 12, so the result is good.
        Interesting effect found inside the intro: a flight between two waved
        planes (textured, of course).
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | FINKEL                      | | Graphics | 6                        |
| Group | Jamm                        | | Music    | 7  GUS                   |
| Size  | 72,066                      | | Coding   | 6                        |
| Date  | December 25, 1994           | | Overall  | 6.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Finkel was 3rd at Party'94 intro compo - rotating texture (with lenses
        placed on it, quite lo-res), gouraud shading, rgb rotating textures
        (usually used in Majic 12's production).
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | FTJ&EROS (Abraham)          | | Graphics | 7                        |
| Group | Project Plan                | | Music    | 8  GUS                   |
| Size  | 69,359                      | | Coding   | 7                        |
| Date  | December 28, 1994           | | Overall  | 7.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        4th place at Party'94 intro compo - Abraham, or in full name you can
        call it Abraham Lincoln - because some of parts of demo are related
        to him. Demo has a good design but almost with no effects (some faces,
        rotating, chaos pixels, fractal on the end screen). Music done by
        Edge/EMF.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | HAPPENIN (Happening'94 invtr| | Graphics | 3                        |
| Group | Spetsnaz                    | | Music    | 5  GUS                   |
| Size  | 112,670                     | | Coding   | 3                        |
| Date  | September 22, 1994          | | Overall  | 3.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Invitation to Happining'94 - texts on scanned faces. Party is probably
        held in Finland, however I didn't understand anything ;)
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | HIDEOUT (Hideout BBS Adv)   | | Graphics | -                        |
| Group | KLF (Keen Like Frogs)       | | Music    | 3  AdLib                 |
| Size  | 6,351                       | | Coding   | 1                        |
| Date  | ?? 1994                     | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Adv for KLF WHQ BBS: a ansi picture in 50-lines text-mode, stars in
        background and AdLib music.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | HN-BBS                      | | Graphics | 4                        |
| Group | Hypernova                   | | Music    | -                        |
| Size  | 38,858                      | | Coding   | 2                        |
| Date  | December, 1994              | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Five various BBSs adv by Hypernova. No sound, usually a scroller or a
        simple typer with some minor effects.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | HN-SURPR (Wired Plasma)     | | Graphics | -                        |
| Group | Hypernova                   | | Music    | -                        |
| Size  | 6,115                       | | Coding   | 3                        |
| Date  | October 30, 1994            | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Interlaced plasma with a text 'Wired' on it.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | HN-VOYA (Voyages)           | | Graphics | 6                        |
| Group | Hypernova                   | | Music    | 6  GUS                   |
| Size  | 574,618                     | | Coding   | 5                        |
| Date  | November 21, 1994           | | Overall  | 5.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        3rd place at Wired'94 - Hypernova's first demo (all prods before this
        were just intros). Sometimes nice graphics, but old fashioned design
        of the whole demo - back parts and so. Effects like vectors, lens,
        plasma and some others like this; btw: there is a part that reminds me
        the plasma part in Panic (with logo at the bottom) - this one is just
        like Panic's.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | HT2WORK                     | | Graphics | 3                        |
| Group | Hi-Tech Dreams              | | Music    | -                        |
| Size  | 15,340                      | | Coding   | 2                        |
| Date  | April 25, 1994              | | Overall  | 2.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        Scroller and bars - a first intro of HiTech's graphician.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | HYP-PTG (Pentagram Intro)   | | Graphics | 5                        |
| Group | Hypnosis                    | | Music    | 5  AdLib                 |
| Size  | 1,283,575                   | | Coding   | 4                        |
| Date  | December 1, 1994            | | Overall  | 4.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Pentagram intro (with source code) - Pentagram's logo, rotating p-gram,
        and texts, with AdLib music.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | ICE (Black Ice)             | | Graphics | 7                        |
| Group | Success                     | | Music    | 7  GUS                   |
| Size  | 1,694,136                   | | Coding   | 8                        |
| Date  | December 29, 1994           | | Overall  | 7.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Party'94 demo entry, first Success production, and, quite good! They
        are connecting absolutely independent and different parts of demo using
        a cube (each side of cube represents one part of demo, not all of them
        are used), however, it is better than connecting the parts using a
        black screen. Several efects are quite good: curved texture-mapped
        tunel, flying a ship over a mars-landscape (done in brown color). This
        was designed for cyberspace demo-theme, but I didn't feel like in
        cyberspace at all..
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | ICY (Intro to Insecabilis)  | | Graphics | 2                        |
| Group | Insecabilis                 | | Music    | -                        |
| Size  | 110,518                     | | Coding   | 2                        |
| Date  | December 23, 1994           | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Insecabilis first intro - Xmas intro: scroller with snow.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | IGNITE                      | | Graphics | -                        |
| Group | Xtatic                      | | Music    | 5  GUS/SB(pro,16)        |
| Size  | 793,834                     | | Coding   | 1                        |
| Date  | November 16, 1994           | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Terrible result of Borland's BGI, and demo coded in C. Slow even on a
        486 when animating only few points; flickering texts, slow plasmas.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | Journey                     | | Graphics | 7                        |
| Group | Keen Like Frogs             | | Music    | 7  GUS                   |
| Size  | 2,206,799                   | | Coding   | 6                        |
| Date  | June 25, 1994               | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        An attempt for a story in this demo to connect various effects - but
        the result isn't so good. Effects are quite common - like bars,
        vectors, scrollers, tube, and lots of stars, of course.
        Also, Keen like Frogs have NO connection to a mod-group KLF...
        Btw: demo hangs on my computer in hyperspace part, so, if it happens
        to you, just run demo from very next part.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | LLAMA (Llama Olimpica)      | | Graphics | -                        |
| Group | M3 [Person]                 | | Music    | -                        |
| Size  | 19,935                      | | Coding   | 2                        |
| Date  | September 3, 1994           | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        A small flame.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | MARS (Martian terrain render| | Graphics | -                        |
| Group | Tim Clarke                  | | Music    | -                        |
| Size  | 6,190                       | | Coding   | 7                        |
| Date  | April, 1994                 | | Overall  | 7.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        A first demonstration of gouraud-shaded landscape, nowadays known as
        'Mars landscape' (try to guess why ;) This landscape is also with
        textured fractal clouds.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | MC2FINAL (MC 2 Final Results| | Graphics | -                        |
| Group | Snowman                     | | Music    | 8  GUS/SB(pro,16)/PAS(+,1|
| Size  | 863,344                     | | Coding   | 3                        |
| Date  | September 26, 1994          | | Overall  | 5.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        Music Contens ][ Final results - all gfx rendered; basically it is a
        text viewer with nice music.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | MICTRO (MichelleTro)        | | Graphics | -                        |
| Group | Snowman [Person]            | | Music    | 6  GUS                   |
| Size  | 601,987                     | | Coding   | 2                        |
| Date  | November 26, 1994           | | Overall  | 4.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Several rendered pictures of word 'Michelle'; and main part - flame
        with this word in background, and sine-scroller. The flame runs in
        320x200 half screen, so everything is quite slow.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | MIOPIA20 (Miopia)           | | Graphics | 5                        |
| Group | Rising Sun                  | | Music    | 8  GUS/SB(pro,16)        |
| Size  | 1,309,852                   | | Coding   | 3                        |
| Date  | November, 1994              | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Rising Sun's first production (Italian demogroup), so they are looking
        for new members. A minimum amount of design, common efects, many boring
        parts (too long): flame, vectors, tube, etc.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | NECRONOM (Necronomicon)     | | Graphics | 6                        |
| Group | Imagine                     | | Music    | 6  GUS/SB(pro,16)/PAS/WSS|
| Size  | 3,379,579                   | | Coding   | 4                        |
| Date  | November 2, 1994            | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        This demo took 1st place at Wired'94 without any important effects
        (plasma, variouse pics, simple vectors and so), but with most
        important Beavis & Butthead part (talking for more than a minute about
        PC scene).
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | NOMEANS (No Means No)       | | Graphics | 4                        |
| Group | Distorsion                  | | Music    | 6  GUS(220?)/SB(pro)/DA/P|
| Size  | 1,096,058                   | | Coding   | 4                        |
| Date  | May 11, 1994                | | Overall  | 4.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Old-fashioned demo with separated parts like circles, shadebobs on a
        large virtual screen, but done via copying (I think) :(  also some
        tube and lanscape - looks really strange and unrealistic.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | NOOON (No!)                 | | Graphics | 7                        |
| Group | Nooon                       | | Music    | 7  GUS only              |
| Size  | 1,369,519                   | | Coding   | 9                        |
| Date  | December 30, 1994           | | Overall  | 7.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        2nd place at Party'94 demo compo: good coding with lots of interesting
        parts, mostly textured/shaded, but they just put together different
        parts with no overall design and the result is quite chaotic(?).
        But it you like texured worlds, objects and so, be sure to see this
        one.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | NUTRA (Nutra Sweet)         | | Graphics | 5                        |
| Group | Jamm                        | | Music    | 6  GUS                   |
| Size  | 34,794                      | | Coding   | 5                        |
| Date  | November 12, 1994           | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Another Jamm's sweet intro - old effects but it looks compact:
        streching texture, textured cube, plasma, zooming shadebobs.
        It was done just to have something for Nordic Line party.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | ONCE-LSD                    | | Graphics | 3                        |
| Group | Laserdance/Acme [Person]    | | Music    | 5  AdLib                 |
| Size  | 109,510                     | | Coding   | 7                        |
| Date  | October 28, 1994            | | Overall  | 5.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        64k Intro for Wired'94 (or you should call it One Man Project 2),
        gouraud-shaded face (also textured on cube), phong shaded cube, lo-res
        wolf part - nice deal for a 64kB intro. Btw: this one is absolutely the
        same as OnceDemo, but with AdLib music.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | ONCEDEMO                    | | Graphics | 3                        |
| Group | Laserdance & REW [Persons]  | | Music    | 7  GUS                   |
| Size  | 431,207                     | | Coding   | 7                        |
| Date  | October 28, 1994            | | Overall  | 5.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Demo for Wired'94, gouraud-shaded face (also textured on cube), phong
        shaded cube, lo-res wolf part - nice feeling. Btw: this one is
        absolutely the same as Once-LSD, but with GUS music.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | ORANGE11 (When GOD is having| | Graphics | 4                        |
| Group | Orange                      | | Music    | 4  GUS                   |
| Size  | 42,723                      | | Coding   | 3                        |
| Date  | November 27, 1994           | | Overall  | 3.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        When GOD is having a malfunction - short intro with streching texture
        of a face (of course with some texts). Chiptune starts with really
        strange sounds - just like a malfunction...
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | ORANGE12 (Womb Womb Womb)   | | Graphics | 5                        |
| Group | Orange                      | | Music    | 4  GUS                   |
| Size  | 944,506                     | | Coding   | 2                        |
| Date  | December 6, 1994            | | Overall  | 3.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Set of drawn (b&w and then scanned) pictures, and texts (greetings,
        addresses and so).
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | PGLOADER (Power Grid BBS adv| | Graphics | 3                        |
| Group | iCE                         | | Music    | 6  AdLib                 |
| Size  | 300,963                     | | Coding   | 3                        |
| Date  | October 1, 1994             | | Overall  | 4.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Power Grid BBS adv - moving grid (using pallete), texts on it, and lens
        moving over all this stuff. Good AdLib music.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | PHANTOM (Phantom BBStro)    | | Graphics | -                        |
| Group | Natas/Lithium [Person]      | | Music    | -                        |
| Size  | 56,502                      | | Coding   | 2                        |
| Date  | November 21, 1994           | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        BBS adv running in textmode - BBS logo, and multi-color bars in
        background or it.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | POPWAVE (Wave)              | | Graphics | 3                        |
| Group | Pierst of Power             | | Music    | 9  SB                    |
| Size  | 284,497                     | | Coding   | 2                        |
| Date  | November 11, 1994           | | Overall  | 4.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Sine-scroller (waving, not only sine), but with EXCELENT sound simmilar
        (for me) to Skaven's production (especialy Rama Gardens) - gues why?
        (because he is using Skaven's samples).
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | RAISER (Hellraiser)         | | Graphics | 7                        |
| Group | Megabusters                 | | Music    | 7  GUS                   |
| Size  | 2,170,714                   | | Coding   | 6                        |
| Date  | December 28, 1994           | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Hellraiser was 8th at Party'94 demo compo; the concept of first part
        of demo is related to Hellraiser, but with lots of graphics and low
        polygon-vectors. Some parts here rather boring - like rotating
        textured cube.
        But a little change here: in greetings part, picture disappears,
        sound looks like during the crash: my first idea was: it hung. But
        it didn't, though it looked realistic.    And the rest... Non
        interesting ideas/code found - circles, lenses, vectors.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | RIVERSOS (Rivers of suggesti| | Graphics | 5                        |
| Group | Subsystem                   | | Music    | 7  GUS/SB(pro,16)/PAS    |
| Size  | 1,091,529                   | | Coding   | 4                        |
| Date  | October 9, 1994             | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Rivers of suggestion: boring demo for such a big size: rotating burning
        polygon, lots of rotating line-vectors, and undefinable part. However,
        music in main part is quite good.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | RO-BOT (Robot)              | | Graphics | 5                        |
| Group | Orange                      | | Music    | 6  GUS                   |
| Size  | 70,930                      | | Coding   | 5                        |
| Date  | December 20, 1994           | | Overall  | 5.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Robot consist of lots of shadebobs (or something like this), some
        modifications of tube (using lines, not a pixels this time).
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | RR-BEAST (The Beast Project)| | Graphics | 7                        |
| Group | Rash Reflections            | | Music    | 7  GUS                   |
| Size  | 596,813                     | | Coding   | 6                        |
| Date  | October 17, 1994            | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        The Beast Project BBS adv - large picture, scroll, and good music
        (nice guitars, sometimes).
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | RST                         | | Graphics | -                        |
| Group | Rising Sun Team             | | Music    | 4  AdLib                 |
| Size  | 62,110                      | | Coding   | 2                        |
| Date  | November 17, 1994           | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Rising Sun still looking for members - this time, rendered picture,
        and scroller at the bottom.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | SANTRO11                    | | Graphics | 3                        |
| Group | Keen like Frogs             | | Music    | 6  GUS/SB(pro,16)/PAS(+,1|
| Size  | 637,385                     | | Coding   | 2                        |
| Date  | December 23, 1994           | | Overall  | 3.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Santa-Claus intro: rendered titles, and Santa Claus with black
        spectacles dancing(?) on the screen.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | SCUD (Some Crappy Untitled D| | Graphics | -                        |
| Group | Collective Systems          | | Music    | 9  SB/DA/PCS             |
| Size  | 247,445                     | | Coding   | 1                        |
| Date  | September 21, 1994          | | Overall  | 5.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Rotating a cube (consisting of 8 points) according to the music. Not a
        good job this time, done in pascal; but with excelent Purple Motion's
        tune Shadowrunner.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | SHAMAANI (Shamaan)          | | Graphics | 5                        |
| Group | Complex                     | | Music    | 6  GUS                   |
| Size  | 633,696                     | | Coding   | 5                        |
| Date  | September 27, 1994          | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Complex's dentro for Abduction'94 - done in 2 days (plus party), so
        is quite short (only 2 efects) and quite boring: zooming chaos
        fractals (you surely know them), and gouraud-shaded (mars) landscape
        also with lakes.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | SIN                         | | Graphics | -                        |
| Group | ?                           | | Music    | -                        |
| Size  | 182,156                     | | Coding   | 2                        |
| Date  | December 10, 1994           | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Rotating and streching texture, done in C (plus asm?).
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | SNOWTRO                     | | Graphics | 3                        |
| Group | Natas/Lithium [Person]      | | Music    | -                        |
| Size  | 66,677                      | | Coding   | 2                        |
| Date  | November 29, 1994           | | Overall  | 2.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        Falling flakes thru the picture (color is selected according to the
        picture which is not visible).
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | SWAPINTR (Swap Intro)       | | Graphics | -                        |
| Group | LETO [Person]               | | Music    | 8  SB/DA/PCS             |
| Size  | 214,374                     | | Coding   | 2                        |
| Date  | November, 1994              | | Overall  | 5.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Swapintro, done in pascal, with tunnel, and some chaos-like fractals,
        with really good music. All texts are in polish, but I can translate
        you the main topic in this intro: it was done as a swaping intro - to
        add your adress to it (for demo-swaping) and spread it again.
        Also, textfile about gus sound - just run gtsr (resident gus player,
        of course you can use other player) and select DAC sound in demo.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | TE_DMO (Twisted Existence)  | | Graphics | -                        |
| Group | Corruption                  | | Music    | 6  GUS/SB(pro)           |
| Size  | 924,267                     | | Coding   | 3                        |
| Date  | December 4, 1994            | | Overall  | 4.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        Wormhole, rotating texture, plasma - too long and too boring parts now.
        Connecting the parts in this demo reminds me Unreal - rendered screen
        with a part name, and then the demo-part itself.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | TEDIUM                      | | Graphics | 3                        |
| Group | Oxygen                      | | Music    | 5  GUS                   |
| Size  | 132,105                     | | Coding   | 2                        |
| Date  | December 16, 1994           | | Overall  | 3.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Texts (typer), and tetris - short one-screen intro.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | TFLTDVKA (Karma's intros)   | | Graphics | -                        |
| Group | TFL-TDV                     | | Music    | 4  SB/DA/PCS             |
| Size  | 286,579                     | | Coding   | 3                        |
| Date  | November, 1994              | | Overall  | 3.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        Set of intros - like: unreal landscape, rotating vector-objects,
        rotating cube & static mandel in background, balls and so.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | THE ADLIB DEIGHT ISSUE #1   | | Graphics | -                        |
| Group | Anarchy PC                  | | Music    | 5  AdLib                 |
| Size  | 333,834                     | | Coding   | 2                        |
| Date  | February 17, 1994           | | Overall  | 2.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        This isn't really a demo, but one of those many C64 music to Ad Lib
        FM music conversions.  Songs are pretty good.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DELIRIUM                    | | Graphics | 7                        |
| Group | Electromotive Force (EMF)   | | Music    | 6 SB/DA                  |
| Size  | 115,571                     | | Coding   | 7                        |
| Date  | June 25, 1994               | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        This demo is reminiscent of the early PC demo scene.  It's a static
        screen with a 3D star field, scroll text at the top of the screen,
        equlizer bars for the music, and a text writer within the star field.
        Music wasn't bad at all.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DELUS-SW (Starwarz)         | | Graphics | 4                        |
| Group | Delusions                   | | Music    | 5                        |
| Size  | 300,530                     | | Coding   | 5                        |
| Date  | January 18, 1994            | | Overall  | 4.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        A short intro with starwars-scroller, starfiled and raytraced star-
        ship in one screen.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DELUSION                    | | Graphics | 8                        |
| Group | Sonic                       | | Music    | 8                        |
| Size  | 1,893,480                   | | Coding   | 9                        |
| Date  | January 24 1993             | | Overall  | 8.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Delusion "placed" third at the PARTY II in Denmark.  Contents
        include delay (shade) vectors, shade bobs, metallic vectorballs,
        realtime plasma (looks great), a two scroll (one horizontal and
        one sine moving vertical scroll) greet screen, two short animation
        sequences, credits screen with moving (real) "glass" lenses, and
        finally a picture of Einstein being swirled down a toilet.  Packed
        full of interesting effects.  Certainly a winner for Sonics "second"
        demo.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DEMO3 (Megademo 3)          | | Graphics | 5                        |
| Group | Arkham                      | | Music    | 5  SB/DA/PCS             |
| Size  | 432,800                     | | Coding   | 7                        |
| Date  | March, 1993                 | | Overall  | 5.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Some interesting (amiga)blitter-like effects.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DEMONIC                     | | Graphics | 9                        |
| Group | Phantom                     | | Music    | 9  GUS                   |
| Size  | 798,311                     | | Coding   | 8                        |
| Date  | April 17, 1994              | | Overall  | 8.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Nice "trackmo" with interesting landscape-fly (I was suprised :)) ,
        also nice pic called: We like doom  :)) (me too!)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DENTRO                      | | Graphics | 8                        |
| Group | Ultraforce                  | | Music    | 8                        |
| Size  | 370,912                     | | Coding   | 7                        |
| Date  | August 25, 1992             | | Overall  | 7.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        A dentro for pandora's box--whatever that means.  This demo seems to
        do a lot of talking...  Perhaps this is a little demo to permote
        a demo.  Anyhow, when someone says Ultraforce quality demos come
        to mind and this is no exception.  Excellent graphics, interesting
        routines, space, copper bars, awesome stereo music, cool shade bars,
        mirrored scroll, and more scrolls. The SECRET key combination is:
        CONTROL and RIGHT_SHIFT and F9 and GRAY_PLUS and 0
        This key combination will show you thumb size pictures of the coders
        within the scrolling demo section.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DESTROY                     | | Graphics | 1                        |
| Group | ??                          | | Music    | -                        |
| Size  | 415,547                     | | Coding   | 2                        |
| Date  | March, 1991                 | | Overall  | 1.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        Some scrolls (like in very-very old demos), slow vector-balls, and
        so on. If this demo was released in '88, i would say, great. But since
        it is '91 production - it's.. poor...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DFCDEMO                     | | Graphics | 1                        |
| Group | DFC                         | | Music    | -                        |
| Size  | 76,707                      | | Coding   | 2                        |
| Date  | August 29, 1993             | | Overall  | 1.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        Demo coded in Borland C++ with inline asm. Augh. I think the only
        suitable language for demos is ASM. Why - watch this and compare...
        For example filled vectors was rather slow on 386SX33 (without any
        muzax) - in comparison with CD2 - much more complex vectors, muzax
        on SB (takes lots of CPU time) - and its much-much faster. Why?
        Because of asm!
        Demo uses default borland BGI interface (oh god!), slow math routines
        (e.g. 3D transformation of 100 dots was SLOW!)...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DIESEL                      | | Graphics | 2                        |
| Group | Core Image                  | | Music    | 6  AdLib                 |
| Size  | 46,800                      | | Coding   | 6                        |
| Date  | August 5, 1994              | | Overall  | 4.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        There were many dot routines in this demo. First there was
        a starfield, then a very interesting dot routine.  Then Diesel goes
        into shadebobs, a good dot tunnel.  Then there is excellent dot cubes,
        spheres, etc.. Although it uses Adlib music, the tune was good!
        (although short) Good transitions! Not too many graphics, but this
        one is worth downloading.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DIFTRO                      | | Graphics | 6                        |
| Group | Digital Infinity            | | Music    | -                        |
| Size  | 292,811                     | | Coding   | 7                        |
| Date  | February 27, 1993           | | Overall  | 6.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        If you run this with a memory manager present you get a nice text/gfx
        you would otherwise miss.  Of course the scroll might screw up a bit
        but that is what the text message mentions.  This is a one part demo/
        intro consisting of a scroll on top of a moving (up down & right) boxy
        scroll, Digital Infinity logo and of course some cool period vector
        letters (3D).  The vectors UF, TX, and US remind me of what the Future
        Crew did in their "theparty" demo.  Neat mirror effect with the
        vectors.  Pervious work by a memember of this group includes mcdemo
        and unodemo.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DIFTRO2                     | | Graphics | 6                        |
| Group | Digital Infinity            | | Music    | -                        |
| Size  | 349,974                     | | Coding   | 6                        |
| Date  | March 17, 1993              | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Digital is back again with another diftro.  This one has a bouncing
        diftro II logo, scrolling blue and white checkerd board background
        and a text scrolling message.  Of course we must not forget the
        ending ansi screen or the decent DI logo.  Still GUS only but the
        big .001 file is a MOD--so you can hear what the music is like.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DIGIART (SHADE ART)         | | Graphics | 2                        |
| Group | Digital Arts                | | Music    | 5                        |
| Size  | 317,722                     | | Coding   | 2                        |
| Date  | April 25, 1993              | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        A simple program done in Turbo Pascal that does shading.  This demo
        has an interactive part, and it won't let you run without a mouse.
        Uses Deluxe Paint fonts, with simple graphics.  Has a very catchy
        boogie-woogie kind of tune that goes with it.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DIGITAL DELIGHT             | | Graphics | 7                        |
| Group | Divine                      | | Music    | 5  SB/DA                 |
| Size  | 638,748                     | | Coding   | 7                        |
| Date  | July 22, 1994               | | Overall  | 6.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        New demo group called Divine comes in with this great demo.  It's
        quite good for their first attempt.  Has trasparent polygons, a lot
        of cool palette cycling effects, texture-mapping, and much more.
        It's quite worth getting!  Make sure you type MODE CO80 after the demo
        ends.  It seems like they forgot to completely return the VGA
        palette to normal when it's over with.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DIGITAL MATRIX              | | Graphics | 7                        |
| Group | Legend Design               | | Music    | 6                        |
| Size  | 1,645,091                   | | Coding   | 7                        |
| Date  | August 15, 1993             | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        First Legend's production since Alpha has been kicked out (now he
        founded a group called Axcelerator Logic).
        Demo contains some raytraced pictures (oh no!), bobs, unreal-like
        landscape, user-controled commanche-like landscape (cool!), and
        digitized pics of members(!)...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DIGITECK (Future of Miracle)| | Graphics | -                        |
| Group | Digitech                    | | Music    | 5  SB                    |
| Size  | 276,379                     | | Coding   | 3                        |
| Date  | March 15, 1992              | | Overall  | 4.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Completely pre-counted gfx, scroller, and scanned faces of members.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DIGITMGK (Digital Revolution| | Graphics | -                        |
| Group | Magick                      | | Music    | 5  SB/DA/PCS             |
| Size  | 94,689                      | | Coding   | 3                        |
| Date  | October 16, 1993            | | Overall  | 4.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Rendered image and scroller... At this time it is out-of-date.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DINEOUT                     | | Graphics | 4                        |
| Group | Zax  (The Phoney Coders)    | | Music    | -                        |
| Size  | 159,526                     | | Coding   | 5                        |
| Date  | December 11, 1992           | | Overall  | 4.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        Zax has a bbs and this is an intro to spread the word.  His BBS is
        called "The Restaurant at the End of the Universe."  The graphics
        consist of text and some redish balls snaking along the middle of
        the screen.  His bbs has limited hours (11), limited space (100megs),
        and is probably not local.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DISTANCE                    | | Graphics | 6                        |
| Group | Distance Programming Team   | | Music    | 6                        |
| Size  | 261,833                     | | Coding   | 6                        |
| Date  | July 18, 1991               | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        The scroll starts with with a foreign languange but does lead into
        English.  Repeative music, color bars and a wavy dotted (sometimes
        hard to read) scroll are a part of the package.  The credit screen
        has a picture of the coders.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DIZZY SENSATIONS            | | Graphics | 6                        |
| Group | Anarchy                     | | Music    | 8                        |
| Size  | 484,540                     | | Coding   | 7                        |
| Date  | September 11, 1993          | | Overall  | 7.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        First Anarchy PC production (originally Amiga demo-group). Most of
        routines are really good, but most of effects are already known on
        PC (scrollers, tube, etc).
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DOD-INT1 (1st DOD intro)    | | Graphics | -                        |
| Group | Mash / DoD [Person]         | | Music    | 5  AdLib                 |
| Size  | 31,582                      | | Coding   | 3                        |
| Date  | October 11, 1993            | | Overall  | 4.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Rendered text, starfield and texts...
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | DOMINATE (Dominator)        | | Graphics | 2                        |
| Group | KLF                         | | Music    | 2  SB/DA/PCS             |
| Size  | 261,923                     | | Coding   | 2                        |
| Date  | September, 1992             | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        KLF logo and scroll.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DOWHACK                     | | Graphics | 7                        |
| Group | Renaissance                 | | Music    | 7                        |
| Size  | 165,218                     | | Coding   | 7                        |
| Date  | January 12, 1993            | | Overall  | 7.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Coded by White Shadow with music by the amazing C.C. Catch.
        A moving (graphic) screen, vertical and horizontal scrolls, and a
        pac-man guy run the gamut in this (yet another) Renaissance intro.
        Turn your 486 33MHz to 10MHz and see what happens--ouch.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | DOWNLOAD (Reggae BBS intro) | | Graphics | 4                        |
| Group | Razor 1911                  | | Music    | -                        |
| Size  | 20,861                      | | Coding   | 2                        |
| Date  | November, 1993              | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Rotating cube (with delay), logo and sine-text w/ phone number.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DOWNTOWN                    | | Graphics | 6                        |
| Group | The Universal Coders        | | Music    | 7  AdLib                 |
| Size  | 15,907                      | | Coding   | 6                        |
| Date  | March 4, 1994               | | Overall  | 6.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Texts, jumping dot-ball and moving stars. (short BBS intro)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DPSINTRO                    | | Graphics | 2                        |
| Group | DPS                         | | Music    | 6                        |
| Size  | 202,508                     | | Coding   | 4                        |
| Date  | April, 1993                 | | Overall  | 4.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        First really small intro by DPS (only such a scroller with starfiled
        and picci). Works on GUS at 220 only (for another port modify address
        in file dps.com at offset B303).
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DRAGNET                     | | Graphics | 6                        |
| Group | DCE                         | | Music    | 7                        |
| Size  | 495,162                     | | Coding   | 7                        |
| Date  | March 1, 1991               | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        This has cool digitized music samples from the Art of Noise Dragnet
        song.  There are rasterbars, mountains, and a bouncing rasterbar
        scroll.  Probably a big hit back when it was released.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DRUNKEN                     | | Graphics | 5                        |
| Group | Drunken ROM Group           | | Music    | 4                        |
| Size  | 73,924                      | | Coding   | 4                        |
| Date  | April 10, 1991              | | Overall  | 4.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Little intro with a short scroll, flashing red and blue squares
        represent a track of the MOD file, and some "text" graphics make
        up this demo.  "When you perfer qualithy" look else where.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DTE_RAGE (Rage)             | | Graphics | 5                        |
| Group | Dante                       | | Music    | 6                        |
| Size  | 270,568                     | | Coding   | 5                        |
| Date  | October 16, 1993            | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Rage Dentro from Aggresive Party. Contains some dot-vectors, bitplane
        zoom&rotation, and lens. Music made by Purple Motion(?)
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | DUNNO                       | | Graphics | -                        |
| Group | BCG/Sourcerers [Person]     | | Music    | 1  PCS only              |
| Size  | 14,509                      | | Coding   | 2                        |
| Date  | April 29, 1990              | | Overall  | 1.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        Textmode scroller, bars in border, moving logo, and playing 1 bit
        sample thru PC-speaker (actually, I don't understand anything from the
        sound)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DUST_PRE (Preview)          | | Graphics | 7                        |
| Group | Dust                        | | Music    | 8                        |
| Size  | 433,580                     | | Coding   | 8                        |
| Date  | March 14, 1992              | | Overall  | 7.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Preview of several effects, but only one of them was used later
        (vector balls in demo Saga). Demo consist of 3 parts: vector objects
        (muzax the final countdown), vector balls (muzax big in japan), and
        really cool line-vectors with line-smooth(!) (muzax axel f.)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DUST-UNT (Untitled)         | | Graphics | 9                        |
| Group | Dust                        | | Music )( | 9                        |
| Size  | 1,389,033                   | | Coding   | 10                       |
| Date  | January 31, 1994            | | Overall  | 9.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Party 93 winner, a great demo by Dust. Definitely one of the best
        demos on the PC to date.  Starts out with a nice setup, a WONDERFUL
        textured vector walk thru similar to Wolf and then an "Indiana Jones"
        like scene where you are chased by a vector ball thru a maze. Plasma,
        a train track fly thru, and a nice ending top it all off.  The muzak
        is good and fits the demo well.  The gfx are way above average, and
        the coding is top-notch.  Dust is very original, and very creative.
        The KB LED's flash with the music.
        (btw: original greeting text in demo was 'Greeting go to everybody
        attending party', but it was changed in bug-fixes version)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | DV-DANCE (Devils Dance)     | | Graphics | 1                        |
| Group | TSG                         | | Music    | 2                        |
| Size  | 656,498                     | | Coding   | 1                        |
| Date  | Jule 13, 1993               | | Overall  | 1.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Yet another example that you MUST NOT code demos in high level
        language such as Pascal o C++ at (least without full asm procedures ;-)
        And the worst thing is, that programmers of stuff like this think they
        are really cool. (NOT!)
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | EC (Eye Catcher)            | | Graphics | -                        |
| Group | Suprise!                    | | Music    | 8  GUS                   |
| Size  | 795,305                     | | Coding   | 7                        |
| Date  | August, 1994                | | Overall  | 7.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        Digitized eye, some textured cubes, mandel and texts - that's
        Surprise's BBS Adv.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | ECHOES (Echoes of the Past) | | Graphics | 7                        |
| Group | Nostalgia                   | | Music    | 8  GUS                   |
| Size  | 1,399,404                   | | Coding   | 9                        |
| Date  | July 28, 1994               | | Overall  | 8.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        This demo was 1st on Bizzare Party'94 - and, ough, looks good,
        especialy wolf-doom-like part.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | EKB                         | | Graphics | 7                        |
| Group | SKULL                       | | Music    | 6                        |
| Size  | 313,582                     | | Coding   | 7                        |
| Date  | November 11, 1992           | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Intro to an upcoming SKULL megademo.  Contains wavy skull, rotating
        EKB, and a cyber punk futurestic blue steel face moving around on
        the scroll screen.  Imagine what their demo will be like if this--
        at 300+K--is simply an intro.  I was most impressed by the 6400
        byte FC BBS intro that came with this.  How did FC do all that in
        only 6400 bytes?
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | ELEMENTS                    | | Graphics | 7                        |
| Group | Xeography                   | | Music    | 9                        |
| Size  | 1,429,939                   | | Coding   | 9                        |
| Date  | October 28, 1993            | | Overall  | 8.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        3rd Demo at Asm'93 - cool, but not so good designed... Nice flame,
        vector-balls (btw: press K and S together to activate debug mode
        in this part, then F1..F10, 1..0 to change object, arrows to rotate,
        + - to change distance). also some great tunel-fly, vector-objects
        with texture, and so on..
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | EMF_ECL (Eclipse)           | | Graphics | 7                        |
| Group | Electromotive force         | | Music    | 6                        |
| Size  | 77,393                      | | Coding   | 8                        |
| Date  | Jule 31, 1993               | | Overall  | 7.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        ASM'93 Intro winner. Tube, landscape, bouncing vector-ball, some
        dot-objects...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | EMF_ID                      | | Graphics | 6                        |
| Group | Electromotive Force         | | Music    | 5                        |
| Size  | 151,364                     | | Coding   | 7                        |
| Date  | July 27, 1992               | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        This demo was released at Assembly '92.  It contains faded logos,
        sineballs, bouncing "amiga" balls, scroll on top of a scroll scrolling,
        vectorball graphics, sine bouncing scroll with color bars in the scroll
        and scrolling movie credits screen.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | EMF INTRO                   | | Graphics | 6                        |
| Group | Electromotive Force         | | Music    | 6  SB/DA                 |
| Size  | 277,835                     | | Coding   | 6                        |
| Date  | June 25, 1994               | | Overall  | 6                        |
+-------+-----------------------------+ +----------+--------------------------+
        Nice demo with a sinus-flag scoller.  Quite interesting.  A
        horizontal star field move by in the background, while various
        text messages pop up.  Nice music too.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | EMF_VRS (Verses)            | | Graphics | 10                       |
| Group | Electromotive Force         | | Music    | 9  GUS                   |
| Size  | 1,045,954                   | | Coding   | 9                        |
| Date  | August 19, 1994             | | Overall  | 9.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        EMF's winning demo at Asm'94 - excellent design, some interesting
        and new stuff - gouraud-shaded tunels (mars-like), huge shaded
        vector-objects, and, the most original part with motto:
        "640k should be enough for everyone." Bill Gates, Microsoft, 1981
        with real time morphing (okay - only streching) of Bill's face.
        Run it and you'll get why this demo becomes 1st at Asm'94...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | ENIAC                       | | Graphics | 6                        |
| Group | Lightning Technologies      | | Music    | 7                        |
| Size  | 295,627                     | | Coding   | 6                        |
| Date  | October 7, 1992             | | Overall  | 6.3                      |
+-------+-----------------------------+ +----------+--------------------------+
       The music sounds like the same music in the Sonic-A intro--how
       about that.  This treat contains a spectrum analyser, space coming
       at you, and a circular scroll in the middle of the screen.  Alas
       there is also a one line scroll on the top of the screen.  Pretty
       good first demo by a single person.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | EPIC                        | | Graphics | 8                        |
| Group | Zuul Design                 | | Music    | 7                        |
| Size  | 856,644                     | | Coding   | 8                        |
| Date  | June 5, 1994                | | Overall  | 7.6                      |
+-------+-----------------------------+ +----------+--------------------------+
        This demo's loading with a bunch of neat effects and graphics.  It
        has a cool dot landscape, wireframe graphics, 3D dot circle, texture
        mapping, and a neat fire polygon part.  Not bad at all.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | ERADICATOR                  | | Graphics | 6                        |
| Group | Ground Zero                 | | Music    | 6                        |
| Size  | 48,304                      | | Coding   | 7                        |
| Date  | December 27, 1993           | | Overall  | 6.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        10th place in Party'93 compo: plasma, delay-dots, typer, and.. end(?)
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | ESUCKER (Eterno Sucker)     | | Graphics | -                        |
| Group | Eterno                      | | Music    | -                        |
| Size  | 14,000                      | | Coding   | 1                        |
| Date  | December 30, 1992           | | Overall  | 1.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Rotating palette - eh? Do they think this should be called a demo?
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | ETERNO_I                    | | Graphics | 2                        |
| Group | Eterno                      | | Music    | -                        |
| Size  | 33,775                      | | Coding   | 1                        |
| Date  | December 29, 1992           | | Overall  | 1.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        Introducing Eterno and looking for new members: scroller and moving
        pixels...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | ETHERIAL (Etherial Reflectio| | Graphics | 2                        |
| Group | Twylite FX                  | | Music    | 5  SB                    |
| Size  | 244,472                     | | Coding   | 3                        |
| Date  | July 15, 1994               | | Overall  | 3.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Another intro, very common one - plasma, vectorcube, scrollers and
        really-distorted lens (actually, I don't know how they could find such
        a distorted function for lens :))
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | ETR_J                       | | Graphics | 2                        |
| Group | Eterno                      | | Music    | -                        |
| Size  | 44,935                      | | Coding   | 1                        |
| Date  | December 30, 1992           | | Overall  | 1.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        Eterno is looking for members - waving logo, simple scrollers...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | EVIL                        | | Graphics | 7                        |
| Group | CSG                         | | Music    | 5                        |
| Size  | 114,411                     | | Coding   | 6                        |
| Date  | September 7, 1992           | | Overall  | 6                        |
+-------+-----------------------------+ +----------+--------------------------+
       CSG is at it again with a new demo in September.  This demo
       reminds me of those small demos/loaders I've seen on the Amiga.
       This has a scroll a picture of the "devil", moving fire and a
       spinning CSG.  The music is good but too repetitive.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | EVIL-DFN                    | | Graphics | 4                        |
| Group | Diffusion                   | | Music    | 8  SB(pro,16)            |
| Size  | 1,150,199                   | | Coding   | 7                        |
| Date  | April 14, 1994              | | Overall  | 6.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Evil demo - pre-counted lanscape picture (in Vista), wolfenstein
        movement (two big "rooms"), starfield with dot-scroller, and some
        <neverending?> plasma.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | EXALTED DEATH BBS intro     | | Graphics | -                        |
| Group | Performer [Person]          | | Music    | -                        |
| Size  | 29,474                      | | Coding   | 5                        |
| Date  | September 9, 1994           | | Overall  | 5.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Lens with shading(!), interferences.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | EXENOGEN (Xenogenesis)      | | Graphics | 5                        |
| Group | ?                           | | Music    | 6  SB(pro)               |
| Size  | 78,078                      | | Coding   | 5                        |
| Date  | March 31, 1994              | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Scroller with flashing lines (btw: everything except scroll looks EGA
        like), and pallete chessboard...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | EXODUS                      | | Graphics | 5                        |
| Group | Sorceres                    | | Music    | 4                        |
| Size  | 55,075                      | | Coding   | 5                        |
| Date  | May 26 1991                 | | Overall  | 5.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Multicolor scroll, sorcerers logo, starfield, repeatative digitized
        music, and "come at you" blue checkboard pattern are all in this
        small demo.  After about 30 seconds the repeatative music will start
        to annoy you.  I wish they could have digitized a little more.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | EXPLOSURE                   | | Graphics | 2                        |
| Group | MindStream                  | | Music    | 4                        |
| Size  | 263,718                     | | Coding   | 1                        |
| Date  | 1994                        | | Overall  | 2.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Another slow high-level-language demo (I think Borland's Pascal).
        Only a slow line-vectors and .. end...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | EXTRA                       | | Graphics | 6                        |
| Group | Serpten?                    | | Music    | -                        |
| Size  | 146,386                     | | Coding   | 8                        |
| Date  | April 1, 1994               | | Overall  | 7.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Nice shaded earth, wolf-like gfx including texture-mapping on ground
        and top, and, all this coded by ... girl?
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | EXULT (Exultation)          | | Graphics | 5                        |
| Group | Void                        | | Music    | 6  SB(pro)/DA/PCS        |
| Size  | 766,571                     | | Coding   | 5                        |
| Date  | March 4, 1993               | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        First Void's production on PC (except coding it is completely done
        on Amiga ;) Based on old-style effects - plasma, dots, shade-bobs...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FACE_MBX                    | | Graphics | 5                        |
| Group | ?                           | | Music    | 5                        |
| Size  | 149,212                     | | Coding   | 4                        |
| Date  | February 7, 1993            | | Overall  | 4.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        BBS intro for the Music Box BBS.  The phone number to call is
        (619)242-7012.  Contains a scrolling red & white checker background
        and a graphic with some blue faces.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FACES                       | | Graphics | 5                        |
| Group | Beanix Brothers             | | Music    | 6  SB(pro)               |
| Size  | 145,085                     | | Coding   | 6                        |
| Date  | May 13, 1994                | | Overall  | 5.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Scroll and rotating face like in optic-nerve.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | FAIRY (Fairy Tale)          | | Graphics | 5                        |
| Group | On the Onyx of Styx product.| | Music    | 6  GUS/SB(pro)/PAS       |
| Size  | 1,183,463                   | | Coding   | 5                        |
| Date  | September, 1994             | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Fairy Tale designed as a demo - for Asm'94 compo. Actually there
        aren't shown many programmer skills - only some zoomers, some 3D gfx,
        texts and other stuff. Some gfx is scanned and the result is
        sometimes not good enough.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FAKEDEMO                    | | Graphics | 5                        |
| Group | Pelusa                      | | Music    | 6                        |
| Size  | 308,695                     | | Coding   | 7                        |
| Date  | November 23, 1993           | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        "FAKE" demo - plasma, lens, unreal-like landscape, flashing panic-like
        double-scroll, shadebobs, unreal-like wormhole, rotating bitplane,
        fast mandel(!), also mandel-animation (pre-counted), flame&text -
        all this effects are known and most of them were already published
        with sources.. (also this demo was published with source code)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FALLING                     | | Graphics | 6                        |
| Group | CSG                         | | Music    | 10                       |
| Size  | 270,476                     | | Coding   | 5                        |
| Date  | March 7, 1992               | | Overall  | 7                        |
+-------+-----------------------------+ +----------+--------------------------+
        A radical soundblaster demo with 8 decent tunes.  Outstanding for
        its music alone.  In case you were wondering this demo also has a
        character "falling" with circular music surrounding him.  I believe
        the scroll says the music and graphic were ripped from a game.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FANTASIA                    | | Graphics | 6                        |
| Group | Mr. Wow [Person]            | | Music    | 6                        |
| Size  | 85,856                      | | Coding   | 7                        |
| Date  | March 15, 1992              | | Overall  | 6.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        A demo for the Fantasia BBS with a vectorball routine like the vect-
        demo.  Stereo music for the soundblaster pro--Yes, pro!  This may
        have been the first demo to support stereo sound.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FATAL (Fatal Fantasies)     | | Graphics | 7                        |
| Group | Massive                     | | Music    | 8  SB                    |
| Size  | 1,233,830                   | | Coding   | 8                        |
| Date  | May, 1994                   | | Overall  | 7.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Techno-house part again? "Let the beat control PC" - or not?
        Also lots of plasma parts and vectors can be found in this demo :))
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FDINTRO                     | | Graphics | 6                        |
| Group | Fulmar Design               | | Music    | -                        |
| Size  | 20,466                      | | Coding   | 7                        |
| Date  | February 27, 1994           | | Overall  | 6.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        BBS intro for Fulmar Design WHQ - typer with dot-vectors and picci in
        background.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FEAR-LSD                    | | Graphics | 5                        |
| Group | Laserdance [Person]         | | Music    | 7  AdLib                 |
| Size  | 76,559                      | | Coding   | 7                        |
| Date  | May, 1994                   | | Overall  | 6.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Vector & plasma demo, also with rotating bitplane and lens...
        Interesting is that all this was done by one man...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FG (Fractal Genesis)        | | Graphics | -                        |
| Group | Aristoteles Designs         | | Music    | -                        |
| Size  | 6,187                       | | Coding   | 5                        |
| Date  | April 11, 1994              | | Overall  | 5.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Rotating fractal earth.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FICTION                     | | Graphics | 3                        |
| Group | Force ][                    | | Music    | 4                        |
| Size  | 2,483,790                   | | Coding   | 3                        |
| Date  | December, 1993              | | Overall  | 3.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Huge and uninteresting demo. 23th place at Party'93.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FIDDERLI FISK               | | Graphics | 6                        |
| Group | Gollum                      | | Music    | 3                        |
| Size  | 82564                       | | Coding   | 6                        |
| Date  | June 17,1994                | | Overall  | 5.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        This was Gollum's entry to the Bush Party '94. There are
        four main parts. It opens with a nice transparent squiggly font, then
        switches to a rotating cube with a strobing background. Part three is
        wormhole/tunnel effect and from what I can tell it would have been a
        great effect! For some reason I got garbage on the screen. (Actually,
        after the cube, I can't tell if the garbage was intentional or
        not.) The fourth part makes the intro worth watching. (I just wish it
        would last longer) It's a modified lens effect using a chubby hand.
        I only  have two complaints: (1) I hate waiting for a program to setup,
        (2) You have to press ESC to end the intro, or you will looking at
        credits forever.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FDREAM (The Final Dream)    | | Graphics | 3                        |
| Group | Magnetic Dream              | | Music    | 4                        |
| Size  | 3,365,764                   | | Coding   | 3                        |
| Date  | July 1, 1994                | | Overall  | 3.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        This demo's quite wierd in my opinion.  Graphics aren't that good.
        Basic copper bars, plasma effect, and boring texts and scrolls.  It
        also contains tons of profanity, and even has a picture of male
        genitalia for the "FUCKINGS" part where the send their greets to
        persons who had done them wrong.  Yuck.  Also, the file DREAM.EXE
        is actually a compressed executable which decompresses the actual
        EXEs used in the demo onto your harddrive.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FIRE                        | | Graphics | 2                        |
| Group | Forge                       | | Music    | 3                        |
| Size  | 92,726                      | | Coding   | 4                        |
| Date  | September 27, 1993          | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        A fire with some text(s) and authentical sound ;-)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FIREDEMO                    | | Graphics | 4                        |
| Group | VangeliSTeam                | | Music    | 5                        |
| Size  | 183,171                     | | Coding   | 4                        |
| Date  | May 11, 1993                | | Overall  | 4.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Fire with source code (with muzax as a shell of Vangelis's player).
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FIRSTBLD (1st Blood)        | | Graphics | 6                        |
| Group | Paradise                    | | Music    | 4                        |
| Size  | 147,917                     | | Coding   | 4                        |
| Date  | June 25, 1994               | | Overall  | 4.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        This is basically a standard starting demo for this new group. Just a
        picture of a priest and a bouncing skull w/a scroller.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FISHTRO                     | | Graphics | 8                        |
| Group | Future Crew                 | | Music    | 7                        |
| Size  | 532,939                     | | Coding   | 8                        |
| Date  | Early 1992                  | | Overall  | 7.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Soundblaster music with fish swimming in water with a stereo playing
        music. The speakers on the stereo move and the equalizer works also.
        The intro with the text separating and going down a drain is a must
        see effect.  This demo preceeded UNREAL.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FIXUP OVERFLOW              | | Graphics | 5                        |
| Group | Epical                      | | Music    | 5                        |
| Size  | 64,492                      | | Coding   | 6                        |
| Date  | Jule 31, 1993               | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Color circles, box, bouncing ball, and thats all...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FLAGS11                     | | Graphics | -                        |
| Group | ? [Person]                  | | Music    | -                        |
| Size  | 32,780                      | | Coding   | 1                        |
| Date  | August 1, 1994              | | Overall  | 1.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Rotating dot-flags. Requires a math-copro - ough, again? Multiplying
        Number via a copro? Too slow for gfx, but not for several dots like
        this one.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | FLASHING (Flash Light BBS ad| | Graphics | 3                        |
| Group | TTD                         | | Music    | 5  SB                    |
| Size  | 162,402                     | | Coding   | 2                        |
| Date  | May 30, 1992                | | Overall  | 3.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Logos, bars and scroller - another old-style demo...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FLMNSTUF                    | | Graphics | 5                        |
| Group | Darkzone                    | | Music    | -                        |
| Size  | 3272                        | | Coding   | 6                        |
| Date  | June 17,1994                | | Overall  | 5.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        This was Darkzone's entry to the 4kb intro comp at The Bush Party '94.
        It displays a basic burning fire with fading text. While fires are
        common, it is impressive that it was done in less the 4k.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FLT_NECR (Fairlight)        | | Graphics | 3                        |
| Group | Necromancer [Person]        | | Music    | 5  SB                    |
| Size  | 102,137                     | | Coding   | 4                        |
| Date  | March, 1992                 | | Overall  | 4.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Scanned moon-land with volume bars on the bottom (the bottom part
        of picture flickers on 486/66), too fast starfield and title...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FLASH (LV_FLASH)            | | Graphics | 2                        |
| Group | Last Vision                 | | Music    | 2                        |
| Size  | 181,956                     | | Coding   | 3                        |
| Date  | April 13, 1993              | | Overall  | 2.3                      |
+-------+-----------------------------+ +----------+--------------------------+
       Displays the letters 'CRON' on the screen (Pre-Rendered) while the
       traditional moving squares background flows behind it.  The most
       interesting part of this demo is how the letters appear on the screen,
       which really isn't all that great either.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FLEET1 (Intro 4 ASM'93 comp)| | Graphics | 7                        |
| Group | Fleet                       | | Music    | 6                        |
| Size  | 104,135                     | | Coding   | 7                        |
| Date  | Jule 31, 1993               | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Vector intro - filled, slime-vectors, vector dots, vector fractal-
        landscape, vector-world...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FLIGHT (Psychic Flights)    | | Graphics | 5                        |
| Group | Spirit                      | | Music    | 8  GUS                   |
| Size  | 66,560                      | | Coding   | 8                        |
| Date  | August 5, 1994              | | Overall  | 7.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Lots of unique code.  Psychic Flights has many different routines and
        the general design is put together very well.  It flows through
        keeping the viewer's attention throughout the demo.   Spirit really
        shows some ingenuity with this demo.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FLP-UNHL (Unholly)          | | Graphics | 7                        |
| Group | Flatline                    | | Music    | 7  GUS                   |
| Size  | 20,233                      | | Coding   | 8                        |
| Date  | August 7, 1994              | | Overall  | 7.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Really good coding makes Unholy an interesting demo. Great plasma
        tunnel and awesome graphic at the end. The scroller at the end is
        also unique and interesting. Overall good intro.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FLUID                       | | Graphics | 6                        |
| Group | JAM                         | | Music    | 6  GUS                   |
| Size  | 31,235                      | | Coding   | 7                        |
| Date  | May 1, 1994                 | | Overall  | 6.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Morphing dots, vector cube, plasma - not so bad for a little intro.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FO-LIFE (Facts of life)     | | Graphics | 8                        |
| Group | WITAN                       | | Music    | 8                        |
| Size  | 2,204,937                   | | Coding   | 9                        |
| Date  | December 26, 1992           | | Overall  | 8.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        This demo was uploaded as WITAN but changed to fo-life since that
        is its original name. COLOR pictures of the coders, vectors, and
        a starwars text beginning make up part one of this demo.  The
        intermissions contain a multiple scrolling graphical background
        technique.  The lightsource vector equalizer--spinning graphics
        (vectors) that also act as an equalizer--is definitaly first class
        coding.  The final (and I believe older part) is a HOUSE TECHNO demo
        consisting of rave/techno/pop music and graphics.  People dance in
        this demo.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FRAG (Tsocka Bryan)         | | Graphics | 6                        |
| Group | Fraggabaharja               | | Music    | 7  SB(pro)/DA            |
| Size  | 2,239,047                   | | Coding   | 6                        |
| Date  | December 28, 1993           | | Overall  | 6.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Well, this is another techno-party, but I think quite short for
        2.2MB. Not many effect used (longest part of demo is scroller).
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FRAGGEL (BARJ)              | | Graphics | 4                        |
| Group | ?                           | | Music    | 3                        |
| Size  | 1,226,565                   | | Coding   | 3                        |
| Date  | December 29, 1992           | | Overall  | 3.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        When I got this demo I though of those muppets on "Fraggle Rock."
        It use to be a show on HBO but is probably in syndication now.
        Anyways, when I uncompressed this piece I noticed a 1 MEG .VOC file
        and my hopes quickly faded.  This crapper contains a scroll that
        is a combination of broken English and some other language.  There
        is a BW VGA picture of someone with a "drawn on" redish santa cap
        and a hard to read scroll coming out of the guys mouth.  The "sung"
        music is horrendous--what is Fraggel Barj anyways?  Pure crap.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FRANTIC                     | | Graphics | 6                        |
| Group | Confusion                   | | Music    | 6                        |
| Size  | 296,960                     | | Coding   | 7                        |
| Date  | October 11, 1992            | | Overall  | 6.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Couple scrolls, mountain background, color bars, and three red balls
        make up the main portions of this demo.  Ah, but don't forget the
        cool rotation of the confusion logo at the begining--that is neat.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FRAPPE LOADER               | | Graphics | 3                        |
| Group | Wonder Monkey               | | Music    | -                        |
| Size  | 6,950                       | | Coding   | 3                        |
| Date  | November 15, 1993           | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Short & simple BBS intro.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FRIDAY (the 13th)           | | Graphics | 6                        |
| Group | ?                           | | Music    | 6                        |
| Size  | 196,217                     | | Coding   | 6                        |
| Date  | unknown                     | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Nice fade-in effect to display a picture of a "human" with the top
        of its head missing.  Next thing that happens is a hand punches
        through the head removing the gray matter within.  A line spectrum
        analyzer and screaming add a scary feeling to this demo.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FNS_SJ (Space Jam)          | | Graphics | 7                        |
| Group | Fascination                 | | Music    | 8  GUS                   |
| Size  | 61,494                      | | Coding   | 8                        |
| Date  | August 6, 1994              | | Overall  | 8.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        There's a joke at the beginning says you need Microsoft Windows, then
        types NOT! and goes to the intro. :) (Kinda scared me there for
        a second!!) Nice bouncing vectors.  Lots of very interesting vector
        code.  Really nice laid back music.  And good graphics.  Overall
        design moves quickly from one routine to the next and keeps your
        attention.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FSN-UE (Unlimitied Existence| | Graphics | 9                        |
| Group | Fascination                 | | Music    | 6  GUS/SB(pro)/DA/PCS    |
| Size  | 165,744                     | | Coding   | 7                        |
| Date  | June 4, 1994                | | Overall  | 7.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Short but really cool designed demo - and little funny - just like
        some todays demos - 8 rotated points on the screen and text "run
        perfectly on my pentium 100 mhz" :)))
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FUCKOBJ (Fuck the Objects)  | | Graphics | 4                        |
| Group | Adrar Designs               | | Music    | 4  SB/DA/PCS             |
| Size  | 1,144,151                   | | Coding   | 4                        |
| Date  | December 1993               | | Overall  | 4.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        I tried and tried but could not get this demo to work with my
        Sound Blaster--too bad because some tunes sounded like decent
        Metallica music.  The PC speaker gave off such a high pitched
        it ruined the whole demo for me.  Most of the text in this
        demo seems to be of Polish origin.  The usual shadebobs, vectors,
        scrolls, and coder mugshots can be found within the package.
        If you can rip music you and like Metallica then check this out.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FUCKYOU                     | | Graphics | 2                        |
| Group | Tasmaniac [Person] / OV     | | Music    | -  SB                    |
| Size  | 129,744                     | | Coding   | 2                        |
| Date  | November 2, 1992            | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Oficial Version's dentro to show they are able to make an "f./shit"
        dentro. :))) Just like Access Denies (in '92).
        This one contains only 2 seconds long sample and scroller...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FUDGE (Fudged Insanity)     | | Graphics | 8                        |
| Group | Razor 1911                  | | Music    | 9  GUS/SB(pro)           |
| Size  | 69,106                      | | Coding   | 7                        |
| Date  | April 4, 1994               | | Overall  | 8.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Little Razor's intro - 48 cubes of different colors rotating on
        one screen. (ps: there was a problem on my machine, I down know about
        other ones, but I've patched it a little  ;-)
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | FUNKBOX (Funk box BBS adv)  | | Graphics | 3                        |
| Group | Public NMI                  | | Music    | 5  SB/DA/PCS             |
| Size  | 262,544                     | | Coding   | 2                        |
| Date  | Februar 2, 1993             | | Overall  | 3.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        NMI logo and rotating scroller.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FUNNY                       | | Graphics | 6                        |
| Group | CSG                         | | Music    | 6                        |
| Size  | 107,556                     | | Coding   | 6                        |
| Date  | November 28, 1992           | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Simulation of a spaceship blowing up--sound and fade to white.  Next
        screen has a guy in a chair spinning in space,  picture of the earth,
        spectrum analyzer, and color changing scroll.  Not very funny though.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FUSION                      | | Graphics | 1                        |
| Group | Rican 911 & Spartaco Crus.  | | Music    | 6  SB/DA/PCS             |
| Size  | 1,132,668                   | | Coding   | 2                        |
| Date  | March 22, 1994              | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        This is a contribution to Assembly'94 - I'm not quite sure about its
        abilities to win, because almost <every> gfx in demo is raytraced (ok,
        except font). As you probably know, raytraced pictures are not so
        popular on demo-scene, because it only shows that you are able to use
        a raytracer, not that you are a good gfx artist.
        Also coding is not so good - most of routines looks like already
        published sources (I mean flame, wormhole, fractal-plasma and unreal-
        landscape), but there are two parts with scrollers - really slow even
        on suitable machines.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FUZZY (Fuzzy LogicBBS intro)| | Graphics | 3                        |
| Group | SMA Pose                    | | Music    | 4                        |
| Size  | 9,277                       | | Coding   | 4                        |
| Date  | 1993                        | | Overall  | 3.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Intro(s) for Fuzzy logic - one of them with AdLib music.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FVISIONS (Fluent Visions)   | | Graphics | 6                        |
| Group | The European Technology     | | Music    | 6  SB(pro)/GUS/PAS/ARIA  |
| Size  | 253,733                     | | Coding   | 6                        |
| Date  | December 22, 1993           | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Nice infinity-bobs-like part, some usual pixel-rotations and so.
        Generaly too common efects today.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | FYVUSH                      | | Graphics | 6                        |
| Group | Jamm                        | | Music    | 7                        |
| Size  | 54,340                      | | Coding   | 7                        |
| Date  | August 4, 1994              | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Interesting display of code and music. Graphics were good also. This
        had some unique routines like a really wild plasma zoomer and a vector
        that was a dead ringer for the cube in Hellraiser!  The end turns your
        command prompt upside down, which makes for a good joke for your
        friends. :)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | GBU_SP                      | | Graphics | 7                        |
| Group | Surprise!Production         | | Music    | 7                        |
| Size  | 1,755,196                   | | Coding   | 9                        |
| Date  | 1993                        | | Overall  | 7.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        The Good, the Bad, and the Ugly - Party'93 2nd demo. Several vector-
        based effects and so on (also some hardware tricks) - but doesn't
        look good on my Tridend VGA :-(
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | GENESIS                     | | Graphics | 6                        |
| Group | Danger/Sourcerers [Person]  | | Music    | 3  SB(220,7 or 220,2)    |
| Size  | 62,987                      | | Coding   | 2                        |
| Date  | ?                           | | Overall  | 3.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Picture in 320x400 and scroll at the bottom of the screen.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | GENOCIDE                    | | Graphics | 1                        |
| Group | TSG                         | | Music    | 3                        |
| Size  | 1,755,196                   | | Coding   | 1                        |
| Date  | 1993                        | | Overall  | 1.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        May be some people will never get that only asm is suitable for demos.
        This one is again in Borland's C++ using standard BGI gfx.
        btw: mark for music is so high because it is hacked (two tunes are by
        Blizzard/Epical)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | GN_SKP (GOOROO NATION)      | | Graphics | 7                        |
| Group | Starry Knights Productions  | | Music    | 8                        |
| Size  | 1,385,407                   | | Coding   | 8                        |
| Date  | June 26, 1994               | | Overall  | 7.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        This is quite an interesting demo.  It's loaded with morphin' vector
        balls, dot tunnles, ray traced pics, fractal landscape equalizers,
        texture mapping, and much more.  It should be noted that this demo
        was written using the famouse WordUp Graphics Toolkit library.  C
        source included with it.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | GNOUC                       | | Graphics | 5                        |
| Group | Genuine                     | | Music    | 4  SB(pro)/DA/PCS        |
| Size  | 98,802                      | | Coding   | 5                        |
| Date  | May 3, 1994                 | | Overall  | 4.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Morping dot-vectors.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | GOTHIC                      | | Graphics | 2                        |
| Group | ???                         | | Music    | -                        |
| Size  | 277,835                     | | Coding   | 1                        |
| Date  | July 6, 1994                | | Overall  | 1.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Not muc to this demo at all.  Just a basic slide show of some scanned
        in b/w pictures.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | GR8 (Great)                 | | Graphics | 1                        |
| Group | Future Crew                 | | Music    | -                        |
| Size  | 56,000                      | | Coding   | 2                        |
| Date  | July 7, 1989                | | Overall  | 1.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        First official FC production, but released after the Yo!, with
        lower qulaity, nosound. Actually, members mentioned there are no
        longer on the current FC memberslist.
        This demo consists of stars and sine-scroller.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | GREEN HOUSE                 | | Graphics | 6                        |
| Group | MegaBusters                 | | Music    | 7                        |
| Size  | 437,643                     | | Coding   | 7                        |
| Date  | 1993                        | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        MegaBusters first production - Dentro Green House... Some balls (up to
        2000 ;-) Interesting color-effects and zomming...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | GREENTRO                    | | Graphics | 5                        |
| Group | Keen Like Frogs (KLF)       | | Music    | 5                        |
| Size  | 512,990                     | | Coding   | 4                        |
| Date  | May, 1993                   | | Overall  | 4.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Short and SLOW video-clip (ok, not video-clip, but something like
        this: frog, scroller, vector balls and color-lights).
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | GRELLE (Das Grelle)         | | Graphics | 6                        |
| Group | Gollum                      | | Music    | 7  GUS                   |
| Size  | 87,651                      | | Coding   | 7                        |
| Date  | April 1, 1994               | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Plasma, raytraced animation (oh no!), shaded cubes. And funny
        background and muzax - called "commercial deja vu" :)))
        PS: prepare amiga's AMOS disk, because this intro require it at the
        end :)) or not?
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | GRIMTRO                     | | Graphics | 6                        |
| Group | Twin Killer / Gollum        | | Music    | -                        |
| Size  | 2990                        | | Coding   | 7                        |
| Date  | June 17,1994                | | Overall  | 6.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        This was Twin Killer's entry to the 4kb intro compo at The Bush Party
        '94.  It has a smooth scroller running constantly, while the lower
        half of the screen displays simple effects; Scroller Bars, Shade Bobs
        and 3d rotation.  A lot was done in 4k!
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | GRR!                        | | Graphics | 6                        |
| Group | Epical                      | | Music    | 6  GUS                   |
| Size  | 107,275                     | | Coding   | 5                        |
| Date  | October 10, 1993            | | Overall  | 5.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Epical dentro for Aggresive Party'93. There are many VGA HW-problems
        on my machine (in logo scrolling, coppers and so).
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | GUESS WHO?                  | | Graphics | 8                        |
| Group | Razor 1911                  | | Music    | 7                        |
| Size  | 56,179                      | | Coding   | 5                        |
| Date  | August, 1993                | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        ...short intro by Razor - just a screen with some texts...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | GUS-TRITON (GUSTRIT)        | | Graphics | 8                        |
| Group | Triton                      | | Music    | 9                        |
| Size  | 1,863,954                   | | Coding   | 9                        |
| Date  | December 26, 1993           | | Overall  | 8.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Commercial demo for Gravis UltraSound. A 1:30 min long virtual reality
        fly (some textured cubes) with cool muzax (one of 8 music in main
        part).
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | HACKDEMO                    | | Graphics | 4                        |
| Group | Hacker [Person]             | | Music    | 4                        |
| Size  | 233,903                     | | Coding   | 4                        |
| Date  | September 1, 1992           | | Overall  | 4.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       This is on the verge of not being a demo.  Yes it has (bad)
       SB music and yes it has vector rotation but...  You can choose
       between 6 objects to be rotated and you have control of the
       speed, x,y, and z directions.  Nothing to write home about.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | HASAKONE                    | | Graphics | -                        |
| Group | PilviVeikot                 | | Music    | 1  SB/PCS                |
| Size  | 62,722                      | | Coding   | 1                        |
| Date  | August 5, 1994              | | Overall  | 1.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Programmed in text mode in Microsoft Basic except for an anarchy sign.
        Not really much else to say about this one.... For SB sound (playing
        a VOC file), copy cvtdsk.drv to demo-directory.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | HEADBANGERS BALL            | | Graphics | 7                        |
| Group | Access Denied               | | Music    | 7                        |
| Size  | 833,432                     | | Coding   | 7                        |
| Date  | March 21, 1992              | | Overall  | 7.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        This demo gave me an error the first time I ran it but worked fine
        for the boot disk I use for other demos.  This demo contains lots
        of graphic/font logos--well done too.  The main part of this demo
        has Nirvana music--smells like teen spirit--digitized--a small, and
        some balls moving with the music.  Its more like moshing music then
        head banging music.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | HEARTQ (Heart-Quake)        | | Graphics | 5                        |
| Group | Iguana                      | | Music    | 6  GUS 512/SB(pro,16)    |
| Size  | 3,106,786                   | | Coding   | 5                        |
| Date  | August 25, 1994             | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Iguana's Heartquake became 3rd at Asm'94, effects are not as perfectly
        designed as in other entries at Asm, but of course there are several
        interesting routines to see - rubber objects, realtime morphing of
        members, and commanche-landscape (you certainly know ;)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | HELL                        | | Graphics | 8                        |
| Group | Tran (Tran productions)     | | Music    | 8                        |
| Size  | 1,318,738                   | | Coding   | 9                        |
| Date  | November 2, 1993            | | Overall  | 8.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        First demo production of Tran (Ex-Renaissance) since he left this
        demo-group. Tran is well-known demo-coder that codes in pmode and he
        hates EMM and other memory managers. In this demo he hates also
        himem.sys (a XMS gate ;-) So you'll need to kick out your config.sys
        at all... Just one note (also written in file_id.diz) - Not for
        religious people ;-)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | HELL_MV                     | | Graphics | 5                        |
| Group | Magnetic Team               | | Music    | 6  SB(pro)/PCS           |
| Size  | 215,413                     | | Coding   | 5                        |
| Date  | December 11, 1993           | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Starting pic is quite simmilar to amiga's bootstrap loader (hand w/
        floppy), but rest of demo.... It is like old-stile one - playing mod,
        volume bars and scroller...
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | HELP-TBB (Help!)            | | Graphics | 3                        |
| Group | The Bitblaster              | | Music    | 6  SB                    |
| Size  | 187,678                     | | Coding   | 2                        |
| Date  | February, 1993              | | Overall  | 3.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Scroller against something (I don't exactly know against what, because
        it is in german ;) - but rasism and things like this were mentioned
        there.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | HIVMINUS (Hysteric Visions) | | Graphics | 6                        |
| Group | Topaz beerline              | | Music    | 6  SB(pro)/DAC/PCS       |
| Size  | 185,691                     | | Coding   | 5                        |
| Date  | October 19, 1993            | | Overall  | 5.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        BBS adv for HIV-, texts, scroller, etc.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | HN-1994 (Hypernova'94)      | | Graphics | 3                        |
| Group | Hypernova                   | | Music    | 3                        |
| Size  | 355,069                     | | Coding   | 3                        |
| Date  | January 1, 1994             | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Hypernova's first production in '94 (01-01 release day ;-) Main part
        is only a dot-scroller on pallete-balls... (also on scanned marble
        (scanned image? do they have gfx artist?)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | HNJOINUS (Hypernova-join us)| | Graphics | 2                        |
| Group | Hypernova                   | | Music    | -                        |
| Size  | 31,908                      | | Coding   | 3                        |
| Date  | December 2, 1993            | | Overall  | 2.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        Just a scroller (and application form in ascii)
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | HOLISTIC                    | | Graphics | 9                        |
| Group | Cascada VR-section          | | Music    | 9  GUS/SB(pro,16)/DAC/PCS|
| Size  | 3,028,866                   | | Coding   | 10                       |
| Date  | September 9, 1994           | | Overall  | 9.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Cascada Virtual Reality Section - a VR-based demo, which came 2nd at
        Asm'94: vectors, textured vectors - flat/gouraud/pong shaded,
        and a lot of similar stuff. An excelent 3D VR-demo.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | HOUGE                       | | Graphics | 2                        |
| Group | ?????                       | | Music    | 2                        |
| Size  | 268,902                     | | Coding   | 2                        |
| Date  | June 13, 1994               | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        BBS intro for the WannaB-BS with scroll text, and a picture of a well
        known beer company spokeswomen.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | HOUGE 2                     | | Graphics | 4                        |
| Group | ?????                       | | Music    | 4                        |
| Size  | 252,972                     | | Coding   | 4                        |
| Date  | June 13, 1994               | | Overall  | 4.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Another BBS intro for the WannaB-BS.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | HOW-HOW                     | | Graphics | 6                        |
| Group | Twilight Zone (Belgium)     | | Music    | 6                        |
| Size  | 251,792                     | | Coding   | 6                        |
| Date  | November 27, 1992           | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       A bouncing text sphere makes up this entire demo.  Of course it
       is bouncing around a cool boarder.  Good techno-house music.  Oh,
       don't forget the secret key for a bouncing scroll and more graphics.
       It is Alt T.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | HPL_32K                     | | Graphics | 5                        |
| Group | Hoplite                     | | Music    | 7  GUS                   |
| Size  | 30,042                      | | Coding   | 6                        |
| Date  | May 24, 1994                | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Really short 32k intro - intro screen with mapped <someting>, and
        end text right after it :))
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | HSA_SILC (Silence)          | | Graphics | 7                        |
| Group | Hysteria                    | | Music    | 8  GUS 1024k             |
| Size  | 1,213,904                   | | Coding   | 6                        |
| Date  | August, 1994                | | Overall  | 7.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Mainly vector-based (sometimes flat-shaded) demo by Histeria took
        8th place at Asm'94. I think that just vectors (like these ones) are
        not enough to win a party... usually...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | HTC-LM11                    | | Graphics | 2                        |
| Group | Black Artist [Person]       | | Music    | 4  AdLib                 |
| Size  | 35,473                      | | Coding   | 2                        |
| Date  | September 5, 1994           | | Overall  | 2.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Short shade-bobs & FM sound intro. Not classic shade-bobs, because
        the bob is not moving on the screen & drawing pic, but the whole screen
        moves and bob remains on the same position...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | HUMBUG                      | | Graphics | 7                        |
| Group | Sorrox                      | | Music    | 1                        |
| Size  | 3539                        | | Coding   | 7                        |
| Date  | June 17,1994                | | Overall  | 5.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        This was Sorrox's contribution to the 4kb compo at The Bush Party '94.
        It is a well crafted and good looking intro.  One of the best intros
        for it's size I've seen.  Demonstrates scroller bars, shade bobs and
        star fields.  I wonder what a larger demo from Sorrox might look like.
        Music is adlib only.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | HUMANINT                    | | Graphics | 5                        |
| Group | Human [Person]              | | Music    | 6                        |
| Size  | 204,222                     | | Coding   | 5                        |
| Date  | January 30, 1992            | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
       Four pink and blue color bars move up and down the screen, a green
       human log scrolls across the middle of the screen, and a standard
       gray and blue scroll are all here.  Contains some "hard" musical tune.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | HYLA                        | | Graphics | 6                        |
| Group | Onyx                        | | Music    | 5                        |
| Size  | 100,420                     | | Coding   | 6                        |
| Date  | Jule 1, 1993                | | Overall  | 5.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Short Intro, the only interesting thing are the shaded bobs-based
        line vectors, they look pretty cool!
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | HYPER1                      | | Graphics | 2                        |
| Group | Hypernova                   | | Music    | -                        |
| Size  | 78,424                      | | Coding   | 2                        |
| Date  | October, 1993               | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        First Hypernova production. At first: do they have ANY designer?
        Their intro doesn't look not so good. Also coding could be on higher
        level (much, much higher).
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | HYPNOSIS                    | | Graphics | 5                        |
| Group | Twilite FX                  | | Music    | 7  SB                    |
| Size  | 354,895                     | | Coding   | 5                        |
| Date  | June 1, 1994                | | Overall  | 5.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Some plasma, palete-effects and sine-land - nothing special at all
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | ICEFEVER                    | | Graphics | 3                        |
| Group | xPose                       | | Music    | 4  GUS                   |
| Size  | 701,428                     | | Coding   | 5                        |
| Date  | April 1, 1994               | | Overall  | 4.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        The 486DX2 is highly recomended (according doxes) for vector part,
        but I think there are some more parts that are not-so-optimized (e.g.
        Plasma 2nd_reality-like). Also, it hangs on my GUS immediately, without
        GUS after several parts ;)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | IDH-ANIM (Slide show demo)  | | Graphics | -                        |
| Group | Idaho                       | | Music    | 2  SB/DA/PCS             |
| Size  | 1,703,320                   | | Coding   | -                        |
| Date  | September, 1994             | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Two terrible fli-files and caricatures of all important heads of
        goverments (b&w scanned).
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | IIC94INV                    | | Graphics | 6                        |
| Group | Spinning Bugs               | | Music    | 6  SB                    |
| Size  | 431,381                     | | Coding   | 6                        |
| Date  | May 3, 1994                 | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Invtro to Italian Intro Contens 94 - Quest of Glory: just texts on
        nice fantasy pic.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | ILLUSIO_ (First Illusion)   | | Graphics | 3                        |
| Group | Flatline Production         | | Music    | 5  GUS/SB(pro,16)/PAS    |
| Size  | 415,358                     | | Coding   | 4                        |
| Date  | January 6, 1994             | | Overall  | 4.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Flatlines first production: shadebobs, plasma, tube, flame - quite
        good for a first try.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | IMAGES                      | | Graphics | 6                        |
| Group | Epical                      | | Music    | 7  GUS                   |
| Size  | 2,211,595                   | | Coding   | 6                        |
| Date  | September 1, 1994           | | Overall  | 6.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Epical's entry to Asm'94 compo - 5th place. Demo is divided into
        two parts, first one is a classic demo, second one is a space-story.
        Actually coding and overall design are not very good, especially in the
        space-part (it has almost nothing to do with coding, except several
        very simple vectors)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | INBLOOM PARTY INVTRO        | | Graphics | 2                        |
| Group | 23C, Graffiti, Guru bt, TSI | | Music    | 5                        |
| Size  | 92,667                      | | Coding   | 3                        |
| Date  | March 11, 1993              | | Overall  | 3.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Invitation yo INBLOOM party - starfield and some texts...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | INC-AD3 (Digidal ice)       | | Graphics | 6                        |
| Group | Lord Cyrix [Person]         | | Music    | 5  SB                    |
| Size  | 247,936                     | | Coding   | 5                        |
| Date  | August 4, 1992              | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Intro for INC - International Network of Crackers: scroller, logo and
        muzax.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | INC-BYE                     | | Graphics | 1                        |
| Group | ?                           | | Music    | -  SB                    |
| Size  | 578,449                     | | Coding   | 1                        |
| Date  | September, 1992             | | Overall  | 1.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Picture with scroll and playing voc in the background... This demo
        actually tells people that INC had some troubles (no leader, no
        money)...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | INCONEXIA                   | | Graphics | 7                        |
| Group | Iguana                      | | Music    | 7                        |
| Size  | 652,880                     | | Coding   | 8                        |
| Date  | August 13, 1993             | | Overall  | 7.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Wolfenstein-like part, a hypnotic part (I don't remember exactly %-)
        some variouse star-field[s], "raytraced" (realtime) ball...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | INFLATE! (Inflation)        | | Graphics | -                        |
| Group | Remedy                      | | Music    | 4  SB PRO                |
| Size  | 96,462                      | | Coding   | 3                        |
| Date  | October 16, 1993            | | Overall  | 3.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        Rotating cube and credits. This production was released only to test
        their music-system (SBPro only? too bad for today)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | INSTANT                     | | Graphics | 3                        |
| Group | Xtacy                       | | Music    | 4                        |
| Size  | 58,963                      | | Coding   | 3                        |
| Date  | December 28, 1993           | | Overall  | 3.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Party'93 intro (8th place). Some plasmas, slow vector-dots...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | INTERMISSION DENTRO         | | Graphics | 4                        |
| Group | Phoenix                     | | Music    | 5                        |
| Size  | 89,802                      | | Coding   | 4                        |
| Date  | December 27, 1993           | | Overall  | 4.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Party'93 intro (12th place). A Dentro for inter-mission demo. Mostly
        plasmatic one.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | INTR_ACT (Textro)           | | Graphics | -                        |
| Group | InterActive                 | | Music    | 3  SB/PCS                |
| Size  | 75,286                      | | Coding   | 1                        |
| Date  | September 26, 1993          | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Textmode scroller and muzax. I don't know if it can be called a demo at
        all...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | INTROF                      | | Graphics | 6                        |
| Group | GHz'                        | | Music    | 1                        |
| Size  | 4292                        | | Coding   | 6                        |
| Date  | June 17,1994                | | Overall  | 4.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        This was GHz' contribution to the 4kb compo  at The Bush Party '94.
        Another fire burning on the screen, but worth a look.
        Music is adlib only.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | ISTANBUL (Shortcut to Ist.) | | Graphics | 4                        |
| Group | The Nuclear Thread          | | Music    | 5  SB(pro)/DA            |
| Size  | 737,911                     | | Coding   | 4                        |
| Date  | December, 1993              | | Overall  | 4.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Very common effects here, so nothing special to say about this. Except
        that it wants to be such a story-oriented demo, but a poor one.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | JAEGER - Xmas message       | | Graphics | 2                        |
| Group | Plaguebearers               | | Music    | 2                        |
| Size  | 325,961                     | | Coding   | 2                        |
| Date  | December(?), 1993           | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        What? Xmas message? Terrible music, badly drawn brutal picci.
        Some moving ball(?) and start/end texts. That's all, folks...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | JESKOLA! (jp)               | | Graphics | 5                        |
| Group | Jeskola!productions         | | Music    | 5                        |
| Size  | 44,453                      | | Coding   | 4                        |
| Date  | Jule 29, 1993               | | Overall  | 4.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        ASM'93 Intro. Only a bouncing ball with typer. Nothing to say...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | JIFS (LameNESS Loader)      | | Graphics | -                        |
| Group | Jello                       | | Music    | -  PCS                   |
| Size  | 37,349                      | | Coding   | 1                        |
| Date  | December 12, 1993           | | Overall  | 1.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        BGI circles in CGA, you can switch cga-palette using letters L,A,M,E,
        guess why... Also some random sound via PCseaker.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | JJDEMO                      | | Graphics | -                        |
| Group | Sourcer/Codeblasters[Person]| | Music    | 5  SB/DA/PCS             |
| Size  | 356,530                     | | Coding   | 3                        |
| Date  | September, 1991             | | Overall  | 4.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Codeblaster's second demo; this one is a commercial demo. Scroller,
        volumebars (old style demo).
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | JOOPINC2 (JOOP #2 loader)   | | Graphics | 5                        |
| Group | INC Europe                  | | Music    | 6  AdLib                 |
| Size  | 18,172                      | | Coding   | 5                        |
| Date  | August 3, 1992              | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        INC loader, nice FM music, scroll & 3D rotate & bars.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | JUBILEUM                    | | Graphics | 4                        |
| Group | Capacala                    | | Music    | 5  GUS                   |
| Size  | 54,382                      | | Coding   | 3                        |
| Date  | May 1, 1994                 | | Overall  | 4.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Capacala's protest against 'may day'. One-screen intro with texts
        and rotating dot-object.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | JUMP                        | | Graphics | 6                        |
| Group | Public NMI                  | | Music    | 7                        |
| Size  | 690,382                     | | Coding   | 7                        |
| Date  | December 24, 1992           | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
       Truly infinite shade bobs swirl around creating a facinating
       multi-directional pattern.  The music in the first part is
       hard hitting.  The landscape section looks something like what
       the FC did in UNREAL except this one is VERY fast on a 486.  It
       seems like every group is doing shade patterns after UNREAL.
       Imitation is the best for of flattery you know.  This demo ends by
       turning everything UPSIDE DOWN.  Even my text editor work in this
       awkard mode.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | JUNGLY KITCHEN              | | Graphics | 8                        |
| Group | Twilight Zone               | | Music    | 6                        |
| Size  | 1,185,681                   | | Coding   | 8                        |
| Date  | January 25, 1993            | | Overall  | 7.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       This demo will support your Gravis UltraSound card.  So "GUS" get it!
       The main theme in this demo is "animation."  This is not specifically
       stated anywhere but its inirectly implied via the fire in the intro,
       the globe in the greet screen, and of course the intricate jungle scene
       which has to be seen to be believe.  A stereotypical native African
       drums (out of the wrong speakers) while something keeps running by.  The
       facial expressions, eye, hand, and belly movement make for a funny
       though repeative scene.  Shade bobs with background color changing
       and a left to right bouncing scroll conclude this demo.  Unique,
       and humorous.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | J!P_SEXI                    | | Graphics | 3                        |
| Group | Jeskola!productions         | | Music    | 3                        |
| Size  | 53,098                      | | Coding   | 4                        |
| Date  | January 6, 1994             | | Overall  | 3.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        LOPPIAISMAINEN JOULUKUUSI KAATTIXELLE INTRO/ Jeskola. A 3D chess-board
        with rotating and so on...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | K-RAD 4 U                   | | Graphics | 1                        |
| Group | Ultra 2 K-rad 4 U           | | Music    | 1                        |
| Size  | 78,073                      | | Coding   | 1                        |
| Date  | Jule 7, 1994                | | Overall  | 1.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        What's that? It's the year 1994 - and this release is a CGA demo
        in Borland's BGI... I don't know what to say about it, except that
        nowadays it is out-of-date "a little" :))
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | KAAMOS                      | | Graphics | 4                        |
| Group | Satsuma!                    | | Music    | 4  SB/DA/PCS             |
| Size  | 723,319                     | | Coding   | 4                        |
| Date  | January 1, 1994             | | Overall  | 4.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       Quite large for an intro which consist of lots of text and some
       bouncing circle vector dots.  The MOD may "clap" but there is not
       much to clap for here.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | KAARE                       | | Graphics | 6                        |
| Group | Kaare Productions           | | Music    | 7                        |
| Size  | 197,327                     | | Coding   | 7                        |
| Date  | 1991 or 1992                | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
       Parts of the green bouncing-bar scroll is written in another
       language but not enough to make it worth unreading.  There
       is also a mountain background, space, some balls following a
       sine path, and the name of the group moving back and forth at
       the top of the screen.  There is somewhat of an 'elitest'
       attitude problem with these coders.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | KILLTIME (Killing Time)     | | Graphics | 6                        |
| Group | Breakdown demo crew         | | Music    | 5  SB/DA/PCS             |
| Size  | 897,802                     | | Coding   | 7                        |
| Date  | December 11, 1993           | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Bars, scroll & stars, old flame, xfading, textured boxes, that is
        almost all..
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | KOB2 (K.O.B. intro ][)      | | Graphics | 1                        |
| Group | Bohnis Production           | | Music    | 3  SB                    |
| Size  | 606,107                     | | Coding   | 1                        |
| Date  | November, 1992              | | Overall  | 1.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Another BGI demo - not quite suitable for real demo-coders. This
        one consist of a gif with scroll and stars on it, and scanned members
        of BP with texts.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | KONE                        | | Graphics | 1                        |
| Group | ?                           | | Music    | 1  GUS/SB/PAS/WSS        |
| Size  | 167,294                     | | Coding   | 1                        |
| Date  | August 6, 1994              | | Overall  | 1.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        A simple scroller.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | KRAAL                       | | Graphics | 5                        |
| Group | TS F/X                      | | Music    | -                        |
| Size  | 123,138                     | | Coding   | 4                        |
| Date  | July 18, 1993               | | Overall  | 4.5                      |
+-------+-----------------------------+ +----------+--------------------------+
       Man aims at elephant, gets ready to shoot but gets speared by
       a native in the "African Wilderness."  Hey, this is only a BBS
       intro with the phone number its "PRI-VATE."
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | KUKOO2                      | | Graphics | 8                        |
| Group | TFA                         | | Music    | 6                        |
| Size  | <50,000                     | | Coding   | 7                        |
| Date  | March 28, 1994              | | Overall  | 7                        |
+-------+-----------------------------+ +----------+--------------------------+
       This is a tiny ASM intro to advertise Pleasure Access BBS.  It's got
       some good coding, some decent FM music, and full source code--which
       can be found in the /programming/source directory.
       The screens are especially colorful and full of motion.  Wait thru
       the cheezy CGA beginning to get thru to the real VGA part.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | LA_INTRO (Lunatic Asylum BBS| | Graphics | 5                        |
| Group | Logic Design                | | Music    | 4  AdLib                 |
| Size  | 24,989                      | | Coding   | 5                        |
| Date  | March 29, 1994              | | Overall  | 4.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Nice BBS adv (16 colors, hi res), writer on set of rotating cubes.
        Quite good design - typical for all Logic Design production I've seen
        sofar.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | LAMER                       | | Graphics | 7                        |
| Group | DEA                         | | Music    | 5                        |
| Size  | 362,718                     | | Coding   | 7                        |
| Date  | December 22, 1992           | | Overall  | 6.3                      |
+-------+-----------------------------+ +----------+--------------------------+
       Another demo group from downunder enters the demo scene with
       its first demo.  Facinating scrolls with interesting "gif"
       backgrounds are this demos strength.  Be aware that this demo
       is out to offend those people who put out lame programs (demos).
       Examples of lame "demo" routines are shown within this demo.
       Some lame routines may look familiar if you are a demo collector.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | LANDS & LANDS2              | | Graphics | 3                        |
| Group | Natex [Person]              | | Music    | -                        |
| Size  | 16,863 / 5,244              | | Coding   | 3                        |
| Date  | February 1994               | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       The first intro consist of a castle on a hill peeking through
       some winter trees on a dark night.  A single scroll provides
       you with info about the BBS--Lands of Lore.  The second intro
       contains a big Lands of Lore graphic moving back and forth on
       the screen.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | LATERNA (Laterna Magica)    | | Graphics | 9                        |
| Group | Surprise! Productions       | | Music    | 6  SB/PCS                |
| Size  | 444,034                     | | Coding   | 3                        |
| Date  | March 1, 1992               | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       Slide show by J.O.E.  Tweleve pictures including intro logo.  If
       you like graphics get this.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | LEASTER                     | | Graphics | 6                        |
| Group | SONIC                       | | Music    | 6                        |
| Size  | 182,084                     | | Coding   | 6                        |
| Date  | May 18, 1992                | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       The Late Easter demo by Sonic.  I like the spinning checkboard
       globe effect they did in the introduction.  Too bad they didn't
       put countries on it instead--that would have been impressive.
       The ending has a "chick" flying around with two Easter eggs
       following it--wondering if it has any symbolic meaning.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | LD-WARP (Warp)              | | Graphics | 9                        |
| Group | Legend Design               | | Music    | 9  GUS                   |
| Size  | 3,095,367                   | | Coding   | 10                       |
| Date  | September 7, 1994           | | Overall  | 9.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        4th place at Asm'94 - Warp / Legend Design. Design is quite good,
        but still not perfect. However, the demo contains some really
        interesting stuff like this: 2400+ faces phong-shaded face, 3 800+
        faces phong shaded stones going thru each-other (really excellent).
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | LDBBS                       | | Graphics | 4                        |
| Group | Legend Design               | | Music    | 5  GUS                   |
| Size  | 27,987                      | | Coding   | 6                        |
| Date  | February 14, 1994           | | Overall  | 5.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       BBS intro for Golden Image.  Contains bluish spinning vector
       graphics in space while info about the BBS/intro flash by in
       a hard to read font.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | LEGEND                      | | Graphics | 8                        |
| Group | Impact Studios              | | Music    | 8  GUS                   |
| Size  | 1,687,784                   | | Coding   | 8                        |
| Date  | April 10, 1994              | | Overall  | 8.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        "This demo was designed to show that it is possible to make nice
        production without 486 processor" - ok, it needs 286 to run, and
        (surprise!) there are not many effects based on hardware tricks.
        But it requires GUS for sound (don't ask why ;) - because you usually
        need a fast 386 for player for SB :))
        Some vector-objects, vector-face, vector dots and so (looks quite
        compact). But rendered animation - I hate it...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | LEGEND  (The Will of God)   | | Graphics | 5                        |
| Group | Legend                      | | Music    | -                        |
| Size  | 120,248                     | | Coding   | 3                        |
| Date  | September 5, 1994           | | Overall  | 4.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Moving large logo of Legend (bigger than screen) with scroller.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | LEIF                        | | Graphics | 3                        |
| Group | Somebody                    | | Music    | -                        |
| Size  | 4278                        | | Coding   | 2                        |
| Date  | June 17,1994                | | Overall  | 3                        |
+-------+-----------------------------+ +----------+--------------------------+
        This was Somebody's contribution to The Bush Party 94. It has
        two overlapping targets moving around the middle of the screen.
        The text at the bottom of the screen flickers and no clipping
        occurs on the targets. The effects could have been done better.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | LGHTSHDE (Lightshade)       | | Graphics | 4                        |
| Group | DVision                     | | Music    | 6  GUS 512k only         |
| Size  | 1,146,841                   | | Coding   | 5                        |
| Date  | May 7, 1994                 | | Overall  | 5.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Crossfading whole screens (of course in colors), and bitplane
        rotation. (ps: the voice you can hear was also used in Second Reality;)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | LOADER20                    | | Graphics | 4                        |
| Group | Immortal Syndicate          | | Music    | 6  AdLib                 |
| Size  | 7,479                       | | Coding   | 5                        |
| Date  | March 26, 1994              | | Overall  | 5.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        BBS adv#2 - starfield and texts with phone-numbers of BBSs.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | LOCOMOTION                  | | Graphics | 7                        |
| Group | Onyx                        | | Music    | 6                        |
| Size  | 84,194                      | | Coding   | 7                        |
| Date  | Jule 31, 1993               | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Locomotion Intro - from assembly'93 intro compo. Good but short-
        some vectors at begining, good looking Finnish flag and
        landscape. Text at the very beginning say: "Caution! Kids, don't
        try this at home! We are trained profesionals!" (uhm? I think it
        should be very easy for me to make a similar intro...)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | LODR                        | | Graphics | 3                        |
| Group | Skull                       | | Music    | -                        |
| Size  | 50,938                      | | Coding   | 1                        |
| Date  | August 2, 1994              | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Just viewing a gif in SVGA mode. I think slide-shows like this should
        be disqualified from demo-site, but if you think this one is a gfx-art,
        then it is completely okay.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | LONDON (Pictures from London| | Graphics | 2                        |
| Group | Slovakia software           | | Music    | 2                        |
| Size  | 984,082                     | | Coding   | 3                        |
| Date  | December 20, 1993           | | Overall  | 2.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Long playing sample (low rate), pre-counted plasma (only color
        rotating), flames (they look strange, like drawn), circles (slow!)
        in one screen.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | LOOMTRO                     | | Graphics | 5                        |
| Group | The Loom Syndicate          | | Music    | ?  SB(pro)               |
| Size  | 202,768                     | | Coding   | 5                        |
| Date  | March 6, 1993               | | Overall  | 5.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       The vector dot scroll was very fast on my 386DX 40 so forget
       about reading it on a 486.  What else?  Well, if you want to
       count a logo and a intro vector dot cube you can but don't
       blink unless you have a "gasp" 286.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | LUNATIC                     | | Graphics | 7                        |
| Group | Extreme                     | | Music    | ?  SB(pro)/PCS           |
| Size  | 292,030                     | | Coding   | 8                        |
| Date  | June 6, 1993                | | Overall  | 7.5                      |
+-------+-----------------------------+ +----------+--------------------------+
       They call it a 72 Faced Glenz, I call it a beachball.  A few of
       those, some bouncing cubes, shade vector dot balls, sine dots,
       raster vectors and even a little virtual reality part.  As always
       Extreme provides us with a nice "The End" ending.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | MAGIC (The Magic Circle)    | | Graphics | 7                        |
| Group | The European Technology     | | Music    | 7  GUS                   |
| Size  | 58,421                      | | Coding   | 9                        |
| Date  | August 5, 1994              | | Overall  | 7.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        The coding in The Magic Circle was excellent.  The music was catchy,
        but didn't seem to go well with the demo.  Some parts were a little
        drawn out, but the routines at the beginning made up for it.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | MALFUNC (Total Malfunction) | | Graphics | 8                        |
| Group | Progrex                     | | Music    | ?  SB                    |
| Size  | 1,940,402                   | | Coding   | 8                        |
| Date  | January 30, 1994            | | Overall  | 8.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       Any demo that starts off with an axe hitting a computer gets
       my vote.  Well familiar routines like vector balls, starwars
       scrolls, shadebobs, and sine scrolls make their presence. A
       sword morphing into an axe and cracking the screen as well
       as a landscape are the highlights of this demo.  I recommend
       this demo to anyone who likes their demos to contain lots of
       graphics.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | MANTARAY                    | | Graphics | 5                        |
| Group | CSG                         | | Music    | 6                        |
| Size  | 191,380                     | | Coding   | 5                        |
| Date  | March 18, 1992              | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
       This demo was created sometime 1992 and consist of a mantaray
       moving in a wave like motion on the screen.  There is also a scroll
       albeit short, and a musical spectrum to go along with the semi
       decent soundblaster music.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | MAROON                      | | Graphics | 7                        |
| Group | ??                          | | Music    | 6  AdLib                 |
| Size  | 18,655                      | | Coding   | 6                        |
| Date  | June 10, 1994               | | Overall  | 6.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Short intro with texture rotating.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | MARSFARS (Martian)          | | Graphics | -                        |
| Group | Beanix Brothers             | | Music    | 5  SB(pro)               |
| Size  | 45,637                      | | Coding   | -                        |
| Date  | May 13, 1994                | | Overall  | 5.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Mars-demo (real-time rendered landscape) with piano-sound. (no rating
        for coding, because original mars-demo is used ;)
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | MAYDAY                      | | Graphics | 3                        |
| Group | Yodel                       | | Music    | 5  SB (p2X0/d1/i7)       |
| Size  | 768,703                     | | Coding   | 4                        |
| Date  | May 30, 1993                | | Overall  | 4.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Yodel's TTC'93 demo: quite original idea of demo (go and see it ;)
        Main part is MTV-like video (starts with Yodel Television instead
        of Music Television) - full of circles & spirals, and part with
        rotating points and scroller...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | MCINTRO                     | | Graphics | 6                        |
| Group | Genius Software Development | | Music    | 7                        |
| Size  | 115,029                     | | Coding   | 5                        |
| Date  | July 13, 1992               | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       This demo was done by a group of high school students for the Music
       Connection BBS ([214]-596-2827).  A scroll and checker board color
       scroll effect make up this short intro.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | MD-MTLY (Mentality)         | | Graphics | 7                        |
| Group | Mental                      | | Music    | ?  SB(pro)/DA/PCS        |
| Size  | 409,290                     | | Coding   | 8                        |
| Date  | December 21, 1993           | | Overall  | 7.5                      |
+-------+-----------------------------+ +----------+--------------------------+
       Once an Extreme demo that competed in Assembly 1993.  Unfortunately
       the group split up and Mental decided to release this demo.
       Like the typical Extreme demo this contains decent graphics,
       vector graphics (beachballs), morphin of mathematical graphics,
       a fractal zoomer and other famous routines.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | MEACULPA                    | | Graphics | 6                        |
| Group | IC&A (Brain Slayer)         | | Music    | 6                        |
| Size  | 281,353                     | | Coding   | 6                        |
| Date  | July 1, 1992                | | Overall  | 6                        |
+-------+-----------------------------+ +----------+--------------------------+
       Uses similar code as the above COMA demo but this one has the
       spectrum bars in a different place and some moving ray-traced
       stuff in the middle.  Has some fairly decent SB music.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | MEETING                     | | Graphics | 6                        |
| Group | Success                     | | Music    | 6  GUS                   |
| Size  | 141,401                     | | Coding   | 4                        |
| Date  | March 2, 1994               | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
       Quite a simple intro--consist of a logo and text describing
       an upcoming demo meeting/party.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | MEGACOOL  - Breakdown BBS   | | Graphics | 2                        |
| Group | ??                          | | Music    | -                        |
| Size  | 2,981                       | | Coding   | 4                        |
| Date  | December, 20 1993           | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Intro for Breakdown BBS - just a rotating cube and text at he
        bottom.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | MEGADEM (Megademo)          | | Graphics | 5                        |
| Group | Nitraphot                   | | Music    | 3                        |
| Size  | over 5 MB(?)                | | Coding   | 3                        |
| Date  | 1993                        | | Overall  | 3.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Quite long but funny demo. Its badly coded (ehm, Lame?) but
        really cool - I especially like part IV. Sound track is almost
        sampled, but there is also a mod-part (plays some mods) and cmf
        part (fm music). This demo(?) requires SB Pro, but it also works
        with SB if you replace their drivers with your original SB drivers.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | MEGADEMO                    | | Graphics | 5                        |
| Group | Space Pigs                  | | Music    | 5                        |
| Size  | 373,743  (....??)           | | Coding   | 6                        |
| Date  | December 21, 1990           | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
       I've always wondered why everyone greets the Space Pigs and
       now I wonder why they still do?  This demo was made in 1990
       and allows sound through the PC speaker or a device you made
       (LPT1, LPT2).  In fact, this demo is so old it was made for
       EGA!  There are some interesting effects scattered throughout
       the six or so parts, especially for 1990.  Perhaps it was
       GREAT in its days but nowadays it won't even place.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | MEGADEMO #1                 | | Graphics | -                        |
| Group | Shock Xpress                | | Music    | -  SB                    |
| Size  | 1,113,832                   | | Coding   | 1                        |
| Date  | March 17, 1992              | | Overall  | 1.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Pic grabed from Space Quest (Sierra), 1MB+ of digitized music and
        scroll... No gfx/music artwork here.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | MEGAMIX                     | | Graphics | 6                        |
| Group | Realtech                    | | Music )( | 7  GUS/SB(pro,16)/PAS(+/.|
| Size  | 2,861,570                   | | Coding   | 7                        |
| Date  | August 3, 1994              | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Parts not connected each to other, common efects (of course also some
        gouraud shading and textures) - I think a standard demo today without
        design...
        PS: Surround doesn't work with GUS (Otto's DSMI), but actually GUS
        doesn't work at all on my comp.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | MENTAL SURGERY              | | Graphics | 7                        |
| Group | Future Crew                 | | Music    | 8                        |
| Size  | 339,480                     | | Coding   | 7                        |
| Date  | July 14, 1991               | | Overall  | 7.3                      |
+-------+-----------------------------+ +----------+--------------------------+
       Another winner from Finland's famous.  Summing things up this
       demo has a scroll text, space background, spectrum analizer, and
       of course SB music.  Perhaps I over simplified here--Just get it!
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | MINUS 40 DEGREES            | | Graphics | 6                        |
| Group | Eterno production           | | Music    | 7                        |
| Size  | 528,057                     | | Coding   | 5                        |
| Date  | Jule, 1993                  | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Eterno production from Assembly'93. Mostly based on vectors
        (especialy cubes). Coding needs some improovment - e.f. font is
        displayed when it is loaded (blew!)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | MODULAT (Modulation)        | | Graphics | 3                        |
| Group | Beanix Brothers             | | Music    | 5  SB(pro)               |
| Size  | 98,602                      | | Coding   | 3                        |
| Date  | February, 1993              | | Overall  | 3.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Just playing mod and displaying volume bars (and changing palette using
        BIOS ;)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | MONSTRA                     | | Graphics | 9                        |
| Group | Flash Productions           | | Music    | 7                        |
| Size  | 2,050,659                   | | Coding   | 8                        |
| Date  | December 27, 1992           | | Overall  | 8                        |
+-------+-----------------------------+ +----------+--------------------------+
       Many ideas, music, and graphics transform into a monster of a
       production.  Vectors, impressive scrolls, well drawn (some nude)
       pictures, and great graphics are entangled within this mega demo.
       This demo has a similar vertical raster/copper bar movement effect
       as the COPPER demo.  Intense!
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | MOTION                      | | Graphics | 7                        |
| Group | Avalanche                   | | Music    | 6                        |
| Size  | 95,826                      | | Coding   | 7                        |
| Date  | December 1, 1993            | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Mostly vector intro by Avalanche. Special X-rated part - 80x50?
        Blew! Can you see anything in this resolution?
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | MSRULES (Microsoft Rules)   | | Graphics | 1                        |
| Group | The Eye of Brainwash        | | Music    | 1  GUS 512k              |
| Size  | 1,208,726                   | | Coding   | 1                        |
| Date  | August 6, 1994              | | Overall  | 1.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        A joke about Microsoft, Bill and so. Coding is done in MS's QBasic,
        and result... But several ideas are quite good (not a coding ideas,
        I mean ideas about Microsoft...)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | MYST_TSI                    | | Graphics | 7                        |
| Group | TSI                         | | Music    | 8  SB (220,7)            |
| Size  | 370,892                     | | Coding   | 8                        |
| Date  | April, 1993                 | | Overall  | 7.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Mystic took 2nd place on demo compo in Hungary (right after Wish).
        Contains lots of vectors - long vector dots part and vectors.
        The end - realtime rayraced? I'm not quite sure that it is
        real-time, but it looks like that ;)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | MYSTIC                      | | Graphics | 4                        |
| Group | Energy Lash                 | | Music    | none                     |
| Size  | 41,540                      | | Coding   | 5                        |
| Date  | December 3, 1993            | | Overall  | 4.5                      |
+-------+-----------------------------+ +----------+--------------------------+
       The "Flame" code taken to the extreme.  Quite nice actually.
       There are also some lens's and balls floating around the screen.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | MYTH-DW (Myth)              | | Graphics | 6                        |
| Group | Data Wariors                | | Music    | 7  GUS/SB(pro,16)/PAS(+,.|
| Size  | 859,011                     | | Coding   | 6                        |
| Date  | August 21, 1994             | | Overall  | 6.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Asm'94 entry, but overall design is terrible, also nothing special
        can be seen in demo - lo-res wolf3d, rotating bitmap, and thats all?
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | NAZI                        | | Graphics | 6                        |
| Group | Hybrid                      | | Music    | 6  GUS                   |
| Size  | 92,039                      | | Coding   | 5                        |
| Date  | March, 1994                 | | Overall  | 5.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        "Stop NAZISM" - ad like some of them on MTV (ACT NOW and so on).
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | NDTRO                       | | Graphics | 2                        |
| Group | Eterno                      | | Music    | 4  SB/PAS                |
| Size  | 211,084                     | | Coding   | 2                        |
| Date  | May, 1993                   | | Overall  | 2.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Short intro (palette rotation and scroller around the circle), but
        a preview for their demo '-40 degrees' included (several snapshots).
        Mentioned demo was released at Asm'93
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | NECRO (House of fucking nec.| | Graphics | -                        |
| Group | Lord Cyrix/Access Denied    | | Music    | -  SB                    |
| Size  | 255,371                     | | Coding   | 1                        |
| Date  | January 24, 1992            | | Overall  | 1.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Scroller, digitized sound - typical Lord Cyrix production at that
        time.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | NECROLATRY                  | | Graphics | 6                        |
| Group | Mode XIX                    | | Music    | 6  GUS/SB/DAC/PCS        |
| Size  | 491,717                     | | Coding   | 6                        |
| Date  | January 22, 1994            | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       The intro looks cheap but this does get better.  Well, thats the
       case if you like vectordots, vector balls, zooming graphics, and
       bad plasm effects.  Anyone have a clue to who the people are in
       the three falling pictures?
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | NEMESIS                     | | Graphics | 3                        |
| Group | Nemesis                     | | Music    | 5  SB(pro)/PCS           |
| Size  | 183,421                     | | Coding   | 2                        |
| Date  | June 26, 1994               | | Overall  | 3.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Nemesis's first production, for Italian intro compo'94... Just a
        starfield, scroller and vector-balls, all on one screen.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | NEWCOMER                    | | Graphics | 2                        |
| Group | Python                      | | Music    | 2  GUS                   |
| Size  | 337,260                     | | Coding   | 2                        |
| Date  | January 1, 1994             | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
      This came in 22nd place at the "PARTY III" just to give you an
      idea of this demos quality.  Both the text messages and the digitized
      voice are in Swedish (I believe).  Beyond that there is a intro font
      and a B/W picture of a kid that looks like a young Michael Jackson.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | NEWINTRO                    | | Graphics | 7                        |
| Group | Majic 12                    | | Music    | 6  GUS at 220            |
| Size  | 62,421                      | | Coding   | 7                        |
| Date  | January 11, 1994            | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Short Majic12 intro - scroller, twisted tube, and picture - a short
        BBS adv. Also, there is again a secret part, to enter it, just
        simply press up-arrow, and then control a tron-like game using all
        arrows (also with score counting).
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | NINTENDO                    | | Graphics | 6                        |
| Group | Typhoon                     | | Music    | 1                        |
| Size  | 360,316                     | | Coding   | 6                        |
| Date  | April 28, 1992              | | Overall  | 4.3                      |
+-------+-----------------------------+ +----------+--------------------------+
       I though this was going to be a crappy demo after seeing the intro
       but I was proven wrong.  Okay, so the music sucks.  However, it is
       suppose to be Nintendo sound.  After leaving the first screen which
       consisted of a bleeding Nintendo we are shown a picture of Nintendo's
       Game Boy.  A zoom in occurs and the Game Boy name fades to Gay Boy.
       Mario dies and that superb Nintendo music is played while a RIP
       graphic rises on the green screen.  The comment "Now your playing
       with Shit" appear along with "Portable Shit" on the next screen.
       I'll agree with the "Demo making is truly an art" idea by Typhoon.
       This is funny shit!
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | NM_DET (Nuclear Detonation) | | Graphics | 3                        |
| Group | Nuclear Meltdown            | | Music    | ?  SB/Adlib              |
| Size  | 29,097                      | | Coding   | 3                        |
| Date  | August 4, 1993              | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       Cool name but the coolness ends there.  Vector bubles/dots in
       space, plasma, greets/credits scroll, and something else are
       within this compact demo.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | NOFUTURE                    | | Graphics | 3                        |
| Group | Proxima                     | | Music    | -                        |
| Size  | 96,366                      | | Coding   | 2                        |
| Date  | November 13, 1993           | | Overall  | 2.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        No Future, no-sound, no-synchro :)) - runs too fast on 486/66.
        Actually, only old effects used, with not-so-great result...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | NOICE (An Intro)            | | Graphics | 6                        |
| Group | Noice                       | | Music    | 7  GUS/SB                |
| Size  | 33,780                      | | Coding   | 5                        |
| Date  | August 5, 1994              | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Half the screen is a bitmap zooming logo of the group Noice and the
        other half is a scroller with credits.  The music is good.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | NOLAMERS (No Lamers allowed)| | Graphics | 4                        |
| Group | Paranoids                   | | Music    | 5  SB                    |
| Size  | 148,260                     | | Coding   | 5                        |
| Date  | December 28, 1991           | | Overall  | 4.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        First Paranoids production - sine scroller, dots and 2 pictures.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | NOLIMIT                     | | Graphics | 2                        |
| Group | MAD                         | | Music    | 4                        |
| Size  | 1,276,339                   | | Coding   | 2                        |
| Date  | May, 1993                   | | Overall  | 2.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Scroller, dot-animation, shade-bobs - too easy effects so they should
        not need math coprocessor, but they do! Answer is easy: they just
        enabled a floating point math on copro in pascal compiler...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | NONAME                      | | Graphics | 4                        |
| Group | Crazy                       | | Music    | 5  SB                    |
| Size  | 493,229                     | | Coding   | 6                        |
| Date  | January 2, 1994             | | Overall  | 5.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Lots of shade-bobs(like) effects and dots. Nice reflections of
        moving mandel.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | NOPE                        | | Graphics | -                        |
| Group | Sourcerers                  | | Music    | 1  PCS only              |
| Size  | 28,761                      | | Coding   | 1                        |
| Date  | March 18, 1990              | | Overall  | 1.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Textmode 'demo' - at first you must kill a 'lamer' (all action in txt)
        to see rest of demo (it is nothing difficult). The rest contains
        a text-mode scroller - unreadable on most of 486s, and 3 channel
        interleaved synthesized music for PC-speaker.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | NOTFANCY                    | | Graphics | 2                        |
| Group | Loom                        | | Music    | 3  SB                    |
| Size  | 169,388                     | | Coding   | 1                        |
| Date  | January 3, 1992             | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Logo, stars-like scrolling planes, scroll and spectrum - first
        Loom production - common one-screen intro.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | O2C                         | | Graphics | 2                        |
| Group | Ode 2 code                  | | Music    | -  SB                    |
| Size  | 153,182                     | | Coding   | 2                        |
| Date  | August 26, 1991             | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Ode 2 code first pre-release - stars, palette chessboard and scroll;
        playing voc in background.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | OBSESSION                   | | Graphics | 5                        |
| Group | Black Rain                  | | Music    | 5                        |
| Size  | 953,659                     | | Coding   | 6                        |
| Date  | September 6, 1993           | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Obsession (the final version - because there was a quiet version
        on Assembly). There were only two impressive things (for me) -
        and they were added after assembly - introduction xfade
        zoom-typer and Amnesia-like shade-lines. Also there is a plasma,
        vector-objects, delay vectors and bitplane-rotating.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | OMC-XMAS (Omicron Xmas demo)| | Graphics | 4                        |
| Group | Omicron                     | | Music    | 5  SB                    |
| Size  | 624,100                     | | Coding   | 4                        |
| Date  | December 13, 1992           | | Overall  | 4.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Xmas demo'92 - scroll, mod, volume bars.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | OPPSTSF! (Opposites)        | | Graphics | 5                        |
| Group | Fuumar Designs              | | Music    | 8  GUS                   |
| Size  | 86,877                      | | Coding   | 9                        |
| Date  | July 08, 1994               | | Overall  | 7.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        This one has good music.  The design flows very well since the demo
        is syncronized to the music.  Not many graphics, but in all this is
        a very nice intro.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | OPTIC NERVE                 | | Graphics | 8                        |
| Group | Silents PC                  | | Music    | 7  SB                    |
| Size  | 2,994,135                   | | Coding   | 8                        |
| Date  | December 25, 1993           | | Overall  | 8.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        No smartdrive, emm, or Himem stuff--this thing will not even run
        on a 386 without a "patch" file made by some other group.  A zoom
        into the Silents logo/font begins this production.  From there
        we go to a maximum overdrive style landscape which is really
        impressive and probably helped this demo place 2nd at Assembly '93.
        Sure, the Optic Plasma, Gouraud Shading, and rotating/stretching
        Silents Logo were nice but...  There is not much to this overrated
        three meg demo that placed above (Surprise) Elments and Saga.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | OTHERD (Other Dimension)    | | Graphics | 5                        |
| Group | Midnight Moon               | | Music    | 6  GUS/SB                |
| Size  | 354,199                     | | Coding   | 5                        |
| Date  | August 29, 1994             | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Mainly vector demo for Asm'94... I noticed that some scenes in
        town-fly are quite similar to FC's in 2nd Reality.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | OTT (Over the Top)          | | Graphics | -                        |
| Group | Valhalla                    | | Music    | 7  GUS                   |
| Size  | 40,549                      | | Coding   | 7                        |
| Date  | August 7, 1994              | | Overall  | 7.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Actualy there is no gfx, because all effects are plasma, circles or 3D
        based. But these efects are not connected each between other, so
        overal design is not so good.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | OTTASPCE (Outta Space)      | | Graphics | 1                        |
| Group | MGE                         | | Music    | 4  SB(pro)/DA/PCS        |
| Size  | 180,231                     | | Coding   | 1                        |
| Date  | ?? 1994                     | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Logo, stars, scroller and volume bars. Actually I can't recognize real
        date of release od this demo (dates of most of files were set to
        unrealistic numbers), but I assume it was done in the year '94.
        Once I'm right, it is not a good production for this year.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | OUT BURST                   | | Graphics | 6                        |
| Group | British Knights             | | Music    | 6                        |
| Size  | 1,412,004                   | | Coding   | 6                        |
| Date  | August(?), 1993             | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        First demo by British Knights. They try to use some effects in
        SVGA (it only works sometimes on my PC, also with tvgabio and
        vesa installed :-(( Also there is an example of 3D video - Red &
        Blue glasses required ;-)  I don't know what about you, but I think
        it wasn't as cool 3D as it could be (may be I've got bad glasses).
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | OV-TREK (Official Version)  | | Graphics | 5                        |
| Group | The Last Generation         | | Music    | 7                        |
| Size  | 269,634                     | | Coding   | 6                        |
| Date  | July 8, 1991                | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       The intro to this demo shows a typical Amiga screen when you first
       power up the computer.  It also gives one of those GURU errors.  An
       OV logo, scrolling background which you can change the colors on,
       horizontal and vertical scrolling as well as 8 quality samples are
       contained within this demo.  Get this for the Amiga humor and samples.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | OVERLOAD                    | | Graphics | 6                        |
| Group | Hysteria                    | | Music    | 7                        |
| Size  | 399,267                     | | Coding   | 6                        |
| Date  | July 25, 1992               | | Overall  | 6.3                      |
+-------+-----------------------------+ +----------+--------------------------+
       Seemed that this demo was going to avoid the typical "vector"
       stuff by the way it started but eventually the third part led
       to the rotating stuff.  Although some of the rotating objects seemed
       to have a liquid form when they rotated so that is something
       different.  The soundblaster music did not work properly for the
       SB pro on the computer I use, however I have heard some say this
       worked fine on their SB.  The MOD version I have of the music is
       great.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | OX (Outlaw Exchange Intro)  | | Graphics | -                        |
| Group | Unholy Alliance Development | | Music    | -                        |
| Size  | 264,682                     | | Coding   | 5                        |
| Date  | March 13, 1994              | | Overall  | 5.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Textured vector-letters O and X, and zooming of rendered OX. A few
        seconds to watch it...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | PANIC                       | | Graphics | 10                       |
| Group | Future Crew                 | | Music    | 9                        |
| Size  | 1,723,803                   | | Coding   | 9                        |
| Date  | February 4, 1993            | | Overall  | 9.3                      |
+-------+-----------------------------+ +----------+--------------------------+
       This is Future Crew's PARTY II demo release.  The info (nfo) file
       includes stuff about the PARTY II and which IBM groups released their
       demos--it even list our internet demo site.  The demo itself contains
       horizontal, vertical, and block scrolls, a techno/acid part with
       symbols flashing on the screen, a graphic mountain spinning around
       on the screen (fractal generated?), shade bobs, period vector graphics,
       plasma, and future crew quality music and graphics.  Wild stuff.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | PARITY (Black Parity)       | | Graphics | 2                        |
| Group | The Invisible Amoebas       | | Music    | 5                        |
| Size  | 1,429,591                   | | Coding   | 4                        |
| Date  | April, 1991                 | | Overall  | 3.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        COMPUTEX 1993 SHOW. Really show? It starts with lots dots-moving
        type typer (I wasn't able to wait and read it all). Also contains
        some delay-vectors, plasma-letter scroller (like in Amnesia),
        but smooth.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | PARTYDEM                    | | Graphics | 2                        |
| Group | Alpha Force                 | | Music    | -                        |
| Size  | 133,019                     | | Coding   | 3                        |
| Date  | February 8, 1992            | | Overall  | 2.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        Photo of Brainstorm & Dr.Doom of Paranoids (too young faces for me ;)
        and scroller - written during the night on the party place...
        phenom missing
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | PASSION                     | | Graphics | 6                        |
| Group | Doomsday Production         | | Music    | 7  GUS                   |
| Size  | 53,078                      | | Coding   | 7                        |
| Date  | August 5, 1994              | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Nice code for fractal zooming and some vectors.  Nice gourand shaded
        vectors with more nice graphics.  Great chiptune.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | PAULA (Paula Faked)         | | Graphics | 8                        |
| Group | Jamm                        | | Music    | 7  GUS                   |
| Size  | 40,765                      | | Coding   | 7                        |
| Date  | June 10, 1994               | | Overall  | 7.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        My first association with name of this demo was: amiga's dedicated
        circuit. And I was right! This demo is dedicated to all of amiga's
        special circuits :))  Copper-effects, rotated bitplane and vectors.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | PENTIUM                     | | Graphics | 3                        |
| Group | The Immortal Syndicate      | | Music    | 5  SB(pro)/DAC           |
| Size  | 429,344                     | | Coding   | 4                        |
| Date  | January 21, 1994            | | Overall  | 4.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       This has nothing to do with fast computers only a BBS.  Hey, call
       the Pentium BBS!  Do you like fast techno, bouncing graphic fonts
       and scrolling text?  Then you better grab this.  I think I will
       pass though, plus the BBS isn't even local.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | PDEBUT                      | | Graphics | -                        |
| Group | Przemek Krokosz [Person]    | | Music    | -                        |
| Size  | 1,076                       | | Coding   | 2                        |
| Date  | July 8, 1994                | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Scroller on the screen.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | PHENOM (Phenomenon)         | | Graphics | 5                        |
| Group | Alpha Force                 | | Music    | 6  GUS/SB(pro,16)/PAS/DA |
| Size  | 689,854                     | | Coding   | 6                        |
| Date  | November 20, 1993           | | Overall  | 5.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Alpha Forces's debute - 8th place at Asm'93. Generally, the effects
        there are very common (plasma, vectors, vectorballs, unl.bobs and so),
        but coding is quite good (comparing to most of demos I've been reviwing
        in past 2 months).
        GUS support doesn't seem to work properly, but it is nothing unusual
        for Otto's DSMI...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | PHOENIX                     | | Graphics | 6                        |
| Group | Phoenix                     | | Music    | 7  GUS                   |
| Size  | 95,948                      | | Coding   | 6                        |
| Date  | December 27, 1993           | | Overall  | 6.3                      |
+-------+-----------------------------+ +----------+--------------------------+
       A dentro for this Groups "Phoenix?" next demo called intermission.
       Contains soothing music, logo, color cycling, greetings scroll,
       plasma, and a starwars scroll.  Competed in the Party '93 intro
       division.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | PHOENIX_ (Phonix BBS adv)   | | Graphics | 2                        |
| Group | Force ][                    | | Music    | -                        |
| Size  | 4,994                       | | Coding   | 2                        |
| Date  | September, 1994             | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Boring letters & logo, and morphing letters - a short bbs intro.
        Btw: when it exits, the screen-height is set to 22 and there remains
        a BBS ad in the bottom 2 lines :))
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | PHYSICAL                    | | Graphics | 2                        |
| Group | Physical Crew               | | Music    | 4                        |
| Size  | 309,934                     | | Coding   | 4                        |
| Date  | April, 1991                 | | Overall  | 3.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Very first Physical Crew production for PC. Mr.H (now Triton
        coder) is a coder of this demo. It plays 4 bit sample via D/A
        convertor on LPT, contains really big scroller and chessboard-
        like movement. (that's all ;-)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | PIZZA                       | | Graphics | 6                        |
| Group | Post Mortum                 | | Music    | 7  SB(pro)               |
| Size  | 823,885                     | | Coding   | 6                        |
| Date  | December 25, 1993           | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       This whole demo--which is very short--is named after a slowly
       rotating (blah) pizza seen at the end of this demo.  The plasma,
       shading, and vectors were nicer than the pizza.  Dominos can have
       this PIZZA!
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | PLACEBO                     | | Graphics | 6                        |
| Group | Complex                     | | Music    | 7  GUS                   |
| Size  | 53,878                      | | Coding   | 6                        |
| Date  | Aug. 08, 1994               | | Overall  | 6.3                      |
+-------+-----------------------------+ +----------+--------------------------+
    Not very many effects, but the music is good hardcore techno.  The opening
    effect makes good use of rubber texture mapping, which is very fast code.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | PLANB                       | | Graphics | 8                        |
| Group | Sonic PC                    | | Music    | 7  GUS                   |
| Size  | 65,389                      | | Coding   | 8                        |
| Date  | July 31, 1993               | | Overall  | 7.7                      |
+-------+-----------------------------+ +----------+--------------------------+
       This intro is excellent for its size.  Contains a really good
       starfield (>6000 stars), an awesome bouncing ball, some virtual
       reality, a dot tunnel, wavy vector dots, and a morphin ending.
       One of the better intros out there which I highly recommend.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | PLANETS                     | | Graphics | -                        |
| Group | Simon Hern                  | | Music    | -                        |
| Size  | 366,164                     | | Coding   | 6                        |
| Date  | April, 1994                 | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Up to three bouncing fractal-textured rotating planets on the screen.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | PLASMA                      | | Graphics | 1                        |
| Group | The Raven & The Brain       | | Music    | -                        |
| Size  | 9,973                       | | Coding   | 2                        |
| Date  | December 23, 1992           | | Overall  | 1.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       A decent demonstration of 'realtime' plasma, although there is not
       much to it.  Display plasma on the bottom 1/2 of the screen, while
       text scrolls across the top.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | PLASMBOB (Plasmatic Bobs)   | | Graphics | -                        |
| Group | Paradise                    | | Music    | -                        |
| Size  | 115,729                     | | Coding   | 2                        |
| Date  | September, 1994             | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Actually this one contains two sub-intros. First of them is a red-
        colored shadebob on text w/ rotating palette, the second one is
        a real-plasma (static) & logo also with palette rotating.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | POLYCHRM (PolyChromatic Drms| | Graphics | -                        |
| Group | Creation                    | | Music    | 8  GUS                   |
| Size  | 64,352                      | | Coding   | 8                        |
| Date  | Aug. 07, 1994               | | Overall  | 8.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Rendered introduction titles, goes into mandelbrot fractals for
        a while.  Starfield & vector routines are nice, then an interesting
        scroller.  Backed with hardcore techno music that gets a little
        repetitive after awhile, but overall a good demo.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | POOR_M12 (Poor)             | | Graphics | 9                        |
| Group | Majic 12                    | | Music    | 9  GUS                   |
| Size  | 560,428                     | | Coding   | 8                        |
| Date  | March 13, 1994              | | Overall  | 8.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Poor demo? NOT! I think design of Majic 12 is now really cool.
        Generaly, I found one bug in this little demo - it detects GUS on
        any port, but works only on 220 (or you need to patch 40+ out-s ;-)
        But music is really nice (if hearable ;) - guitar song.
        PS: If you've already found how to enter secret part, tell it to us...
        PPS: There is NO secret part... Maxwood just need to fill 2 more
             lines :))
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | PORTAL                      | | Graphics | 8                        |
| Group | Flash Productions           | | Music    | 7  GUS                   |
| Size  | 1,394,564                   | | Coding   | 8                        |
| Date  | January 28, 1993            | | Overall  | 7.6                      |
+-------+-----------------------------+ +----------+--------------------------+
       Two dragons, one castle, four tunes, couple copper bars, one giant
       scroll, shading effects, plasma, and a spacy/gravity text ending
       are all here in Portal.  No effect last too long--timed just right
       for us low attention span folks.  Be careful who you show this
       demo to because the intro graphic may offend.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | PRG-WSH (Washandje)         | | Graphics | 7                        |
| Group | Progress                    | | Music    | 7  AdLib                 |
| Size  | 65,910                      | | Coding   | 6                        |
| Date  | May 6, 1994                 | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Good streched logo, slow full-screen plasma and some 3D flying text.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | PREV_O_S (Preview of Suggest| | Graphics | -                        |
| Group | Subsystem                   | | Music    | -                        |
| Size  | 811,698                     | | Coding   | 2                        |
| Date  | September, 1994             | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Such a huge demo and so short? I was surprised: two lenses with view
        of the same picture, and interesting shadebob-lines. That's all
        folks for 800k...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | PRIVTRO                     | | Graphics | 4                        |
| Group | Irresistible Works          | | Music    | 4                        |
| Size  | 190,578                     | | Coding   | 3                        |
| Date  | Jule, 1993                  | | Overall  | 3.7                      |
+-------+-----------------------------+ +----------+--------------------------+
       Preview Intro starts with a terrible-designed shade-bobs (with
       green-blue color cycling). Also picci with rotating ball doesn't
       look good (how'bout their gfx men and designers?). And
       unreadable sine-scroller also flash (they do not use double-
       buffering for this and their routines are too slow to draw a
       frame during retrace) - it was on my SX33 with SB sound at 8khz :-(
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | PRODIGAL (Orkkitro)         | | Graphics | 1                        |
| Group | Prodigal                    | | Music    | 1  SB                    |
| Size  | 48,128                      | | Coding   | 1                        |
| Date  | August 6, 1994              | | Overall  | 1.0                      |
+-------+-----------------------------+ +----------+--------------------------+
    This intro was made up as a joke at the Assembly '94 and uses an old
    Soundblaster routine.  It has fade in to a graphic routine - falshing
    b&w text 'elite' - thats all folks.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | PROLOGUE                    | | Graphics | 7                        |
| Group | Logic Design                | | Music    | 7  GUS                   |
| Size  | 769,380                     | | Coding   | 8                        |
| Date  | August 13, 1994             | | Overall  | 7.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Demo with lots of textured vectors, gouraud shaded vectors, mars-
        landscape, two textured gouraud shaded vectors going thru each-other,
        etc. I think this demo is quite short, but it has an excellent design.
        Btw: it was originally designed for Asm'94 demo-compo.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | PSY_DRM (Psychotic Dream)   | | Graphics | 4                        |
| Group | Sorrox                      | | Music    | 6  GUS                   |
| Size  | 66,171                      | | Coding   | 3                        |
| Date  | April 1, 1994               | | Overall  | 4.1                      |
+-------+-----------------------------+ +----------+--------------------------+
        Some demos today look XT-like.. I think this is one of them.
        Sorry that I'm so angry in this case, but just watch the opening
        pixel rotation in this one...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | PSYCHO                      | | Graphics | 7                        |
| Group | Asphyxia                    | | Music    | 7  GUS/SB(16)            |
| Size  | 2,351,761                   | | Coding   | 7                        |
| Date  | February 7, 1994            | | Overall  | 7.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       This demo contains quite a bit of stuff including:  Lens effects,
       scroll in vector dots, mirrored vector balls, scrolling city, a
       Star Trek effect (which I did not get), worm hole, vector dots, a
       picture rotating in a globe and a few other routines that would not
       work on my computer (video card?).  Over five tunes and ten parts!
       Even though a quarter of the demo did not work I would recommend
       downloading this...hey, you may be lucky enough to see the lemmings
       part.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | PTM-TFO (The Final Option)  | | Graphics | 8                        |
| Group | Phantom Dezign              | | Music )( | 8  GUS 512k only         |
| Size  | 2,425,960                   | | Coding   | 8                        |
| Date  | August 26, 1994             | | Overall  | 8.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Phantom Dezign's demo for Asm'94 (11th place): mandel land-scape (may
        be you know similar stuff in PD's Demonic), several common stuff,
        and... And something like Witan's Facts of life video part (but not in
        techno). Another interesting thing is a realtime lo-res video (about
        one minute long) - really funny.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | PTMPFINA                    | | Graphics | 7                        |
| Group | Phantom                     | | Music    | 5  GUS/SB                |
| Size  | 107,826                     | | Coding   | 6                        |
| Date  | January 16, 1994            | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       Phantom, a Hungarian groups first intro announcing their upcoming
       demo release.  Contains line tunnel, greet page, some nice logos,
       and a decent graphic of a "Madonna" type woman.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | PUTRE FACTION               | | Graphics | 8                        |
| Group | Skull                       | | Music    | 9                        |
| Size  | 722,353                     | | Coding   | 8                        |
| Date  | October 5, 1991             | | Overall  | 8.3                      |
+-------+-----------------------------+ +----------+--------------------------+
       Breakdown...Hammer Time.  Skull starts off with a presenting
       screen where someone's digitized voice introduces the demo.
       Vanilla Ice music takes over for a bit and will lead you into
       part 1--nice gif, with interesting digi music.  Part 2 has some
       "Go for it!" digitized music with a cool ball bouncing effect.
       Queen starts part 3 off with that cool "we will rock you" intro.
       Breakdown--Can't touch this!  It is Mc. Hammer digitized (music).
       Weird wild stuff!  Though the scrolls are a bit long this one is
       a true winner, mainly because of the all the digitized music.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | Purity                      | | Graphics | 7                        |
| Group | Distortion                  | | Music    | 5  GUS                   |
| Size  | 2,849,425                   | | Coding   | 6                        |
| Date  | December 28, 1993           | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       This is Distortions first demo.  It contains the usual vector
       cubes, zooming into a graphic and starwars scroller.  The spacy
       music was not very interesting and seemed to be quickly done.  An
       interesting multisided vertical twisting scroll and a female picture
       were the highlight of this production.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | PURPLE (Purple over hang)   | | Graphics | 2                        |
| Group | The Black Rain              | | Music    | 5                        |
| Size  | 582,723                     | | Coding   | 2                        |
| Date  | December 27, 1992           | | Overall  | 3.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Shade-bobs, vector objects (on fast computer - 66/VLB you can see
        painter algorithm, because drawing is faster than page-flipping),
        and credits - a short demo...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | PUU (Flame)                 | | Graphics | -                        |
| Group | Hoplite/Orange              | | Music    | -                        |
| Size  | 1,800                       | | Coding   | 6                        |
| Date  | May 24, 1994                | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Flame from letters "FLAME" - short 2k intro.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | QUIKTRO                     | | Graphics | 5                        |
| Group | The Immortal Syndicate      | | Music    | ?  SB(pro,16)            |
| Size  | 918,114                     | | Coding   | 4                        |
| Date  | March 11, 1994              | | Overall  | 4.5                      |
+-------+-----------------------------+ +----------+--------------------------+
       Space, the FINAL FRONTIER, whites out (or tunnels out) to the
       graphic logos.  A somewhat choppy screen follows with copper bars,
       a scroll, and some vector balls.  Then the demo hans on my computer.
       Quite large for an "intro."
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | R_MEETRO                    | | Graphics | 6                        |
| Group | Remedy Prod and Diffusion   | | Music    | 8  GUS                   |
| Size  | 154,821                     | | Coding   | 6                        |
| Date  | March 25, 1994              | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
       The begining of the music reminds me of the TV show "Seinfield" for
       some reason.  Great music, cool LOGOS, nifty spinning "warlock" type
       dude.  Too bad the scrolling graphic text messes up on my computer:(
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | RAGNAROK                    | | Graphics | 6                        |
| Group | Phoenix                     | | Music    | 5  SB                    |
| Size  | 448,292                     | | Coding   | 6                        |
| Date  | September 23, 1993          | | Overall  | 5.7                      |
+-------+-----------------------------+ +----------+--------------------------+
       This demo follows the typical demo formula with stuff like:  plasma,
       landscape, flag, raytraced picture, and vectors.  Nothing special.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | RAVE EXPLOSION INTRO        | | Graphics | 6                        |
| Group | Synergy Design              | | Music    | 7                        |
| Size  | 188,650                     | | Coding   | 6                        |
| Date  | June, 1993                  | | Overall  | 6.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Intro for Synergy Design's music disc called The Rave Explosion.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | RAVIT (Ravit alkaa)         | | Graphics | -                        |
| Group | Jeskola!productions         | | Music    | 4                        |
| Size  | 92,857                      | | Coding   | 2                        |
| Date  | August 24, 1993             | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        A short intro by Jeskola - rotating cube & some texts. Intro also
        contains a secret part, but at the moment I don't know how to enter
        it except using a debuger :)) But "Secret part" doesn't include
        someting completely different: just text is changed to different one.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | RAX                         | | Graphics | 2                        |
| Group | ?                           | | Music    | -                        |
| Size  | 12,224                      | | Coding   | 4                        |
| Date  | June 22, 1987               | | Overall  | 3                        |
+-------+-----------------------------+ +----------+--------------------------+
       I don't know if this can be considered a demo but nonetheless
       here it is.  It is a C program that has the word RAX (drawn
       with lines) rotating around the screen.  Then comes a background
       with many colors and a window through you can see the RAX
       still spinning.  The oldest file among this list.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | RAZOR                       | | Graphics | 6                        |
| Group | Razor                       | | Music    | 6                        |
| Size  | 644,573                     | | Coding   | 6                        |
| Date  | December 29, 1992           | | Overall  | 6                        |
+-------+-----------------------------+ +----------+--------------------------+
       What is the name of that HUGH crack group?  Razor1911?  Well, their
       demo division did this sucker.  This a a vast improvement from some
       of the "crack" screen I have seen of theirs.  However, their "crack"
       screens have better graphics and fonts.  Circle shading, diagonal
       shading, and vectors make up this short demo.  Like the man says,
       if ya can't hack the crack then go do the demo thing.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | RBGDEMO1 (Black Glass 1)    | | Graphics | 7                        |
| Group | Renaissance                 | | Music    | 7                        |
| Size  | 224,423                     | | Coding   | 8                        |
| Date  | April 9, 1992               | | Overall  | 7.3                      |
+-------+-----------------------------+ +----------+--------------------------+
       This demo may also be known as RBGDemo.  It has decent SB Pro
       music and the often seen vector ball routine.  The highlight of
       this demo is the "glass" or mirror of the text/vectorballs seen
       on the bottom of the screen.  Won't work with memory manager
       present.  All this by a group from the US of A.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | RBGDEMO2 (Black Glass 2)    | | Graphics | 7                        |
| Group | Renaissance                 | | Music    | 8                        |
| Size  | 119,907                     | | Coding   | 8                        |
| Date  | July 18, 1992               | | Overall  | 7.7                      |
+-------+-----------------------------+ +----------+--------------------------+
       This newer demo uses the same routine as the above with the
       exception of different music (FM), a different background, and
       the moving balls can be any of 7 different objects--balls, to
       hearts, to musical notes.  There are two music files included.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | REALTIME                    | | Graphics | 8                        |
| Group | Impact Studios              | | Music    | 7  AdLib                 |
| Size  | 1,159,606                   | | Coding   | 7                        |
| Date  | June, 1993                  | | Overall  | 7.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Lots of vector dots, vector balls and nice 16 color pictures. (and
        some raytraced pics :(
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | REVERSED EVOLUTION (RE)     | | Graphics | 7                        |
| Group | Virtual Visions             | | Music    | 7  GUS                   |
| Size  | 1,956,817                   | | Coding   | 6                        |
| Date  | January 1, 1994             | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
       This demo spent an aweful long time loading data for the two
       parts it had.  The introduction had about five pictures that
       flashed on the screen for about 1 second each.  Might as well
       as left them out as far as I am concerned.  The main part of
       this production contained an interesting LANDSCAPE.  Very
       realistic and comparable to the ones seen in some of decent
       games.  Too bad the GUS music routine only worked out of one
       speaker on my machine...probably the coding.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | REVOLT                      | | Graphics | -                        |
| Group | ?                           | | Music    | -                        |
| Size  | 8,191                       | | Coding   | 2                        |
| Date  | May 24, 1991                | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Bars and black scroller on it (unreadable), and jumping logo Shadow.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | REALTHNG                    | | Graphics | 8                        |
| Group | The Phoney Coders           | | Music    | -                        |
| Size  | 152,680                     | | Coding   | 7                        |
| Date  | September 28, 1992          | | Overall  | 7.5                      |
+-------+-----------------------------+ +----------+--------------------------+
       This demo is called "Even Better Than the Real Thing."  Kind of
       sounds like a commercial.  This group shows promise in demo coding.
       We got a wild sine scroll that breaks in two with each scroll
       cris-crossing.  Object rotation can be found here as well.  There
       is an interesting large blue scroll with some balls going all
       around and words dropping off the screen on the bottom.  This
       demo is not compatible with a SB, only a ROLAND.  Slight downfall.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | REBELFUN (Spacefun II)      | | Graphics | 3                        |
| Group | Ultraforce                  | | Music    | 2                        |
| Size  | 215,051                     | | Coding   | 3                        |
| Date  | December 27, 1990           | | Overall  | 2.7                      |
+-------+-----------------------------+ +----------+--------------------------+
       This is like the demo below but has better digitized samples.
       Unfortunately they both suffer from the same effect--having
       digitized samples competing against "bad" music.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | RECTUM                      | | Graphics | 4                        |
| Group | Onyx                        | | Music    | 5  SB(pro)/DA            |
| Size  | 257,404                     | | Coding   | 4                        |
| Date  | May 30, 1993                | | Overall  | 4.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        First Onyx intro (announcing their next Assembly compo production) -
        starfield, logo & texts.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | REFLEX                      | | Graphics | 8                        |
| Group | Arkham                      | | Music    | 7  SB(pro)/DA/PCS        |
| Size  | 619,132                     | | Coding   | 6                        |
| Date  | August 31, 1993             | | Overall  | 7.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        A short demo with some vectors, pictures, palete-animated fractals
        (mandel, plasma and so).
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | RMUZIK0                     | | Graphics | 6                        |
| Group | Renaissance                 | | Music    | 8                        |
| Size  | 576,452                     | | Coding   | 4                        |
| Date  | March 1, 1993               | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       Don't let the "rating" fool you about this demo.  It is a music
       demo consisting of 3 C.C. Catch tunes.  The graphics/code consist
       of a Renaissance logo with three sizes of bubbles slowly moving up
       the screen.  Great music.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | RQDEMO0                     | | Graphics | 4                        |
| Group | Renaissance                 | | Music    | 5                        |
| Size  | 99,154                      | | Coding   | 6                        |
| Date  | February 22, 1992           | | Overall  | 5.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       Vertical flashing raster bars and text that can expand and fly
       by the screen quite quickly make up this quick Renaissance demo.
       This is pre RBGDEMO days.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | Rust                        | | Graphics | 7                        |
| Group | Rust                        | | Music    | -                        |
| Size  | 20,423                      | | Coding   | 6                        |
| Date  | Aug. 04, 1994               | | Overall  | 7.5                      |
+-------+-----------------------------+ +----------+--------------------------+
    Starts out with nice graphics and goes to red plasma.  After that there's
    a very nice text scroller and credits.  I don't know whether there's
    no music or it just wouldn't work with the GUS.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | RZRLDR                      | | Graphics | 5                        |
| Group | Martial Artist / RAZOR 1911 | | Music    | 6                        |
| Size  | 18,343                      | | Coding   | 6                        |
| Date  | February 20, 1993           | | Overall  | 5.7                      |
+-------+-----------------------------+ +----------+--------------------------+
       Imagine that, a Canadian demo for our internet demo sites.  Cool
       RAZOR logo, spinning 1911 vector whos rotation can be changed by the
       user and choppy scroll.  How did he fit all this stuff in under 20K--
       four tunes as well as samples.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | RZR-RED  (Red)              | | Graphics | 7                        |
| Group | Razor 1911                  | | Music    | 7  GUS/SB(pro)           |
| Size  | 210,617                     | | Coding   | 7                        |
| Date  | March 31, 1994              | | Overall  | 7.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        One more Razor's Intro/Demo; this one with some red texts and red
        lens.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SAFEXIT2 (Safe exit BBS)    | | Graphics | -                        |
| Group | Spinning Bugs               | | Music    | -                        |
| Size  | 2,618                       | | Coding   | 3                        |
| Date  | April 27, 1994              | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Scroller and stars on the screen (short BBS intro).
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SAFEXIT3 (Safe Exit BBS ad) | | Graphics | -                        |
| Group | The Spinning Bugs           | | Music    | -                        |
| Size  | 2,723                       | | Coding   | 3                        |
| Date  | June 16, 1994               | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Smooth scroller with starfield (not 3D, only left to right) in
        text-mode.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SANEINS (Inside Insanity)   | | Graphics | 5                        |
| Group | OZONE                       | | Music    | 5  GUS                   |
| Size  | 315,423                     | | Coding   | 5                        |
| Date  | March 19, 1994              | | Overall  | 5.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       LAST VISION is no longer called OZONE.  There is a cool tunnel
       part in the beginning but it slows down each time a character
       of text of this groups name is thrown at the viewer.  After the
       tunnel comes a very slow white out then a "space scene."  The
       latter sequence is extremely slow on my 386DX40.  After about
       5 minutes of the slowest "space" sequence in the demo scene the
       credits appear.  Definitely a demo not optimized for anything
       slower than a 486DX33.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SCX_VGA                     | | Graphics | 6                        |
| Group | Scoopex                     | | Music    | -                        |
| Size  | 22,103                      | | Coding   | 6                        |
| Date  | September 10, 1991          | | Overall  | 6                        |
+-------+-----------------------------+ +----------+--------------------------+
       An intro of sorts by a group from Switzerland.  Has a scroll
       along with some vertical background scrolling of redish space
       stuff.  No music.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SCIFIMAG                    | | Graphics | 6                        |
| Group | Public NMI                  | | Music    | -                        |
| Size  | 106,213                     | | Coding   | 8                        |
| Date  | November 6, 1993            | | Overall  | 7.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Wolf3D-like intro by Public NMI, including full source-code :)) Just
        kidding - only a readme-file :)))
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SERIOUS                     | | Graphics | 8                        |
| Group | Jeskola!Production          | | Music    | 8  GUS                   |
| Size  | 186,290                     | | Coding   | 8                        |
| Date  | June 11, 1994               | | Overall  | 8.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Nice demo - mainly vector-based, with some nice ideas like: TV-cube
        (nothing on), Virtual Crew logo in the shape just like UltraSound's
        logo.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SHADETRO                    | | Graphics | 2                        |
| Group | Hysteria                    | | Music    | 5  SB/DA/PCS             |
| Size  | 142,972                     | | Coding   | 2                        |
| Date  | January 16, 1993            | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Hysteric Visions BBS adv & Hysteria info: texts and shadebobs...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SHADOWS (in the rain)       | | Graphics | 1                        |
| Group | WOLF                        | | Music    | 5  SB                    |
| Size  | 191,637                     | | Coding   | 1                        |
| Date  | January 11, 1994            | | Overall  | 2.3                      |
+-------+-----------------------------+ +----------+--------------------------+
       A SB BBS intro only demo with AXEL F MOD.  Shows 256 colors cycling
       vertically and horizontally.  The music, was the only item worthy
       of praise here.  Overall not worth the DL time.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SHAPE! (Textmode strikes BAK| | Graphics | -                        |
| Group | Shape!                      | | Music    | 7  SB/DA/PCS             |
| Size  | 124,135                     | | Coding   | 5                        |
| Date  | June, 1994                  | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Plasma, vectorcube, scroller in text-mode.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SHOLIDAY (Summer Holiday)   | | Graphics | 1                        |
| Group | Sourcerers                  | | Music    | -  PCS only              |
| Size  | 98,592                      | | Coding   | 1                        |
| Date  | May 24, 1989                | | Overall  | 1.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Textmode stars, picture in CGA and sampling via PC speaker.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SHOW_FIX (Show)             | | Graphics | 10                       |
| Group | Majic 12                    | | Music    | 9.5  GUS only            |
| Size  | 1,958,877                   | | Coding   | 9.5                      |
| Date  | April 8, 1994               | | Overall  | 9.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Another REALLY COOL Majic 12 production. Excelent design, nice gfx,
        near perfect music (I was really surprised - it's only a 4 channel
        mod!). Dots, zooming, interferences, amiga-like effect ("not just
        amiga makes it possible") and so on...
        To see a secret part in this demo, you need file <showsecr.zip>
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SHROOM                      | | Graphics | 7                        |
| Group | No-limits BBS               | | Music    | 8  GUS                   |
| Size  | 147,027                     | | Coding   | 7                        |
| Date  | May, 1994                   | | Overall  | 7.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        One-screen BBS intro - music controled [nice] plasma.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SHROOMSB                    | | Graphics | 7                        |
| Group | No-limits BBS               | | Music    | 8  SB                    |
| Size  | 141,307                     | | Coding   | 7                        |
| Date  | May, 1994                   | | Overall  | 7.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Same as above - but SB version.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SILKY                       | | Graphics | 5                        |
| Group | Asphyxia                    | | Music    | -                        |
| Size  | 60,067                      | | Coding   | 4                        |
| Date  | May 24, 1993                | | Overall  | 4.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        The first demo by Asphyxia. Basicially wishing a happy birthday to one
        of the group members. Scroller and some color bars.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SIMMZONE                    | | Graphics | 7                        |
| Group | Coders in Action            | | Music    | 7  GUS/SB(pro/16)/PAS/ARI|
| Size  | 1,337,127                   | | Coding   | 8                        |
| Date  | May, 1994                   | | Overall  | 7.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        When i run this demo first time, I think i missed - because Indiana
        Jones appears on the screen with typical "Hello, I'm....", but whe
        he asked me about UltraSound - I was really surprised - yeah, this is
        not a typical setup, but...
        Rest of demo is mailny vector based - morphing, dots, and lots stuff
        like this. Also some "plasmatic parts" - Xfaded mandel and plasma
        with plasma-ball on it...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SINE                        | | Graphics | -                        |
| Group | Sourcerers                  | | Music    | -                        |
| Size  | 55,879                      | | Coding   | 2                        |
| Date  | ??                          | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Keyboard controled plasma. End part contains scrollers on a pre-counted
        picture.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SINUS (Sinus scroll demo)   | | Graphics | 4                        |
| Group | The Brain Slayer            | | Music    | -                        |
| Size  | 15,758                      | | Coding   | 2                        |
| Date  | ?                           | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Sinus scroller on picture.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SLT_OT (Outta Time)         | | Graphics | 6                        |
| Group | Select                      | | Music    | 5  GUS                   |
| Size  | 80,000                      | | Coding   | 5                        |
| Date  | March 29, 1994              | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Nice intro with fractal ball, jumping circle with texture, zooming
        texture.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SLT_TG94 (The Gathering'94) | | Graphics | 6                        |
| Group | Select                      | | Music    | 7  GUS                   |
| Size  | 1,628,882                   | | Coding   | 7                        |
| Date  | May 31, 1994                | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Te Gathering'94 - party report. Scanned pictures and so.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SMILEY                      | | Graphics | 4                        |
| Group | ExcellNet                   | | Music    | 5  SB(pro)/DA(stereo)    |
| Size  | 1,191,818                   | | Coding   | 6                        |
| Date  | May 28, 1994                | | Overall  | 5.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        It is full of very common things, like wormhole, unreal-like
        landscape, and many more. The only (new) interesting things for me were
        waves on the water during vector-balls presentation.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SOFTEL (Monster BBS Ad)     | | Graphics | 3                        |
| Group | Asphyxia                    | | Music    | 5                        |
| Size  | 195,421                     | | Coding   | 3                        |
| Date  | May 18, 1994                | | Overall  | 3.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Ad for the Softel Monster BBS. Mostly just a scroller telling info
        about the BBS.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SONIC                       | | Graphics | 4                        |
| Group | DEA                         | | Music    | -                        |
| Size  | 3,323                       | | Coding   | 6                        |
| Date  | March 29, 1993              | | Overall  | 5.5                      |
+-------+-----------------------------+ +----------+--------------------------+
       Vector rotation of 70 frames/sec on a 386.
       A vector ball DEA moves around a black and blue background.  Nothing
       really special but how did they code this in 2K bytes?
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SONIC-A                     | | Graphics | 7                        |
| Group | Sonic INC                   | | Music    | 7                        |
| Size  | 405,596                     | | Coding   | 6                        |
| Date  | December 1, 1991            | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
       This Sound Blaster only demo rolls out (no kidding) a 640x480 VGA
       screen with the Halloween (the movie) music.  Crisp graphics along
       with a interesting four screen scope make this an interesting demo.
       The music, with its various samples, add to the interest.  A final
       sample from the Terminator 2 movie concludes this demo.  Did Arnold
       say choppy scroll?  This demo only seems to work with Tseng video
       chips (i.e. Diamond Speed Star, and others that use Tseng chips).
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | Soppa!                      | | Graphics | 8                        |
| Group | Future Crew                 | | Music    | 7  GUS                   |
| Size  | 65,535                      | | Coding   | 6                        |
| Date  | Aug. 06, 1994               | | Overall  | 7.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        This was made by the Future Crew (I think) but don't expect any Second
        Reality or anything like that.  It was a dissapointment compared to
        previous FC work, but it has some good Graphics and original routines
        in it...  The music is a little strange also... :)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SPACE                       | | Graphics | 7                        |
| Group | Ultra Force                 | | Music    | -                        |
| Size  | 623,350                     | | Coding   | 5                        |
| Date  | 1990                        | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       An Amiga demo converted to the PC.  Frankly this is quite different
       from the demos we see today.  This is graphic intensive.  It theme
       consist of scanning and zooming in on a planet until it finds a
       fossil and then it reconstructs what the fossil looked like.
       Has a movie type feel to it.  Interesting.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SPACEFUN                    | | Graphics | 3                        |
| Group | Ultraforce                  | | Music    | 2                        |
| Size  | 201,170                     | | Coding   | 3                        |
| Date  | June 20, 1990               | | Overall  | 2.7                      |
+-------+-----------------------------+ +----------+--------------------------+
       The major downfall of this demo is the digitized music and music
       trying to compete.  The music is way too loud compared to the
       digitized music.  In fact, the music is aweful--and that is being
       nice.  You may want to copy your sbfmdrv.com onto this demo for better
       results.  Then again you may want to just delete the demo.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SPACE VISION II             | | Graphics | 6                        |
| Group | Last Vision                 | | Music    | 5                        |
| Size  | 95,418                      | | Coding   | 5                        |
| Date  | June 18, 1993               | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Nice demo with morhphing vector balls, usual text and a 3D starfield.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SP_BBS (Kilroy BBS Intro)   | | Graphics | 8                        |
| Group | Surprise!productions        | | Music    | 9  AdLib                 |
| Size  | 202,751                     | | Coding   | 7                        |
| Date  | October 27, 1993            | | Overall  | 8.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Kilroy BBS Intro - S!P's HQ. Scrollers with really nice FM music.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SPDEMO1                     | | Graphics | 2                        |
| Group | Space Pigs                  | | Music    | 1  PCS                   |
| Size  | 212,742                     | | Coding   | 3                        |
| Date  | OLD                         | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       Do you like sampled music played through the PC speaker and scrolls?
       Then maybe you will like this.  Oh, there is also a graphic of two
       pigs.  This is quite an old Space Pigs demo.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SPDEMO3                     | | Graphics | 2                        |
| Group | Space Pigs                  | | Music    | 4  SB/DA/PCS             |
| Size  | 150,929                     | | Coding   | 2                        |
| Date  | March 19, 1992              | | Overall  | 2.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Scroll, bars & volume-bars.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SPHERES                     | | Graphics | 2                        |
| Group | Skull                       | | Music    | -  SB                    |
| Size  | 312,040                     | | Coding   | 2                        |
| Date  | December 16, 1991           | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Green skull ;) with falling snow in background, and then a short
        rendered animation with digitized sound...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SPHINX                      | | Graphics | -                        |
| Group | Ultraforce                  | | Music    | -                        |
| Size  | 119,715                     | | Coding   | 2                        |
| Date  | September 8, 1990           | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Waving picture of sphinx and scroller around it.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SPOINT (PointbreakBBS Intro)| | Graphics | 8                        |
| Group | Surprise!productions        | | Music    | 8  AdLib                 |
| Size  | 21,808                      | | Coding   | 7                        |
| Date  | February 14, 1994           | | Overall  | 7.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Pointbreak BBS Intro - some texts on J.O.E.'s picture. And of course
        S!P's FM music.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SQUASH (Squash-a-delic)     | | Graphics | 7                        |
| Group | Mental Design               | | Music    | 6                        |
| Size  | 103,533                     | | Coding   | 8                        |
| Date  | July 19, 1994               | | Overall  | 7.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        A very good demo for one of the first for this group. Starts out with a
        bunch of squash, rotating on the screen, then there is this wormhole
        that changes colors (really cool part), then the MD Logo spins around
        the screen to end this rather well done demo.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SSIDEMO                     | | Graphics | 8                        |
| Group | Future Crew                 | | Music    | 9  GUS/SB(pro)           |
| Size  | about 9M                    | | Coding   | 7                        |
| Date  | February, 1994              | | Overall  | 8.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Commercial slide-show for SSI (Strategic Simulation Inc) - nice music,
        but NO real coding inside (except some SSI-logos) - only stored
        animations.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | STAR-INT (Star spangled int.| | Graphics | 3                        |
| Group | Intercept                   | | Music    | 4  SB                    |
| Size  | 91,063                      | | Coding   | 2                        |
| Date  | June 12, 1993               | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Intercept's first production - logo, scroller, and animated flag.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | STARBASE                    | | Graphics | 6                        |
| Group | Access Denied               | | Music    | 9                        |
| Size  | 100,442                     | | Coding   | 6                        |
| Date  | January 1, 1993             | | Overall  | 7                        |
+-------+-----------------------------+ +----------+--------------------------+
       This little intro/demo was done to get people to call the Starbase
       Systems BBS.  Nothing exciting in the vector/gfx department but
       the music kicks ass.  Get this for the awesome stereo sound!
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | STARTREK                    | | Graphics | 6                        |
| Group | Authentic Audio             | | Music    | 7                        |
| Size  | 446,920                     | | Coding   | 3                        |
| Date  | December 6, 1991            | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
       "Beam me up Scotty, there is not intelligent life down here."
       Those people who like Star Trek the Next Generation should enjoy
       this demo.  It has digitized pictures and sound samples from the
       crew on the Enterprise.  The samples sound very good considering
       the size of the file (under 500K).
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | STEREO  (stereo type)       | | Graphics | 6                        |
| Group | TEI                         | | Music    | ?  SB                    |
| Size  | 407,695                     | | Coding   | 6                        |
| Date  | July 4, 1993                | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       The Emulator Institute presents their first demo.  Contains
       scrolls, vector dots, logos, copper bars, and a quick/well done
       vector dot and vector graphic segment.  Nothing you have not
       seen before.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | STRONKEN                    | | Graphics | 8                        |
| Group | Post Mortem                 | | Music    | 8  GUS/SB(pro)           |
| Size  | 831,668                     | | Coding   | 7                        |
| Date  | August 2, 1994              | | Overall  | 7.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Demo for Asm'94, rotating some textures, plasma, circles, flame -
        very common effects and too short demo.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SUMMERTM (Summertime)       | | Graphics | 6                        |
| Group | Mental Design               | | Music    | 4                        |
| Size  | 34,022                      | | Coding   | 5                        |
| Date  | July 19, 1994               | | Overall  | 5.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Has 2 scrollers. One normal one, then has a twisting one that is REALLY
        cool looking. Also has a spinning textured cube in the middle.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SUNKNOWN (Super Unknown)    | | Graphics | 6                        |
| Group | Five and the some           | | Music    | 8  GUS                   |
| Size  | 2,367,614                   | | Coding   | 5                        |
| Date  | April 7, 1994               | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Long, sometimes interesting demo (nice VR-fly), but it req. copro, and
        it doesn't seem to run properly on slower machines (like 386 :((
        It uses GM-patches for GUS music, and it sounds - great.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SUPERVGA                    | | Graphics | 3                        |
| Group | Rebellition                 | | Music    | 6  SB/DA/PCS             |
| Size  | 573,977                     | | Coding   | 4                        |
| Date  | August 16, 1992             | | Overall  | 4.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Rebellition's first producion. Actually it is not running in SVGA mode,
        only in hi-res standard VGA mode: but too few effects are shown here:
        bars & snow...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SUPREME (Supremacy)         | | Graphics | 6                        |
| Group | Supreme                     | | Music    | 6  AdLib                 |
| Size  | 90,337                      | | Coding   | 6                        |
| Date  | May 8, 1994                 | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Vector objects, interesting plasma, zoming fractal - quite long
        sequences to be a short intro ;)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SUSHIBAR                    | | Graphics | 5                        |
| Group | None                        | | Music    | 5                        |
| Size  | 11,412                      | | Coding   | 6                        |
| Date  | Feb. 8, 1994                | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
       Tiny little ASM intro for Wonder Monkey's BBS.  Not too much to it
       besides some color bars, rotating letters, small scroller with a
       floating fish.  Sound is Ad-Lib only, but decent.  Graphics are below
       average, but not terrible, consisting of a logo and a city.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SVDEMO3                     | | Graphics | 6                        |
| Group | ?                           | | Music    | -                        |
| Size  | 29,968                      | | Coding   | 4                        |
| Date  | January 8, 1993             | | Overall  | 4.5                      |
+-------+-----------------------------+ +----------+--------------------------+
       Little intro for the SOUND and VISION BBS.  It has a strange scroll
       and good graphics to help spread the word about this large UK BBS.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SYMPTOMS (Symptoms of comp.)| | Graphics | 5                        |
| Group | Capacala                    | | Music    | 5  SB(pro/16)/PAS(+/16)  |
| Size  | 109,205                     | | Coding   | 3                        |
| Date  | November 14, 1993           | | Overall  | 4.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Symptoms of computing - a short infro (actually only several texts-
        screens). Dedicated to one of Capacala's members: "just say no to
        assembler"
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SYM_32K                     | | Graphics | 7                        |
| Group | Symptom                     | | Music    | -                        |
| Size  | 15,048                      | | Coding   | 6                        |
| Date  | May 28, 1994                | | Overall  | 6.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        Another short 32k intro (but longer than hlp_32k) - some vectors,
        mapped texts (rotated texture).
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | SYMBOLOGY                   | | Graphics | 7                        |
| Group | Admire                      | | Music    | 7  GUS/SB                |
| Size  | 87,935                      | | Coding   | 7                        |
| Date  | December 28, 1993           | | Overall  | 7.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       This second place winner contains a very quick and nicely done
       bluish landscape with a bouncing cube.  Also, one of the best
       tunnels to date can be seen within this intro.  Ends to soon.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TAKEOVER                    | | Graphics | 8                        |
| Group | Epical                      | | Music    | 7                        |
| Size  | 1,202,803                   | | Coding   | 8                        |
| Date  | January 23, 1992            | | Overall  | 7.7                      |
+-------+-----------------------------+ +----------+--------------------------+
       "Quality never goes out of topten!!!"  With this demo this group
       would probably be a candidate for the topten.  Moving color bars,
       shade patterns, the infamous finland flag, and spectrum analyzer
       make up the first have of this seemingly normal demo.  Then, some-
       thing interesting happens.  A transforming shade vector routine
       loads up.  A concept that was done with "quality."  Not many gfx
       artists will be the fabulous credit font of this demo.  The exiting
       640x480 picture is impressive as well.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TANGLE (Disorder intro)     | | Graphics | 7                        |
| Group | Epical                      | | Music    | 7                        |
| Size  | 69,522                      | | Coding   | 8                        |
| Date  | Jule 30, 1993               | | Overall  | 7.3                      |
+-------+-----------------------------+ +----------+--------------------------+
       Shaded vectors, bouncing ball (cool), delay dots, Unreal-like
       landscape. Sound only via SB only on 486 :-(
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TBS1 (TBS BBS loader #1)    | | Graphics | 5                        |
| Group | The Brain Slayer & Sonic inc| | Music    | -                        |
| Size  | 11,968                      | | Coding   | 4                        |
| Date  | March 16, 1992              | | Overall  | 4.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        Stars & scroller... Another short bbs loader.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TBS2 (TBS BBS loader #2)    | | Graphics | 5                        |
| Group | The Brain Slayer & Sonic inc| | Music    | -                        |
| Size  | 13,755                      | | Coding   | 4                        |
| Date  | March 16, 1992              | | Overall  | 4.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        Same as above, but now including a lemming walking on scroller :))
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TBS_GEAR                    | | Graphics | 7                        |
| Group | Sonic/Brain Slayer/Carelee  | | Music    | 6                        |
| Size  | 373,898                     | | Coding   | 7                        |
| Date  | March 16, 1992              | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
       The theme here is the gears spinning around in the middle of the
       screen--all turning each other.  The gears are somthing like what
       might be done in an .FLI demo though well done here.  A spectrum
       analyzer (what Brain Slayer demo would be complete without one),
       space, and a multicolor scroll are all here.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TBS_ORK (Ork intro)         | | Graphics | 5                        |
| Group | The Brain Slayer            | | Music    | 5  SB                    |
| Size  | 208,779                     | | Coding   | 4                        |
| Date  | March 3, 1992               | | Overall  | 4.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Brain Slayer's intro for Psygnosis' ORK - game. Quite similar
        to TBS1 & 2, but now with sound.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TBSCOPLS (Collapse)         | | Graphics | 5                        |
| Group | The Brain Slayer            | | Music    | 6  SB                    |
| Size  | 421,849                     | | Coding   | 4                        |
| Date  | July 16, 1991               | | Overall  | 5.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Again similar to previous ones - now rotating chess-board...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TCB-XMAS                    | | Graphics | 7                        |
| Group | The Code Blasters           | | Music    | 7                        |
| Size  | 569,567                     | | Coding   | 7                        |
| Date  | December 14, 1991           | | Overall  | 7                        |
+-------+-----------------------------+ +----------+--------------------------+
       This is a mega demo of sorts with many parts.  There are scrolls,
       moving balls, raster bars, spectrums, a painted scroll, and a
       bunch of in-between text writing.  The music was semi-decent but
       fun.  I really like how the beginning music starts off and goes
       into a Christmas mood.  This is slightly better than CDA's XMAS
       demo so if you felt that was good then you'll enjoy this one.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TCBLDR1 (TCB Loader 1)      | | Graphics | 1                        |
| Group | The Code Blasters           | | Music    | -                        |
| Size  | 38,510                      | | Coding   | 1                        |
| Date  | August 15, 1992             | | Overall  | 1.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Loader by Code Blasters - moving screen "TCB presents a program by..."
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TCC-INTRO                   | | Graphics | 7                        |
| Group | Cascada                     | | Music    | 7                        |
| Size  | 208,246                     | | Coding   | 7                        |
| Date  | March 20, 1993              | | Overall  | 7.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       Ok, looking past the bad (obviously) setup screen the main problem
       with this demo was Cascada using three backgrounds--text on text on
       text.  This made some of the text hard or impossible to read.
       Interesting text writer--looks somewhat like what FC used in their
       "theparty" demo.  There are definitely some interesting background
       effects in this "party intro."  Done to advertise the Computer
       Crossroads, Sweden, May 1993.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TDEMO0                      | | Graphics | 2                        |
| Group | Renaissance/Tran            | | Music    | 3                        |
| Size  | 338,184                     | | Coding   | 2                        |
| Date  | January 1, 1992             | | Overall  | 2.3                      |
+-------+-----------------------------+ +----------+--------------------------+
       Obviously one of Trans first demo's.  Text says it is testing out his
       new music playing routine.  Notes flying around the screen, an
       osc. at the bottom and some volume bars in the middle are this demo's
       big points.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TDSLOGIC  (Logical)         | | Graphics | 6                        |
| Group | TDS INC.                    | | Music    | 6  GUS                   |
| Size  | 1,400,425                   | | Coding   | 7                        |
| Date  | January 1, 1994             | | Overall  | 6.3                      |
+-------+-----------------------------+ +----------+--------------------------+
       Vector donut and vector cubes with plasma inside (cool effect),
       a box VR routine, graphical tunnel, and techno are all here.  Big
       in size but small in return.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TDT1993 (New Year demo)     | | Graphics | 3                        |
| Group | The Dream Team              | | Music    | -  SB                    |
| Size  | 359,532                     | | Coding   | 2                        |
| Date  | January 2, 1993             | | Overall  | 2.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        Balls & bars with reflection. Too fast frame uprade on a DX2/66 so text
        is completely unreadable. (if demo reports "No sounblaster, no sound"
        message, copy your own ct-voice.drv over demo's one and try again...)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TDTINTRO                    | | Graphics | 7                        |
| Group | The Dream Team              | | Music    | 5                        |
| Size  | 123,302                     | | Coding   | 6                        |
| Date  | February 25, 1993           | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       Good dream team text font with a nice dragon and spookey face.
       No scroll, repetative music but the spookey face moves at the user in
       a cyclic streching fashion.  Anyone find the hidden message?
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | TEMPESTA                    | | Graphics | 7                        |
| Group | Soft One                    | | Music    | 8  GUS/SB(pro,16) only   |
| Size  | 3,052,023                   | | Coding   | 7                        |
| Date  | September 19, 1994          | | Overall  | 7.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        12th place at Asm'94, demo based mostly on dot-objects, but there
        are also some interesting (not-so-easy) things - like end-scroller
        (streching textures with scroller on it).
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TFA-HALL (Halloween'93)     | | Graphics | 6                        |
| Group | Ground Zero/ TFA            | | Music    | 7                        |
| Size  | 194,460                     | | Coding   | 6                        |
| Date  | October 30, 1993            | | Overall  | 6.3                      |
+-------+-----------------------------+ +----------+--------------------------+
       Halloween Intro - the reaction to Xmas demos - "let's make a halloween
       demos now". But generaly it contains only a typer on star-field
       background.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TFA-TRW! (BBS intro)        | | Graphics | 7                        |
| Group | The Ground Zero             | | Music    | 7  GUS                   |
| Size  | 46,154                      | | Coding   | 7                        |
| Date  | August, 1994                | | Overall  | 7.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Short & nice BBS intro - plasma, circles and texts (call, etc.)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TFAMAN (Manson)             | | Graphics | 5                        |
| Group | Ground Zero                 | | Music    | 6  GUS                   |
| Size  | 93,552                      | | Coding   | 5                        |
| Date  | March 11, 1994              | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
       Charlie Manson is Immortal?  This demo actually has nothing to
       do with Charlie.  In fact, all this demo has is some text about
       a dutch demo net and the dutch demo scene.  Not as good as I
       had hoped.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TG94INV                     | | Graphics | 5                        |
| Group | EXILE                       | | Music    | 5  GUS                   |
| Size  | 318,132                     | | Coding   | 5                        |
| Date  | March 10, 1994              | | Overall  | 5.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       The Gathering 1994 invitation intro.  Like most party intros this
       is high on information (text) and low on effects.  It does however
       contain a nice bouncing cube in the beginning.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | THEFIRM                     | | Graphics | 3                        |
| Group | Doc Bobo / Cybernetic Dreams| | Music    | 4  AdLib                 |
| Size  | 10,133                      | | Coding   | 3                        |
| Date  | Febryary 5, 1994            | | Overall  | 3.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        BBS adv - wave, texts, volume bars & AdLib music.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | THEPARTY                    | | Graphics | 8                        |
| Group | Future Crew                 | | Music    | 7                        |
| Size  | 258,196                     | | Coding   | 8                        |
| Date  | November 1, 1992            | | Overall  | 7.7                      |
+-------+-----------------------------+ +----------+--------------------------+
       An "intro" demo made to permote a demo party in Denmark on
       Dec 27-29, 1992.  Hey, it is by the Future Crew.  Basically
       that is all that needs to be said!  Vector FC spining, excellent
       graphics (as always), and a interesting letter writing routine.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | THEMO (The Mo)              | | Graphics | 6                        |
| Group | A Demons                    | | Music    | 7  GUS/SB(pro)           |
| Size  | 1,287,161                   | | Coding   | 7                        |
| Date  | September 5, 1994           | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Another entry to Asm'94 demo compo. Several common and several good
        effects: shaded tube, watter-effect (waving), texture streching...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | THPREVIE (ThinkTwice-preview| | Graphics | 3                        |
| Group | Escape Cooperation          | | Music    | -                        |
| Size  | 89,755                      | | Coding   | 2                        |
| Date  | January 9, 1994             | | Overall  | 2.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        Preview for Escape's Think Twice (should be released at Asm'95).
        This one is only a scroll and stretching logo...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TF-FSTRO (Fishtro)          | | Graphics | 2                        |
| Group | Twisted Fishies             | | Music    | 4  AdLib                 |
| Size  | 50,294                      | | Coding   | 2                        |
| Date  | August 7, 1994              | | Overall  | 2.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Static screen with fish swimming across it.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TF-LI (Lost Innocence BBS ad| | Graphics | -                        |
| Group | Twisted Fishies             | | Music    | 3  AdLib                 |
| Size  | 21,379                      | | Coding   | 1                        |
| Date  | August 7, 1994              | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        BBS intro - ansi logo & AdLib sound.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | THR_INTR (Little ASM BBS adv| | Graphics | 5                        |
| Group | THR                         | | Music    | 6  AdLib                 |
| Size  | 12,864                      | | Coding   | 3                        |
| Date  | October 6, 1994             | | Overall  | 4.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Small BBS adv - scroll and moving logo, with good AdLib music (some
        instruments sound better than you're used to hear from FM).
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TIC10113 (The Icy Collection| | Graphics | 4                        |
| Group | Capacala                    | | Music    | 5  SB/PAS                |
| Size  | 180,098                     | | Coding   | 3                        |
| Date  | November 10, 1993           | | Overall  | 4.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Logo TIC and x-fading color texts. Music for SB - unusual for a small
        BBS adv, but this one is not very small :)) (too few gfx/fonts,
        but a huge song...)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TIMELESS                    | | Graphics | -                       |
| Group | TRAN                        | | Music    | 7  GUS/SB                |
| Size  | 323,414                     | | Coding   | 7                        |
| Date  | February 26, 1994           | | Overall  | 7.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       This is a never ending "screen saver" type demo chock full of
       interesting graphical effects.  The music is soothing too.
       Definitely worth having in your demo collection.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TIMEOUT                     | | Graphics | 7                        |
| Group | EPICAL                      | | Music    | 7  GUS                   |
| Size  | 66,765                      | | Coding   | 8                        |
| Date  | December 28, 1993           | | Overall  | 7.3                      |
+-------+-----------------------------+ +----------+--------------------------+
       Another fantastic EPICAL production.  Contains wavy checkerboard,
       see through vectors, spinning dott scroll, zooming, and city
       virtual reality.  Amazing for a 66K intro!
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TLS                         | | Graphics | 3                        |
| Group | ?                           | | Music    | -                        |
| Size  | 63,727                      | | Coding   | 5                        |
| Date  | September 14, 1992          | | Overall  | 4                        |
+-------+-----------------------------+ +----------+--------------------------+
       This demo is actually called Titswinkle, Lost in Space.  Go
       figure.  Moving balls and background and sideways scroll sum
       this demo up.  Sorry, no music.  Boo Hoo.  Definitely not by
       The Last Science.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TMANIA  (Texture Mania)     | | Graphics | 7                        |
| Group | Dickydick                   | | Music    | 7  GUS                   |
| Size  | 562,890                     | | Coding   | 7                        |
| Date  | March 21, 1994              | | Overall  | 7.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       Texture mania starts off with a GUS card coming out of a box
       and plugging itself into your computer--hows that for a plug.
       There is also pretty good Texture Mapping effects in this demo.
       It even has a reference to DOOM (graphic wise).  I liked this.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TNSDEMO                     | | Graphics | 6                        |
| Group | The Napalm Star             | | Music    | 5                        |
| Size  | 183,074                     | | Coding   | 7                        |
| Date  | July 25, 1992               | | Overall  | 6                        |
+-------+-----------------------------+ +----------+--------------------------+
       Soundblaster music and various objects rotate on the screen--such
       as a computer, book, bomb, plane, etc.  The music is slightly
       redundant.  Coolest part of the demo is a spinning block with a
       member of the group on each side.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TODDLERS (Toddlers Terror)  | | Graphics | 6                        |
| Group | Spirit                      | | Music    | 7                        |
| Size  | 87,972                      | | Coding   | 6                        |
| Date  | May, 1994                   | | Overall  | 6.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Lots of texts at begining and then only Xfaded plasma and vector-balls.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TOPPURA                     | | Graphics | -                        |
| Group | ?                           | | Music    | 3  SB                    |
| Size  | 97,410                      | | Coding   | 2                        |
| Date  | July 26, 1992               | | Overall  | 2.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        This demo was disqualified at Asm'92 - because it is just a scroller
        full of info against Toptronic (Asm'92 sponsor).
        Actually, the demo doesn't contain anyting else interesing: it is only
        a scroller on rendered pic and jumping logo of Toptronic...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TPCDEMO  (ECARGXUS)         | | Graphics | 8                        |
| Group | The Phoney Coders           | | Music    | -                        |
| Size  | 575,582                     | | Coding   | 8                        |
| Date  | April 18, 1992              | | Overall  | 8                        |
+-------+-----------------------------+ +----------+--------------------------+
       Another demo done for a "party" somewhere.  This demo may also
       be known as ECARGXUS in case you have it already.  Contins some
       cool vector rotating stuff--house, computer--in a bright color
       combination.  The part I liked the best is a 4-stroke engine
       running where it is possible to see the pistons moving.  Between
       each of the few parts of this demo is a flying letter writer.
       Roland sound only.  Very good examples of fading are in this demo.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TPCSHOOT                    | | Graphics | 8                        |
| Group | The Phoney Coders           | | Music    | -                        |
| Size  | 196,026                     | | Coding   | 7                        |
| Date  | July 5, 1992                | | Overall  | 7.5                      |
+-------+-----------------------------+ +----------+--------------------------+
       Who has the best trainer group?  Apparentely TPC does.  That
       is what the large bouncing scroll wants you to believe.
       The video game middle segment has good spaceship animation--
       perhaps this group should be making games as opposed to
       training them.  This demo finally ends with a raytraced picture
       of a joystick and phoney coder graphic.  Short with no music.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TPHDEMO                     | | Graphics | 2                        |
| Group | Thypoon                     | | Music    | 1  SB                    |
| Size  | 352,927                     | | Coding   | 1                        |
| Date  | February 27, 1992           | | Overall  | 1.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Only an animation: Larry Laffer (version V) fires several times from
        a gun and kills James Brown (... is dead) - thats all folks...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TRANCE                      | | Graphics | 4                        |
| Group | CCS                         | | Music    | ?  SB                    |
| Size  | 844,098                     | | Coding   | 4                        |
| Date  | December 28, 1993           | | Overall  | 4.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       This piece placed tenth at the Party '93.  It looks like it was
       coded all in C or Pascal using many of the built in FONTS/GFX
       Routines.  Nothing very interesting or worth discussing.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TRB (Megaleif convetion demo| | Graphics | 3                        |
| Group | The Raided Brothers         | | Music    | 2  SB/DA/PCS             |
| Size  | 140,419                     | | Coding   | 4                        |
| Date  | 1992                        | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Dot-spheres with deformation, zooming texture (scroller), plasma,
        shade-bobs, really good for an old demo like this one!
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TRB_HOP (HOP)               | | Graphics | 5                        |
| Group | The Raided Brothers         | | Music    | 4  SB/DA/PCS             |
| Size  | 89,924                      | | Coding   | 5                        |
| Date  | September, 1993             | | Overall  | 4.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Short BBS ad, not a breath-taking code, but well made and designed.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | TREKMO                      | | Graphics | -                        |
| Group | Patrick Aalto [Person]      | | Music    | 7  GUS 768k              |
| Size  | 706,286                     | | Coding   | 7                        |
| Date  | July 31, 1994               | | Overall  | 7.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Gouraud-shaded Star-trek and alien ship fluing in space. Asm'94 demo
        compo entry (13th place).
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | TREMBLE (Tremble BBS adv)   | | Graphics | -                        |
| Group | Dwhurl                      | | Music    | -                        |
| Size  | 8,959                       | | Coding   | 3                        |
| Date  | November 12, 1994           | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Rotating vector-text tremble, and some texts (normal BBS adv).
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TRSI-EC (TRSI Eastern Conf.)| | Graphics | 4                        |
| Group | Rick Dangerous /TRSI Austria| | Music    | 4  SB/PCS                |
| Size  | 115,599                     | | Coding   | 3                        |
| Date  | March 23, 1992              | | Overall  | 3.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Sine-scroller and playing mod - invitation to Eastern Conference '92,
        by Rick Dangerous (today a Surprise! member)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TRSI_WM                     | | Graphics | 4                        |
| Group | Wonder Monkey               | | Music    | 2  SB                    |
| Size  | 9,667                       | | Coding   | 3                        |
| Date  | June 30, 1994               | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       The wonder monkey is till coding after SUSHIBAR unfortunatly it
       looks like the quality has gone down a bit.  Well, I guess since
       the intro is for TRSI it is alright.  If you like "springy/glassy"
       adlib music (sounds bad), purple waves, and choppy scrolls then get it.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TSBDEMO1                    | | Graphics | 6                        |
| Group | Renaissance                 | | Music    | 6                        |
| Size  | 96,420                      | | Coding   | 5                        |
| Date  | December 31, 1991           | | Overall  | 5.7                      |
+-------+-----------------------------+ +----------+--------------------------+
       A simple BBS intro/demo encouraging you to call The Sound Barrier
       BBS (Renaissance HQ).  This is a demo/sound BBS.  Contains a spacy
       background with soothing SB pro music.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TSCI                        | | Graphics | 6                        |
| Group | The Square                  | | Music    | 4                        |
| Size  | 178,563                     | | Coding   | 6                        |
| Date  | November 29, 1992           | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
       Ansi graphics with color bars make up the beginning and end of
       this demo, however, it is not as lame as it first seems.  The main
       coded section has a well done 3D graphic picture of the groups name,
       a unique see-saw come-at-you type scroll, and a bunch of blue dots
       doing something in the background.  This demo seems to basically be
       a contact-intro (as its name says) for musicans.  The music makes
       this demo an in-your-face-we-need-a-musician demo.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TSH_XMAS                    | | Graphics | 6                        |
| Group | The Skyhawks                | | Music    | 6                        |
| Size  | 417,152                     | | Coding   | 6                        |
| Date  | 1991                        | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       If you have a memory manager this demo will not get past the
       "Skyhawk" screen.  The first part has a one line snowy-font
       scroll, a snowy skyhawks graphic and some 'bricks' spinning
       around the bottom of the screen.  Part two has a spectrum
       analyzer with a santa getting crushed on each analyzer.  The
       third part consits of credits.  Average graphics and sound.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TSP_XMAS                    | | Graphics | 3                        |
| Group | TSP                         | | Music    | 5  SB/DA/PCS             |
| Size  | 83,540                      | | Coding   | 2                        |
| Date  | December 18, 1991           | | Overall  | 3.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Xmas demo - 3 Santa Clauses playing a Xmas song (their animation is
        divided into 2 phases ;) And snow & scroll in the background.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TSXMAS                      | | Graphics | 2                        |
| Group | Tempo Secret                | | Music    | 2  SB/DA/PCS             |
| Size  | 73,894                      | | Coding   | 2                        |
| Date  | December 23, 1994           | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       This was very fast on my 386DX40 so I can imagine what it would
       be like on a DX66.  This contains cheezy music and a ton of bad
       graphic routines.  It is another X-MAS demo that has nothing to
       do with X-MAS.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TS-XMAS                     | | Graphics | 7                        |
| Group | The Square                  | | Music    | 5                        |
| Size  | 663,216                     | | Coding   | 6                        |
| Date  | January 2, 1993             | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       The Square is back and still without a musician as you can hear.
       Here comes santa in his sled, and there goes santa--too quick if
       you ask me.  Santa's resoulution looked good for those milli-
       seconds he was full size passing by.  The Christmas graphics and
       year change give this demo a holiday thumbs sideways.  Perhaps
       when TS gets a musican they will be able to make the music come
       out of BOTH speakers instead of one and barely the other.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TTDINTRO                    | | Graphics | 1                        |
| Group | The Toxic Dream             | | Music    | -  SB                    |
| Size  | 86,576                      | | Coding   | 1                        |
| Date  | March 25, 1992              | | Overall  | 1.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Very old demo again - scroller and palette-bars & digitized SB sound.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TU-DEMO (Anti-svd)          | | Graphics | 6                        |
| Group | The Untouchables            | | Music    | 5                        |
| Size  | 223,262                     | | Coding   | 6                        |
| Date  | June 30, 1991               | | Overall  | 5.7                      |
+-------+-----------------------------+ +----------+--------------------------+
       Actually I am not sure what this demo is called but I do know
       it is basically an antidemo against some person named Sanders.
       It has some decent animation (person walking) and some well
       drawn pictures.  And yes, there is SB music--how fast did they
       code this in again?  This demo may be know as anti-svd on some
       demo sites.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TYO-FINAL                   | | Graphics | 6                        |
| Group | The Yellow Ones             | | Music    | 6                        |
| Size  | 378,406                     | | Coding   | 6                        |
| Date  | May 30, 1993                | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       TYO's second and FINAL demo. Typer+Scroller, Line-bobs, [funny!] tetris
       end. This is the FINAL demo by TYO - this group doesn't exist anymore
       (?). "Wake up, time to die...."  GUS only.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TYO-XMAS                    | | Graphics | 7                        |
| Group | The Yellow Ones             | | Music    | 7                        |
| Size  | 328,598                     | | Coding   | 6                        |
| Date  | December 29, 1992           | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
       House on a hill, santa in the snow and the "x-mas timer" are
       buried within this xmas package.  This is a good first demo for
       TYO but nothing stands out.  Three screens in all.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TYPHOID                     | | Graphics | 5                        |
| Group | Symptom                     | | Music    | 5  GUS                   |
| Size  | 60,873                      | | Coding   | 6                        |
| Date  | December 28, 1993           | | Overall  | 5.3                      |
+-------+-----------------------------+ +----------+--------------------------+
       Vectors, dotted landscape, plasma, dotted morphin objects,
       infinite bobs, good fire, and bouncing balls are all in this
       seventh place Party '93 intro.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TZPYTHON (Monty Python)     | | Graphics | 8                        |
| Group | Twilight Zone               | | Music    | 8  GUS                   |
| Size  | 1,223,900                   | | Coding   | 7                        |
| Date  | April 23, 1993              | | Overall  | 7.6                      |
+-------+-----------------------------+ +----------+--------------------------+
       Winner of the Gathering '93!  This Monty Python demo contains a
       cast of characters including Buttman, a tiger, Sir Robin, Sir
       Lancelot, the Knight of Ni, Sir Knight, the Jungly Guy, Ku Klux
       Gunnor, Author the King, the Spanish Inquistion and a few others.
       Probably the funniest demo out there--even in 1994!  This demo
       is very GRAPHIC and contains lots of voice/talking.  It is actually
       worth buying a GUS to see demos this original.  Excellent!
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | TZTECHNO (Techno Freaks)    | | Graphics | 7                        |
| Group | Twilight Zone               | | Music    | 8                        |
| Size  | 385,308                     | | Coding   | 6                        |
| Date  | July 29, 1992               | | Overall  | 7                        |
+-------+-----------------------------+ +----------+--------------------------+
       Stereo Sound blaster sound!  Decent computer voice saying "It's
       time for techno" is a part of this package.  This demo has an
       excellent credits screen showing a picture of all the coders in
       the group.  "The future's so bright I gotta wear shades."  This
       demo was a nice change of pace from what is the norm.  I have a
       feeling digitized music and pictures will be making more of an
       impact in the demo scene.  This group could be on the leading edge.
       The "Twilight Zone" series was one of my favorites.  Get this!
       BTW, I have included their SCOPE program with the LZH file.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | T-HOLIC (Techno Holic)      | | Graphics | 8                        |
| Group | Extreme                     | | Music    | 7                        |
| Size  | 203,537                     | | Coding   | 9                        |
| Date  | January 4, 1993             | | Overall  | 8.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       Every so often a demo group (like Future Crew) pushes the standard
       a little higher with their demo.  Extreme has done exactly that with
       Techno Holic.  Period vector objects, a text writer similar to what
       the Future Crew used in their pre-party II intro.  The super amazing
       multicolor hollow snake effect was unique.  Logoplasma, a quick
       ball vector part, shade patterns and of course a trademark cool
       "The End" ending.  There are many short parts making up this "unreal"
       demo by Extreme.  If only there was more music.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | UCI1 (United Crew intro 2)  | | Graphics | 2                        |
| Group | United Crew                 | | Music    | 5  SB/DA/PCS             |
| Size  | 206,575                     | | Coding   | 2                        |
| Date  | January 1, 1994             | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Starfield, moving text 'United crew', and some texts...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | ULTRAWOW                    | | Graphics | 5                        |
| Group | Ultraforce                  | | Music    | -                        |
| Size  | 16,282                      | | Coding   | 5                        |
| Date  | August 29, 1990             | | Overall  | 5                        |
+-------+-----------------------------+ +----------+--------------------------+
       No wonder old Ultraforce demos are hard to find--this one is
       horrible.  No music, just a flipping ULTRA-FORCE symbol and
       text circling around that.  Oh, don't forget the balls in
       the background coming toward the user.  Blah.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | UNDEAD                      | | Graphics | 7                        |
| Group | Toxic Zombies               | | Music    | 7                        |
| Size  | 511,624                     | | Coding   | 6                        |
| Date  | May 10, 1993                | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
       Only contains (except start/end screen) one screen with scroller.
       Well programmed, but maybe programers've NO ideas....
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | UNDER001 (Cyberhell BBS Ad) | | Graphics | 2                        |
| Group | Valor                       | | Music    | 3                        |
| Size  | 150,439                     | | Coding   | 3                        |
| Date  | July 19, 1994               | | Overall  | 2.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        All's they did was take a picture off of the TIE Fighter game and put a
        scoller under it advertising the Cyberhell BBS. Nothing much really.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | UNEATBLE (Uneatable)        | | Graphics | 8                        |
| Group | The Coexistence             | | Music    | 8 GUS/SB(pro,16)/PAS only|
| Size  | 4,006,242                   | | Coding   | 9                        |
| Date  | August 29, 1994             | | Overall  | 8.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        14th place at Asm'94 - quite interesting stuff with gouraud-shading
        and many tricks with textures - streching, watter effects, whirling
        texture (right like in Verses), room from DOOM (including textures)
        and moving also with rotation and so! (I mean non-ortogonal textures).
        Also dance-part included (like in Facts of Live), but not with that
        excellent design...
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | UNKNOWN                     | | Graphics | 6                        |
| Group | Mindprobe                   | | Music    | 6  GUS                   |
| Size  | 496,875                     | | Coding   | 5                        |
| Date  | June, 1994                  | | Overall  | 5.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        2nd place at Abduction'94, but nothing great - gouraud-shaded objects,
        some plasma. But photos of members included (also textured on cube).
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | UNLEASHED POWER (unlpower)  | | Graphics | 8                        |
| Group | Surprise!                   | | Music    | 8                        |
| Size  | 1,027,139                   | | Coding   | 8                        |
| Date  | May 30, 1993                | | Overall  | 8                        |
+-------+-----------------------------+ +----------+--------------------------+
       Mostly vector demo (part 1 runs in 16 color high-res. VGA mode, but
       it is so smooth), Really Real-Time Mandel-Zoomer, but raster is
       a little small (60x50 or so ;-). Also there is a bitplane maping on
       cube, delay-dot objects, plasma.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | UNODEMO                     | | Graphics | 6                        |
| Group | Genius Software Development | | Music    | -                        |
| Size  | 175,300                     | | Coding   | 4                        |
| Date  | April 15, 1992              | | Overall  | 5                        |
+-------+-----------------------------+ +----------+--------------------------+
       This is GSD's first demo.  It contains "C & C music factory" music for
       the  SB--but I could not hear it since this would not work on the
       computer I use with a SB pro.  A scroll and moving GSD logo are also
       in this small demo.  A major flaw is the fact that as the logo's
       routine gets more complex the scroll goes slower.  Oh well.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | UNREAL (Unreal BBS adv)     | | Graphics | 7                        |
| Group | Extreme                     | | Music    | 7  GUS                   |
| Size  | 99,986                      | | Coding   | 6                        |
| Date  | September 2, 1994           | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Extreme's adv for their BBS: nice design, simmilar to majic12's or
        grif, one-screen intro with rotating dot-ball, and typer on it.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | UNREAL 1.1 = GUS Support    | | Graphics | 10                       |
| Group | The Future Crew             | | Music    | 10  GUS/SB(pro)          |
| Size  | 2,316,000                   | | Coding   | 9                        |
| Date  | August 8, 1992              | | Overall  | 9.7                      |
+-------+-----------------------------+ +----------+--------------------------+
       One of the best demos on this list.  And at 2.3+ megs of disk space
       I can see why it should be.  This demo has a bit of everything--
       vectorballs, flying objects(amazing), plasma, scrolls, and even
       stereo music for those with the soundblaster pro.  Fourteen parts
       in all.  Simply fantastic--hope you have a fast computer though.
       The only downfall is the music-initialization scheme--POW!
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | URGENT                      | | Graphics | 7                        |
| Group | Pentagon                    | | Music    | 7                        |
| Size  | 91,500                      | | Coding   | 5                        |
| Date  | Jule 31, 1993               | | Overall  | 6.3                      |
+-------+-----------------------------+ +----------+--------------------------+
       Vector-Intro, looks good, good AdLib music, but've some speed-probs
       when transforming objects (flashing, music slowdown).
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | USADEMO                     | | Graphics | -                        |
| Group | Gangsters                   | | Music    | 4  GUS/SB(pro)           |
| Size  | 192,916                     | | Coding   | 1                        |
| Date  | August 22, 1994             | | Overall  | 2.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        US flag (rendered) with playing usa muzax in the background and another
        screen with flame - that's all folks? (so why did they write "bill
        clinton - don't download this!" to file_id.diz?)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | UTOPIA (Utopia WHQ BSB adv) | | Graphics | 3                        |
| Group | Utopia                      | | Music    | 6  SB                    |
| Size  | 51,720                      | | Coding   | 3                        |
| Date  | September 26, 1994          | | Overall  | 4.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Banner Utopia, stars and scroller.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | UWLOADER (Underworld BBS adv| | Graphics | 3                        |
| Group | Hardcode                    | | Music    | -                        |
| Size  | 76,929                      | | Coding   | 3                        |
| Date  | November 15, 1994           | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Starfield, texts on it, and quite nice blue flame at the bottom.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | VA (Vanity and Apathy)      | | Graphics | 7                        |
| Group | Doomsday Productions        | | Music    | 6                        |
| Size  | 86,088                      | | Coding   | 8                        |
| Date  | Jule 29, 1993               | | Overall  | 7.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       A short intro including 3D plot-scroll, such a delay "flag" (but
       fully blue :-) Cool rotaing bals (8x5), classic fullscreen plasma,
       and very fast real-time calculated julia (but not so fast to be
       a zoomer of course).
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | VAL-PV (Peripheral Vision)  | | Graphics | 7                        |
| Group | Valhala                     | | Music    | 8  GUS                   |
| Size  | 73,260                      | | Coding   | 9                        |
| Date  | December 26, 1994           | | Overall  | 8.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Valhala's intro for Party'94, took 2nd place. There is a big
        difference between the points for the 1st and the 2nd place (at
        Party'94 intro compo), but this intro is really really great! Some
        fractals, textured cubes with fractals, but right after it... Check
        this out: flying textured flat-shaded plane thru the rings, or
        flat-shaded textured world made of 1481 polygons. Excellent piece of
        code to see...
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | VC_KTECH (Violent Crimes BBS| | Graphics | -                        |
| Group | King Tech                   | | Music    | -                        |
| Size  | 6,465                       | | Coding   | 2                        |
| Date  | September 27, 1994          | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Flame and texts. Very common one out-look.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | VDENTRO                     | | Graphics | 6                        |
| Group | Void                        | | Music    | 7  GUS                   |
| Size  | 371,804                     | | Coding   | 7                        |
| Date  | May 5, 1994                 | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        512 colors interlaced plasma, some vectors, bals, and streching void
        logo.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | VECBALLS                    | | Graphics | 6                        |
| Group | TODDL                       | | Music    | 5                        |
| Size  | 318,776                     | | Coding   | 6                        |
| Date  | July 25, 1991               | | Overall  | 5.7                      |
+-------+-----------------------------+ +----------+--------------------------+
       Contins four different vector ball objects that spin around
       the middle of the screen.  The music is composed of .VOC files
       and surprisingly does not sound choppy.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | VECT1993                    | | Graphics | 6                        |
| Group | The Untouchables & Extacy   | | Music    | 6                        |
| Size  | 215,634                     | | Coding   | 6                        |
| Date  | December 31, 1992           | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       Fast vectors on a 486 33!  So fast that I had to flip the 486 down
       to 10 Mhz to be able to better read the scroll and text.  A single
       color sine scroll they use varies in speed as the vector graphics
       move around the screen--most likely not done on purpose.  There is
       a nice mirror effect, okay graphics, and a "choppy" scroll.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | VECTDEMO                    | | Graphics | 7                        |
| Group | Ultraforce                  | | Music    | 8                        |
| Size  | 243,558                     | | Coding   | 8                        |
| Date  | October 10, 1991            | | Overall  | 7.7                      |
+-------+-----------------------------+ +----------+--------------------------+
       A demo with many brilliant displays of spinning and rotating
       vectorballs.  Cool soundblaster sound as well.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | VECTRAT                     | | Graphics | 1                        |
| Group | The RAT co.                 | | Music    | 2                        |
| Size  | 195,990                     | | Coding   | 2                        |
| Date  | March 22, 1991              | | Overall  | 1.7                      |
+-------+-----------------------------+ +----------+--------------------------+
       A vector-based demo, using standard (bgi?) iface, playing Jarre's
       song (one of "Revolutions"). It only rotates a line-vector object on
       type starfield :-( If it does not work (The End appears on the screen),
       replace SB driver with your own...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | VEGA                        | | Graphics | 6                        |
| Group | Ultraforce                  | | Music    | 5                        |
| Size  | 105,262                     | | Coding   | 4                        |
| Date  | May 5, 1991                 | | Overall  | 5                        |
+-------+-----------------------------+ +----------+--------------------------+
       This demo has digitized from S. Vegas song "Tom's Diner."  There
       is a simple scroll and nice picture with a goofy guy and busty gal.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | VENUSLUC (Venus+Lucas=True) | | Graphics | -                        |
| Group | Subsystem                   | | Music    | 5  GUS/SB(pro,16)/PAS    |
| Size  | 205,030                     | | Coding   | 2                        |
| Date  | November 10, 1994           | | Overall  | 3.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        Showing some mandel - thats all I was able to recognize from this
        intro. One-screen design, but looks not-so-good, also, face and
        some text on screen.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | VICKY                       | | Graphics | 7                        |
| Group | Space Pigs                  | | Music    | 6                        |
| Size  | 245,278                     | | Coding   | 6                        |
| Date  | August 10, 1991             | | Overall  | 6.3                      |
+-------+-----------------------------+ +----------+--------------------------+
       This has a break glass effect in the beginning.  A green finger
       encourages you to enter the demo.  This starts with all blue
       graphics, a 3D font scroll, space, and vectors.  Some of the vectors
       are of a different color when the demo gets going.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | VIRTUAL (Virtual X-mas intro| | Graphics | -                        |
| Group | Spinning Bugs               | | Music    | 4  AdLib                 |
| Size  | 32,795                      | | Coding   | 3                        |
| Date  | November 19, 1994           | | Overall  | 3.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        Playing Jingle Bells with rotating dot-objects (xmas tree, and letters
        from word 'virtual'), with scroll at bottom (in ital).
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | VIRTUAL4                    | | Graphics | 7                        |
| Group | Avalanche                   | | Music    | 8  GUS                   |
| Size  | 476,885                     | | Coding   | 7                        |
| Date  | July 28, 1993               | | Overall  | 7.3                      |
+-------+-----------------------------+ +----------+--------------------------+
       Four parts make up this "leftover" demo:  Introduction which consist
       of a fonts shooting across the screen, various vectors in and on
       vectors, a shade bob (shading) effect, and finally a movie scroll
       ending with some balls moving in the background.  The interesting
       vector part and music make this demo worth watching.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | V_SHOCK (Virtual Shock)     | | Graphics | 4                        |
| Group | Virtual Shock               | | Music    | 5  SB                    |
| Size  | 22,569                      | | Coding   | 4                        |
| Date  | April 6, 1994               | | Overall  | 4.3                      |
+-------+-----------------------------+ +----------+--------------------------+
       Simple intro with scroll, starfield, and music bars for the FM (adlib)
       music.  Coded by Mr. Byte.  Good font in the scroll.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | VV (Virtual Vectors))       | | Graphics | 7                        |
| Group | Boris Ottlewski             | | Music    | 7                        |
| Size  | 705,063                     | | Coding   | 7                        |
| Date  | July 15, 1992               | | Overall  | 7                        |
+-------+-----------------------------+ +----------+--------------------------+
       One of very few that has done a demo without being in a group.  This
       demo has rotating shapes, vectorballs, and soundblaster music.  The
       strange thing is that if you want better music quality the demo
       slows down--sometimes substantially.  Best part is seeing Scotty
       (from Star Trek) on all six sides of a rotating cube.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | VISION (Magnetic Vision)    | | Graphics | 2                        |
| Group | Magnetic Team               | | Music    | 2  SB/DA/PCS             |
| Size  | 383,859                     | | Coding   | 3                        |
| Date  | August, 1993                | | Overall  | 2.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Small & slow scrollers.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | VLA-SEA (Sea)               | | Graphics | 5                        |
| Group | VLA                         | | Music    | -                        |
| Size  | 40,958                      | | Coding   | 5                        |
| Date  | Early 1992                  | | Overall  | 5.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       The "sea-sick" scroll moving in an up-and-down manner explains the
       reasoning behind this demos name.  The scroll, besides the wavy
       motion, has a mirrored effect.  Unfortunately the scroll slows
       because of the message that appears in the center of the screen.
       There is also a VLA logo which fades between red and blue.  VLA's
       first demo, in fact keys 1-4 (for testing) are still in this demo.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | VLASNOW (Snow)              | | Graphics | 6                        |
| Group | VLA                         | | Music    | 6                        |
| Size  | 100,180                     | | Coding   | 7                        |
| Date  | December 18, 1992           | | Overall  | 6.3                      |
+-------+-----------------------------+ +----------+--------------------------+
       Falling snow, a 3D rotating VLA logo, and a fading one line text
       message make up the main part of this x-mas demo.  The demo ends
       with a VLA logo and blinking lights.
+-------+-----------------------------+ +----------+--------------------------+
|.Demo  | VOLBYVAL (Visions of Light) | | Graphics | 8                        |
| Group | Valhala                     | | Music    | 8 GUS/SB(pro)            |
| Size  | 3,278,704                   | | Coding   | 9                        |
| Date  | August 29, 1994             | | Overall  | 8.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Visions of Light took 15th place at Asm'94, but doesn't contain
        anything that surprised me. Maybe yes: rendered plane. It is flying
        over the landscape, but.. Rendered, not a vector object & shaded...
        The interesting idea used here is a color-music-plasma and circles.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | WGTDEMO (Waite Group Press) | | Graphics | 7                        |
| Group | Future Crew                 | | Music    | 7                        |
| Size  | 253,335                     | | Coding   | 7                        |
| Date  | Jule 14, 1993               | | Overall  | 7.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       Commercial demo by FC - one of LESS impressive demos by Future Crew.
       Main part contains raytraced(?) background, rotated letter W (vector
       rotation of course) and typer. Music by Skaven: "I had 3 hours to
       complete it, and I didn't even have any inspirations".
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | WARGASM                     | | Graphics | 5                        |
| Group | Extreme                     | | Music    | 6                        |
| Size  | 674,874                     | | Coding   | 6                        |
| Date  | June 29, 1992               | | Overall  | 5.7                      |
+-------+-----------------------------+ +----------+--------------------------+
       The soundblaster will not work because the coders did not fix
       all the bugs.  The intro starts off with EXTREME rolling onto
       the screen.  This demo contains info about the group, below par
       graphics, and a good village "gif" among other things.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | WARLOCK                     | | Graphics | 9                        |
| Group | Warlock                     | | Music    | 7                        |
| Size  | 1,390,600                   | | Coding   | 7                        |
| Date  | December 28, 1992           | | Overall  | 7.7                      |
+-------+-----------------------------+ +----------+--------------------------+
       "The evil side of coding" demo group.  You know that Metro Goldwyn
       Mayer tiger that growls at the beginning of old movies and TV
       programs?  Well, they put a person (coder?) in place of the tiger.
       An excellent D&D (sword, gold, wizard, skull) 640x480 picture
       impressed me the most about this demo.  Of course the "Yoo, hoo.
       I'll make ya famous" Young Guns saying along with the shooting
       of an Amiga workbench disk and flushing it off the screen will
       bring a smile to any PCers face.  A Skull & Bones section and
       firework credit section conclude this demo.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | WASTED                      | | Graphics | 6                        |
| Group | Paranoids                   | | Music    | ?  SB/PAS                |
| Size  | 434,677                     | | Coding   | 6                        |
| Date  | July 31, 1993               | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       Paranoids Assembly '93 production will not work without a soundcard.
       The "fixing" of a stack overflow problem is a nice touch in the
       begining--nice to see something different for a change.  Other effects
       include a dotted and patterened landscape, and a color checkerboard
       during the intro.  Not much here.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | WASTELND (Wastedland)       | | Graphics | -                        |
| Group | Sirius Cybermetics Corp     | | Music    | -  SB                    |
| Size  | 2,588,836                   | | Coding   | 3                        |
| Date  | August 11, 1994             | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Asm'94 demo compo entry - completely digitized soundtrack (Wasted land
        by Billy Idol), some rendered pictures, and rendered animation - not
        a good job for coders. But also contains some more interesting
        things - vectors, rotating textures, landscape.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | WAVEBROS                    | | Graphics | -                        |
| Group | Beanix Brothers             | | Music    | 5  SB(pro)               |
| Size  | 119,627                     | | Coding   | 3                        |
| Date  | December 1, 1993            | | Overall  | 4.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Slow scroller and "jumping" letters.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | WEDTRO (Wedding intro)      | | Graphics | 5                        |
| Group | Trixter                     | | Music    | 6  GUS/SB(pro,16)/PAS(+,1|
| Size  | 1,110,457                   | | Coding   | 4                        |
| Date  | November 24, 1994           | | Overall  | 5.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Trixter's wedding report - set of photos from wedding, with notes
        (and sound, of course).
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | WEIRD                       | | Graphics | -                        |
| Group | Nons Belgium                | | Music    | 3  GUS                   |
| Size  | 72,565                      | | Coding   | 5                        |
| Date  | December 11, 1994           | | Overall  | 4.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        3rd place at Wired'94 intro-compo - long and boring vector demo.
        Several minutes of simple vector-objects (also from inside), nice part
        with gouraud-shaded objects going thru each other with a 3D background
        (also gouraud-shaded balls?). Also, very common shaded face can be
        found here.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | WETDREAM                    | | Graphics | 4                        |
| Group | Witan                       | | Music    | 2  PCS                   |
| Size  | 524,916                     | | Coding   | 5                        |
| Date  | June 30, 1991               | | Overall  | 3.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        One of the first Witan's productions - basically only starfields,
        scrollers, and pics. PC Speaker music by Rob Hubbard, but it sounds
        too poor on PCS...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | WGTDEMO4                    | | Graphics | 5                        |
| Group | Wordup Software Productions | | Music    | 5  SB/GUS/SBpro          |
| Size  | 367,095                     | | Coding   | 5                        |
| Date  | November 16, 1993           | | Overall  | 5.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       A demo made to show off the wordup graphics toolkit version 4.0.
       The on screen "vector" stuff drastically effects the speed of the
       scroll and space debris dots.  That is all--sigh.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | WIERED                      | | Graphics | 3                        |
| Group | Space Station               | | Music    | 3                        |
| Size  | 82,2810                     | | Coding   | 3                        |
| Date  | December 29, 1993           | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       Requires a Math Coprocessor!  Based on the PCX pictures I viewed,
       the 1 track MOD I played and the fact this placed 11th at the
       Party '93 I arbitrarily rated this a 3 overall--and that is probably
       being generous.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | WILD                        | | Graphics | 3                        |
| Group | Technomancer                | | Music    | -  SB/DA/PCS             |
| Size  | 1,281,214                   | | Coding   | 4                        |
| Date  | July 5, 1994                | | Overall  | 3.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        Really terrible demo - fully digitized sound (SB users, plays on
        PC speaker, because with SB it is too slooooow!), some effects (totally
        unsynchronized), including textures and so on.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | WIRED94 (Wired'94 invtro)   | | Graphics | 5                        |
| Group | Antares                     | | Music    | 4  GUS/SB(pro,16)/PAS/WSS|
| Size  | 753,785                     | | Coding   | 5                        |
| Date  | September 24, 1994          | | Overall  | 4.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Invitation to Wired'94, held in Belgium. Some texture rotating, plasma,
        and the most important - lots of texts about party.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | WISH                        | | Graphics | 9                        |
| Group | Majic 12                    | | Music    | 7                        |
| Size  | 774,795                     | | Coding   | 9                        |
| Date  | April 18, 1993              | | Overall  | 8.3                      |
+-------+-----------------------------+ +----------+--------------------------+
       Quite cool demo by Majic 12 (first by this group I saw). Ups! After
       this demo lots of demo-groups greet Majic 12.. Why? Watch this demo!
       Note: It runs okay on Tridents (only?) - also it's good on friend's
       OAK. On other cards, the image is flashing - looks very bad. Make
       yourself sure about your video card before u run this demo.
       This demo contains some interesting effects, but most of them are known
       on PC - like a bitplane maping, vector routines, hw-vga efects, etc..
       Also there is one very impresive part on the end - R, G & B light
       flying around the gray ball... Looks realy cool (and whole demo is
       so compact)...
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | WITAN2                      | | Graphics | 5                        |
| Group | Witan                       | | Music    | 4                        |
| Size  | 72,124                      | | Coding   | 5                        |
| Date  | February 3, 1991            | | Overall  | 4.6                      |
+-------+-----------------------------+ +----------+--------------------------+
       I had to place a new sound driver on this demo for it to work!
       The "digitized" music does not last very long and is hard to
       understand.  This contains raster bars, text, and a WITAN symbol
       with witan floating around the screen.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | WM-CCHOP (Cchop 3.0 loader) | | Graphics | 6                        |
| Group | Wonder Monkey               | | Music    | 6  AdLib                 |
| Size  | 14,635                      | | Coding   | 6                        |
| Date  | June 1, 1994                | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Short intro - scroller with background simmilar to Panic's "Scroller
        sucks" part border :))
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | WOMEN (Only the woman bleed)| | Graphics | -                        |
| Group | Lord Cyrix/Access Denied    | | Music    | -  SB                    |
| Size  | 163,498                     | | Coding   | 1                        |
| Date  | March 6, 1992               | | Overall  | 1.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Scanned gfx, digitized sound, scroller - another Lord Cyrix's
        production. And if you know Lord Cyrix's style in 90-92's,
        you surely know what it is about :))
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | WRDRST (Wired'94 results)   | | Graphics | 4                        |
| Group | Antares                     | | Music    | 6  GUS/SB(pro,16)/PAS/WSS|
| Size  | 324,665                     | | Coding   | 3                        |
| Date  | November 6, 1994            | | Overall  | 4.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Oficial results of Wired'94 for PC and Amiga compos - a typer with
        results & credits.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | WTNHOUSE (House-part from Fa| | Graphics | 7                        |
| Group | Witan                       | | Music    | 8  GUS 512k              |
| Size  | 496,955                     | | Coding   | 6                        |
| Date  | June 5, 1994                | | Overall  | 7.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Very famous House-part from Facts of Life from Witan, now in GUS
        version. I think there is nothing more to say, except, if you like
        house, you'll definitely like this one.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | WVU                         | | Graphics | 2                        |
| Group | none                        | | Music    | 1  PCS                   |
| Size  | 91,727                      | | Coding   | 2                        |
| Date  | January, 26 1994            | | Overall  | 1.7                      |
+-------+-----------------------------+ +----------+--------------------------+
       West Virgina Engineers Present!  A wavy dot flag and in the second
       demo we get a choppy scroll, vector dot flag, and some horrible
       PC speaker music.  Hope these guys are not software engineers.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | WWDEMO                      | | Graphics | 3                        |
| Group | none                        | | Music    | -                        |
| Size  | 59,525                      | | Coding   | 3                        |
| Date  | February 8, 1994            | | Overall  | 3.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       Weller Ware BBS intro.  Contains a Weller and Ware text font
       spinning within a window in space.  Not to impressive for a BBS
       which claims to be GRAPHIC based.  Wheres the GRAPHICS?
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | X-COLOR (Color Blind)       | | Graphics | 1                        |
| Group | XeroX                       | | Music    | 4  SB                    |
| Size  | 116,206                     | | Coding   | 2                        |
| Date  | March 2, 1992               | | Overall  | 2.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Huge scroller with palette rotation and some little texts at the bottom
        of the screen.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | X-MAS92 (Formally TPC)      | | Graphics | 8                        |
| Group | The Phoney Coders           | | Music    | -                        |
| Size  | 763,485                     | | Coding   | 8                        |
| Date  | December 28, 1992           | | Overall  | 8.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       You may know this demo as TPC as that is the name it was orginally
       uploaded to the site as.  The infamous ROLAND music is back--
       and you though TPC was beyond that.  Sine scroll, visible vectors
       behind a TPC symbol, shade patterns, rotating of a star in a circle,
       circular period scroll, unlimited bobs forming an infinite sign, and
       a movie ending with winding vector balls are the things you shall
       see if you get this demo to run.  Hear nothin and see somethin.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | X-NEWRAB (Rabbit Jacob ][)  | | Graphics | 1                        |
| Group | XeroX                       | | Music    | 3  SB                    |
| Size  | 146,416                     | | Coding   | 1                        |
| Date  | February 12, 1992           | | Overall  | 1.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Demo for Rabbit Jacob ][ (probably a game) - Rabbit sitting at the
        bottom and few texts appearing on the screen.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | X-X-MAS                     | | Graphics | 6                        |
| Group | Xerox                       | | Music    | 7                        |
| Size  | 180,886                     | | Coding   | 6                        |
| Date  | December 25, 1991           | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
       Space, one moving ball, a christmasy scroll, a few painted
       snow-men and ok SB music.  This is a very short demo, thus
       a very short review.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | XANADU                      | | Graphics | 6                        |
| Group | Xanadu                      | | Music    | -                        |
| Size  | 84,969                      | | Coding   | 5                        |
| Date  | July 5, 1994                | | Overall  | 5.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        Just a demo introducing this new group. Only has a type of plasma.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | XGY_PR93 (Party Report'93)  | | Graphics | 8                        |
| Group | Xeography                   | | Music    | 7  GUS/SB(pro)           |
| Size  | 1,437,192                   | | Coding   | 8                        |
| Date  | April 6, 1994               | | Overall  | 7.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Party report with lots of photos - 23 pictures in 12 bit gfx
        (interlaced?). Its interesting to see well-known coders/gfx/mus. etc/
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | XMAS93 TRO (XMAS93)         | | Graphics | 4                        |
| Group | DANTE                       | | Music    | 4  GUS                   |
| Size  | 43,553                      | | Coding   | 4                        |
| Date  | December 28, 1993           | | Overall  | 4.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       For sixth place in the Party '93 intro Compo (remember that Cyboman
       won) I expected a little more than a spinning plane saying DANTE
       PRESENTS XMAS'93 INTRO.  Written in front of a live audience but
       so WHAT!
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | XMAS-HMR                    | | Graphics | 5                        |
| Group | Hammer                      | | Music    | 4  GUS/SB                |
| Size  | 175,582                     | | Coding   | 4                        |
| Date  | December 24, 1993           | | Overall  | 4.3                      |
+-------+-----------------------------+ +----------+--------------------------+
       Santa has his bag of toys with a changing circular scroll
       coming up to his chest.  The ending sequence has a greet scroll
       behind some trees--what does this have to do with xmas?  This
       xmas demo lacks that Christmas feeling.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | XMAS-93                     | | Graphics | 6                        |
| Group | Superority Complex          | | Music    | 6  GUS/SB/DAC            |
| Size  | 570,697                     | | Coding   | 6                        |
| Date  | December 25, 1993           | | Overall  | 6.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       Any demo with lemmings is a winner to me.  This demo also includes
       santa (surprise surprise), a turkey, fire, moon, ET (yes!), a
       bouncing chicken, and slightly off key music.  A true X-mas demo!
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | XMAS94 (Christmas'94)       | | Graphics | 2                        |
| Group | Superiority Complex         | | Music    | 3  <use your own modplay>|
| Size  | 300,722                     | | Coding   | 2                        |
| Date  | December 24, 1994           | | Overall  | 2.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        SCS's xmas demo, scroll with flakes. Too boring to watch it.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | XMASDEMO                    | | Graphics | 6                        |
| Group | Cascada                     | | Music    | 7                        |
| Size  | 664,930                     | | Coding   | 7                        |
| Date  | November 25, 1990           | | Overall  | 6.7                      |
+-------+-----------------------------+ +----------+--------------------------+
       Wow! Very first CASCADA!!! Very old x-mas demo by well-known Cascada
       released at Nov'90. It only supports PC-speaker and D/A on any port.
       Starts with sampled voice: "First, there was a dream... Now, today
       there is reality..." - Cascada intorduces their very first
       mod(like)-player. Main part of demo contains "dancing" xmas tree and
       scroller at the bottom. Also cool music done by Zodiac...
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | XMASMTB (Xmas intro)        | | Graphics | 3                        |
| Group | Black Light [Person]        | | Music    | -                        |
| Size  | 31,965                      | | Coding   | 2                        |
| Date  | December 8, 1994            | | Overall  | 2.5                      |
+-------+-----------------------------+ +----------+--------------------------+
        Xmas greeting - xmas tree, greeting text, and flakes falling on it.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | XMASTRO                     | | Graphics | 6                        |
| Group | Wild Light                  | | Music    | 6  SB                    |
| Size  | 421,184                     | | Coding   | 5                        |
| Date  | March 5, 1994               | | Overall  | 5.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Nice xmastro, very simmilar to fishtro - lots of fishes swimming under
        the ice, this time no lemings but pacman ;)
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | XNNBOGUS (Bogus Butique BBS | | Graphics | 3                        |
| Group | Xenon Development           | | Music    | 6  GUS at 220            |
| Size  | 32,760                      | | Coding   | 3                        |
| Date  | December 19, 1994           | | Overall  | 4.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Bogus Butique BBS adv, a typer on logo-background, and lens moving
        over the phone-number.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | Y_BRAIN (Brain Tumor)       | | Graphics | 3                        |
| Group | Symptom                     | | Music    | 4  GUS                   |
| Size  | 150,609                     | | Coding   | 5                        |
| Date  | May 13, 1994                | | Overall  | 4.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Plasma, flame, some vectors, fly above green land, delay dots.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | YARDEMO                     | | Graphics | 7                        |
| Group | Renassiance                 | | Music    | 7                        |
| Size  | 123,563                     | | Coding   | 7                        |
| Date  | May 21, 1992                | | Overall  | 7.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       Raster bar spectrum analyzer and multicolor line spectrum make
       an impact on this demo.  Special 320x400x256 graphics, cool
       screen color changing and a movie type text scrolling are also
       contained within the same screen.  Some info about how the gfx
       were done in assembly was also discussed.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | YEBO!                       | | Graphics | 3                        |
| Group | Sorcerers                   | | Music    | -  SB/PCS                |
| Size  | 244,838                     | | Coding   | 1                        |
| Date  | July 16, 1991               | | Overall  | 2.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Scroller and 3D-like boxes used to form texts. The entire sound track
        is digitized (Art of noise).
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | YO                          | | Graphics | 4                        |
| Group | Future Crew                 | | Music    | 3                        |
| Size  | 27,392                      | | Coding   | 5                        |
| Date  | February 24, 1989           | | Overall  | 4.0                      |
+-------+-----------------------------+ +----------+--------------------------+
       Plays music through the PC speaker in this unexciting demo.
       After watching it awhile it will seem more interesting with all
       the changing colors.  Fairly bad PC speaker music tunes.
       The Future Crew has come a long way since making this.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | YODEL X'MAS 93              | | Graphics | 6                        |
| Group | YODEL                       | | Music    | 5  SB/DAC/PCS            |
| Size  | 316,847                     | | Coding   | 6                        |
| Date  | December 28, 1993           | | Overall  | 5.7                      |
+-------+-----------------------------+ +----------+--------------------------+
       This X'mas demo placed 11th at the Party '93.  Be sure to disable
       your memory manager or this demo will not work properly.  A scroll
       reflecting off three Christmas ornaments is the theme this whole
       demo is built around.  Thus, if you do not like scrolls then
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | Y_HYY (Hyytelo)             | | Graphics | -                        |
| Group | Symptom                     | | Music    | 6  GUS                   |
| Size  | 126,437                     | | Coding   | 4                        |
| Date  | October 15, 1994            | | Overall  | 5.0                      |
+-------+-----------------------------+ +----------+--------------------------+
        Lots of boring cicle-like interferences (only!).
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | YAHXMAS (Yahoo Xmas greeting| | Graphics | 4                        |
| Group | Yahoo                       | | Music    | 6  GUS                   |
| Size  | 206,545                     | | Coding   | 4                        |
| Date  | December 26, 1994           | | Overall  | 4.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        Picture with 2 Santa Clauses, and texts on the right side - another
        small xmas intro. Btw: press key 'S' for secret part, however, it
        is written very clear in the text in the intro.
+-------+-----------------------------+ +----------+--------------------------+
|*Demo  | YES (Yes BBS adv)           | | Graphics | 3                        |
| Group | Dwhurl                      | | Music    | 4  AdLib                 |
| Size  | 26,672                      | | Coding   | 3                        |
| Date  | October, 1994               | | Overall  | 3.7                      |
+-------+-----------------------------+ +----------+--------------------------+
        A small BBS adv - rotating texture with bbs name/phone number.
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | ZAP                         | | Graphics | 3                        |
| Group | MAD                         | | Music    | 5  GUS                   |
| Size  | 100,082                     | | Coding   | 2                        |
| Date  | April 1, 1994               | | Overall  | 3.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Long shade-bobs (but req. math.copro. - it is really unbelievable)
+-------+-----------------------------+ +----------+--------------------------+
| Demo  | ZTROUND                     | | Graphics | 3                        |
| Group | Zwilight Tone               | | Music    | 4  GUS only              |
| Size  | 65,348                      | | Coding   | 3                        |
| Date  | April 1, 1994               | | Overall  | 3.3                      |
+-------+-----------------------------+ +----------+--------------------------+
        Some short effects like bars (vertical), scroller, big lemmings ;)
        and then infinity "techno-part" - just changing 3 b&w screens.

-the end
