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 ³ PiSSTRo! ³
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    PiSSTRo! is vivid proof of what can happen when a joke is taken
    too far. See, your brain begins to atrophy and people look at you
    funny. Here's the story behind PiSSTRo!.

    Daredevil and I went out in Montreal on Friday night. At some point
    we got to discussing the fact that there were almost no entries for
    the intro competition. Well, second prize was like 350 bucks, so we
    said "we'll code one". I forgot about it, and proceeded to drink.

    After a long night, I came to the competition around 12:30pm. Necros
    found me and told me that DD was already coding. So, I went down and
    saw this horrendous effect in motion. We talked for a few minutes and
    started drawing the two front screens, a font and a writer. We asked
    Necros to code the tune, and he spent about 10-15 minutes on it.

    We had NO tools to work with. I wrote a really inefficient BIN->ASM
    converter, and DD wrote a screencap TSR. (We had no way to get the
    Autodesk Animator pics into the code!) DD had a copy of the Renaissance
    music player stuff, so we had THAT.. and he had the fat plumber's
    butt guy that Tran drew.

    (btw.. Tran told DD not to tell ANYONE that he'd drawn it. Oooops! =) )

    Anyway, we got it in. It looks like crap, but hey, are we concerned
    about our reputations?

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 ³ How to run the PiSSTRo! ³
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    PiSSTRo! uses the PMode code. So, you need a 386 to run it. It also uses
    Ren's music player code, so you need to run the setup program. Since it's
    all the happy PMode stuff, you need around 200k of high memory (ems/xms)
    and about 100-200k of low mem. (low mem shouldn't be a problem.)

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 ³    FUDD - Releasing stuff that no one else would ever put their name on    ³
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