Start.of.DemoNews.120..............................................Size:48,286

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                                                      | Subscribers  :  2125
         DemoNews Issue #120 - March 27, 1996         |   Last Week  :  2058
                    -------------                     |   Change     :   +67
     DemoNews is a newsletter for the demo scene.     | Archive Size : 2301M
 It is produced by Hornet at the site ftp.cdrom.com.  |   Last Week  : 2218M
    Our demo archive is located under /pub/demos.     |   Remaining  :  686M
                                                      |
=-[Contents]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

           Calendar
           Top Downloads
           Uploads
           Articles
             Introduction................................Snowman
             Rumors......................................Trixter
             Realtime Raytracing.........................Fornax
             The Assembly Situation......................Pehu
             Review of "Blur Religion" Musicdisk.........GD
             The Tracker's Ten Commandments..............Liam the Lemming
             Top 10 List of a Demo Addict................Sage
             Announcing Nemo.............................GD
             Raven Software is Hiring....................Michael Crowns
           Subscribing
           Closing


=-[Calendar]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 Date      Event               Location  Concact Points
 --------- ------------------- --------- -------------------------------------
 29 Mar 96 Mekka               Germany   PV80090@PH80090.HH.eunet.de
           http://www.xs4all.nl/~blahh/RAW/Parties/Invitations/Mekka.html

 31 Mar 96 128-Byte Compo      Anywhere  devil666@onlinestore.com

 02 Apr 96 The Gathering       Norway    mikaels@powertech.no
           http://www.ifi.uio.no/~uwek/Crusaders/TG

 05 Apr 96 Symposium           Germany   gandalf@blackbox.shnet.org
           http://134.28.37.10/~frank/bbx-sym96/bbx96.html

 06 Apr 96 X                   Netherlnd cba@xs4all.nl
           http://www.xs4all.nl/~herkel

 12 Apr 96 Scenest             Hungary   melan@dlux.sch.bme.hu
           http://dlux.sch.bme.hu/~cyd/scenest96.html

 31 May 96 Naid                Canada    naid@autoroute.net
           http://www.autoroute.net/~naid

 02 Jun 96 The Scene           Singapore ckiang@singnet.com.sg
           http://www.singnet.com.sg/~ckiang/tsc96.html

 04 Aug 96 Summit              Israel    high.dive@kinneret.com

 More information is at http://hagar.arts.kuleuven.ac.be/~sdog/party.html


=-[Top Downloads]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 NOTE: Statistics are sometimes slightly off due to symbolic links, mirrors,
 renamed files, and other things that affect the log files.

 Pc Times FileName.Ext      Pc Times FileName.Ext       Pc Times FileName.Ext
 -- ----- --------.---      -- ----- --------.---       -- ----- --------.---
 <COMBINED LIST>            <DEMOS LIST>                <GRAPHICS LIST>
  1 00450     cp16.zip       1 00197 headache.zip        1 00042   airwar.zip
  2 00404   cp1666.zip       2 00187  animate.zip        2 00034 icekngdm.zip
  3 00264    ft206.zip       3 00170 nooon_st.zip        3 00031 dst_frac.zip
  4 00200 scrmt321.zip       4 00169 mfx_tgr2.zip        4 00026   vamp10.zip
  5 00197 headache.zip       5 00162 unreal11.zip        5 00025 mistydrm.zip
  6 00187  animate.zip      <MUSIC LIST>                <CODE LIST>
  7 00170 nooon_st.zip       1 00449     cp16.zip        1 00090 dn116_3d.zip
  8 00169 mfx_tgr2.zip       2 00404   cp1666.zip        2 00082 src_less.zip
  9 00162 unreal11.zip       3 00262    ft206.zip        3 00082 dos32v33.zip
 10 00147 mmcmp123.zip       4 00200 scrmt321.zip        4 00080  trifill.zip
                             5 00147 mmcmp123.zip        5 00074 dn114_3d.zip

 <Files downloaded total : 065890>


=-[Uploads]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=----------------------------------------------------------[File Information]-=

 All files listed are on ftp.cdrom.com /pub/demos.  Ratings are subjective.

 If your file transfers are too slow, there are several alternatives:

   Try our mirror at ftp://ftp.luth.se/pub/msdos/demos
   Try getting files from the web at http://www.cdrom.com/pub/demos
   See /hornet/demonews/demonews.102 for details about ftpmail.
   Our code mirror is ftp.co.iup.edu/code.  ftpadmin@ftp.co.iup.edu for help.

 You may also wish to check out a couple of other good demo sites:

   ftp://hagar.arts.kuleuven.ac.be/demos maintained by Sleeping Dog / Natives
   ftp://ftp.arosnet.se/e:\demo maintained by Zodiak / Cascada

 Here are also a few good WWW links to try out (under construction):

   http://www.th-zwickau.de/~maz/sound.html for music and sound utils


=-------------------------------------------------------------[Demos:General]-=
Location /demos/alpha             Size Rated Description
=-------------------------------- ---- ----- ---------------------------------=
/1995/f/flight_.zip               1340 ***   Flight by SiN
/1996/0-9/380voltf.arj            1399 **+   [1/2] 380 Volt (final) by Goto10
/1996/0-9/380voltf.a01             910 **+   [2/2] 380 Volt (final) by Goto10
/1996/a/ad_fast.zip                439 ***   Fast by Acid Dream
/1996/c/chipipo.zip                  4 ****  BBS: Intro by Chiparus
/1996/f/faith.arj                 1456 ***   [1/2] Faith by Litening
/1996/f/faith.a01                  856 ***   [2/2] Faith by Litening
/1996/f/fj_velve.zip               100 ***   Velvet by Fatal Justice
/1996/h/headache.zip              1453 ****+ Headache by Psychic Link
/1996/i/int19h.zip                  92 **+   Int 19h by Demaniacs
/1996/j/jff-rest.zip                71 **    Rest in Peace by JFF
/1996/n/newsbox4.arj                23 **+   BBS: Boxtro #4 by JP
/1996/p/pls_odtf.zip                59 ***   GP96:in64:02: One Drink Too Far
                                             | by Pulse
/1996/p/poison.zip                  67 **    TP95:in64:04: Poison (final) by
                                             | Zden & Moshe
/1996/p/preview.zip                 65 ***   Preview by Byteam
/1996/p/puiseva.zip                 72 *+    Kun Silmissa Kirvelee by Taat
/1996/r/refract.arj                 24 ****  Refraction by Abaddon
/1996/s/summonin.zip                65 **    Summoning by Exhumers
/1996/u/u8-cage.zip                 59 **+   Cage by Urinate
/1996/y/yitchxxx.zip               106 ***+  Things Change by Proxima

=-------------------------------------------------------------[Music:General]-=
Location /demos/music             Size Rated Description
=-------------------------------- ---- ----- ---------------------------------=
/disks/1996/o/origin03.zip         300 **    Origin disk #3
/songs/1992/mod/l/latenite.zip     352 ****  Late Nights by Mr. Man
/songs/1992/mod/v/variatio.zip     109 ***+  Variations by Jogeir Liljedahl
/songs/1994/mod/b/biomech.zip      284 ****  biomechanoid by groo
/songs/1994/mod/c/checkno.zip       97 ****  checknobanckh by laxity
/songs/1994/mod/c/citron.zip       197 ****+ citronative by dizzy
/songs/1994/mod/c/clairvoy.zip     194 ***   clairvoyance by doc hol & twilight
/songs/1994/xm/d/devlpr94.zip      191 ***+  developer-94 by vogue
/songs/1995/mod/a/amu-soli.zip     424 *+    solitude by amusic
/songs/1995/mod/b/believe.zip      261 *+    I beleave by hunter
/songs/1995/mod/c/caramel.zip       69 ***+  carameldioxide by caramel
/songs/1995/mod/c/champs.zip        28 **+   le champs-elysee by joika
/songs/1995/mod/c/chisel.zip        95 ****  chiseltip by caramel
/songs/1995/mod/c/coffee.zip       112 ****  coffee blue by chorus & sid
/songs/1995/mod/c/cybertch.zip     114 **    cybertechno!! by joika
/songs/1995/mod/l/loveana.zip       95 ***+  Love Anarchy by Heatbeat
/songs/1995/mod/m/mot_them.zip     271 **+   Motion theme by Clawz
/songs/1995/s3m/a/ancient.arj       46 *     the ancients by touch-e
/songs/1995/s3m/a/astray.zip       490 **+   astraying voyage by purple motion
/songs/1995/s3m/b/bw-loto.zip      164 +     last of the omnip.. by blackwolf
/songs/1995/s3m/c/cd_free.zip      160 +     free fellings by jay
/songs/1995/s3m/c/cy_gwtf.zip      142 +     go with da flow by cyberman
/songs/1995/s3m/d/darkness.zip     140 **+   sea of darkness by mage
/songs/1995/s3m/d/dny-rapi.zip     131 +     rapid-o-matic by digital pain
/songs/1995/s3m/d/dny_gvic.zip     238 **+   the great victory by paco
/songs/1995/s3m/d/dontcolr.zip       4 **+   the color of a donut by caveman
/songs/1995/s3m/d/dream-g.zip      168 +     dreaming (awake mix) by ???
/songs/1995/s3m/d/drum.zip          57 +     drum solo by decker
/songs/1995/s3m/d/drza-bnd.zip     153 +     bond beats remix by rza
/songs/1995/s3m/l/laugh.zip        321 **    Herra Nauru... by Silvery
/songs/1995/s3m/p/porto2.zip       145 ***+  Portobello Road 2 by Kezoomer
/songs/1995/xm/a/af-osdh.zip       162 *     old skool deep house by acidfrog
/songs/1995/xm/a/age.zip           586 **+   age of legends by lizardking
/songs/1995/xm/a/akira.zip         449 +     akira on notrous by darius
/songs/1995/xm/a/ambient.zip       192 *+    ambient groove by darius
/songs/1995/xm/a/and.zip           209 *+    & by jojo & jimi
/songs/1995/xm/b/b13-0008.zip      129 +     hyperave by lankhmar
/songs/1995/xm/b/b13-0013.zip      872 *+    whip it by velvet scream
/songs/1995/xm/b/b13-0015.zip      195 *     coup de grace by hypnotic
/songs/1995/xm/b/b13-0019.zip      399 *     frostbite by hypnotic
/songs/1995/xm/b/beard.zip         127 *     black beard by igneous
/songs/1995/xm/b/bl_etern.zip      132 *     eternalize the w..by black lotion 
/songs/1995/xm/b/bl_under.zip       71 *+    the underworld by black lotion
/songs/1995/xm/c/cavalier.zip       78 *     cavalier with foil by alex nobel
/songs/1995/xm/c/cb-deep3.arj       67 +     deep 307 by logos
/songs/1995/xm/c/cb-frogs.arj      314 *     frogs by pedro
/songs/1995/xm/c/ch-bbttm.zip       82 *     bouncing bottoms by chris helfrish
/songs/1995/xm/c/ch-ddepr.zip      133 *+    digital depres. by chris helfrish
/songs/1995/xm/c/ch-disch.zip      177 *+    discharge by chris helfrish
/songs/1995/xm/c/ch-mextr.zip      167 *     mental extrusion by chris helfrish
/songs/1995/xm/c/chechen.zip      1113 *     chechen winter 95 by thekraken
/songs/1995/xm/c/christma.zip      137 *     christmas nights by igneous
/songs/1995/xm/c/cologne.zip       129 *+    eau de cologne! by ufo
/songs/1995/xm/c/cretaceo.zip      551 **    cretaceous v1.1 by igneous
/songs/1995/xm/c/cries.zip           7 *     cries by darius
/songs/1995/xm/c/croaps.zip        185 +     croaps by demuc
/songs/1995/xm/d/dem-bat.arj       207 +     bat to jungle by demuc
/songs/1995/xm/d/dem-des.zip       102 *+    thedeserts by demuc
/songs/1995/xm/d/dem-dry.zip        60 *     dryland by demuc
/songs/1995/xm/d/dem-ema.zip       184 +     e-materia by demuc
/songs/1995/xm/d/dem-tfn2.zip       77 +     tfn2 by demuc
/songs/1995/xm/d/dominate.zip      616 *+    dominate by jimmac
/songs/1995/xm/d/dx-cobal.zip      515 +     cobalt blue by deus ex
/songs/1995/xm/o/outfmind.zip      212 ***   Out of Mind by Dr. Retro
/songs/1996/it/n/no-redsh.zip       76 **+   RedShift by shawnm
/songs/1996/it/w/witness.zip       360 ***+  Witness by Ranger Rick
/songs/1996/mod/b/bellsfd.zip      127 *     bells from doomsday by madoka
/songs/1996/mod/c/corinth.zip      129 **+   corinth by strix
/songs/1996/mod/c/creation.zip     335 *     creation: ouverture by smash
/songs/1996/mod/u/unlimitd.zip     136 **+   Unlimited by Lala
/songs/1996/s3m/a/a_insgrp.zip     256 +     insanity's grip by subliminal
/songs/1996/s3m/a/am_mindn.zip     135 *+    mind numb by amorphis
/songs/1996/s3m/a/aquarii.zip       75 *+    aquarii by zenecade
/songs/1996/s3m/b/bp_orien.arj     239 **    oriental by qwart
/songs/1996/s3m/b/brk3.zip         198 **    breaking free by mercure
/songs/1996/s3m/b/brthless.zip     138 *+    breathless by mjan
/songs/1996/s3m/c/c-resol.zip      155 *     resolutions by matthias
/songs/1996/s3m/c/cage.zip         144 **    xortro tune #1 by iha
/songs/1996/s3m/d/darkin.zip        63 **    dark invasion by zenecade
/songs/1996/s3m/d/devilxkn.zip     120 *     the devil's skin by montanes
/songs/1996/s3m/d/dny-joke.zip      54 *+    jokes!!! by dfj
/songs/1996/s3m/d/drvl.zip          47 *     dr. vol lume by zenecade
/songs/1996/s3m/d/ds-hride.zip     430 *+    hard ride by froyd
/songs/1996/s3m/d/dtwb.zip          71 *     snow by stormcaller
/songs/1996/s3m/j/jbskysea.zip     162 **+   Sky Above - Sea Below by Schizoid
/songs/1996/s3m/j/jbspacet.zip     279 **+   Space Tang  by Schizoid
/songs/1996/s3m/k/k_georg2.zip     183 ***   Georgia II by Maelcum and Phoenix
/songs/1996/s3m/k/k_myplac.zip     262 ***   My Place in Space by Chuck Bisc.
/songs/1996/s3m/k/kd_tiggr.zip     214 **    Tiggers Don't Climb... by Kiwidog
/songs/1996/s3m/m/manygift.zip      54 **+   Many Gifts, One Sp.by Paul Watkins
/songs/1996/s3m/m/mc4.zip          141 ****  ??? by Stormcaller
/songs/1996/s3m/m/mgchoral.zip      55 **    Many Gifts by Paul Watkins
/songs/1996/s3m/m/mobsong2.zip      55 **    The Mob Song by Paul Watkins
/songs/1996/s3m/m/molella.zip      731 **+   If You Wanna Party by Molella
/songs/1996/s3m/n/nm-spell.zip     108 ***   Spellbound by Nomex
/songs/1996/s3m/n/no-crazy.zip     186 ***   Crazy ol' Joe by Drutten
/songs/1996/s3m/n/no-fdrea.zip     222 ****  Flight through the D.. by VadimVS
/songs/1996/s3m/n/no-olp.zip       343 ***   One Little Paradox by Drutten
/songs/1996/s3m/n/no-sawtc.zip     165 **+   Sawtooth Clef by Stote
/songs/1996/s3m/n/no-wtr.zip       187 ***   Where's the Rhythm by Drutten
/songs/1996/s3m/o/org_bd.zip       324 **    Brain Dead by Phoenix
/songs/1996/s3m/p/p3-vierd.zip     156 **+   Vierd Blues by The Pope
/songs/1996/s3m/p/pa-lthl.zip      221 ***+  Lethal Injection by Pyro Angel
/songs/1996/s3m/p/pa-rad.zip       107 ***   Radiant Darkness by Pyro Angel
/songs/1996/s3m/p/panictfs.zip     425 **+   Panic... by Purple Motion/Orthod
/songs/1996/s3m/p/power1.zip       117 **    Hip to Da Hop by PowerMike
/songs/1996/s3m/p/power2.zip       248 **    Sound It by PowerMike
/songs/1996/s3m/p/power3.zip       115 **    Get Wid It by PowerMike
/songs/1996/s3m/p/power4.zip        33 *     Jingle Bells by PowerMike
/songs/1996/s3m/p/power5.zip       119 *+    Mike's Rock 'n' Rap by PowerMike
/songs/1996/s3m/p/power7.zip       425 +     House of Soul by PowerMike
/songs/1996/s3m/u/undersea.zip      30 **    Under the Sea by Paul Watkins
/songs/1996/xm/a/aboutsun.zip      609 *+    about sun & heaven by illegal
/songs/1996/xm/a/active.zip        300 +     active by humanoid
/songs/1996/xm/a/af-beeg.zip       165 +     beegle by acidfrog
/songs/1996/xm/a/af-bof.zip        251 +     balls of fire by acidfrog
/songs/1996/xm/a/af-xmas.zip       233 *     merry xmas by acidfrog
/songs/1996/xm/a/arcvader.zip      740 +     arc vader by noiseman
/songs/1996/xm/a/as_ssmik.zip       39 +     ssmikfl by applesauce
/songs/1996/xm/b/b13-0030.zip      216 +     clay by velvet scream
/songs/1996/xm/b/be-child.zip      532 *+    children by bert
/songs/1996/xm/b/bm-whous.zip      128 +     whitehouse_freakmix
/songs/1996/xm/b/brave.zip         193 ***   bravenex by xerxes
/songs/1996/xm/b/breaths.zip       210 ***   breaths of life by clockwise
/songs/1996/xm/b/brillian.zip      128 *     brilliance by masato takagi
/songs/1996/xm/c/c-motion.zip       88 **+   cosmic motion by black fox
/songs/1996/xm/c/catch.zip         298 **    catch this rebels! by mefis
/songs/1996/xm/c/cb-elven.arj      232 **    elven blood by guy
/songs/1996/xm/c/cb-emrld.arj      152 **+   emerald eel by logos
/songs/1996/xm/c/cb-intot.arj      194 +     fusion vibes by logos
/songs/1996/xm/c/cb-ptrac.arj      273 +     lets get into it by logos
/songs/1996/xm/c/cb-twarp.arj      168 *     psychotraction by charlie b. crew
/songs/1996/xm/c/cb-vibes.arj      138 +     timewarp by truxx
/songs/1996/xm/c/cb-vxrmx.arj      193 *     vocs (cross rmx) by logos & pedro
/songs/1996/xm/c/cb-whisp.arj      171 *+    whispers by truxx
/songs/1996/xm/c/cbk_chip.zip       19 **+   chippie-ja-ja by cubik
/songs/1996/xm/c/cbk_pat1.zip      367 *+    pat's junglistic... by cubik
/songs/1996/xm/c/ccs-fred.zip      359 +     freedom by defex
/songs/1996/xm/c/ccs-gmen.zip      112 **    groovus mentus by aahz
/songs/1996/xm/c/ccs-nite.zip      570 **    night suite by absalom
/songs/1996/xm/c/ccs-wait.zip      266 *+    the wait by absalom
/songs/1996/xm/c/ccs-whls.zip      120 *+    wheels by absalom
/songs/1996/xm/c/chr_iicf.zip      129 **+   if I could fly by chrono
/songs/1996/xm/c/converge.zip      382 *+    convergence by scirocco
/songs/1996/xm/d/deepsat.zip       241 *     deep satisfaction by e-motion
/songs/1996/xm/d/dem-cla.zip        84 +     clavifixatio by demuc
/songs/1996/xm/d/dem-eye.zip       109 +     eyeonyourazid by demuc
/songs/1996/xm/d/dem-fl.zip         60 +     flatloop by demuc
/songs/1996/xm/d/dem-hrb.zip       186 *+    hrabitflor by demuc
/songs/1996/xm/d/dem-last.zip       87 +     last1eye4mad8 by demuc
/songs/1996/xm/d/dem-mars.zip      198 +     marusha remix by demuc
/songs/1996/xm/d/dem-surg.zip      182 *     surgery by demuc
/songs/1996/xm/d/desert.zip       1593 ***   deserted my mind
/songs/1996/xm/d/destiny.zip       446 **    destiny by bird
/songs/1996/xm/d/disbelif.zip     1032 ***   disbelief by xerxes
/songs/1996/xm/d/dx-turq.zip       502 *     turquoise by deus ex
/songs/1996/xm/d/dx-ultra.zip      410 *+    ultramarine by deus ex
/songs/1996/xm/d/dy-nrgrs.zip      306 *+    nrg rave by dyma
/songs/1996/xm/i/illusion.zip      337 ***+  Illusions of Love by LaLa
/songs/1996/xm/i/initiatn.zip      166 ***   Initiation by Mercure
/songs/1996/xm/j/jazzism.zip        82 **+   Jazzism by Riders
/songs/1996/xm/k/k_drift.zip       145 ***+  Drift by TheHacker
/songs/1996/xm/m/minded.zip        553 **+   Minded by Black Lotion
/songs/1996/xm/n/native.zip        460 ***+  Native by ClockWise
/songs/1996/xm/n/no-jok.zip        595 ***+  Journey of Knowledge by Spyder
/songs/1996/xm/n/nrg-xtc.zip       246 **+   Energy Ecstasy by Masato Takagi
/songs/1996/xm/p/p-crimsn.zip      216 ****  Crimson Eyes by Pariah
/songs/1996/xm/p/pianosng.zip       27 ***   Piano Song by pix
/songs/1996/xm/y/yabadaba.zip      162 **    Yabadabadoo! by Masato Takagi

=----------------------------------------------------------------------[Code]-=
Location /demos/code              Size Rated Lang Description
=-------------------------------- ---- ----- ---- ----------------------------=
/demosrc/ggouro2.zip                66 ***   A--- Five tiny demos in GEMA ASM
/demosrc/onesrc.zip                128 **    A--P One Night source by QP
/demosrc/rpinjsrf.zip              193 ***   A--P Injection source code
/demosrc/src_less.zip               10 ***   A--P Source to VGA_LESS by QP
/graph/3d/dcc_3de.zip              720 **+   A--P 33000 poly 3D engine in ASM
/graph/library/trifill.zip          37 ***   A-C- Triangle filler for Mode 13h
/graph/sprites/bpc-ms6.zip         103 ***   ---- Sprite editor by BPC
/graph/stars/ldstars.zip             9 **+   A--P Starfield Example
/graph/stars/otstars.zip            17 **+   A--P Tutorial on starfields
/graph/texture/tmaptut.zip          66 **    --C- Texture Mapping by Tumblin'
/graph/tunnel/tunnel.zip            37 **    AB-- Dot tunnels in QBasic
/libs/bpc-trtl.zip                  13 ***+  A--P Converts Pascal into ASM
/libs/multikit.zip                 344 **+   ---P TP7 only graph/demo library
/pmode/dkd32.zip                    12 **    A--- DOS32 decompressor
/pmode/s64.zip                      61 ***+  A--- Simm's PMode extender
/sound/m32pre4.zip                 677 ****  --C- MIDAS Pre. 0.50 #4
/sound/midasiw.zip                  27 ***   --C- MIDAS 0.50 Interwave patch
/sound/pp3src.zip                  247 **+   A--- PowerPlayer 3 source code
/sound/zreso11.zip                  16 ***   A--P Makes 303 sounds through PC
/tutorial/dn116_3d.zip              19 ****  A-CP 3D tutorial #2 by Kiwidog
/tutorial/otflip.zip                21 *+    A--P Tutorial on Virtual Screens
/tutorial/sqrt.zip                   2 ***   --C- Fast fixed point square root
/utils/bgif.zip                     29 ***   ---- GIF/PCX/LBM dumper by Jare
/utils/crypt121.zip                 12 **+   ---- Prevents debugging of prgm.
/utils/gema26aa.zip                148 ****  A--- GEMA Assembler v. 2.6a
/utils/vblitz14.zip                184 ***   ---- Measures speed of video card


=-[Articles]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=---------------------------------------------------[Introduction]--[Snowman]-=

 Hello all, and welcome to DemoNews issue 120.

 I sure am late getting this one out, eh?  :)  So just what prevented this
 issue's timely release?  Call it reflective nostalgia.  I've recently been
 going back through older issues of DemoNews, noting gradual (and
 occasionally dramatic) changes that have shaped the newsletter you read
 today.

 Over the years, quality control... <yawn>.  You're bored aren't you?  You
 don't want to hear me ramble about changes to DemoNews.  You don't want to
 read five more paragraphs of text dealing with random aspects of our demo
 archive, right?  You want to read something spicy, something juicy,
 something you can jump on #trax and tell everyone else about.  Maybe we can
 strike a healthy balance here.  How about I use exciting _words_ but keep
 the same content?  Let's give it a go...

 Whoa!  Kiwidog didn't do a code article this week!  Man, that BITES.  I've
 heard from tons of people (Trixter) that his articles roK.  Oh yeah... I
 forgot.  KD mentioned something about working on Terraformer's NAID demo.
 Get a load of that.  Says he'll be too "busy" to write another article
 until after NAID.  So what about all those North American coders who were
 counting on his articles to write _their_ NAID demos?  Huh?  Ever think of
 that?  I didn't think so!

 Hey, while I'm thinking about NAID... I heard on the news the other day
 that Quebec was trying to succeed from Ontario.  Reminds me of that
 American mini-series on TV a while back called "The North and the South".
 It had that one guy in it who played William Riker on Star Trek TNG.  How
 did he ever keep his beard so neat and trim anyway?  I wonder if they make
 special brushes?

 I can not continue to write like that.  Not only does it have nothing to do
 with demos, but it sounds more like an AOL user's first time on
 comp.sys.ibm.pc.demos than a formal introduction to a widely read
 newsletter.  As I was saying previously...

 Over the years, quality control on DemoNews has gone up substantially. This
 has enabled us to avoid embarrassing mistakes, such as: grammatical,
 logical, and conceptual errors.  I consider it a blessing that we have
 learned to avoid childish and immature remarks, focusing on the topic at
 hand and doing a good job presenting information.  We have a wide variety
 of articles for your reading pleasure this week so relax and enjoy, DUDE!

 Snowman / Hornet - r3cgm@cdrom.com


=---------------------------------------------------------[Rumors]--[Trixter]-=

 Here are some general rumors.  Most are verified to be true:

 It is estimated that NAID's turnout will double in size, to 1500 people.

 Trixter is thinking about tracking.  No, seriously.  No, he really means it.

 3some is over 50% done with their NAID intro, whose concept is a demo that
 runs backwards.  Undrawing shadebobs, fire that flames downward, etc.

 Jeroen Tel is getting ready to release a musicpack that will kick some
 serious ass.

 Hornet's NAID Demo (as coded by Trixter, anyway) will most likely place in
 the top 5, but Trixter can't guarantee a winning position.  At least it
 won't be "Go Easter".

 Vogue and Lizardking of Triton are in California right now finishing up
 Into The Shadows.

 LakEE / Craw Productions has written and released a song that he wants to
 be the theme song to NAID.

 According to Daredevil, there is a very good chance that Tran will attend
 NAID.

 With everyone migrating from BBSes to the Internet, there is a lack of
 demand for ANSI.  As such, many groups, such as ACiD, are finding it harder
 to find home bases/locations.

 JsNO / Ex-Hornet, is considering porting his FunkTracker to XWindows (a
 windowing environment under UNIX).

 There are several older demoscenes (Atari 400/800, ST; Spectrum 128K) and
 newer demoscenes (Archemedies Acorn RISC PC) that many sceners have never
 heard of.

 The new Amiga computers being designed currently will *not* be based on the
 Motorola 680x0 series of chips (they will be PowerPCs), making them
 incompatible with all previous Amiga demos.

 Snowman is thinking of gathering up all these rumors, asking for
 more from other Hornet members, and printing them in DemoNews.

 Trixter / Hornet - trixter@ftp.cdrom.com


=---------------------------------------------[Realtime Raytracing]--[Fornax]-=

 _____Introduction

 Like pretty well everyone who saw Transgression 2, I was amazed by the
 realtime raytracing.  I was intrigued by how they managed to do it and
 started watching it over and over again trying to figure out what they did.
 Here are the two ideas I came up with.  I'm not sure if this is what MFX
 actually did but it's a decent enough starting point.
 
 _____Resolution Reduction

 The one thing everyone noticed was the low res which looked really crappy
 in the faked 262144 color mode (that's why I run it in the 64k color mode).
 Most of you probably already realize that the pixels were doubled, making
 the screen effectively 160x100.  Another thing many of you may have noticed
 is that not the entire screen was used.  Let's say 160x80.  That cuts down
 the time to calculate a frame quite a bit.  Try running POV at that
 resolution with a sphere and a plane.  It's definitely not fast enough for
 animation.

 So let's look again...

 Unless you've got incredibly bad eyesight, you'll see the use of blobs
 which are approximately 5x5 (of the doubled pixels).  This now makes the
 screen effectively 32x16.  Now try running a sphere and plane scene again
 in POV, this time at 32x16.  It's much faster, _almost_ fast enough for
 animation.  You've probably realized that the circular fashion of the blobs
 would leave gaps in the screen, but that can be taken care of by
 alternating rays like this:

   O - No ray fired, X - ray fired

   Frame 1 - OXOXO       Frame 2 - XOXOX
             XOXOX                 OXOXO
             OXOXO                 XOXOX

 Using a method similar to that would reduce the number of rays cast
 significantly and still fill the screen with enough blobs to make the image
 appear to have a decent resolution.  Actually if you think about it, you
 could use that method to reduce the number of rays cast to less than 32x16
 'cause 32x16 would give 512 rays to cast per frame and TGR2 by default
 casts a maximum of 400 rays and a minimum of 100.

 I tried running a sphere and plane scene in POV with resolutions lower than
 32x16.  It's not that much faster but it may do.  Still, there are other
 aspects of ray tracing which could be sped up.  A couple of them can be
 fixed with simple lookup tables.  However, there's one that, to my
 knowledge, can't be fixed with a lookup table.  At least not a reasonably
 sized one.
 
 _____Length Calculation

 The main speed loss in raytracing is the infamous SQRT which is found in
 length calculation.  That blasted 3D version of the pythagorean theorem is
 a real lag in the routine.  I wondered if there was any way to calculate
 the length without the SQRT.  Obviously lookup tables were out of the
 question. Then I remembered an alternate method to using the pythagorean
 theorem. It's a method used in Wolfenstein style games.  The method is used
 in 2D and I believe there's probably a way to do it in 3D.

 Anyway, for those of you who understand 2D raycasting, you will hopefully
 understand what I'm about to write. Those who don't know much about 2D
 raycasting can download one of the many textfiles on it (I got my
 information from Tricks of the Game Programming Gurus, I'm not sure if
 ACK3D uses the same method, but it's worth a try).
 
   For horizontal intersections on a 2D plane:

                                                1
   distance = (X_intersection - X_origin) * ----------
                                            cos(angle)
 
   For vertical intersections on a 2D plane:

                                                1
   distance = (Y_intersection - Y_origin) * ----------
                                            sin(angle)
 
 I really don't want to go into raycasting.  So like I said earlier, if you
 don't understand it, get a text on 2D raycasting.  I still am not sure if
 or how something like this can be applied to 3D but I believe by using
 Spherical Coordinates to represent each ray being cast, one can derive
 formulas, similar to the ones above, for finding the length of a 3D line.
 Of course, I don't know too much about Spherical Coords so I don't think
 I'll be finding a method anytime soon.  Hopefully someone else will...

 If you have any questions, feel free to email me.

 Fornax / Jade - bq689@freenet.carleton.ca


=--------------------------------------------[The Assembly Situation]--[Pehu]-=

 _____Introduction

 This is the official announcement of the Assembly Situation.

 There has been a lot of speculation what will happen and what the situation
 is. I hope this news posting will clear most of it, and I hope people will
 spread it across the networks.

 _____The Money

 Assembly '95 still owes people prizes in money.  This is a very annoying
 situation that we still work on.  Romware has _finally_ made the Assembly
 '95 CD and we are waiting for the sales data.  But don't be too optimistic,
 we are not waiting.  We had the CD ready at the beginning of October but it
 only just now came out.  From this money, all will be spent on prizes.  We
 will have a website to serve people on the internet - it will come up
 soonish, we only need some gfx for it.

 From all this we will give all money to the prizes.  Also, at some point,
 there will be a list of people who have been paid so you can check the
 situation if need be.

 Some people have made 'threats' of suing: it is ok.  They are allowed to do
 that but at this point we don't see any reason to continue our work so it
 is solely up to people to do what they want.  The situation isn't easy for
 us either, as we made the best party ever and now the glory has been
 stained with this incident.  Years of nonpaying work for nothing.

 _____Assembly '96

 This party will not be held.  Mainly the reason is that we don't want to
 start organizing anything with prizes still unpaid.  I hope someone can
 organize a good summer event here in Finland and we shall see what happens
 at 97.  :)

 The people who have been promised CDs will get them as soon as we get them
 from Romware.  We have received 10 promotional CDs, that's all.

 In general, people have been very supportive.  I thank you all those who
 have called or mailed us and who have had patience.  Those kinds of spirits
 are rare nowadays and I thank you for giving us some extra strength to
 continue the work that is still in process.  Lots of things have happened.
 There have been lots of hopes and now we have decided the way we take.  I
 am sorry if I have missed some emails.  I have tried to reply to everyone
 but I have had a lot of work here so I apologize if some of you haven't
 received a reply.

 Assembly '96 would have rocked, with 2M ethernets and links abroad, lotsa
 new features and stuff for people to enjoy.  But again, I hope people
 understand why we don't want to have it, and I feel we have made the right
 choice although it feels quite sad.

 So, why did all this happen?  There have been many wild rumors about it,
 but in short: the damages to the fair center were a bit too big and the
 insurance company did not pay one single penny.  Also, we got few extra
 bills that were quite unremarkable but still justified.  So, you can thank
 all those people who painted the walls, broke windows and demolished the
 toilets.  We should have had the rule that all the damages would be taken
 from the prizes... that way, the damages would have been much smaller.

 Be it then a success or not, we are working to get the prizes paid.  I
 think they will be... eventually.  I don't want to give up if people still
 have faith that they will get their fair share.

 Well, I think this has been short. If someone else wants to know about the
 situation, they are free to mail us at assembly@assembly.org.  But, please
 give us some time to reply as we are quite busy with other work.

 Pehu / Assembly Organizing - pehu@assembly.org


=---------------------------------[Review of "Blur Religion" Musicdisk]--[GD]-=

 _____Introduction

 Following up his four-channel .MOD musicdisk "Kaktoos" which was released
 in May of 1995, Mellow-D has released his second musicdisk under Five
 Musicians which proves to be his most definitive collection of songs to
 date.

 This new disk is a reflection of the changes in his life, as he said "I've
 been enormously inspired ... by a number of factors, the biggest one being
 my move to Belgium."  He also cites groups such as the Orb, Front 242, and
 Rage Against the Machine as influences for his new music.

 If you look, you'll find poetry scattered in some of the sampletexts.  This
 musicdisk was originally going to have a graphical interface, but time fell
 short and the idea will be postponed for Mellow-D's next disk, which he has
 scheduled for the end of 1996.  Some of the poetry that was going to be
 used in the interface can be found in the sampletext area of some of the
 songs.

 In the text that comes with this disk, the composer recommends a certain
 order for listening to the songs.  Below, each song is discussed in this
 order.

 _____Gum Flex Tide

 This song starts out in a trancey fashion with a strong bass line and
 gradually acquires a drum beat.  Ambient synth pads follow, as does an acid
 bass line.

 Among the many accomplishments of this song is the fact that there is a
 techno styled bass drum sample in the song but it is not used at regular
 intervals (a mistake that many so-called "techno" songs make).

 Gum.Flex.Tide was the first to be completed specifically for the disk (the
 actual first completed song on this disk was "Nouveau").  This tune has one
 of the biggest atmospheric feelings out of any song on this disk.  It has
 lots of open space, often eliminating the drums and bass line while gliding
 along with only synth pads.

 _____International Beetle

 Combine elements of industrial, trance, and a merry-go-round, and you may
 end up with this song.  Smashing glass, the erratic noises of a dot matrix
 printer, and a swing tempo are some of the elements that fuel this musical
 idea.

 A very experimental song starting with a very clever bassline and ending
 with a sudden dropoff, this song is unpredictable even after several
 listenings.  However, the chaos spilled throughout is not enough to disrupt
 the continuity of the piece.

 _____Fix

 This song starts off with a a distorted bassline and a swing tempo.  Next
 follows some nice string arpeggios.  It has kind of a weird happy feeling
 to it overall.  At the end of the piece, it "falls apart" with the
 instruments straying from the organized fashion they maintain throughout
 the rest of the song.

 There's no excessive repetition in the song, but parts are re-used in
 different combinations.  The string arpeggios are used over different bass
 parts, the intro bass line is played over a very low-pitched industrial
 sounding drumline, and no section is maintained for too long throughout the
 song.

 _____Me Machine

 Starting off with a bouncey feel and a low drum line, this song and its
 bass line can have adverse effects on certain people. One such listener has
 reported a desire to "commit violent crimes" after hearing this tune.

 Towards the middle, the song breaks down and begins to fill your head with
 weird voice clips.  Among these voices is one that says "the movement of
 Miss Saigon."  Excessive echoes on certain sounds give a very professional
 sound to the song.

 About three-fourths of the way through the song, a lot of the "weirdness"
 is taken out and a synth/string section is repeated.  Underneath this
 section is a light drum beat and a bass line which drag the song to its
 ending.

 _____Syanide Self

 Described by the composer as "distortion, cacophony, and weirdness," this
 song has probably the most aggressive intro of all the songs in this set.
 It helps define the mood for the rest of the song, which is also similarly
 aggressive and defiant.

 The elements of this song are small musical ideas which work well together
 and would also sound good by themselves.  There's a simple string melody, a
 well written bass line, an interesting synth melody which complements the
 bass line well, and defiant percussion accompaniment which sets the pace
 for the rest of the song.

 _____Mandarin Ride

 Beginning with a simple string progression, then adding a complex drum
 rhythm and an acid synth riff, this song doesn't progress as one might
 expect.  There's also a strange background noise that almost sounds like an
 electronic cow.

 Again we find Mellow-D using a faint and distant drum beat to cover some
 sections before returning the "normal" sounding drum line.  The depth of
 the alternate rhythm section gives a very loose feel to the sections during
 which it is used, which in turn give the song its character.

 _____Nouveau

 This song is older than the rest.  It was originally intended to be used in
 Surprise Production's "Scenial" diskmag, but it remained unused in
 Mellow-D's collection.

 Being older than the rest of the musicdisk material, this song doesn't fit
 in as well with the others.  It's a bit more straightforward and less
 atmospheric than the other songs.

 However, it is also very well composed, and each section fits well with the
 rest.  The rhythm section is very well laid out, with a slick drum part and
 a bass line with alternating intensity in the attack.

 _____Conclusion

 The musicdisk "Blur Religion" is a collection of seven new works by
 Mellow-D of Five Musicians.  The music is experimental, ambient, and fresh.
 Some may find it a bit too experimental for their liking, however.

 Unfortunately, since the XM format is one of the newer and more advanced
 module formats, these songs should be played in Fast Tracker to hear them
 the way the composer intended them to sound.  The support for the XM format
 in players such as Cubic Player and CapaMod 3 won't accurately play all
 these songs.

 The music in this collection is unlike Mellow-D's older music.  Using Fast
 Tracker 2 to create the music and some of the samples, he has taken
 advantage of features such as panning envelopes and unlimited sample size.

 This musicdisk can be found on ftp.cdrom.com under /demos/music/disks/1996
 or on ftp.axs.net under /demos/music/fm.  fm-blurr.zip is the filename.
 With each song in the area of 500k, the entire musicdisk after compression
 is around 2mb in size.

 GD / Hornet - gd@ftp.cdrom.com


=------------------------[The Tracker's Ten Commandments]--[Liam the Lemming]-=

 Thou Shalt Not Rip Thy Neighbor's Songs.

 Thou Shalt Credit Thine Sources When Thou Rippeth Thy Neighbor's Samples.

 Thou Shalt Defend Thine Chosen Tracker Unto Death, Especially In #trax
 Where It Maketh Thine Fellow Trackers Sick To Their Hearts.

 Thou Shalt Fend Off New Trackers.

 Thou Shalt Defend Thine Chosen Soundcard Unto Death, Especially In #trax
 Where Thou Shalt Be Called 'Lamer' By Thine Fellow Trackers.

 Thou Shalt Not Complain About Thine Chosen Tracker's Limitations And Bugs.

 Thou Shalt Laugh At Old Trackers.

 Thou Shalt Beg Maelcum To Let Thee Into Kosmic Even When Thine Compositions
 Scareth Thine Pet Dog.

 Thou Shalt Not Diss Nibbles.

 Thou Shalt Diss Ye Olde Ratings System And Be Lame Forever.

 Liam the Lemming / S!P - CMSLHES1@livjm.ac.uk


=--------------------------------------[Top 10 List of a Demo Addict]--[Sage]-=

 (All names and titles used in this article are used strictly for
 demonstrative purposes, and no offense is intended towards the respective
 holders.)

 One night, after achieving a drunken type stupor from watching a horde of
 demos and listening to some amazing S3M's, I sat in a daze and experienced
 a moment of outward contemplation (it really was a scary moment I'd not be
 eager to repeat!).

 Well, I wondered about the nature of the cosmos, whether God really exists,
 and whether I am addicted to demos, among other such deep concepts.  To
 find out whether I really _am_ addicted to demos (I decided to let the
 other questions pass because they gave me a headache :), I created a little
 top ten list.  Maybe you will find it useful yourself.
 
 10. Your dog is named White Shadow, your cat is named Miss Saigon, and your
     goldfish is named Whalebone.
 09. You have had a computer surgically incorporated into your body so that
     you can watch Second Reality over, and over, and over...
 08. You have forgotten the names of your school friends and brother, but
     have created pet names for each pixel on your computer's monitor so that
     you wont be lonely.
 07. You can't pickup a date because girls get the wrong idea when you ask if
     they'll come over and compose with you.
 06. You are doing some serious coding at 2:00 in the morning, and have
     sudden, unexplainable cravings for Jelly Tots. (See Demonews issue
     number 75: Hey, Denthor! ;)
 05. You sweat, act ornery, and feel nauseated whenever you don't get your
     proper daily intake of demo watching.
 04. You think of what life would be like without demos and find yourself
     involuntarily screaming in horror.
 03. Your idea of an excellent Saturday night is sitting in front of your
     monitor with a bag of Cheetos, a six-pack of Root Beer, and issues one
     through one-hundred twenty of DemoNews.
 02. You have moved from The Hardy Boys series and Spider-man comics to books
     like Assembly Language: Master Class, and Programmer's Guide to the EGA,
     VGA, and Super VGA Cards.
 01. You have started to make stupid little top 10 lists to determine whether
     you are addicted to demos or not.

 In curiosity, I followed this list, and there can be no lying, I guess I
 _am_ a demo addict...and all the more glad for it!

 Sage / Sysop, Ethereal Portals (1-604-594-5025) - ehenness@cln.etc.bc.ca


=-----------------------------------------------------[Announcing Nemo]--[GD]-=

 _____Introduction

 Nemo is an acronym for New European Music Overseas.  It will be presented
 in May of 1996 in cooperation with the European diplomatic community. It is
 a festival for recently composed music and multimedia performance by some
 of the most important composers active in the world today.

 This is a celebration of the half-century of progress and understanding
 which has developed since the end of World War Two.  European composers and
 performers are planning to gather in Chicago, to bring their music as a
 symbol of the new European Union.

 This festival, which spans April 25 through March 14, will include many
 displays and events, including the NetEvent which is described below.

 _____NetEvent

 Composers of all ages, races, and religions from anywhere in the world may
 submit works via various digital methods, where they will be collected and
 organized for presentation at the facilities of Art 1996 Chicago.  The Nemo
 NetEvent will take place over a five-day period, from May 10th until the
 conclusion of the Nemo festival on March 14th.

 The NetEvent will offer several different ways for visitors to experience
 the musical works from around the world.  Visitors can experience works by
 contributors according to regions of the world.  Also available is the
 "Global Sound Collage" which will present works from around the world.
 Additionally, visitors can experience performances and compositions
 recorded on audio tape.

 The NetEvent will be available to the 30,000 visitors from all over the
 world who converge on Navy Pier for Art 1996 Chicago.  These visitors will
 be able to experience how two important contemporary art forms can interact
 and interrelate.

 If you are a composer or a sound artist, you are encouraged to submit a
 work for inclusion in the NetEvent.  For more information, see the webpage
 at the URL listed below.

 _____Conclusion

 Nemo 1996 is going to be a very large and historical event.  The Nemo
 NetEvent allows composers with internet access to submit their works for
 inclusion at the festival.

 The Nemo 1996 webpage can be reached via the following URL:
 http://www.synasoft.com/nemo

 GD / Hornet - gd@ftp.cdrom.com


=--------------------------------[Raven Software is Hiring]--[Michael Crowns]-=

 Raven Software is looking for talented 3D programmers and Tool makers to
 join the creative team behind the hits Heretic and Hexen.  We are a close
 group of people (about 25) working together to produce fast-paced, fun
 games using the latest technology and tools.  Be part of the effort to forge
 the way into the next generation of computer games.

 Experience in C is important.  80x86 assembly, C++, graphics coding, or
 Win95 experience is a plus.  A strong background in math and/or physics is
 another plus.

 A demo of any work you have done, relevant to games, would be appreciated.
 Also, a brief description of how your experience might directly apply to
 our needs would be a useful supplement.

 Please send any resumes and comment to the address below.

 Michael Crowns at - mcrowns@mail.ravensoft.com


=-[Subscribing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 _____How to subscribe to DemoNews

 Mail to : listserver@unseen.aztec.co.za
 Body    : subscribe demuan-list [first_name] [last_name]

 The listserver will send DemoNews to your e-mail's return address.

 _____Back Issues

 Older issues of DemoNews can be located under /demos/hornet/demonews.
 Newly released issues of DemoNews are posted to /demos/incoming/news.


=-[Closing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 For questions and comments, you can contact us at r3cgm@cdrom.com
 Your mail will be forwarded to the appropriate individual.


..........................................................End.of.DemoNews.120.

