  I release that second version of my 3DE 3d engine because the old version's 
bump mapping was NOT TRUE bump mapping, it was just some "experimentations".
I added the bumpmap values to the light source... not really bump mapping...
During the last week I got enough time to think about true bump and I coded
that version...

  Right now, everything is coded in Watcom C++ (about 4000 lines of code), but
now that i've finished the bump mapping filler, I'll start to optimize it a
lot using assembly... 

  The main goal of this release is to catch attention from other coders
(especially demo coders) and exchange ideas or theory. I'm alyways happy to
share source code (I said SHARE not GIVE) and ideas...

  Btw, if I get enough response to that demo, I plan to make some "tutorials"
about 3d, gouraud, phong, bump filling, texture mapping (if someone can help
me with perspective texture mapping it would be nice!)...

                                         NAME: Jean-Fran‡ois Dub‚
                                        EMAIL: deks@ntic.qc.ca
                                          IRC: TheKess in #coders
                                          