..............................
.  Physikaine / Chanka Team  .
.       64kIntro Compo       .
.   1st place at Euskal 8    .
..............................

Code: Pocket & BakTery
Music: Awesome

Requeriments:
	PII 350
	Windows 98
	DirectX 7.0
	3d card (TNT or better recomended)
	SoundCard

-- Tech info --

Code:
	The compiler used was Visual C++ 6.0.

	Executable file compressed with UPX v.1.01.

	BakTery lossed time in Intro engine, music synth and player,
        introduction space, isosurfaced cube with water and the 
	cutre-raytracing.

	Pocket unsleeped with Texture generator, physic hairball,
        physic pool, cutre-domino and the end flag.
			
Music:
	The samples were created using a simple own synth called BitGen
	and the song was played with our BitSound System. So, samples
	are generated procedurally when the intro starts.

	A realtime 'resonant-low pass' filter is applied to the mixing 
	on the space and the pool scenes.

	Floating point mixing. Linear interpolacion. No volume ramp ;(

	Module exported from FT2 XM file to BSG (BitSound Player Song 
	Format).

	Intro was syncroniced from the song using Ft2 Wxx column
        effect.

Fonts:
	Fonts were made by Awesome.

Design:
	Sorry here... we're looking for a good designer ;)

-- end of Tech info---

Trick:
	Do you like play pool??? Try to write CHANKA at the end of the
	intro ;)

Special thanx to:
	Reboot/Incognita, thx for the small.cpp ;)
	Markus J.X.J Oberhumer & Laszlo Molnar for the cool packer UPX.
	Garrofi, hey pivitas!! ;)
	Mac/Vteam, good luck at Microsoft!
	Una-i, Comandos 2 rulez! ;D
	Turbo_bit, good luck at Computer House!
	Euskal organicers, good work ;)


Greetings:
	Anaconda*Centosis*Concept*CucMakers*DrinkTeam*Fuzzion*Iguana
	Incognita*KernelPanic*OrbitalDreams*Rgb*Savage*Sfl*Tlotb*Tst
	VirutaTeam*WildBits


Contact:
	Pocket		al010708@alumail.uji.es
	BakTery		al014585@alumail.uji.es
	Awesome		Vicverlu@inf.upv.es


				BakTery/Chanka Team, 27 July 2000
