PHANTOM CYBERSPACE - A NOSTALGIA PRODUCTION

In this package you will find three files:
- README.1ST     - This file
- CYBERSPC.DOC   - Documentation and explanation of the algorithm
- HILLS_D.EXE    - A small sample world, with distant fading
- HILLS_M.EXE    - Same world, with haze.

Hardware requirements for this demo:
- A decent PC, at least a 386. It will run on a 286, but in such
  cases you better use it as a fast raytracer...
  The demo runs on full framerate on a local bus DX2/66.
  The demo will run fine in 640K memory.

The demonstration-executable included in this package shows
the main feautures of Cyberspace. If you want more, you can do
two things:
- Wait for an update with a nice world on the internet
- Wait even longer for the editor and create your own world
- Mail me and ask for the sources, and create a world in the
  source code (as I did)

If you have any questions, or if you want the sourcecode,
send me a mailmessage. My internet address is:

                     ADSJBI@SKFERC.NL

I will answer your mail the same day if it is not too busy.
Please read the CYBERSPC.DOC before asking difficult questions
like: 'How do you texturemap the floor?' Of course, if anything
is unclear despite the .DOC file, I will be glad to help you
out. But explaining mail tends to get rather long, and it is
a lot of work.

Have fun with the sample program, and let me know if you like
it, and especially let me know if you have a better algorithm,
or good ideas for this one.

There were some problems with this program in the past: It 
would hang on some computers, and even now on some computers
it seems to produce a rather nasty flickering display.
If you still encounter such problems, let me know.

...THE PHANTOM...
