
      _____                
     /     \   _____      __--__
    /     _ \  \  _/ /\  /      \
    |    / \/  / /   L/ /   /\   |
     \__ \__  / /  ____/   / /   /
    ____>   \/ L___\  /   / /   /
   /        /      /  \   \ \  /
  |        L______/    \___\ \/
   \______/      L_____/    \ \
                        /\___\ \
                        \______/
 
              presents

...Slimy Texture Mapping...
(some call it warping, others call it gummy(?) - I call it slimy!)

This package contains the full C-source code (and a tiny bit assembler)
to do the slimy texture mapping. People seem to prefer commented C code
over uncommented assembler... I can't understand why ;') 
I also included an executable (TEXMAP2.EXE) of my optimized assembler 
version (which uses the framework of birthsrc,) to see what IS possible.
It runs at a pleasant 30 fps (two 110x110 windows) on my 486/33 with a 
Trident card. 
No source for the assembler version though. 

Enjoy...
SliQ.

