                       
                      ..________
   ..__        _______\         \ ________             _____..
-- \    \_____ \       \         \       _\..___ ____ /      / - 
-- /    /    _/_ \      \         \             \    \      / -- 
- /____/\    \   \_______\         \__..__\      \____\    / --- 
         \____\____ \     \         \_  \_________\/______/
             ..     ..     \_______../               ++ xplsv


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                  hofn by xplsv & roterfleck
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                    code+effects.blackpawn
                         3d.synbiotic
                      screenplay+3d.trace
                        tune.niko ruen

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                       Blah blah blah...
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         Alrighty... Seems like this guy is ready...
         Before you say anything, we aren't specially
         proud of how the icebergs end up looking
         like... Well, we like them under the water
         but even doing millions of SSS tests they
         never wanted to look cool. And when we tried
         the normal mapping on the top we realised
         that we were to late for it (wrong mapping).

         But anyway, now we're tired and we've seen
         the same effects for weeks now, so, maybe
         after sleeping a bit we'll like it a bit
         more.... oh wait, the mpg.. i hope kkapture
         works with this one...


         ...


         Cool, seems like it works, lets leave it
         doing its job...


         By the way, this demo wouldn't have been as
         it is if wasn't thanks to synbiotic and his
         great 3D skills (big ups for him!), also
         thanks to Blackpawn, which recoded the whole
         render and demosystem for this in a record
         time, and last, but not less important, to
         sole for the food and support ;)

         We have used too many tools for it that and
         some custom ones, but I wanted to highlight
         TortoiseSVN... If your crew mates are far
         I think that's the best way for working and
         keeping everyone up to date.
         
         Where is the FOUR?!!? Well, there is a
         transition in the middle of the demo, the
         idea for that part was to split the screen
         in 4 and having 4 cameras that match
         perfectly, and then move them so you realise
         that wasn't 1 camera, but 4 (probably that
         wasn't clear enough...) Anyway, we didn't
         liked it too much, well... we did, but then
         there was a ocean-mirror magic scene, we
         weren't sure, and we lost the 4 split effect
         We tried... that's for sure.

         Oh, I promise, in the next one we'll try to
         avoid the thing going up resource. In fact
         next one, probably won't be that chilly :)


         ...


         Well, seems like kkapture (ryg!) is done...
         
         Laters!


                                        - trace.xplsv
         

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                          More info?

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               blackpawn: http://blackpawn.com
                trace: http://trace.xplsv.com
               niko ruen: http://roterfleck.com

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                       xplsv.com 2007
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