#ifndef __SMTERRAIN

#define __SMTERRAIN

#include "SM_Renderable.h"

struct MeshElement;

class Terrain : public IRenderable
{
public:

  int             Init          ();
  int             Shutdown      ();

  virtual void    Render        (RenderContext* pRenderContext, int iOutcode);

protected:  
  MeshElement*    m_pMeshElements;
};


#endif
