// Pixel Shader 1.1 generated by NVIDIA Cg compiler
// cgc version 1.1.0003, build date Mar  4 2003  12:32:10
// command line args: -profile ps_1_1
//vendor NVIDIA Corporation
//version 1.0.02
//profile ps_1_1
//program main
//semantic main.colorMap
//semantic main.normalMap
//semantic main.backgroundMap
//semantic main.normalizeCube
//var float2 I.oTexCoord : $vin.TEXCOORD0 : TEXCOORD0 : 0 : 1
//var float2 I.oNormalCoord : $vin.TEXCOORD1 : TEXCOORD1 : 0 : 1
//var float3 I.oLightDir : $vin.TEXCOORD2 : TEXCOORD2 : 0 : 1
//var sampler2D colorMap :  : texunit 0 : 1 : 1
//var sampler2D normalMap :  : texunit 1 : 2 : 1
//var sampler2D backgroundMap :  :  : 3 : 1
//var samplerCUBE normalizeCube :  : texunit 2 : 4 : 1
//var float4 main : $vout.COLOR : COLOR : -1 : 1
ps.1.1
tex t0
tex t1
tex t2
mov_x2 t1.rgb, t1_bx2
dp3 t1.rgb, t1, t2_bx2
mul r0.rgb, t0, t1
+ mul r0.a, t0.a, t1.b
// 6 instructions
// End of program
