旼컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴?
?                                                                            ?
?                            = Second Reality =                              ?
?                                                                            ?
?                    Copyright (C) 1993 by the Future Crew                   ?
?                                                                            ?
쳐컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴?
?                                                                            ?
?                    Released on the 7th of October 1993                     ?
?                                                                            ?
?                       This demo won the Assembly'93                        ?
?                   annual international demo competition                    ?
?                       held in Finland, summer 1993.                        ?
?                                                                            ?
?                           This demo is freeware.                           ?
?            It can be freely distributed without modifications.             ?
?                      No money can be charged for it.                       ?
?                                                                            ?
쳐컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴?
?                                                                            ?
?                  Ported to Windows by Conspiracy in 2025                   ?
?                                                                            ?
?                        = Released at Assembly '25 =                        ?
?                                                                            ?
읕컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴?



                      32 years after the original release:

             A native port of Second Reality on a modern computer.



        CREDITS AND ACKNOWLEDGEMENTS
        ----------------------------

        The original code for the demo was done by
          Sami "PSI" Tammilehto
          Mika "Trug" Tuomi
          and Arto "Wildfire" Vuori

        Porting work was done by Gargaj / Conspiracy

        The port uses a heavily modded version of
          st3play v1.01
        by Olav "8bitbubsy" Sorensen (https://16-bits.org)
        for music replay

        Additional credits and heartfelt thankyous go to
          Trixter / Hornet
            for sharing his considerable knowledge on the workings
            of early EGA/VGA and for some reverse engineering help.
          Saga Musix / Nuance
            for his insight into STMIK and the Scream Tracker
            module format.



        PORT ACCURACY
        -------------

        To the best of our knowledge the port is 95% accurate;
        as the original demo heavily relies on a mix of 70 Hz
        vertical blanking synchronization and timing to the music
        replay, there may be subtle differences in timing.



        FUTURE PLANS
        ------------

        Many of you may rightfully be asking if this port can be
        moved to further platforms (Linux, Mac, or something more
        exotic), and the answer is "eventually":

        The original demo, as you may know, is written about 80%
        in assembly, and as such, it's tightly tied to the
        architecture and endianness of x86; moving from DOS to
        Windows was certainly the most obvious and least complicated
        lift. Our goal was to port the demo as accurately as
        possible, with as much of the original code left intact as
        possible, and as such, the current version may not be as
        portable as one would hope.

        However, we plan to continue on this further, and create a
        further generation of the port where we would convert the
        entire demo to a portable language (C), and create a
        "standards compliant" version that would allow for easier
        porting between platforms - we haven't quite started work
        on this yet, but once we reach a certain stage, we plan to
        involve more of the open source community to help us with
        that, so keep an eye and ear out for updates about this!



        LINKS
        -----

        The original source is available at
          https://github.com/mtuomi/SecondReality

        The ported source is available at
          https://github.com/ConspiracyHu/SecondRealityW32

        You can get in touch at
          https://www.conspiracy.hu
          https://bsky.app/profile/conspiracy.hu
          https://graphics.social/@conspiracyhu

        (Triton! if you still have the sources for Crystal Dream 2,
        hit us up! :D )