//#version 330 core
/*
varying vec2 texCoord;
//varying vec4 vColor;
uniform sampler2D colorMap;
uniform int abc;

void main (void)
{
    gl_FragColor = vec4(vec3(gl_FragCoord.z),1.0f);
}
*/

varying vec2 texCoord;

uniform int abc;

uniform vec3 CameraRight;
uniform vec3 CameraUp;
uniform vec3 particleCenter;
uniform vec3 BillboardSize;
uniform sampler2D colorMap;
uniform vec4 color;

void main (void)
{
	gl_FragColor = texture2D(colorMap, texCoord)*color;
}
