# Format Operator

The Format Operator allows you to choose options for the file format and the mipmap behaviour of a texture. It has to be added right before the Export Operator.

## Inputs

One texture.

## Parameters

### Format

A8R8G8B8: regular 32 bit Bitmap, with 4 unsigned 8Bit channels (Alpha, R, G, B).

Q8W8U8V8 (normal map): 4 signed 8Bit channels

DXT1: DirectX compression (no alpha)

DXT5: DirectX compression (with alpha)

### Mipmap Count

Sets the number of mipmap steps.

### Mipmap Threshold

Sets the cutoff point for smooth/sharp mipmap generation (smooth: bilinear filtering, sharp: nearest neighbour). A value of 1 means that all mipmap are generated the same way.

### Threshold Dir

sharp first/smooth first: Sets the order of mipmap generation algorithms.

### Alpha Channel

smooth/hard: Chooses a mipmap algorithm for the alpha channel.

### DXT quality

fast (no dither)/medium (dither): Toggles dithering in the DXT format.

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