# Color Operator

The Color Operator blends the input with a color in a variety of ways. It can also invert a texture and convert it to grayscale.

## Inputs

One texture

## Parameters

### Mode

mul: Multiplies the input with the color defined below (the values are mapped from 0 to 1).

add: Adds the color to the input.

sub: Subtracts the color from the input.

gray: Removes all color information from the input.

invert: Inverts the input.

scale: A different kind of multiply. The values are mapped from 0 to 16.

### Color

Defines the blend color. Color has no function if mode is set to gray or invert.

## Keyboard shortcut

Shift + C (when adding texture operators)

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