# Cube Operator

The Cube Operator is a leaf. It creates a 3D cube.

## Inputs

None.

## Parameters

### Tesselate (X, Y, Z)

Separate tesselation controls for all three axes.

### Crease mode

wraparound UV/normal UV: Maps textures like on a cylinder, with a continuous mantle and top and bottom caps/Maps every surface separately.

### Origin

center/bottom: Create the cube with its center at the world origin/Create the cube with the center of its bottom surface at the world origin.

### Scale UV

(yes/no): Toggles whether the texture should be resized when the cube is resized

### Scale (X, Y, Z)

Sets the initial size of the cube.

### Rotate (X, Y, Z)

Sets the initial rotation of the cube.

### Translate (X, Y, Z)

Sets the initial position of the cube.

## Keyboard shortcut

q (when adding MinMesh operators).

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