# RotateMul Operator

The RotateMul Operator creates multiple transformed copies of a texture and blends them in a variety of ways. The controls set the maximum value of transformations while the count controls how many steps in between are blended.

## Inputs

One texture.

## Parameters

### Angle

Controls copy rotation.

### Zoom (X, Y)

Controls copy zoom.

### Scroll (X, Y)

Controls copy position.

### Border clamp

off/x/y/both: Off: border pixels wrap. On: border pixels clamp.

### Pre-Adjust

The original texture is multiplied with this color.

### Mode

add/sub/mul/diff/alpha: Sets the blend mode. add: Adds copies sequentially. sub: Subtracts copies sequentially. mul: Multiplies copies sequentially. diff: Sequentially takes the differences between one state and the next copy. alpha: Overlays the copies according to the alpha channel.

linear/recursive: Sets the count mode. linear: Creates the number of copies specified in count. recursive: Create 2count copies.

### Count

Influences the amount of copies as outlined above.

### Fade

The copies are sequentially multiplied with this color.

## Keyboard shortcut

Shift + R (when adding texture operators)

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