# Normals Operator

The Normals Operator converts a height map into a normal map or tangent map for use in the Bump and Displace operators, or in the Material 2.0 Operator.

## Inputs

One texture.

## Parameters

### Strength

Sets the absolute height of the height map.

### Mode

Sets the operation mode.

2D: generates 2/3rds of a normal map (no Z vector).

3D: generates a normal map, using a greyscale converted version of the input texture as a height map. Useful for bumpmapping.

tangent 2D: generates a tangent map, using a greyscale converted version of the input texture as a height map. Useful for displacement mapping.

tangent 3D: generates a tangent map like tangent 2D, but fills the Z channel with normal vector data.

## Keyboard shortcut

n (when adding textures)

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