# Nop Operator

The Nop Operator takes exactly one input and reproduces it faithfully. It's useful as a structural element in trees, to pad short branches that you want to be a certain height. For example, if you wanted to add a texture to a blurred version of itself, you would stack both a Blur Operator and a Nop Operator side by side under the texture and merge the two with the Merge Operator. If you decided that the blurred version needed to be color corrected, you could use a HSCB Operator under it and pad the short branch with another Nop Operator to reach the merge without having to store or name and load an intermediate step.

## Inputs

Any one operator.

## Parameters

None.

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