# Text Operator

The Text Operator writes on a texture.

## Inputs

One texture.

## Parameters

### Position (X, Y)

Places the top left corner of the text block.

### Size

Sets font height (if Stretch is set to 0, this parameter sets the font size)

### Leading

Controls line height.

### Stretch

Sets horizontal stretch. A value of 0 keeps the original aspect ratio intact, otherwise this parameter uses absolute values.

### Color

Controls the text color.

### Center (X, Y)

Centers the text block separately in the horizontal and vertical, overriding the position parameters.

### Include font outline

yes/no: This option includes the used glyphs in the exported .ktx file. Be advised that it produces appearingly large files which do however pack very well. If you leave the option off, you might get inconsistencies with different versions of fonts. There are a number of fonts, different versions of which were included in various flavours of OSs.

### Font

Sets the font to use. Enter the font name as it appear in the OS' registered fonts list (not case sensitive).

## Keyboard shortcut

t (when adding texture operators)

Back to the List of Operators