# Multiply 2 Operator

The Multiply 2 Operator is a three-stage three-dimension multi-input pseudorandom 3D object multiplier with optional weighting bias (phew!). It generates a 3-dimensional grid of positions onto which a pseudorandomly distributed selection from its input objects is then placed. Warning: the poly count can rise very quickly with this operator.

## Inputs

Any number of 3D meshes.

## Parameters

### Seed

A unique identifier for the pseudorandom pattern of which input is assigned to which position.

### Emphasize last

Selection bias toward to rightmost input.

### Count (global X, Y, Z)

Sets the amount of positions to be generated.

### Translate (global X, Y, Z)

Sets the amount of translation between generated positions, with each transform only applying to the count in that direction.

### Count, Translate (2)

Behaves the same as above, except with the already generated object positions as the base.

### Count, Translate (3)

Third stage, using the positions generated in stage 2 as the base.

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