"droid2" pc-demo by fresh!mindworkz, released at resource'04, hungary.

Technical Info:

  Known bugs:

  - texture compression support is needed to run this demo perfectly
  - 16 bit mode is experimental, there can be depth buffer fight bugs
  - At Win95/98/ME there's no display frequency configuration ability
  - Medium and low quality textures are experimental use only if you haven't got
    enough VGA memory (Med.:less than 64MB, Low: 16MB or less)
  - This demo is a "threedayafterwork" production, don't expect to much

  Windows:

  Needs an OpenGL 1.3 compatible videocard (with lot of ram) and a standard 
  dsound soundcard. Should run without hardware t&l also... 
  in high quality texture mode you need at least 64MB VGA ram 
  Windows bugreports: pasy@freshmindworkz.hu

  Linux:

  You need the following softwares to run in linux environment:
  - XFree86 4.2.1+
  - glibc 2.3+
  - OSS driver (without KDE's arts or Gnome ESD sound server)

  And do not forget to give execute rights to binary: chmod +x droid2.lnx
  Linux bugreports: pontscho@makacs.poliod.hu

  All textures are stored so no precalculation needed...

  This demonstration made with GPL or freeware modules/compilers.

  If this version crashes, please report (it should work fine with nVidia
  GeForce cards though).

Credits:

  Code: pasy,pontscho
  Gfx: csirke,maxie,mike,toky
  Music: just

Contact:

  E-mail: pasy@freshmindworkz.hu
  Homepage: http://www.freshmindworkz.hu/demoscene

  2004/11/15


