music {
	tune				"data/soundtrack/ghost_monkey__vahinja.mp3"
	tune				"data/soundtrack/ghost_monkey__kryla_jam.mp3"
	tune				"data/soundtrack/ghost_monkey__monkey_wards.mp3"
	tune				"data/soundtrack/ghost_monkey__assasins.mp3"
}

sound {
	contact1			"data/sounds/contact1.wav"
	contact2			"data/sounds/contact2.wav"
	contact3			"data/sounds/contact3.wav"
	contact4			"data/sounds/contact4.wav"
	contact5			"data/sounds/contact5.wav"
	contact6			"data/sounds/contact6.wav"
	release1			"data/sounds/release1.wav"
	release2			"data/sounds/release2.wav"
	release3			"data/sounds/release3.wav"
	drag				"data/sounds/drag3.wav"
	rotate				"data/sounds/rotate.wav"
}

common {
	fontName			"data/font.mofo"
	menubgTexName		"data/textures/menubg.jpg"
	overlayTexName		"data/textures/overlay.jpg"
	birdTexName			"data/textures/bird.tga"
}

level {
	levelName			"Lure"
	meshName			"data/box.ase"
	baseTexName			"data/textures/base01.jpg"
	coatingTexName		"data/textures/coat01.tga"
	stringTexName		"data/textures/string3.tga"
	backgroundTexName	"data/textures/bg01.jpg"
}

level {
	levelName			"Tortoise"
	meshName			"data/tortoise.ase"
	baseTexName			"data/textures/base02.jpg"
	coatingTexName		"data/textures/coat02.tga"
	stringTexName		"data/textures/string3.tga"
	backgroundTexName	"data/textures/bg02.jpg"
}

level {
	levelName			"Elephant"
	meshName			"data/elephant.ase"
	baseTexName			"data/textures/base03.jpg"
	coatingTexName		"data/textures/coat03.tga"
	stringTexName		"data/textures/string3.tga"
	backgroundTexName	"data/textures/bg03.jpg"
}

level {
	levelName			"Sorrow"
	meshName			"data/sorrow.ase"
	baseTexName			"data/textures/base04.jpg"
	coatingTexName		"data/textures/coat04.tga"
	stringTexName		"data/textures/string3.tga"
	backgroundTexName	"data/textures/bg04.jpg"
}

level {
	levelName			"Rabbit"
	meshName			"data/rabbit.ase"
	baseTexName			"data/textures/base05.jpg"
	coatingTexName		"data/textures/coat05.tga"
	stringTexName		"data/textures/string3.tga"
	backgroundTexName	"data/textures/bg05.jpg"
}

level {
	levelName			"Snake"
	meshName			"data/snake.ase"
	baseTexName			"data/textures/base06.jpg"
	coatingTexName		"data/textures/coat06.tga"
	stringTexName		"data/textures/string3.tga"
	backgroundTexName	"data/textures/bg06.jpg"
}
