#pragma once

//#ifndef __TEXTURE_H
//#define __TEXTURE_H

#ifdef __WATCOMC__
#pragma library("objects.lib")
#endif

#ifdef __cplusplus
extern "C" {
#endif
//---------------------------------------------------------------------------//
#include "formats/v3o.h"
#include "formats/vio.h"

VIO *texture_fetch (char *);
void texture_clearcache (void);
void texture_dumpcache (void);

//---------------------------------------------------------------------------//
#ifdef __cplusplus
}
#endif
//#endif

