Semtex for OS/2

.level-editor.

The level-editor is part of the full version of Semtex. It enables you to create and modify your own levels. At the bottom of the screen you see the toolbar. Here's a short description of the buttons:

- Exit
  Leaves the level editor. If there are unsaved changes you will be asked to save them. All changes will be lost if you don't save them!
- Save
  This saves all changes.
- Insert
  Inserts an empty level at the actual position.
- Delete
  Deletes the actual level.
- New
  Creates a new and empty level.
- Clear
  Clears the actual level.
- Test
  Starts a test-game. You can play one round with the actual settings for the players.
- Fields: Empty, Bomb, Stone 1..4
  Here you can select which type of field you want to set.
- Level Selector
  Using plus and minus you can select the actual level. Important: A red number symbolizes a write protected level. These are the default levels of Semtex. You cannot modify them or insert a level between them. Therefore several buttons are disabled.

After you selected the level you want to modify you can use the mouse to set the fields within this level. Use the left button to set a field and the right mouse button to pick up an item. There are two other ways to select an item: The fields in the toolbar or the keyboard as described below. It is not possible to set a field at the yellow marked positions. These fields must stay free for the players. If you cannot set a field at all, this could be because the level is write protected. This is indicated by the red numbers in the level selector. These are the default levels of Semtex. You cannot modify them directly. But you can copy them and modify the copy: Press 'A' to save them in ASCII-format, create a new level with 'N' and load the saved ASCII-file with 'L'. (More details in the key-list)

After modifying a level you should play a test-game ('Test' in the toolbar) and - if the level is OK - save it!

The ASCII-format of a level is good for distributing levels via internet or e-mail.

Here's a list of all keys supported by the level-editor:

Key | Description
'+' | Level selector: Next level
'-' | Level selector: Previous level
'N' | New level: A new and empty level is generated at the end of the level-list.
'C' | Clear level: The actual level will be erased. All data in the actual level will be lost! This results in an empty level.
'D' | Delete level: The actual level will be deleted and the next level will become the active level.
'T' | Test level: You can play one test-round with the actual level.
'U' | Undo: All changes in the actual level will be undone.
'S' | Save levels: This saves all levels. Dont forget this...
'A' | ASCII save: This saves the actual level in ASCII-format in the file level.txt
'L' | ASCII load: Loads the file level.txt and overwrites the actual level with its data.
' ' | Selects the empty field
'B' | Selects bombs
'1' | Selects unbreakable stone (type 1)
'2' | Selects unbreakable stone (type 2)
'3' | Selects unbreakable stone (type 3)
'4' | Selects unbreakable stone (type 4)
'R' | Randomly selects an unbreakable stone (type 1-4)

(c) 1998 Phobyx Creative Labs