#pragma once

#include "../sys/msys.h"
#include "../sys/extra/msys_extra.h"
#include "tesSphere.h"
#include "../sys/shaders/Shader.h"
#include <GL/glu.h>

class stars
{
	GLuint vboId[3];
	int _numStars;
public:
	stars(int numStars);
	~stars(void);
};
