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           - F - A - B - R - I - C -   - O - F -   - L - I - F - E -
                           ( final version + Dos4GW )

   [ Preface ]----------------------------------------------------------[-II]

     Yeah, as always the party version was full of bugs, and we now think
     we have found/fixed the most of them. The DataFileSystem version 3 got
     finished, thus making it possible for us to put all those nifty files 
     into the .exe. Also some timing bugs are now gone. And the whole demo 
     now supports our brand new Touch and Go/NoGo(tm) technique. Which makes
     it possible that thru the whole demo you can exit, using the ESC key and
     for those people who accidently press that key whe have created a nifty
     function, just try it out.
     Btw, a clean boot is highly recommended.

   [ Warning ]----------------------------------------------------------[-I]

     Still this demo, apparentely has got some problems with the GUS MAX, 
     we hadn't got any time to test it fully, but it seems the timing or 
     something else is screwing the demo...
     Well, also smartdrv is advised, if you want to shorten the duration of 
     the load. 

   [ Introduction ]------------------------------------------------------[I]

     Whow! We finally managed to actually finish(!) a demo! Yeah! That's the
     first of this kind of achievement in our lives!
     We tried and tried last year, but we didn't make it, due to the lack of
     a really good demo system and knowledge. :) As a matter of fact we
     founded this group Rash for Bizarre'98, because otherwise we'd have to
     mention three or four different groups - Mental Profile is originally
     from Shit 4 Brainz, Fatal Vision and DaRiuS are half Shit 4 Brainers and
     Excalibur fanatics, Infant is a die-hard Quadder and Screes composes
     for RBi as being pursued by the devil himself. Mostly, while building
     the demo, we were concerned about the systems, and hope now they are
     becoming something we would like to use more often :) Xentox, (once
     called the Demo Runtime System), will be made available by DaRiuS,
     of course including full source code (Watcom C++).
     We planned some major 3d scenes, but unluckily 'our' 3d artist/modellor
     wasn't 'available' and we ourselves don't know shit about lightwave,
     which we use :( so you'll have to do with some calculated scenes with
     one (yeah, Fatal Vision managed to model something:) loaded object.
     Also the file system didn't work out in time, so you'll be stuck with
     a subdir with all the files in it, not compressed or anything :(.
     Mental Profile now is trying to kill all instances of the JPEG library 
     on his harddisk, due to pure agony he got at Bizarre, trying to fix it. :)

     But then again, what's a demo if it isn't finished after the deadline?

   [ Disclaimer ]-------------------------------------------------------[II]

     This material is not freeware. You are allowed to copy it without
     restrictions for non-commercial use.
     No payment of any kind may be charged for this product or any combination
     of products or services including this product without our authorization
     and official written license.
     Commercial use, especially the industrial manufacturing on any data
     storage media and their distribution without the expressed permission of
     the producer, is strictly prohibited.
     This program or the data files contained therein may not be altered or
     modified without the permission of the author.
     You take full responsibility for the operation of this software and any
     consequences thereof. We the creators can not accept liability for damages
     or failures arising from the use of this software.
     Some image loading code would be based in part on the work of the Independent 
     JPEG Group, well that is, as it had functioned. The graphics system used is 
     PTC 0.73 originally created by Gaffer. 
     The demo uses MIDAS sound system v.1.1.2 by Sahara Surfers, which
     is currently the property of Housemarque Games.
     Fabric of Life demo is copyright(c) 1998 by Chris Heunen, Jeroen Janssen,
     Wouter v/d Eerenbeemt, Ren‚ v/d Steen and Daan Veldhuizen.

   [ System requirements ]---------------------------------------------[III]

     Fabric of Life requires:
     - 386+ processor
     - 8 megabytes of memory
     - VGA

     Recommended to run Fabric of Life is:
     - PentiumII 300MHz processor
     - 16 megabytes of memory
     - VESA VBE 2.0 compliant video card with truecolor low-resolution
       support. (can be achieved via Scitech Display Doctor)
     - SoundBlaster AWE64

   [ Detailed credits ]-------------------------------------------------[IV]

     Xentox (demo system) . . . . . . . . . . . . . . . . Darius & MProfile
     JPEG :) and BMP image loaders  . . . . . . . . . . . . . . . .MProfile
     NGE (3D engine)  . . . . . . . . . . . . . . . . . . . . . . . FVision
     All graphics, textures and 3d models . . . . . . . . . . . . . FVision
     All effects  . . . . . . . . . . . . . . . . . . . . . . . . . FVision
     Music  . . . . . . . . . . . . . . . . . . . . . . . . Infant & Screes

   [ Parameters ]--------------------------------------------------------[V]

     This version includes the dos4gw.exe program, because some people where
     complaining they couldn't run the .exe file. One bad thing about this 
     particular Dos4gw.exe is that you cannot run our fol.exe while it resides
     in the same directory as the Dos4gw.exe is.

     You than have to type:
     dos4gw fol.exe
      OR
     put dos4gw.exe somewhere in your path and start fol.exe (delete the 
     instance of Dos4gw.exe in _this_ directory if you want this to work)
 
     We've included some switches into the final version. Btw, they're CaSE
     SenSitIvE

     /s = Forced SoundSetup (Midas 1.1.2)
     /debug = debugging information will be written to "demo.log" and
              to an optional mono-adapter/monitor.     

   [ Contact ]----------------------------------------------------------[VI]

     Rash' members can be reached via either e-mail or snailmail.

     handle          name                     age                     e-mail
     Fatal Vision    Chris Heunen             16          fatalv@hotmail.com
     Darius          Jeroen Janssen           21      darius@darius.demon.nl
     Mental Profile  Wouter v/d Eerenbeemt    21  mprofile@mprofile.demon.nl
     Infant          Ren‚ v/d Steen           19         rene@infantasia.com
     Screes          Daan Veldhuizen          16               screes@dds.nl

   [ Greetings ]-------------------------------------------------------[VII]

     Next to the 'overall' greetings mentioned in the demo itself, Rash'
     members would like to greet some additional persons.

     Fatal Vision's personal greetings fly out to:
       Michael Kalms, Nick Stealer, EMoon, Vision, Dynamix.

     Mental Profile's wants to salutate:
       Picaroon, Gewse, [me]shell, ThePeric, Dynamixxx, Sonic, Gongo, Kurt,
       Silence, Sentinel, M4-io, Phenomic, Emphyrio, Virago, Orion, Sagacity, Skin,
       G-Day, Kindaya, Compile, 12(14), B33r, Vision, Redfox, Deltha Rho, Assa, Infant
       Vera, Naiad, well basically all people at #nlcoders, #linux(.nl)

     Darius would like to hail:
       My mum, dad & brother, Sammy (my cat), Sprout, Sentinel, Picaroon, Virago, Orion, 
       Slackjaw, Sagacity, Trigon, Xoror, ThePeric, Redhound, Smoke, Scid, TheRew, Dweazle, 
       Proop, Probe, Nix, Kindaya, Psycho, G-Day, Sonic, Compile, 12, Silence, B33R, Brain, 
       Badvibes, Sparcus, Assa, JAL, Oviparous, Dupont, Aspasia, Warp, Hardey, Jace, 
       Balance, Mnemonix, all on #nlcoders

     Infant desires to be mentioned:
       Vera (niet amnesia, maar vera), jeroen, bart, remco, daan, martijn, michiel, 
       joost & eric.

     Screes wants these people to have his regards:
       <wasn't available for comment>

     Furthermore many thanks go out to Kenetic, who wrought the great
     logo on top of this document, and Freebase, who made the file_id.diz
     for this production for us and the logo undere here.


    [ Rectification ]--------------------------------------------------[VIII]


     RASH - The Story (also know as: Rectification towards Excalibur)

        Due to some misunderstandings which are bound to be created by a
      document released by Thunderstrike/Excalibur, we, the members of
      RASH, feel it is time to speak out and tell the whole truth and
      nothing but the truth.

        Exactly 1,5 month before Bizarre 1998 the members of S4B, DaRiuS
      and Mental Profile got pushed by Fatal Vision to finally finish
      their XeNToX Demo Runtime System. Because Fatal Vision
      didn't have the time nor liked to use his knowledge to built such
      a system, and frankly why should he bother if such a system already
      existed.

        And after a lot of work on the system the three of us got together to
      talk about a demo. We decided not to release it under the wings of
      any particular demogroup, neither S4B nor Excalibur. As the releasedate
      was coming near, and the stresslevel was getting higher, the XeNToX
      system also got almost completed.

        On the way to Bizarre the three of us (DRS, FV and MP)
      were arguing about a name which the group would have when we released
      the demo on Bizarre. And just before we entered the city of Etten-Leur,
      together we decided that the new name would become: "RASH"(tm).

        During Bizarre the finalising touches were made to finish the demo
      and the XeNToX system.
      The name for the demo was invented by DaRiuS the Thursday before
      Bizarre looking on a CD of the "Nylons" he got a hint for a title; ergo
      "Fabric of Life" was born and thus that name became implemented into
      the demo.

        The choice to create the demo under an other name than S4B, was
      purely due to the fact that the other two members of S4B (Virtual
      Vision and Radmax) hadn't participated in creating this demo, also
      Fatal Vision was a  member of another group (Excalibur which at that
      moment still existed!) and didn't feel the need to co-operate under
      the name S4B, the music at that specific moment was created by
      Infant (Quad) and Screes (RBi). Which added another two groups to
      the list.

        Therefor the only choice we could and did make was to create a new
      demogroup, apparently just for the occasion, but maybe we will stretch
      our very good co-operation to other future productions.

      The creation of RASH - Fabric of Life was purely in the hands of:

           Darius & Mental Profile . . . . . . . . . .  Xentox (demo system)
           Mental Profile . . . . . . . . . . .JPEG :) and BMP image loaders
           FVision  . . . . . . . . . . . . . . . . . . . .  NGE (3D engine)
           FVision  . . . . . . . . . . All graphics, textures and 3d models
           FVision  . . . . . . . . . . . . . . . . . . . . . .  All effects
           Infant & Screes . . . . . . . . . . . . . . . . . . . . . . Music
           Kenetic  . . . . . . . . . . . . . . . . Nice RASH(tm) ASCII-logo
           Freebase . . . . . . . . . . . . . . .ASCII-logo for Distribution
           DaRiuS . . . . . . . . . . . . . . . Music/Effect Synchronisation


        NO other people have participated in the creation of this demo, maybe
      some have given us very useful tips or hints, or told us some bugs, but
      nobody else was responsible for the creation of this demo.

      It is said that certain people think they can use such a project to their
      own advantages and maybe that is their way to reflect their own
      incompetence.

      sincerely,


      Mental Profile / Wouter van den Eerenbeemt ^ RASH/S4B (on 30th of August 1998)




      [ The End ]-------------------------------------------------------------[XXX]

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