###

    Build Log

    ------- Build started: Project: Engine, Configuration: Release|Win32 -------

    Command Lines
      Creating temporary file "d:\Stravaganza\Libs\Src\Engine\Release\RSP000001.rsp" with contents
    [
    /O2 /G6 /I "..\..\include" /I "..\..\external\include" /D "NDEBUG" /D "WIN32" /D "_LIB" /D "_MBCS" /FD /EHsc /MD /Yc"Engine.h" /Fp".\Release/Engine.pch" /Fo".\Release/" /Fd".\Release/" /W3 /c
    .\Engine.cpp
    ]
    Creating command line "cl.exe @d:\Stravaganza\Libs\Src\Engine\Release\RSP000001.rsp /nologo"
    Creating temporary file "d:\Stravaganza\Libs\Src\Engine\Release\RSP000002.rsp" with contents
    [
    /O2 /G6 /I "..\..\include" /I "..\..\external\include" /D "NDEBUG" /D "WIN32" /D "_LIB" /D "_MBCS" /FD /EHsc /MD /Yu"Engine.h" /Fp".\Release/Engine.pch" /Fo".\Release/" /Fd".\Release/" /W3 /c
    .\PerlinNoise.cpp
    .\AdvancedParser.cpp
    \Stravaganza\Libs\External\src\extgl\extgl.cpp
    .\UtilGL.cpp
    .\Transforming.cpp
    .\Texturing.cpp
    .\States.cpp
    .\Rendering.cpp
    .\RenderContext.cpp
    .\Extensions.cpp
    .\WindowGL.cpp
    .\SceneView.cpp
    .\AviRenderer.cpp
    .\ParticleSystemStd.cpp
    .\LensFlare.cpp
    .\ShaderStandard.cpp
    .\ShaderList.cpp
    .\Shader.cpp
    .\TransformVisitor.cpp
    .\RenderVisitor.cpp
    .\LightingVisitor.cpp
    .\EnumVisitor.cpp
    .\NodeVisitor.cpp
    .\Scene.cpp
    .\Renderable.cpp
    .\Object.cpp
    .\Node.cpp
    .\Light.cpp
    .\Helper.cpp
    .\Camera.cpp
    .\BoundingBox.cpp
    .\AnimSclSampled.cpp
    .\AnimRotSampled.cpp
    .\AnimPosSampled.cpp
    .\Animation.cpp
    .\Vector4.cpp
    .\Vector3.cpp
    .\Vector2.cpp
    .\Ray.cpp
    .\Quaternion.cpp
    .\Plane.cpp
    .\Matrix.cpp
    .\MathUtils.cpp
    ]
    Creating command line "cl.exe @d:\Stravaganza\Libs\Src\Engine\Release\RSP000002.rsp /nologo"
    Creating temporary file "d:\Stravaganza\Libs\Src\Engine\Release\RSP000003.rsp" with contents
    [
    /OUT:"..\..\Lib\Engine.lib" /NOLOGO
    .\Release\MathUtils.obj
    .\Release\Matrix.obj
    .\Release\Plane.obj
    .\Release\Quaternion.obj
    .\Release\Ray.obj
    .\Release\Vector2.obj
    .\Release\Vector3.obj
    .\Release\Vector4.obj
    .\Release\Animation.obj
    .\Release\AnimPosSampled.obj
    .\Release\AnimRotSampled.obj
    .\Release\AnimSclSampled.obj
    .\Release\BoundingBox.obj
    .\Release\Camera.obj
    .\Release\Helper.obj
    .\Release\Light.obj
    .\Release\Node.obj
    .\Release\Object.obj
    .\Release\Renderable.obj
    .\Release\Scene.obj
    .\Release\NodeVisitor.obj
    .\Release\EnumVisitor.obj
    .\Release\LightingVisitor.obj
    .\Release\RenderVisitor.obj
    .\Release\TransformVisitor.obj
    .\Release\Shader.obj
    .\Release\ShaderList.obj
    .\Release\ShaderStandard.obj
    .\Release\LensFlare.obj
    .\Release\ParticleSystemStd.obj
    .\Release\AviRenderer.obj
    .\Release\SceneView.obj
    .\Release\WindowGL.obj
    .\Release\Extensions.obj
    .\Release\RenderContext.obj
    .\Release\Rendering.obj
    .\Release\States.obj
    .\Release\Texturing.obj
    .\Release\Transforming.obj
    .\Release\UtilGL.obj
    .\Release\extgl.obj
    .\Release\AdvancedParser.obj
    .\Release\PerlinNoise.obj
    .\Release\Engine.obj
    ]
    Creating command line "lib.exe @d:\Stravaganza\Libs\Src\Engine\Release\RSP000003.rsp"

    Output Window
      Compiling...
    Engine.cpp
    Compiling...
    PerlinNoise.cpp
    AdvancedParser.cpp
    extgl.cpp
    UtilGL.cpp
    Transforming.cpp
    Texturing.cpp
    States.cpp
    Rendering.cpp
    RenderContext.cpp
    Extensions.cpp
    WindowGL.cpp
    SceneView.cpp
    AviRenderer.cpp
    ParticleSystemStd.cpp
    LensFlare.cpp
    ShaderStandard.cpp
    ShaderList.cpp
    Shader.cpp
    TransformVisitor.cpp
    RenderVisitor.cpp
    Generating Code...
    Compiling...
    LightingVisitor.cpp
    EnumVisitor.cpp
    NodeVisitor.cpp
    Scene.cpp
    Renderable.cpp
    Object.cpp
    Node.cpp
    Light.cpp
    Helper.cpp
    Camera.cpp
    BoundingBox.cpp
    AnimSclSampled.cpp
    AnimRotSampled.cpp
    AnimPosSampled.cpp
    Animation.cpp
    Vector4.cpp
    Vector3.cpp
    Vector2.cpp
    Ray.cpp
    Quaternion.cpp
    Generating Code...
    Compiling...
    Plane.cpp
    Matrix.cpp
    MathUtils.cpp
    Generating Code...
    Creating library...

    Results

    Build log was saved at "file://d:\Stravaganza\Libs\Src\Engine\Release\BuildLog.htm"
    Engine - 0 error(s), 0 warning(s)