###

    Build Log

    ------- Build started: Project: Plugins, Configuration: Release|Win32 -------

    Command Lines
      Creating temporary file "d:\Stravaganza\Libs\Src\Plugins\Release\RSP00000B.rsp" with contents
    [
    /O2 /G6 /I "..\..\include" /I "..\..\external\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "PLUGINS_EXPORTS" /D "_WINDLL" /D "_MBCS" /FD /EHsc /MD /Yu"Plugins.h" /Fp".\Release/Plugins.pch" /Fo".\Release/" /Fd".\Release/" /W3 /c
    .\FX_Common.cpp
    ]
    Creating command line "cl.exe @d:\Stravaganza\Libs\Src\Plugins\Release\RSP00000B.rsp /nologo"
    Creating temporary file "d:\Stravaganza\Libs\Src\Plugins\Release\RSP00000C.rsp" with contents
    [
    /O2 /G6 /I "..\..\include" /I "..\..\external\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLUGINS_EXPORTS" /FD /EHsc /MD /Yc"Plugins.h" /Fp".\Release/Plugins.pch" /Fo".\Release/" /Fd".\Release/" /W3 /c
    .\Plugins.cpp
    ]
    Creating command line "cl.exe @d:\Stravaganza\Libs\Src\Plugins\Release\RSP00000C.rsp /nologo"
    Creating temporary file "d:\Stravaganza\Libs\Src\Plugins\Release\RSP00000D.rsp" with contents
    [
    /O2 /G6 /I "..\..\include" /I "..\..\external\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PLUGINS_EXPORTS" /FD /EHsc /MD /Yu"Plugins.h" /Fp".\Release/Plugins.pch" /Fo".\Release/" /Fd".\Release/" /W3 /c
    .\PluginFactory.cpp
    .\Main.cpp
    .\ResourceTexture2D.cpp
    .\ResourceSpline.cpp
    .\ResourceScene.cpp
    .\FuncTriangle.cpp
    .\FuncSine.cpp
    .\FuncSawTooth.cpp
    .\FuncRandom.cpp
    .\FuncQuad.cpp
    .\FuncInvSawTooth.cpp
    .\FuncFFT.cpp
    .\FuncConstant.cpp
    .\CurveSplineTCB.cpp
    .\CurveSplineHermite.cpp
    .\CurveSplineCatmullRom.cpp
    .\CurveSplineBezier.cpp
    .\CurveSpline.cpp
    .\CurveSegmentSetStep.cpp
    .\CurveSegmentSetLinear.cpp
    .\CurveSegmentSet.cpp
    .\VarString.cpp
    .\VarSpeed.cpp
    .\VarInt.cpp
    .\VarFloat.cpp
    .\VarCombo.cpp
    .\VarColor.cpp
    .\FXWater.cpp
    .\FXViewportPixels.cpp
    .\FXViewport.cpp
    .\FXTwistedObject.cpp
    .\FXTransToCubedBitmap.cpp
    .\FXTransExplodingCubes.cpp
    .\FXTextureOnObject.cpp
    .\FXTelevisionBitmap.cpp
    .\FXTelevision.cpp
    .\FXStencilState.cpp
    .\FXStencilMaskBitmap.cpp
    .\FXSplineEvTextured.cpp
    .\FXSplineEvStencilSprite.cpp
    .\FXSplineEvSprite.cpp
    .\FXSplineEvParticles.cpp
    .\FXSplineEvaluator.cpp
    .\FXSplineBillboards.cpp
    .\FXShinyScene.cpp
    .\FXSceneGlow.cpp
    .\FXSceneExplosion.cpp
    .\FXSceneDOF.cpp
    .\FXSceneConstruction.cpp
    .\FXScene.cpp
    .\FXRTTRadialHilights.cpp
    .\FXRTTMotionBlurHilights.cpp
    .\FXRTTHilights.cpp
    .\FXRings.cpp
    .\FXRenderToTexture.cpp
    .\FXRecursiveBlurTexture.cpp
    .\FXRecursiveBlur.cpp
    .\FXRadialBlurTexture.cpp
    .\FXRadialBlur2Texture.cpp
    .\FXRadialBlur2.cpp
    .\FXRadialBlur.cpp
    .\FXQuadGalore2.cpp
    .\FXQuadGalore.cpp
    .\FXMotionBlurTexture.cpp
    .\FXMotionBlur.cpp
    .\FXMosaic.cpp
    .\FXFog.cpp
    .\FXFadeInvert.cpp
    .\FXFade.cpp
    .\FXExplodingBitmap.cpp
    .\FXDistortion.cpp
    .\FXDistortedBitmap.cpp
    .\FXDiscoFloor.cpp
    .\FXCrossFade.cpp
    .\FXCreationRays.cpp
    .\FXCreateExplodeBranches.cpp
    .\FXClearFramebuffer.cpp
    .\FXBoxBlurTexture.cpp
    .\FXBoxBlur.cpp
    .\FXBitmap.cpp
    .\FXBillboardScene.cpp
    ]
    Creating command line "cl.exe @d:\Stravaganza\Libs\Src\Plugins\Release\RSP00000D.rsp /nologo"
    Creating temporary file "d:\Stravaganza\Libs\Src\Plugins\Release\RSP00000E.rsp" with contents
    [
    /OUT:"..\..\bin\sgz_plugins.dll" /INCREMENTAL:NO /NOLOGO /LIBPATH:"..\..\lib" /LIBPATH:"..\..\external\lib" /DLL /NODEFAULTLIB:"libc" /PDB:".\Release/sgz_plugins.pdb" /IMPLIB:"..\..\lib\sgz_plugins.lib" /MACHINE:X86 odbc32.lib odbccp32.lib opengl32.lib freeimage.lib bass.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib \Stravaganza\Libs\Lib\BaseLib.lib \Stravaganza\Libs\Lib\DemoSystem.lib \Stravaganza\Libs\Lib\Engine.lib
    .\Release\FX_Common.obj
    .\Release\FXBillboardScene.obj
    .\Release\FXBitmap.obj
    .\Release\FXBoxBlur.obj
    .\Release\FXBoxBlurTexture.obj
    .\Release\FXClearFramebuffer.obj
    .\Release\FXCreateExplodeBranches.obj
    .\Release\FXCreationRays.obj
    .\Release\FXCrossFade.obj
    .\Release\FXDiscoFloor.obj
    .\Release\FXDistortedBitmap.obj
    .\Release\FXDistortion.obj
    .\Release\FXExplodingBitmap.obj
    .\Release\FXFade.obj
    .\Release\FXFadeInvert.obj
    .\Release\FXFog.obj
    .\Release\FXMosaic.obj
    .\Release\FXMotionBlur.obj
    .\Release\FXMotionBlurTexture.obj
    .\Release\FXQuadGalore.obj
    .\Release\FXQuadGalore2.obj
    .\Release\FXRadialBlur.obj
    .\Release\FXRadialBlur2.obj
    .\Release\FXRadialBlur2Texture.obj
    .\Release\FXRadialBlurTexture.obj
    .\Release\FXRecursiveBlur.obj
    .\Release\FXRecursiveBlurTexture.obj
    .\Release\FXRenderToTexture.obj
    .\Release\FXRings.obj
    .\Release\FXRTTHilights.obj
    .\Release\FXRTTMotionBlurHilights.obj
    .\Release\FXRTTRadialHilights.obj
    .\Release\FXScene.obj
    .\Release\FXSceneConstruction.obj
    .\Release\FXSceneDOF.obj
    .\Release\FXSceneExplosion.obj
    .\Release\FXSceneGlow.obj
    .\Release\FXShinyScene.obj
    .\Release\FXSplineBillboards.obj
    .\Release\FXSplineEvaluator.obj
    .\Release\FXSplineEvParticles.obj
    .\Release\FXSplineEvSprite.obj
    .\Release\FXSplineEvStencilSprite.obj
    .\Release\FXSplineEvTextured.obj
    .\Release\FXStencilMaskBitmap.obj
    .\Release\FXStencilState.obj
    .\Release\FXTelevision.obj
    .\Release\FXTelevisionBitmap.obj
    .\Release\FXTextureOnObject.obj
    .\Release\FXTransExplodingCubes.obj
    .\Release\FXTransToCubedBitmap.obj
    .\Release\FXTwistedObject.obj
    .\Release\FXViewport.obj
    .\Release\FXViewportPixels.obj
    .\Release\FXWater.obj
    .\Release\VarColor.obj
    .\Release\VarCombo.obj
    .\Release\VarFloat.obj
    .\Release\VarInt.obj
    .\Release\VarSpeed.obj
    .\Release\VarString.obj
    .\Release\CurveSegmentSet.obj
    .\Release\CurveSegmentSetLinear.obj
    .\Release\CurveSegmentSetStep.obj
    .\Release\CurveSpline.obj
    .\Release\CurveSplineBezier.obj
    .\Release\CurveSplineCatmullRom.obj
    .\Release\CurveSplineHermite.obj
    .\Release\CurveSplineTCB.obj
    .\Release\FuncConstant.obj
    .\Release\FuncFFT.obj
    .\Release\FuncInvSawTooth.obj
    .\Release\FuncQuad.obj
    .\Release\FuncRandom.obj
    .\Release\FuncSawTooth.obj
    .\Release\FuncSine.obj
    .\Release\FuncTriangle.obj
    .\Release\ResourceScene.obj
    .\Release\ResourceSpline.obj
    .\Release\ResourceTexture2D.obj
    .\Release\Main.obj
    .\Release\PluginFactory.obj
    .\Release\Plugins.obj
    ]
    Creating command line "link.exe @d:\Stravaganza\Libs\Src\Plugins\Release\RSP00000E.rsp"

    Output Window
      Compiling...
    Plugins.cpp
    Compiling...
    FX_Common.cpp
    Compiling...
    PluginFactory.cpp
    Main.cpp
    ResourceTexture2D.cpp
    ResourceSpline.cpp
    ResourceScene.cpp
    FuncTriangle.cpp
    FuncSine.cpp
    FuncSawTooth.cpp
    FuncRandom.cpp
    FuncQuad.cpp
    FuncInvSawTooth.cpp
    FuncFFT.cpp
    FuncConstant.cpp
    CurveSplineTCB.cpp
    CurveSplineHermite.cpp
    CurveSplineCatmullRom.cpp
    CurveSplineBezier.cpp
    CurveSpline.cpp
    CurveSegmentSetStep.cpp
    CurveSegmentSetLinear.cpp
    Generating Code...
    Compiling...
    CurveSegmentSet.cpp
    VarString.cpp
    VarSpeed.cpp
    VarInt.cpp
    VarFloat.cpp
    VarCombo.cpp
    VarColor.cpp
    FXWater.cpp
    FXViewportPixels.cpp
    FXViewport.cpp
    FXTwistedObject.cpp
    FXTransToCubedBitmap.cpp
    FXTransExplodingCubes.cpp
    FXTextureOnObject.cpp
    FXTelevisionBitmap.cpp
    FXTelevision.cpp
    FXStencilState.cpp
    FXStencilMaskBitmap.cpp
    FXSplineEvTextured.cpp
    FXSplineEvStencilSprite.cpp
    Generating Code...
    Compiling...
    FXSplineEvSprite.cpp
    FXSplineEvParticles.cpp
    FXSplineEvaluator.cpp
    FXSplineBillboards.cpp
    FXShinyScene.cpp
    FXSceneGlow.cpp
    FXSceneExplosion.cpp
    FXSceneDOF.cpp
    FXSceneConstruction.cpp
    FXScene.cpp
    FXRTTRadialHilights.cpp
    FXRTTMotionBlurHilights.cpp
    FXRTTHilights.cpp
    FXRings.cpp
    FXRenderToTexture.cpp
    FXRecursiveBlurTexture.cpp
    FXRecursiveBlur.cpp
    FXRadialBlurTexture.cpp
    FXRadialBlur2Texture.cpp
    FXRadialBlur2.cpp
    Generating Code...
    Compiling...
    FXRadialBlur.cpp
    FXQuadGalore2.cpp
    FXQuadGalore.cpp
    FXMotionBlurTexture.cpp
    FXMotionBlur.cpp
    FXMosaic.cpp
    FXFog.cpp
    FXFadeInvert.cpp
    FXFade.cpp
    FXExplodingBitmap.cpp
    FXDistortion.cpp
    FXDistortedBitmap.cpp
    FXDiscoFloor.cpp
    FXCrossFade.cpp
    FXCreationRays.cpp
    FXCreateExplodeBranches.cpp
    FXClearFramebuffer.cpp
    FXBoxBlurTexture.cpp
    FXBoxBlur.cpp
    FXBitmap.cpp
    Generating Code...
    Compiling...
    FXBillboardScene.cpp
    Generating Code...
    Linking...
       Creating library ..\..\lib\sgz_plugins.lib and object ..\..\lib\sgz_plugins.exp
    LINK : warning LNK4089: all references to 'GDI32.dll' discarded by /OPT:REF

    Results

    Build log was saved at "file://d:\Stravaganza\Libs\Src\Plugins\Release\BuildLog.htm"
    Plugins - 0 error(s), 1 warning(s)