


Yo.





tAAt 2017 is dead.


Long live tAAt 2018!


Here again with the
first product of the
year.


Released at:
1.1.2018
00:00:00


Code by:
tOiMISTokEiju


Music by:
aSTrAaLIkaNisteri




Hugs and kisses:

Addiction
Aggression
Altparty Org
Amuq
Ananasmurska
AND
ASD
Armada
Assembly Org
(B)
Bawlz
C.A.P. TV
Conspiracy
Coral
DDG
DHFC
Doomsday
EMF
Equinox
Evoflash
Extend
Fascination
FRequency
Fulcrum
Future Crew
Grin
Hedelmae
Hubris
Koomadot

(yes, it's ok to
ignore the greets and 
just watch the effect)

Lancer
Meatgrinder
Moppi
Noice
NOOP
Northern Dragons
npli
Null Ok
Paranoids
PihtiSoft
Puolijohde
PWP
Recreation
Rustbloom
Static
Stockholm Syndrome
sYmptom
Trauma
tRSi
Unique
Unreal Voodoo
XZM
   
and you!














































Okay, by now you've
probably noticed that
the physics of those
particles are a bit
odd.


It's because there's
no serious attempt at
physics, really.






Long, long time ago,
back in the DOS era,
there were a bunch of
games and such with
"sand simulation" -
pixels that fall if 
there's  nothing below 
them.


Well, this is
exactly just that,
only in 3d.


No velocity vectors
or anything, just a
simple check whether
there's space "below"
and there we go.








Quite hypnotic, in
my opinion.







Processing power wise
it would be possible 
to do a lot more 
particles, but I
figured filling the
box only that much 
would look nicer.




I mean, there's 32k
particles there, and
I'm pretty sure it 
would be easy to do 
about 1M particles.




At least with 
relatively modern
graphics hardware.






Anyhoo..




If you want to watch
this demo without
this text, just remove
the readme.txt file.




         __________   
    __  / __  __  / __ 
 __/ /_/ /_/ /_/ /_/ /_
/_  __  __  __  __  __/
 / / / / / / / / / /
/_/ /_/ /_/ /_/ /_/




Anyway, the text
repeats now.







Peace!






























