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                                                               "~

-=----[ Contents ]-----------------------------------------------------------=-

    i.    Legalese.

    ii.   System requirements

    iii.  Life, universe and everything     <**> pleaseread <**>


-=----[ i. Legalese ]--------------------------------------------------------=-

    This material is not freeware. You are allowed to copy it without
    restrictions for non-commercial use.

    No payment of any kind may be charged for this product or any combination
    of products or services including this product without our authorization
    and official written license.

    Commercial use, especially the industrial manufacturing on any data
    storage media and their distribution without the expressed permission of
    the producer, is strictly prohibited.

    This program or the data files contained therein may not be altered or
    modified without the permission of the author.

    You take full responsibility for the operation of this software and any
    consequences thereof. We the creators can not accept liability for damages
    or failures arising from the use of this software.

    Some image loading code is based in part on the work
    of the Independent JPEG Group.

    Uses ZLIB data compression library by Mark Adler and
    Jean-loup Gailly.

    The demo uses MIDAS sound system v.1.1.2 by Sahara Surfers, which
    is currently the property of Housemarque Games.

    Gateways the demo is copyright(c) 1998 by
    Toni Lönnberg, Jani Oinonen, Kai-Eerik Komppa, Jari Komppa,
    Mikko Nurmi, Tero Kostermaa, Jetro Lauha and Allan Perämäki.


-=----[ ii. System requirements ]--------------------------------------------=-

    Required:
    - Pentium class PC
    - 16 megs of RAM
    - Win95 or Win98 (NT4 or NT5 might work also)
    - DirectX 5 (dx3 might work)
    - VGA

    Recommended:
    - Dual PentiumII 450MHz or preferably a lot faster system
    - 128 megs of RAM
    - Win98
    - Some ludicrously fast AGP 4x video card.
    - SoundBlaster AWE64

    It is recommended that you don't run any other applications
    while running the demo.   


-=----[ iii. Life, universe and everything ]---------------------------------=-

    So, two weeks after assembly, I had the GDI and DX support ready.
    Then I got a job.
    Month later someone kicked me to do the windows version. Oops.
    Finished it up in one day. Testing took a while longer. Now it's here.
    
    The windows version is spread in two different packages, 'full' and 'update'.
    The update version requires that you unzip the original DOS version to the
    same directory. (Full version practically has the same files as the 
    dos version included).
    
    New stuff:
     - 640x400 mode (fancy bilerp scale-up, almost no performance loss)
     - Selection of windowed or fullscreen system
     - Choise of bilerp texture mapper or the original
       (Note: the bilerp stuff is 100% C and is _very_ slow. The raytrace 
       stuff is _faster_ than the vector scenes with bilerp).
       
    Features: (or 'known bugs')
     - Crashes sometimes (rarely) at the very end, when the gateway
       closes. 
     - Colors may bug at race scene with bilerps active.
     - Syncs may be slightly off and if windows swaps, may be even more off.
     - DirectX does not seem to work with S3 cards - I guess it's a bug 
       in s3 dx drivers, and quite frankly, vittu kiinnosti.
     
    Please read the original infofile for credits etc.
    
    Visit our website at http://sauna.net/trauma/
    
    Signed,
              Jari Komppa
              Sol/Trauma

ps. comments are welcome (mailto:solar@compart.fi).

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