Affinity Electronic Magazine
============================

A. Frequently Asked Questions
B. Known Limitations
C. Technical Information
D. Beta Release

A. Frequently Asked Questions
-----------------------------

Q: What are the *minimum* system requirements?
A: Not a lot. A 386, SB compatible sound card, 4MB RAM, VESA 1.2 compliant
   SVGA card. 

Q: What language is Affinity programmed in?
A: Though you can find the same information in the Foreword, let me tell you
   again. Affinity is programmed in C++ using DJGPP v2.01 which is an
   excellent compiler for DOS.

Q: Why didn't you use Borland C++?
A: Because the memory requirements of the magazine grew beyond the normal
   640K barrier and I wasn't in the mood to tinker around with stupid XMS
   or EMS methods of memory allocation.

Q: What is that other file called CWSDPMI.EXE for? Can I delete it?
A: That file is needed to run Affinity under DOS if you have no DPMI
   host installed. You can delete it if you want, but I wouldn't recommend
   it.

Q: How did you do that smooth scrolling? Can I have just a small portion of
   the code?
A: You'll never know. And no.

Q: Where can I download Affinity back and future issues?
A: http://www.scenelink.org/aft, ftp://affinity.cns.net/Pub/Affinity.Magazine
   or simply ask in #AFT on the EFNet IRC Network.

Q: Did you really program that game (Galactic Warfare) in Affinity?
A: Yes, I did. That's why it is so crappy. <g> Not bad for a few hours of
   work, eh.

Q: Would there be a Windows version of Affinity?
A: As of now, there are no plans on porting this to Windows 95. Sorry, but
   Affinity is cuter in DOS.

Q: Can you *please* program a naitve version of Affinity for Linux? Please?
A: Sounds interesting, and I *might* do that if I get diskspace to install
   Linux in full.

Q: Can you make the game awesome with loads of weapons and enemies?
A: Sorry, but programming a game is a very time consuming job. The game
   will be improved, but don't hold your breath.

Q: I have a Sound Blaster AWE, and I get no sound. Why?
A: I'm not sure. I don't have the card to see why it doesn't work. Send me
   a card, and I *will* fix it. <g> For now, if it doesn't work, too bad!

Q: Is the source code *really* available for money? How much?
A: No, that was a joke. Though, I will entertain any serious requests! <g>

Q: I'm a single female with loads of money. Would you be interested in
   marriage?
A: Loads of money? Enough said. Count me in. <eg>

Q: I'm a female, and I think the nude images in Affinity are in bad taste and
   sexist. You men are all pigs.
A: Really? I'm so sorry. Please delete your version of Affinity for a full
   refund.

Q: Do you believe in God?
A: What the heck? Umm, yes and no. Enough questions.

B. Known Limitations
--------------------

Sound does not work with most SB AWE32 cards and some cheap SB/SBPro
clones. 

C. Technical Info
-----------------

AFT.EXE was compiled with DJGPP v2.01. To operate under DOS, it will need
the presence of the file: CWSDPMI.EXE. You may safely delete this file if
Affinity runs fine under Windows 95.

System used to build this file:

Windows 95 - Pentium 75, 16MB EDO

D. Beta Release
---------------

If this is a beta:

Please do not release this beta. If a little bird tells me that you have
leaked it to anyone regardless of whether it was your mommy or daddy, I
will not be very happy.

Bottom line: Release this and die!

If you have any enquiries, please write to:

Mr. Mister <mrmister@usa.net>
Editor-in-Chief / Coder
