                                ____________________
      ......  /\ _ _____ _ /\ __\ ____       ____  /______________ __ _
    ..:  ____/ °\_________/ °\   <____>_____<____>___/\_______________
    :  _/   /   /   _____/   /___/  °/     °/  °/   / °\            °/  ....
   ___ \   /   /   ____/_   /   /   /   \__/   /   /   /   /   /    / ___  :
  (____ \_____/____    °/______/   /___/  /   /________>__/___/    / ____) :
    .  -----------/____/---._  \____/-----\____/ _.----------/____/--g'd ..:
    :......... .. .         /_____DELIRIUM______/             . .. ......:



Delirium musicdisk '02 "Beyond The Unknown"
------------------------------------------------------------------------------

  This is the really last production of the Delirium group. We know that the
  result  could  not be satisfied for all of you, but our goal was to create
  a  drum'n'bass/jungle musicdisk, not like the others do, putting different
  shit  together.  In  fact  all tunes are extremely old, but who cares now?
  Delirium is dead. Enjoy or not.

  Warning:
  If  you  are  a  fan  of  a  shitty  demoscene popmusic, go away from this
  production. Thank you!

  credits:
  code, design            Rusty
  music                   Chomik  Spock
  graphics                Bamboos  Genezis  Mime
  3D                      Goro   Radman


technical notes:
------------------------------------------------------------------------------

  system requirements:
  - sound card!
  - Pentium 266 MMX, 64 MB RAM (i believe so ;-).
  - DirectX 7 compliant gfx card  (Riva TNT or better is highly recommended,
  but  this  production  should  run on every 1st-generation 3D accelerators
  like Riva128 or Intel740). Please use also newest drivers for your card.
  -  Last  Hope mode uses OpenGL - if your card doesn't support it you'll be
  even without last hope!
  - any Windows, perhaps Linux in future (if requested).

  If your card doesn't support non-square textures bigger than 256x256 (e.g.
  fucking  voodoo)  then  you'll  experience  lower  quality  of some visual
  effects (incredibly lower).

  recommended environment:
  -  PII  300,  Riva  TNT  gfx  card with Detonator drivers (12.41 or higher
  recommended) running on Windows 2k/XP.


command line options:
------------------------------------------------------------------------------

  lasthope (switches program to use patchy OpenGL driver):
  >btu.exe lasthope

  We  recommend  to  use  this switch everytime you experience some troubles
  with our production in most cases it will help you.


known issues:
------------------------------------------------------------------------------

  Intro/outro  sync  under windows 9x (slight time stretch) seems like win9x
  timer weirdness. To fix this problem:
  Restart windows, press F8 then choose Command Line Prompt,
  then  at the command prompt type DELTREE WINDOWS and press Enter (if there
  was a spark in your mind to try above then simply delete this prod, forget
  about scene and launch quake5 ;-)

  However,  if  you  still  can't  run  this production, download the newest
  version  of  Xmplay and play the modules in it (remember that we have used
  OGG sample conversion).


additional credits:
------------------------------------------------------------------------------

  Ian Luck (Bass sound library)
  Markus Oberhumer & Laszlo Molnar (UPX packer)
  Lee Thomason (TinyXML library)
  Jukka Liimatta & team (Twilight Prophecy 3D/Multimedia SDK)


closing words:
------------------------------------------------------------------------------

  This production is sceneware. Copying and distribution are allowed as long
  the original contents of the archive remain unchanged and you don't charge
  any  fee  for  copying  or  distribution  of  this archive. The content is
  provided  as-is, without any warranty concerning function or harmlessness.
  We can not be made liable for damages incurring due to use of the content.

                      [ rest in peace - delirium 2002 ]