#if 0
// ---------------------------- VSBITMAP.H -----------------------
// VSpace 3d library.
// Designed and written by Javier Ar‚valo Baeza.
// Types and functions for bitmap & sprite handling.

#ifndef _VSBITMAP_H_
#define _VSBITMAP_H_

#include "vsviewp.h"

#ifdef __cplusplus
extern "C" {
#endif

typedef struct VSB_SBitmap {
    int   w, h;
    byte *pix;
} VSB_TBitmap, *VSB_PBitmap;


    // 16.16 coordinates.
extern bool VSB_DrawBitmap(VSV_PViewport v, VSB_PBitmap b,
                           VSV_TPixel *map,
                           sint32 x, sint32 y,
                           sint32 w, sint32 h);

extern void VSB_MakeMap(VSV_TPixel *map, int nsat, int n,
                        int r, int g, int b);

extern void VSB_MakeDrawBitmap(VSV_PViewport v, VSB_PBitmap pb,
                              sint32 x, sint32 y,
                              sint32 w, sint32 h,
                              int nsat, int n,
                              int r, int g, int b);


#ifdef __cplusplus
}
#endif

#endif

// ---------------------------- VSBITMAP.H -----------------------
#endif