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                                                                  мммллпп мп
                             ммммммм      ммммммммммлллллллллллллппп  ммлп
                м  м   олм млллпппплллм  пллллпппппплллллпп  м     млллп
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        м     ллл ол   олн  ллл     лллп ллн    олн оллн    м   ллп
       ллм  мллл  лл   лл  оллн млллпп  лллл    лл  ллн    ллн лл     мп
       ллллпппллн оллмллн  ллллллпп  ммллллн   лл  олл    ллл олл   мл
       ллн    олл  ллллп  ллллп   мллпп млл   лл    лл   лллн  лллмлп
       олл    ллн  лллл  лллл    ллн   ллл   лл    ллн  оллп    плп
       ллл    лл   оллн лллл    ллн   ллл  млп    ллн   ллп
       ллл   ол    ллл оллл    ллл   ллллмлл     ллн   ллп
        п    лн   ллл  ллл   мллп     пппп      ллн   ллп
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           лн  мллл  ллл  ол   мллпппп   лллп лл      п
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         ммллпп   ллп          плллппп
     ммллпп
    ллп                                         A Demo By
                                                   EXOBIT





    DISCLAIMER
    ЭЭЭЭЭЭЭЭЭЭ


  This material is not freeware. You are allowed to copy it without
restrictions for non-commercial use.

  You take full responsibility for the use of this software and any
consequences thereof.

  The copyright of this software if reserved by we, the autors. That means
that this demo must be distributed without changes of any kind in all the
files that compose it. Unleast you are a lamer we hope that you'll understand
why we ask this. ;)

  A final disclamer, if you are epileptic *PLEASE DON'T RUN THIS DEMO* some
visual effects may be dangerous for your health.




    REQUIREMENTS
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  This demo requires a 486DX, VGA & 4 free megs RAM to run. (5 if you make it
with Sound Blaster sound).

  Here is, at end, the SB supporting version, toooo late but is better late
than never... no? ;) By the way, the demo has a few improvements....

  Have in mind that the minimum required to run the demo is a 486DX, but to
make it softenly, a fast 486 is needed, or better a Pentium.

  About the DOS configurations to run the demo, we haven't detected any
kind of problem running it with all kinds of configurations...

That's true, under W'95 _doesn't work_. Of coz, in a DOS sesion it'll do. ;)




    WHAT IS EXOBIT?
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  Exobit is one of the new groups that are forming in Spain, we are all under
19 years old & all love the computers...

  Artqvo has been studing art since two years ago, but his affection to draw,
paint & sculpture is very earlier (since his birth I think) and this is
reflected in this demo...

  Mentat is trying to join into the profesional tecno-dance music scene...
wait a few years (may be less) to watch the results... listen some of his
last modules to understand why... ;)

  Khroma continous working in his 3D engine, maybe you can see a game from us
in not too much time.

  Hey! We have forgotten to say our truly names... Khroma is Ruben Gomez, Mentat
is Diego Linares, and Artqvo, Carlos Geijo.





    TECH STUFF
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  Excepting Pmode 2.4, all the code, graphics & music that compose this demo
has been made _integrally_ by us.

  The code is *100% ASSEMBLY* ;)) and ALL you have watched in this demo are
real time effects, no precalculated animations at all...

All these things are direct responsabilities of these:

 Khroma (3D Engine, main & auxiliar coding, sync & paths with any other help
         that his text editor... ARGH!)
 Mentat (XM Player, music, fireworks code, planet's paths, and modelling)
 Artqvo (All the 2D & 3D art that comes with this demo, excepting the planet)

Some tech info about the scenes that compose this demo:

  - The initial logo scene is composed of two objects, one with 1200 faces
    plus the other with 300 faces, rendered with motion blur, antialias,
    diferent enviroment textures & the final bitmap with interpolated fade.
  - In the sky scene, all the objects are transparent plus at maximum in
    screen, 12 bubbles, (90 faces for each bubble), that of coz are
    transparent too. BTW, all the objects are enviroment-mapping shaded, too.
  - Did you recognize us in the picture? ;D
  - The planet is a mesh of about 2500 polys with multiple textures & gouraud
    shading, 1500 3D flickering stars, owns & camera movings and rotations, 
    plus a bitmap scaled by the Z with different levels of transparency
    representing the real position of the light point.
  - The star is a real time calculated fire effect, circular mapped,
    and scaled by the Z too, plus the inner animation, that, appearing to be
    2D are really 3D calculations... of course, the background stars 
    continous being 3D. (We are too lazy to do 2 rutines for the same effect
    in the same demo ;D)
  - The girl scene is a mesh of about 2400 polys with gouraud, morphings,
    multiple textures & camera movings and rotations too.
  - The final firework effect & the ground stars are, like all the demo,
    3D, but Mentat is "out of strengs" :D to make it rotate that means that 
    by this time you'll have to trust in our words. ;)

All the demo goes in 320x240 tweaked mode, and excepting the bubbles & logo
scenes, demo don't use virtual screens of any kind... ;)

The Player, like the rest of the demo is 100% ASM, at the moment supports
the XM format, and, refering to the sound cards supported, by the moment
GUS PnP (Advanced Gravis Rulez!), GUS, & SB. In the future, (and if we can
take one) it'll support AWE in native mode.




    HISTORY OF THIS DEMO
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  This demo was started some day of May with the simple idea of have fun and
present it to the Cangas Party 96, really not pretending too much... but then
we couldn't finish it, and then we stop there the develop along some weeks.

  Some time after, we decide that we could improve and present it to the
Euskal Party IV (last July Week) but the history started again and we couln't
finish it before deadline... (the improvements were really hard... ok and we
are really lazy too... X-) )

  Anyhow, we decide to present a beta version, that happily on-line hanged
in front of 600 stared eyes... Althought, the final was really wonderful,
finally the demo worked on the big screen... and for our BIG surprise, and
spite of was our first demo, the people put us with his votings in the second
place...

  After some month of extreme lazyness and hard female persecution :D here
comes the final and last version of Hypnotic... we hope that you have enjoyed
our work, and will be attent to our next production... this summer! ;)




    WHERE YOU CAN FIND OUR PRODUCTIONS
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  If you live near Madrid, (or have lot of money to waste in telephone :D) you
can call to our WHQ BBS (indicated at bottom) to download our last works... 
Mentat has a dedicated module area...

  Along the Internet, you can find three songs of him in the direction:
ftp.cdrom.com/pub/demos/music/songs/1996/xm/m/,

  m-chld.zip (Robert Miles' Children XM version)
  m-ddm2.zip
  m-light.zip

  Currently we are searching some ftp server (*stable* if possible) in witch
we can put all our productions in a own directory... if you are the rooter of
one and you are interested in it, please send us a mail to the Khroma's
address...




    DEDICATIONS
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  Khroma wants to dedicate all his work to his loved people that currently
aren't between us, specially to his aunt M. Luisa.

  Artqvo dedicates all his work with love, to his SIrenita.

  Mentat want's to greet to all his friends, family, neightbourds, 
fellow-citizens, comrades, humans, animals, aliens, and overall, to all that
are watching me %-)



    HOW YOU CAN CONTACT WITH US
    ЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭ


Wanna contact us for any reason? Send a mail to some of these address:
(Be patient with the answer, please, we are really very busy ;) )


Khroma:

    khroma@arrakis.es		    Internet (better this way)
    khroma@temple.subred.org           ""
    2:341/136.5 		    Fido

Artqvo:

    artqvo@temple.subred.org        Internet
    2:341/136.26		    Fido

Mentat:

    mentat@temple.subred.org        Internet
    2:341/136 			    Fido

World Wide Web:

    www.arrakis.es/~khroma


Remember to call our WHQ to download our last productions:
  EDiSoN's TeMPLe BBS њ:њ  34-1-5510065  њ:њ ... CoMe To TeMPle ... ;)



                                      њOњ

