\\\ LiteWerx. | static motion


GENERAL INFO & PLAYING


INFORMATION

This is the winner demo of the Wild! demo competition at The Summer Party 1996
held in Aalborg, Denmark, July 1996.

It is an animation of 4 mins., running at 25 frames per second with real music
(not some tracked or stolen stuff!).
It is not intended to tell a story or to give you something to think about - it
is simply made to show, what we are capable of making in a period of 2 months.

It is thought out and designed by Ruben Borup and Kim Jensen. It is our first
true product created as a team. Prior, we have both been engaged in minor
Danish demo groups.

Besides the design, we have created all the graphics for this demo. It was
created using 3D Studio release 4 and 3D Studio MAX. Primarily, we have used
3D Studio rel. 4 for the basic modeling and then used 3D Studio MAX for
texturing, animation and rendering.

The music is composed and performed by Dennis Nørgaard using high end audio
equipment. He created the entire audio track without seeing any of the graphics,
what-so-ever.
We simply gave him some time cues for breaks and so on. Dennis didn't see the
actual product before it was compiled for showing at The Summer Party 1996.


PLAYING THE ANIMATION

To play the animation you will probably need to copy it to your hard disk.
Then, all you need is an AVI animation player capable of decoding Intel Indeo
AVI animation (e.g. Media Player for Windows). Of course, you will need a sound
card to enjoy the audio included in the AVI file.

Even though the animation is restricted to use only 450 kb of data per second,
you will need a quite fast hard disk. Preferably an A/V hard disk; because
usual hard disks tend to recalibrate the read/write heads quite often! This
disk activity might result in a disturbed animation playback.

The animation is stored in 24 bit colors (16.7 million) so it will take
advantage of your graphic card's ability to show 24 bit colors. Although, if
the playback is slow, try to use a 15 or 16 bit color mode instead.



Enjoy our hard work!

\\\ LiteWerx. - July 1996
