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  ллл        лллл  олл         олл       ллллм  мм пп      олллмммпппп  млп
  ллл       олллн  ллл         оллн      олпммпп  мммм      лллп     ААВлллмм
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  ллп ммппп       олллппмммппўмлллл     мпмлл        олллн  ол         лллн
  ллн   ппмм      оллл     ппўмпллл    оноллл         лллл  олн        лллл
  ллл       плмм  лллл         пллл     пмплл         оллл  олл        ллллн
  лллн       оллл лллл          олл       пмл         оллл  оллн       ллллп
  лллн        лллноллл          оллн     млмп         оллл  олллм      пмлн
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                        п            п              п      олп AscII       п
                                                           п   By NightShadow
                                                               10x :)
              
              Won the 1'st place at the Ritual'97 Demo Competition

ФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФ

The Quest Of Kahn, An Immortals producti0n at the year of 1997,

Code:
   Kombat
      Rage

      Graphics:
         Thor

            Music:
               Dark-Spirit

               Mental-Support:
                  Sound-Virus


Once we got back from Assembly'97, we decided we want to do another demo,
we had about a week and a half if I recall. We sat, Dark-Spirit brought up 
the idea of a world filled with weird creatures, the origianl idea was to make
the world out of many pipes and tunnels, and use 2d effects as textures for 
the creatures.

   Kombat sat and wrote the 2d-effects, thor built our initial creature and
Dark-Spirit sat and wrote the cool transy music. After watching the initial
'Kahn' figure, Kombat decided he wants to do the tunnels in code rather then
having Thor buildign suffisticated tunnels in 3ds. So Kombat and Rage decided
to do it in code, decided howto :), and Kombat coded it. Sometime later, 
after still lacking a main idea, Thor called up and said, 'we need a story, 
we need something. even soemthing as stupid as somebody stealing their queen 
or sumthng". Me and Dark-Spirit said, 'hey, in a demo, that could look good",
so, we decide about the gem as a power sources, and Thor went on to build
the 'steal' scene. A day be4 the party we felt threatend by other groups,
so Kombat and Rage sat at Kombats place and started throwing out ideas for
cool 3d effects (we were covered from the 2d pov). Lotsa stuff came up but 
no one was as impressign as the shadows that Rage wrote 2 hours later. At the 
party palce, we had the opening/ steal scene/ meeting scene and the car scene. 
We new howto do the end, but we needed another part where the badguy tries to 
stop our hero. Kombat said, 'lets do a bridge, and then blablablabla", ok, 
Thor made the nice scene, and then went on doing the final scene, came out 
cool. Then, Kombat fixed final version of so called 'roller coaster', and at 
home (now) fixed Rage's shadows (they werent at the party version [sorry Eyal]).


We would liek to thank Y.O.E for doing such a wonderfull demo, and moving
forward with the Israely scene. We love you all, you are gr8 ppl and that
counts more than 1st place at some compo :)

Thank you Silvatar for letting us use your Warcraft Font, to everybody who
doesnt know, SIlvatar sat and copied the Warcraft font form the screen, 
PIXEL BY PIXEL, he did it for a game he wanted to do once, and it took him
12 A4 Pages :)

10x Adept for releasing the sources for his Kochanek-Bartells Splines, I
coudln't have built that roller-coaster without them ;) (Hint-Hint :)

Thanks to Miki/BSP for helping us out with the English text's, 10x alot.
Sorry we didn't use 'The Wrath Of Kahn', but its just that most Israelies
wouldn't have known waht Wrath means ;)

Thanks for support from that blond guy who sat next to us all the party.

Just one more thing, The samples of the mechanical hand that steals the gem,
are Dark-Spirit's and Kombat's Shaving Machines :)

Thats about it,

hope you enjoyed the demo,

we like it cause it has a story and a theme, and you can understand both
by watching the demo,

cya soon,

Kombat/Immortals




