

  [  a  n  c  e  r  a  ]

     by   s o l   9 8 

     released at the mekka/symposium 98


     ja, vi mangler sikkert en masse - men pyt.

     the demo  was rushed at the end, and thats why the transitions are so
     f*cking  corny - but at  least we made  it this time. it  runs vbe20,
     in  320x200x32768  LFB, and DOES  NOT (yet at least)  support 320x200
     tweaked  in 640x400 or 640x480 for  that matter. That  will  probably
     be released later - ei. a final version of this party rush. 

     if you can't get the music to work, try using ANY, ei. no matter what
     you do you will enter the midas (so famous by now) setup system.


     __credits__

     coding/timing        -   depth
     soundtrack/gfx/3D    -   petee


     we are in desperate search of a (3d)artist, not  necessarily both  in
     one - if you would like to express your art in one of our forthcoming
     productions, we'd be glad to hear from you - preferably via  email at 
     either:

                      depth_@hotmail.com   or
                      petee@mail.danbbs.dk


     we would like to send personal handshakes to the following people:

     depth:  x-otic{phobic}, syntax+lucifer{ambrosia}, walker+erlend
     {nocturnal},  slyde{blasphemy},  skrig+sjakket{prone},  sparky+
     dr.zulu+warp{giga}, gizmoduck{depth}, noize{kolor},  vipa + rbq
     {purple}, craft+echo{fudGe} + J.R. aka aura for moral  support,
     everybody in  suburban and of  course the people that I've meet
     at MS98.

     petee:   substance{voodoo},  mortimertwang{blacksista},  unreal
     {pulse}, lordy{kolor}, Oh-Gosh{blacksista},the {suburban} crew,
     aura for being who he is :), the MS98 organisation for a  great
     party and all the real  sceners at MS98... btw. a  big hand  to
     the  germans sitting in  front of us  for play  so damn loud  I
     couldn't hear sh*t when I had to finish the track for Ancera :(
              
    
     thanks  to pyramid/plutonic for  letting us rape  his computer,
     when  we needed  to  tweak  a few  textures  right  before  the 
     deadline, and to  all the nice scene people  who have given  us
     constructive critism while developing the demo at the party.


     blop blop... or something.
