AMBIENT r g b				// Ambient light
DIRECTIONAL x y z x2 y2 z2 r g b	// Directional light pointing from <x,y,z> to <x2,y2,z2>
CAMERA x y z x2 y2 z2			// Camera pointing from <x,y,z> to <x2,y2,z2>
POINT x y z falloff r g b		// Point light at <x,y,z>

r = red (0..1)
g = green (0..1)
b = blue (0..1)

1 frame = 1/20 second (-> 20 frames per second)

