  ___                   _
 /   \  ___  __ __  ___| \  ____  __ __  ____  __
|  |__|/   \|  /  \/   \  |/ __ \|  /  \/    \/ __ \
|  |  |  |  |     |  |    |    __)     |__ |__)   __)
|     |  |  |  |  |  |    |   /  |  |  (  |   |  /  |
 \___/ \___/|__|___\___/|_|\____/|__|___\____/\____/

			 &

	   s - Y - N - D - R - O - M - e

		  proudly present

	      _{ F R E E S T Y L E }_
	      a 'Scary Mushrooms' tale


_____________________________________________________
Credits

			       Code by xBaRr/Syndrome
			   2D Art by Acetone/Condense
			 2D & 3D Art by Jibe/Condense
	   2D & 3D Art / Keyframing by xBaRr/Syndrome
	   Soundtrack / Add 3D Art by Traven/Syndrome

               Moral Support: No Recess(Bolino RULEZ)
		    "Condense" ascii logo by Alexkidd

_____________________________________________________
Requirements

				    Win32 + DirectX 7
	       a CPU, 24 Mb of memory and a soundcard

_____________________________________________________
Condense Members

		Gozer 		       ggozer@usa.net
		Jibe  		    jibe@planet-d.net
		Acetone 	     acet.one@free.fr
		No Recess 	  astorq@caramail.com

_____________________________________________________
Syndrome Members

		Traven 		   traven@ifrance.com
		Kinan		 therin@cybercable.fr
		xBaRr 		     xbarr@pingoo.com

_____________________________________________________
Greetings

Jibe
Acetone
Xbarr
	Madé: t'a le bonjour d'Albert
	(emmanuel chain? non mais puis quoi encore!?)
	Kinan: salut ma loute! (:
	Odin/gOds & the familly: Musique maestro!
	Nytrik: BOUH! non? t'a pas peur?
	AlexKidd: Zallez tout peter avec RR et Med (;
	U2: mmmmh... DirectX ou OpenGL?
	G-Hell: to... to... to... <bwarp>
		woooooooohooooooo
	Niakool: Baaah... va pour BASS finalement (:
	Traveuhn: Hoaa! Ca y est t'est officiellement
		  graphiste! (:

	... greets to all sceners ...
Traven
No Recess
						  ATC
					       Nytrik
					     AlexKidd
						   U2
						GHell
					      Niakool
						 Odin
						
_____________________________________________________
Technical note

       The engine used in this demo is pure software.
The only calls made to direct3D when rendering hard-
ware are SET_RENDERSTATE and DRAWPRIMITIVE.
       And yes i feel its lame to use (in a demo) D3D
clipping, lights, bones or whatever sometimes without
even knowing how it works! =[
	piXel! rasterizer is pure software even if it
is fucking slow... }:
	Grab nX here: 'http://xbarr.planet-d.net'