
Frequently Asked Questions about the WINDOWS version:
=====================================================

Q: Supported platforms?
A: Windows 95, 98 and NT 4  (Compiled for NT4)

Windows is perfect, no problems can happen. ;-)

Q: Does it work without sound?
A: Not. The music syncing will fail, and the demo loops the first part.
   We will fix it soon.

Q: Does it use GLUT32.DLL?
A: No.

Q: Does it use Microsoft Personal SQL server?
A: Not yet. :(

Q: How can I change screen resolution?
A: You have to change desktop resolution before running the demo.
   The compo limit resolution is 640x480 16bpp, but it works in 1280x1024 too.

Q: Do you plan writting it to other platforms?
A: Yes. The source is near platform-independent now. I'm working on the
   SGI/IRIX version, and we want to port engine to all platforms which
   supports OpenGL hardware. If you have access such machines, please
   contact me.

Q: Do you continue developing the engine?
A: Yes, we want. We have many plans, for example shadows, volumetric
   lighting, layered fog, support other modellers as 3DS MAX, Detailer,
   Lightwave. If you want help developing MAX or LW loader, contact us!

Q: We (xyz team) want to make demo(s) using Astral's demo system.
A: It's possible. Contact us to get developing tools, including
   file packer, script system docs etc. You MUST give credits for us.
   If you get money for it, we want some in ratio of work.

Q: I'm a talented scener. Can I join your team?
A: Maybe. Contact us, and send some samples of your work.
   We need 3D modellers, keyframers and 2D graphicians, but some
   good coder or musician also can help a lot.

Q: We want to buy the whole demo system.
A: Contact us. It's for sale for a good price.


Send your questions to astral@astral.scene.hu, with Subject: FAQ

