MVT Tremble afitTremble
{
patate=6
}
OBJ BDblurTranspaLayer fitanger
{
mode=3
transpalevel=0.000000
blursplinefile=V:\final\spl\blur0-10.spl
pixelcolor=0 0 0 
visible=1
mvt2d=none
initposx=-5
initposy=51
name=fitanger
imagefile=V:\final\gfx\fitanger.tga
starttime=43
stoptime=5
}
OBJ BDblurTranspaLayer afit
{
mode=3
transpalevel=0.000000
blursplinefile=V:\final\spl\blur0-10.spl
pixelcolor=0 0 0 
visible=1
mvt2d=afitTremble+
initposx=4
initposy=-15
name=afit
imagefile=V:\final\gfx\afit.tga
starttime=37
stoptime=1
}
OBJ BTranspaLayer cowboys
{
mode=3
splinefile=V:\final\spl\t0-1-1-0.spl
visible=1
mvt2d=none
initposx=0
initposy=115
name=cowboys
imagefile=V:\final\gfx\cowboys.tga
starttime=8
stoptime=1
}
OBJ BDblurTranspaLayer kick
{
mode=3
splinefile=V:\final\spl\t0-1-1-0.spl
blursplinefile=V:\final\spl\blur0-10.spl
pixelcolor=0 0 0 
visible=1
mvt2d=none
initposx=-28
initposy=84
name=kick
imagefile=V:\final\gfx\kick.tga
starttime=38
stoptime=1
}
OBJ BDblurTranspaLayer out
{
mode=3
splinefile=V:\final\spl\t0-1-1-0.spl
blursplinefile=V:\final\spl\blur0-10.spl
pixelcolor=0 0 0 
visible=1
mvt2d=none
initposx=-44
initposy=147
name=out
imagefile=V:\final\gfx\out.tga
starttime=40
stoptime=1
}
OBJ BTranspaLayer graph1
{
mode=18
splinefile=V:\final\spl\fx2level.spl
visible=1
mvt2d=none
initposx=0
initposy=0
name=graph1
imagefile=V:\final\gfx\graph1.tga
starttime=0
stoptime=5
}
OBJ BTranspaLayer logo
{
mode=5
splinefile=V:\final\spl\fx2level.spl
visible=1
mvt2d=none
initposx=0
initposy=0
name=logo
imagefile=V:\final\gfx\logo.tga
starttime=0
stoptime=7
}
