###########################################################################
## 		- General parameters of the screen -
## keywords:
##  global:<string>   default general title ("lucky & tigroo...")
##  compo:<string>    compo name (default: none)
##  start:<int>       number to give to the next entries (default:1)
##  defaultfx:<int>   default fx number (default:0)
##  base:<jpegfilename> jpeg file name for background picture.
##                      Can appear several time. At each instance,
##			this file is given an increasing number one can
##			use with the "jpeg:" keyword below
##  messagecolor:<0xRRGGBB>  Color of the *next* message line.
##			     Can be changed several time...
##  consolecolor:<0xRRGGBB>  Console color
##  logo:<filename>     gif file name for logo (deprecated)
##
##  NOTE: Every non-empty line not starting with a '#' is considered as
##        a message line. -> When no prod is declared in the file, than
##	  it will simply the message on the (big-)screen.
##
##  NOTE2: The special char '_' in a un string is considered as a carriage
##         return '\n' when displayed
##
###########################################################################

compo:demos compo
base:fond.jpg
global:" "

###########################################################################
##               - General Parameters of entries -
## 
## A new entry starts when the "prod:<string>" is encountered.
##   prod:<string>         name of the entry/prod (mandatory)
##
## Afterward, modifyers apply:
##   prods:<string>        string to use describing the prod (dflt:" ... [Prod]")
##   group:<string>        name of the group/author (facultative)
##   groups:<string>       string to use describing the group (dflt:" ... [Group]")
##   entrys:<string>       printf-string to use showing the entry's number (dflt:"Entry #%d")
##   dll:<file base>       Dynamic library to use for entry's fx.
##                         NOTE: Don't put the .dll extension!
##                          For instance, if you have a dll_fx.dll or
##                          dll_fx.so, just say: dll:dll_fx
##   jpeg:<int>	           number of the jpeg background "base:" to use
##   color:<0xRRGGBB>      text color
##   title:<string>	   give a particular title for this entry
##   titlecolor:<0xRRGGBB> title color for this entry
##   comment:<string>      only *ONE* line of additional comment
##			   The color will be the current "messagecolor:" one
##   fx:<int>              default fx number to use (default: the one given by "defaultfx:")
##
###########################################################################

# now, it's up to you.
prod:Mushroomz
group:LtE
jpeg:0
entrys:Entry #%d
color:0xAC9C9C
dll:dll_fx
#entrys:my Dll #%d
