

#include "main.h"



extern float Cube_Matrix_Height[163*52];

extern float Cube_Matrix_Height_Light[163*52];
extern float Cube_Matrix_Height_Light_Alpha[163*52];



GLvoid Cube_Matrix_Plot_LCD (int nbx, int nby, GLfloat fov, GLfloat size, 
							 FLOATcolor *c1, FLOATcolor *c2, GLfloat intensity, 
							 GLfloat fdist, unsigned char *bf);

GLvoid Cube_Matrix_Plot_LCD_V2(int nbx, int nby, GLfloat fov, GLfloat size, 
							 FLOATcolor *c1, FLOATcolor *c2, GLfloat intensity, 
							 GLfloat fdist, unsigned char *bf);


GLvoid Cube_Matrix_Plot(GLfloat	posx, GLfloat posy, GLfloat fov, GLfloat size, FLOATcolor *c, 
						GLfloat intensity, GLfloat factdist);

GLvoid Cube_Matrix_Plot_LCD_V3(int nbx, int nby, GLfloat size, 
							 FLOATcolor *c1, FLOATcolor *c2, GLfloat intensity,
							 unsigned char *bf);

