
 #ifndef _NMLDEC_H_
 #define _NMLDEC_H_

   /* DEFINE FOR THE MALLOC FUNCTION - change that to use it in a 64k */

   #define memalloc     malloc

   /* WHAT FILTERS ARE USED - options to save room */

   /*
   #define USE_PLASMA   
   #define USE_NOISE                   
   #define USE_FILLED_COLOR
   */

   /* SPECIAL TYPES */

   #define      uchar  unsigned char
   #define      ushort unsigned short
   #define      uint   unsigned int
   #define      ulong  unsigned long

 void NML_decode_texture(uchar *texture, uchar *nml_buffer, int nml_size);
                                      
 #endif
