

             T I M E   E D G E 
             -----------------

            by  Pulp() function

	
   presented at Slach III - July 19-22, 2001
                 

         Code...................: ze(Moon), Fabē, The Crow, OLR
         Character designer, 
         script, graph2D, 
         texturing..............: Maz
         Animation..............: Blast!
         Modelling..............: Mikl
         Zik....................: Zaac
         Additional modelling...: Blast!, JM
         Additional concept.....: July


   Greets: Zalem, #codefr

   Note: this is not the final version (GeForce required) => release soon !!!
   


	     .-=<<<<<< >>>>>>=-.


                  ze(Moon) 
                  --------

Work.....: general PulpEngine design, character animation system, plugin-3DS, scripting
E-mail...: menou@chez.com


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                     Fabē 
                     ----


Work.....: general PulpEngine design, Direct-X 8 code, rendering architecture, shadows, cameras
E-mail...: lavignot@irit.fr


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                  The Crow
                  --------

Work.....: fog special effect, mirror shader, pure real-time raytracer
E-mail...: claustre@irit.fr


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                     OLR
                     ---

Work.....: Direct-X 8 code, special effects, material and shader system
E-mail...: olr2k@wanadoo.fr


	     .-=<<<<<< >>>>>>=-.


		     Maz 
	    [the MAZ corporation]
                     ---

Work.....: script designer, graph2D, texturing, skinning
E-mail...: manuwar@ifrance.com

Hail to Devilium, Imperial Sodomy and all my brothers in Metal.


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                    Blast!
                    ------
Work.....: character animation, cameras animation, additional modelling, fight designer
E-mail...: -jay-@wanadoo.fr


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                    Mikl
                    ----
Work.....: town and lion-head modelling
E-mail...: miklolivier@aol.com                  


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		     JM
                     -- 
Work  : bug-character primary design 
E-mail: jmontheweb@free.fr


	     .-=<<<<<< >>>>>>=-.

