
                       amuQ Creations and Elenziah presents

                             In Search of Happiness


-=----contents--
1. legal
2. system requirements
3. story
4. credits
5. contact information
--------------=-


-=--[ legal ]-----------------------------------------------------------------

   This material is not freeware. You can copy it into a non-commercial
   purpose without any restrictions.

   The demo and files contained by it are not given in any case to modify
   or alter without the special permission from the authors. The demo has to
   be spread in its original packet (Q_insearch.zip or Q_insear.zip) without 
   removing or modifying any files.

   The authors are not responsible for the possible damages and failures
   cause by the demo. :)

   By using/running the demo, you have accepted these terms. 

   "In Search of the Happiness" the demo is Copyrighted 2001 by Mika Aho,
   Niclaz Erlingmark, Felix Fontein, Johan Hansson, Pasi Kainiemi
   and Jani Karvonen.

-=--[ system requirements ]---------------------------------------------------

    Minimum:
       P200, 32Mb RAM, software (really slow !!!)

    Recommend:
       PII, 128Mb RAM, GeForce, sound card


-=--[ story ]-----------------------------------------------------------------

    Once upon a time there was..

    The development of the demo begun about three weeks before Assembly'01.
    Originally the storyboard was meant for our Mekka&Symposium -demo.

    When the time passed unbelievably fast, we used a large part of 
    our leisure for creating the demo.

    Somewhere in the middle of the July our main coder came to Finland.
    The last two weeks (besides work+boozing) we actually did nothing but
    the demo. Extremely fun anyway. :)

    ...Few weeks later:
    Since our demo didn't work with Radeon, we didn't present it at Asm'01.
    Originally the compo machine at Asm01 had Geforce2, but unfortunately
    they changed it to ATI Radeon. The problems occured with per pixel
    lightning - somewhy it always hanged the machine or the polygons were
    transparent or invisible.

    It was possible to download the entry from scene.org a little while even
    though we told the organizers not to include the entry into the
    competition. (actually it still might be in there with a huge debug file ;)
    We've now however made now some modifications into it and removed 
    the bugs.

  
-=--[ credits ]---------------------------------------------------------------
    
    code
         Felix Fontein (the lazy one)

    code/script language
         Mika Aho (vulc)
         Felix Fontein (the lazy one)

    gfx3D, gfx2D
         Mika Aho (vulc)
         Felix Fontein (the lazy one)
         Johan Hansson (Carrier)
         Jani Karvonen (Ninza)
	 Niclaz Erlingmark (Morph/Elenziah)
	 Jon Nensén (Zthee/Elenziah)
 
    music
         Pasi Kainiemi (quasian)

    storyboard
         Niclaz Erlingmark (Morph/Elenziah)


    Special thanks to Baumgarten Enterprises for the "warewolf" model.
    You can find some of their nice 3D work at www.baument.com.

    Many thanks to people providing freeware textures on their webpages.
    Extra special thanks for Christopher Buecheler for some nice textures. :)


-=--[ contact information ]---------------------------------------------------

    email  - amuq@amuq.net
    www    - http://www.amuq.net or http://www.amuq.de
    IRCNet - #amuq
