eye-> by ainc.
====> at 0a000h in 2k2.


THIS PRODUCTION WAS STARTED AND FINISHED RIGHT ON THE PARTYPLACE..
SO IT MIGHT NOT MEET THE USUAL "AINC-STANDARD".. ;)
PLEASE BE PATIENT FOR THE NEXT "FULL" RELEASE..


sys=specs=> must have=>
---------->
             windoze95/nt(+opengl)/98/me/2000/xp..

            should have=>

             soundcard..
             mmx-cpu (pIII/athlon 500mhz recommended)..
             32 megs..
             3dcard (radeon/tnt2/geforce(2/3) recommended)..

contact===> toxic avenger=> toxie@ainc.de         (engine/meshes/gfx/design)
----------> biotic=>        biotic@ainc.de        (soundtrack=>antibiotic)
            http=>          www.ainc.de

greetz====> toxie=>  hopper^squoquo..bugger^squoquo..
---------->          mecflai^eska..kyp^bm..hellfire^hjb..
                     bitbreaker^metalvotze..delax^sundancer inc..
                     2pac^zenith..avalanche..and..jace^tbl..
                     wizard^synthetic crew..venom^venomsoft..
                     doj^cubic..paniq^fr..rob^aardbei..adok^hugi..
                     and the ainc crew=> bander..zuljin..biotic..
                     respectz 2=>
                     tbl..aardbei..matrix..haujobb..squoquo..
                     sundancer inc..katastro.fi..trepaan..
                     freestyle..suburban..orange..
                     dark soho..infected mushroom..bypass unit..
                     electric universe..analog pussy..s.u.n.project..
                     mfg..battle of the future buddhas..
                     all psychedelic dudes & babes around the globe..

thanx=====> markus oberhumer///
----------> laszlo molnar=> www.nexus.hu/upx                 (upx)
            dr slump=>      members.tripod.com/imontes       (zfs)
            firelight=>     www.fmod.org                     (fmod)
            nate robins=>   www.xmission.com/~nate/glut.html (glut)
            fpc staff=>     www.freepascal.org               (fpc)
            squoquo=>       squoquo.mediasite.de             (tsq-demo-editor)

help======> =>texture compression is BUGGY with some
---------->   driver/card/os combinations..
              f.e. voodoo5/geforce2mx/radeon
              please keep it disabled, if the demo-loader
              crashes/hangs or the textures are messed up..
              or download a newer driver version..

            =>sound output is BUGGY with some
              driver/card/os combinations..
              f.e. soundblaster live & similar
              try to experiment with the sound options,
              if the loader crashes/hangs..
              windows wave out MIGHT be more
              compatible then using direct sound..
              otherwise choose no sound.. :(
              or try to download newer sound drivers..

            =>the demo is running VERY slow on highend 3dcards
              using a 16bit resolution mode..
              f.e. tnt2/geforce/2/3
              choose a 32bit mode.. demo uses a stencilbuffer
              which some cards only hardware-support using a
              32bit resolution mode..

            =>the demo is running VERY slow on oldskool 3dcards..
              f.e. voodoo1/2 and riva128
              can't help it.. sorry.. demo uses lots of 32bit
              animated textures, render2texture, stencilbuffer and
              also some megatons of polys..

            =>the demo takes a hell lotta time to load..
              sorry people..
              no time left to optimize the wavelet loaders..
              so it can take up to a minute to
              initialize/load/decompress/calculate all the stuff..
              (which is TOTALLY lame, i know)

hints=====> =>fast pcee=>
---------->   1024x768/32..enable trilinear filter..

            =>slow pcee=>
              640x480/32..
              OR 640x480/16 if stencilbuffer is supported (=>help)..
              16Bit textures..
              OR enable texture compression if supported..

bla=bla===> =>advertisement
---------->   >wavelet based image compression (editor/source available!)
              >realtime shadows/unlimited pointlights
              >level of detail terrain/object renderer (lod-objs unfinished :(
              >cartoon shading/silhouette fx/bumpmaps/multitex/..
              >mass-string realtime physics/deformable objects
              >mmx/opengl enhanced rotoblitters/feedbacks/kaleidoscopes/..
              >fwd kinematics/morphing/twisting/wobbling/bending/tapering/..
              >standard m$ softwaremode/all 3dcards supported (try 640x480/8 =)
              >full support for hardware-t&l and extensions
              >texture synthesis (editor/source available!)
              >visual/gui (tsq-demo-editor) or scripted demodesign for the FULL
               system-api to make all the boring math-shit above lookin good..

              >new features added 'til 232: A LOT! ;)

the=end===>
---------->
       _________ ___ ________ ___________
      /   _     >   >        \           >
     /   /_|   |   |    __    |    _____/
    <    __    |   |   |  |   |   |______
    |   |  |   |   |   |  |   |          \
----|    ><_____>___>   ><_____>__________>
====|   /==========|   /===========> (c)2k1
    |  /           |  /
    | /       the design of this demo might
    |/  influence the functionality of your
    neural network in a rather positive way!