RealTimeRiot -> by ainc.
==============> at mekkasymposium2k2.

sys=specs=> must have=>
---------->
             windoze95/nt(+opengl) or windoze98/me/2000/xp..

            should have=>

             soundcard..
             mmx-cpu (pIII/athlon 800mhz recommended)..
             96 megs..
             3dcard (radeon(2)/geforce(2/3/4) recommended)..

contact===> toxic avenger=> toxie@ainc.de         (engine/meshes/gfx/design)
----------> paniq=>         paniq@gmx.net         (soundtrack=>better_tomorrow)
            made=>          made@ainc.de          (pixels/art)
            nitro=>         nitro@ainc.de         (AiD_coder/additional_idea_giver)
            3pac=>          gio3@gmx.de (?!?)     (loader_chiptune=>spaceeggs)
            http=>          www.ainc.de

greetz====> toxie=>  hopper^squoquo..bugger^squoquo..yoda^squoquo..
---------->          mecflai^eska..kyp^bm..hellfire^hjb..
                     bitbreaker^metalvotze..delax^sundancer inc..
                     avalanche..and^?!?..jace^tbl..
                     wizard^synthetic crew..venom^venomsoft..
                     doj^cubic..rob^aardbei..adok^hugi..
                     and the remainin' ainc crew=> bander..zuljin..biotic..em-cee..
                     and the "midge-trt-dc-maska-plant-lich-party-freak-show"-team.. >)
                     respectz 2=>
                     tbl..aardbei..matrix..squoquo..hjb..
                     sundancer inc..katastro.fi..trepaan..
                     freestyle..suburban..orange..vacuum..
                     mfx..frogwize..seminar..

            made=>   My deamon in my head..seBEASTian..Naddel + Celine..
                     Pinguinmann Steffl(...Sebbus Bebbehs)..Sebbus Gollum..Caro..
                     Sick Disturbine Plankton..Schinki..Dizzy..Ingomar..Doro..
                     Lucca..Steffi..der Mark..Bettinaa..Sabinschn..Dreadmaus Lullu..
                     Kater Faekalo..all Dreadhedz..FRANK

                     ..and all fuckin' schizophreniak HEDZ i forgot

            paniq=>  all people @ farbrausch, vacuum and salva mea...ah yeah,
		     and everyone else too.

            nitro=>  greetz to: 
                     tsq , everyone of "ruhmeshalle der informatik" @ uni-ulm 
                     all @ weisswurstring.de
                     respect: 3state, acme, cncd, damones, farbrausch, orange, tbl

thanx=====> markus oberhumer///
----------> laszlo molnar=> www.nexus.hu/upx                 (upx)
            dr slump=>      members.tripod.com/imontes       (zfs)
            firelight=>     www.fmod.org                     (fmod)
            nate robins=>   www.xmission.com/~nate/glut.html (glut)
            fpc staff=>     www.freepascal.org               (fpc)

            and:

            jesus_p^awake aka 2pac^zenith aka 3pac^defacto2 for the spaceeggs-tune..
             (hey gio.. ich hab leider deine aktuelle email-addy nicht..
              aber du meintest damals (remember the uni-ulm-days? ;)
              das ich deine alten chiptunes ruhigen gewissens "recyclen"
              könnte.. also.. here ya go.. meld dich mal wieder! =)

help======> =>the demo tells me that the opengl
---------->   driver doesn't support DOT3bump..
              f.e. tnt2/rage128/riva128
              maybe some newer drivers might help..
              but some cards will miss this effect completely..
              leaving you alone with just UGLY emulated bump-fx.. :(

            =>sound output is BUGGY with some
              driver/card/os combinations..
              f.e. soundblaster live & similar
              try to experiment with the sound options,
              if the loader crashes/hangs..
              windows wave out MIGHT be more
              compatible then using direct sound..
              otherwise choose no sound.. :(
              or try to download newer sound drivers..

            =>the demo is running VERY slow on highend 3dcards
              using a 16bit resolution mode..
              f.e. tnt2/geforce/2/3
              choose a 32bit mode.. demo uses a stencilbuffer
              which some cards only hardware-support using a
              32bit resolution mode..

            =>the demo is running VERY slow on oldskool 3dcards..
              f.e. voodoo1/2 and riva128 and rage128 and intel8x0
              can't help it.. sorry.. demo uses lots of 32bit
              animated textures, render2texture, dot3, stencilbuffer
              and also some gigamegasupertons of (alphablended)polys..

            =>the demo takes a hell lotta time to load..
              sorry people..
              this time the whole init-shit is 'bout 80-90% optimized..
              but the 3d-data has a lot of megs to "play" with
              during init and one half of the textures have to
              be calculated from scratch/synthesized(~200bytes data)..
              so (with enabled texture compression) it can take up to
              a minute to initialize/load/decompress/calculate/recompress
              all the stuff.. (which is TOTALLY lame, i know ;)

            =>the demo is much too big.. it suckz to download 10mb+ demos..
              and again: sorry people..
              unless we'll code a NICE 3d-object-generator with animator
              or a special mesh-compressor (anybody said wavelets? ;)
              it's impossible to get ~6mb of (already cut-down) 3d-data
              and ~4mb of mp3-sound and the (wavelet-)textures/pics
              (another ~3mb + ~1mb) into less than ~10megs!!!
              otherwise the meshes would suck! and you wouldn't want
              to see the mean skully-scene or other eye-candy-stuff reduced
              to 10000 or 20000 polys with sucky 128x128 textures, would you? ;)

hints=====> =>fast 3dcard=>
---------->   1024x768/32..disable texture compression..

            =>slow 3dcard=>
              640x480/(32or16or24)..disable trilinear texture filter..

            =>all=>
              please keep "kewl" driver-features such as FSAA (antialiasing)
              or anisotropic_texture_filtering DISABLED..
              they "just" slow things down.. try a higher resolution
              instead.. this will make things look a lot better
              compared to those hardware-"lowres-fakes".. ;)
              
              optimization-features such as hyper-z/depthbuffer-encoders
              or texture_compression should make things faster
              without having too much visual losses.. so ENABLE them.. =)

bla=bla===> =>advertisement
---------->   >wavelet based image compression (editor/source available!)
              >realtime shadows/unlimited pointlights
              >level of detail terrain-renderer
              >cartoon shading/silhouette fx/bumpmaps/multitex/gloss/..
              >furry/hairy objects
              >mirrors/refractions/watersurfaces
              >mass-string realtime physics 2.0/deformable objects
              >mmx/opengl enhanced rotoblitters/feedbacks/kaleidoscopes/..
              >fwd kinematics/morphing/twisting/wobbling/bending/tapering/..
              >standard m$ softwaremode/all 3dcards supported (try 640x480/8 =)
              >full support for hardware-t&l and extensions
              >texture synthesis (editor/source available!)
              >music-fft-analysis delivering winamp-style-auto-fx-syncing
              >LIVE realtime visual/gui demodesign with the AiD (editor/source available!)
               or "just" compile with the TSQDemoEdit (editor/source available!)
               for the FULL system-api to make all
               the boring math-shit above lookin good..

the=end===>
---------->
       _________ ___ ________ ___________
      /   _     >   >        \           >
     /   /_|   |   |    __    |    _____/
    <    __    |   |   |  |   |   |______
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----|    ><_____>___>   ><_____>__________>
====|   /==========|   /===========> (c)2k2
    |  /           |  /
    | /       stunning superior technicians
    |/             |/  scaring your mom+dad
    /      and leaving a mess in your brain!