; *********************************************
; * Spontz demoengine script for die €nderung *
; *********************************************

; ****************
; * general vars *
; ****************

demo_name die €nderung
fps 0
timing 0
debug 0
record 0
record_fps 25.0
compress_tga 0
loop 0
sound 1
bench 0
demo_start 0
demo_end 223

; ******************
; * gl driver vars *
; ******************

gl_fullscreen 0
gl_panoramic 1
gl_info 0
gl_extensions 0

; screen attributes
gl_width 640
gl_height 480
gl_bpp 32
gl_zbuffer 16
gl_stencil 0

; render to texture dimensions
gl_rttWidth 512
gl_rttHeight 256

; *****************
; * demo sections *
; *****************

[loading]
string data/loader/textures/loadingback.jpg
string data/loader/textures/loadingfront.jpg

; progress bar color
param 1 1 1 0.2

[genSound]
start 0
end 223.1
string data/music/desolation.mp3

;+++++++++++++++++++++++ dirty +++++++++++++++++++++++++++
[genCamera]
start 0
end 223
layer 19999

;Default camera position
spline data/rose/text/camera.pth

[gen3Dimage]
start 0
end 233
layer 20000

;The image texture to show in the screen
string data/layout/dirt.jpg

;The image Alpha (initial and final)
param 0 0

;The Blending mode (source, destination from 1 to 12) 6 1 -> multiply
param 6 1

;The Alpha mode to select the fragments to draw and the threshold variation
param 2		0 1

;The image trajectory
spline data/layout/layout.pth
; ++++++++++++++++++++++ end dirty +++++++++++++++++++++++

; *****************************************************************************************
; * rose **********************************************************************************
; *****************************************************************************************

[genCamera]
start 0
end 18.5
layer 1

;Here goes position, angle, target, fov, znear and zfar
spline data/rose/cameras/camera.pth

[genMacroBox]
start 6.4
end 18.5
layer 10

;iterations
param 2

;alpha
param 0.2 0

;The texture
string data/rose/macrobox/rose.jpg

[genImageMatrix]
start 6.4
end 18.5
layer 100

;Texture for the particles
string data/rose/textures/rose.jpg

;Number of iterations
param 10

;Color modulation (0 = disabled, 1 = enabled)
param 0

;Alpha blending (1 = normal, 0 = saturate)
param 0

;Starting and incremental orientation parameters
spline data/rose/params/defaultinit.pth
spline data/rose/params/rose.pth
spline data/rose/colors/reds.col

[efxRenderMesh]
start 6.4
end 18.5
layer 1000

; deform type (0 to 8) <- put -1 for motion blur
param 1

; Alpha (start -> end) from 0 to 1
param 0.8 0.0

; Leave trails (1 = yes, 0 = no)
param 1

; Blending mode (0 = normal, 1 = saturate)
param 0

;**** The transition ***********

[efxRenderMesh]
start 17.5
end 18.5
layer 1010

; deform type (0 to 8) <- put -1 for motion blur
param 1

; Alpha (start -> end) from 0 to 1
param 0 0.6

; Leave trails (1 = yes, 0 = no)
param 1

; Blending mode (0 = normal, 1 = saturate)
param 1

;+++++++++++++++++++++++ fasten +++++++++++++++++++++++++++
[efxFader]
start 6.3
end 6.45
layer 700

;RGBA init colors and alpha
param 1 1 1 0.3

;RGBA end colors and alpha
param 1 1 1 0

[genCamera]
start 6.3
end 6.45
layer 1099

;Default camera position
spline data/rose/text/camera.pth

[gen3Dimage]
start 6.3
end 6.45
layer 1100

;The image texture to show in the screen
string data/layout/01fasten01.tga

;The image Alpha (initial and final)
param 1 1

;The Blending mode (source, destination from 1 to 12)
param 4 1

;The Alpha mode to select the fragments to draw and the threshold variation
param 3		1 1

;The image trajectory
spline data/layout/layout.pth

; +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[efxFader]
start 6.45
end 6.6
layer 700

;RGBA init colors and alpha
param 1 1 1 0.3

;RGBA end colors and alpha
param 1 1 1 0

[genCamera]
start 6.45
end 6.6
layer 1099

;Default camera position
spline data/rose/text/camera.pth

[gen3Dimage]
start 6.45
end 6.6
layer 1100

;The image texture to show in the screen
string data/layout/01fasten02.tga

;The image Alpha (initial and final)
param 1 1

;The Blending mode (source, destination from 1 to 12)
param 4 1

;The Alpha mode to select the fragments to draw and the threshold variation
param 3		1 1

;The image trajectory
spline data/layout/layout.pth

; +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

[efxFader]
start 6.6
end 9.3
layer 700

;RGBA init colors and alpha
param 1 1 1 0.3

;RGBA end colors and alpha
param 1 1 1 0

[genCamera]
start 6.6
end 9.3
layer 1099

;Default camera position
spline data/rose/text/camera.pth

[gen3Dimage]
start 6.6
end 9.3
layer 1100

;The image texture to show in the screen
string data/layout/01fasten03.tga

;The image Alpha (initial and final)
param 1 1

;The Blending mode (source, destination from 1 to 12)
param 4 1

;The Alpha mode to select the fragments to draw and the threshold variation
param 3		1 1

;The image trajectory
spline data/layout/layout.pth
; ++++++++++++++++++++++ end fasten +++++++++++++++++++++++

;+++++++++++++++++++++++ spontz +++++++++++++++++++++++++++
[efxFader]
start 9.3
end 9.45
layer 700

;RGBA init colors and alpha
param 1 1 1 0.3

;RGBA end colors and alpha
param 1 1 1 0

[genCamera]
start 9.3
end 9.45
layer 1099

;Default camera position
spline data/rose/text/camera.pth

[gen3Dimage]
start 9.3
end 9.45
layer 1100

;The image texture to show in the screen
string data/layout/02spontz01.tga

;The image Alpha (initial and final)
param 1 1

;The Blending mode (source, destination from 1 to 12)
param 4 1

;The Alpha mode to select the fragments to draw and the threshold variation
param 3		1 1

;The image trajectory
spline data/layout/layout.pth

; +++++++++++++++++++++++++++++++++++++++++++++++++++++++++

[efxFader]
start 9.45
end 9.65
layer 700

;RGBA init colors and alpha
param 1 1 1 0.3

;RGBA end colors and alpha
param 1 1 1 0

[genCamera]
start 9.45
end 9.65
layer 1099

;Default camera position
spline data/rose/text/camera.pth

[gen3Dimage]
start 9.45
end 9.65
layer 1100

;The image texture to show in the screen
string data/layout/02spontz02.tga

;The image Alpha (initial and final)
param 1 1

;The Blending mode (source, destination from 1 to 12)
param 4 1

;The Alpha mode to select the fragments to draw and the threshold variation
param 3		1 1

;The image trajectory
spline data/layout/layout.pth

; +++++++++++++++++++++++++++++++++++++++++++++++++++++++++

[efxFader]
start 9.65
end 12.0
layer 700

;RGBA init colors and alpha
param 1 1 1 0.3

;RGBA end colors and alpha
param 1 1 1 0

[genCamera]
start 9.65
end 12.0
layer 1099

;Default camera position
spline data/rose/text/camera.pth

[gen3Dimage]
start 9.65
end 12.0
layer 1100

;The image texture to show in the screen
string data/layout/02spontz03.tga

;The image Alpha (initial and final)
param 1 1

;The Blending mode (source, destination from 1 to 12)
param 4 1

;The Alpha mode to select the fragments to draw and the threshold variation
param 3		1 1

;The image trajectory
spline data/layout/layout.pth

; ++++++++++++++++++++++ end spontz +++++++++++++++++++++++

;+++++++++++++++++++++++ piano +++++++++++++++++++++++++++
[efxFader]
start 12.3
end 12.45
layer 700

;RGBA init colors and alpha
param 1 1 1 0.3

;RGBA end colors and alpha
param 1 1 1 0

[genCamera]
start 12.3
end 12.45
layer 1099

;Default camera position
spline data/rose/text/camera.pth

[gen3Dimage]
start 12.3
end 12.45
layer 1100

;The image texture to show in the screen
string data/layout/03piano01.tga

;The image Alpha (initial and final)
param 1 1

;The Blending mode (source, destination from 1 to 12)
param 4 1

;The Alpha mode to select the fragments to draw and the threshold variation
param 3		1 1

;The image trajectory
spline data/layout/layout.pth

; +++++++++++++++++++++++++++++++++++++++++++++++++++++++

[efxFader]
start 12.45
end 12.68
layer 700

;RGBA init colors and alpha
param 1 1 1 0.3

;RGBA end colors and alpha
param 1 1 1 0

[genCamera]
start 12.45
end 12.68
layer 1099

;Default camera position
spline data/rose/text/camera.pth

[gen3Dimage]
start 12.45
end 12.68
layer 1100

;The image texture to show in the screen
string data/layout/03piano02.tga

;The image Alpha (initial and final)
param 1 1

;The Blending mode (source, destination from 1 to 12)
param 4 1

;The Alpha mode to select the fragments to draw and the threshold variation
param 3		1 1

;The image trajectory
spline data/layout/layout.pth

; +++++++++++++++++++++++++++++++++++++++++++++++++++++++

[efxFader]
start 12.68
end 17.0
layer 700

;RGBA init colors and alpha
param 1 1 1 0.3

;RGBA end colors and alpha
param 1 1 1 0

[genCamera]
start 12.68
end 17.0
layer 1099

;Default camera position
spline data/rose/text/camera.pth

[gen3Dimage]
start 12.68
end 17.0
layer 1100

;The image texture to show in the screen
string data/layout/03piano03.tga

;The image Alpha (initial and final)
param 1 1

;The Blending mode (source, destination from 1 to 12)
param 4 1

;The Alpha mode to select the fragments to draw and the threshold variation
param 3		1 1

;The image trajectory
spline data/layout/layout.pth

; +++++++++++++++++++++++++++++++++++++++++++++++++++++++

[efxFader]
start 17.0
end 17.5
layer 700

;RGBA init colors and alpha
param 1 1 1 0.7

;RGBA end colors and alpha
param 1 1 1 0

; +++++++++++++++++++ end piano ++++++++++++++++++++++++++++++++++++

; *****************************************************************************************
; * rotating quads ************************************************************************
; *****************************************************************************************

;+++++++++++++++++++++++ merlucin +++++++++++++++++++++++++++

[genCamera]
start 18.5
end 20
layer 1099

;Default camera position
spline data/rose/text/camera.pth

[gen3Dimage]
start 18.5
end 20
layer 1100

;The image texture to show in the screen
string data/layout/04merlucin.tga

;The image Alpha (initial and final)
param 1 1

;The Blending mode (source, destination from 1 to 12)
param 3 1

;The Alpha mode to select the fragments to draw and the threshold variation
param 3		1 1

;The image trajectory
spline data/layout/layout.pth

; +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

;+++++++++++++++++++++++ kolian +++++++++++++++++++++++++++

[genCamera]
start 21.6
end 23.1
layer 1099

;Default camera position
spline data/rose/text/camera.pth

[gen3Dimage]
start 21.6
end 23.1
layer 1100

;The image texture to show in the screen
string data/layout/04kolian.tga

;The image Alpha (initial and final)
param 1 1

;The Blending mode (source, destination from 1 to 12)
param 3 1

;The Alpha mode to select the fragments to draw and the threshold variation
param 3		1 1

;The image trajectory
spline data/layout/layout.pth

; +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

;+++++++++++++++++++++++ trace +++++++++++++++++++++++++++

[genCamera]
start 24.6
end 26.2
layer 1099

;Default camera position
spline data/rose/text/camera.pth

[gen3Dimage]
start 24.6
end 26.2
layer 1100

;The image texture to show in the screen
string data/layout/05trace.tga

;The image Alpha (initial and final)
param 1 1

;The Blending mode (source, destination from 1 to 12)
param 3 1

;The Alpha mode to select the fragments to draw and the threshold variation
param 3		1 1

;The image trajectory
spline data/layout/layout.pth

; +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

;+++++++++++++++++++++++ ximac +++++++++++++++++++++++++++

[genCamera]
start 27.7
end 29.2
layer 1099

;Default camera position
spline data/rose/text/camera.pth

[gen3Dimage]
start 27.7
end 29.2
layer 1100

;The image texture to show in the screen
string data/layout/05ximac.tga

;The image Alpha (initial and final)
param 1 1

;The Blending mode (source, destination from 1 to 12)
param 3 1

;The Alpha mode to select the fragments to draw and the threshold variation
param 3		1 1

;The image trajectory
spline data/layout/layout.pth

; +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

;+++++++++++++++++++++++ madgoblin +++++++++++++++++++++++++++

[genCamera]
start 30.7
end 32.2
layer 1099

;Default camera position
spline data/rose/text/camera.pth

[gen3Dimage]
start 30.7
end 32.2
layer 1100

;The image texture to show in the screen
string data/layout/06madg.tga

;The image Alpha (initial and final)
param 1 1

;The Blending mode (source, destination from 1 to 12)
param 3 1

;The Alpha mode to select the fragments to draw and the threshold variation
param 3		1 1

;The image trajectory
spline data/layout/layout.pth

; +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

;+++++++++++++++++++++++ ximac +++++++++++++++++++++++++++

[genCamera]
start 33.8
end 35.2
layer 1099

;Default camera position
spline data/rose/text/camera.pth

[gen3Dimage]
start 33.8
end 35.2
layer 1100

;The image texture to show in the screen
string data/layout/06ximac.tga

;The image Alpha (initial and final)
param 1 1

;The Blending mode (source, destination from 1 to 12)
param 3 1

;The Alpha mode to select the fragments to draw and the threshold variation
param 3		1 1

;The image trajectory
spline data/layout/layout.pth

; +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

;+++++++++++++++++++++++ pinza +++++++++++++++++++++++++++

[genCamera]
start 36.8
end 38.4
layer 1099

;Default camera position
spline data/rose/text/camera.pth

[gen3Dimage]
start 36.8
end 38.4
layer 1100

;The image texture to show in the screen
string data/layout/07pinza.tga

;The image Alpha (initial and final)
param 1 1

;The Blending mode (source, destination from 1 to 12)
param 3 1

;The Alpha mode to select the fragments to draw and the threshold variation
param 3		1 1

;The image trajectory
spline data/layout/layout.pth

; +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

[genCamera]
start 18.5
end 42.5
layer 1

;Here goes position, angle, target, fov, znear and zfar
spline data/rotatingquads/cameras/camera.pth

[genDraw3DS]
start 18.5
end 42.5
layer 400

;mode (Wireframe, Cell, Environment or Flat)
string Environment

;The model
string data/rotatingquads/models/
string quads.3ds

;** LineWidth (for wireframe mode only)
param 2

; hidden lines / outlines (0 = OFF / 1 = ON)
param 1

; outlines color
param 1 0 0

; draw 3ds file from / to (percent)
param 1 1

; blending mode
param -1 2

;The texture (for environment mode only)
string data/rotatingquads/models/chrome.bmp

;Spline for variable parameters (scale, rotate, translate)
spline data/rotatingquads/models/params.pth

[efxRenderMesh]
start 18.5
end 43.0
layer 1010

; deform type (0 to 7) <- put -1 for motion blur
param -1

; Alpha (start -> end) from 0 to 1
param 0.6 0.1

; Leave trails (1 = yes, 0 = no)
param 1

; Blending mode (0 = normal, 1 = saturate)
param 1

[efxRenderMesh]
start 18.5
end 43.0
layer 1000

; deform type (0 to 7) <- put -1 for motion blur
param 8

; Alpha (start -> end) from 0 to 1
param 0.6 0.6

; Leave trails (1 = yes, 0 = no)
param 1

; Blending mode (0 = normal, 1 = saturate)
param 1

;+++++++++++++++++++++++ logo +++++++++++++++++++++++++++
[genCamera]
start 42.5
end 43.0
layer 19999

;Default camera position
spline data/rose/text/camera.pth

[gen3Dimage]
start 42.5
end 43.0
layer 20000

;The image texture to show in the screen
string data/layout/logo.jpg

;The image Alpha (initial and final)
param 0 0

;The Blending mode (source, destination from 1 to 12)
param 6 1

;The Alpha mode to select the fragments to draw and the threshold variation
param 2		0 1

;The image trajectory
spline data/layout/layout.pth
; ++++++++++++++++++++++ end logo +++++++++++++++++++++++

; *****************************************************************************************
; * cilinder and rings ********************************************************************
; *****************************************************************************************

[genCamera]
start 43.0
end 46.0
layer 99

;Here goes position, angle, target, fov, znear and zfar
spline data/cilinder/rings/cameras/1.pth

[genCamera]
start 46.0
end 49.0
layer 99

;Here goes position, angle, target, fov, znear and zfar
spline data/cilinder/rings/cameras/1.pth

[genCamera]
start 49.0
end 52.0
layer 99

;Here goes position, angle, target, fov, znear and zfar
spline data/cilinder/rings/cameras/1.pth

[genCamera]
start 52.0
end 55.0
layer 99

;Here goes position, angle, target, fov, znear and zfar
spline data/cilinder/rings/cameras/1.pth

[genDraw3DS]
start 43.0
end 55.0
layer 100

;mode (Wireframe, Environment, Cell or Flat)
string Environment

;The model
string data/cilinder/rings/models/
string cilinder.3ds

;** LineWidth (for wireframe mode only)
param 5

; hidden lines / outlines (0 = OFF / 1 = ON)
param 1

; outlines color
param 1 0 0

; draw 3ds file from / to (percent)
param 1 1

; blending mode
param -1 2

;The texture (for environment mode only)
string data/cilinder/rings/textures/cilinder.jpg

;Spline for variable parameters (scale, rotate, translate)
spline data/cilinder/rings/params/cilinder.pth


;***** particles *****
[genCamera]
start 43.0
end 46.0
layer 10

;Here goes position, angle, target, fov, znear and zfar
spline data/cilinder/particles/cameras/1.pth

[genCamera]
start 46.0
end 49.0
layer 10

;Here goes position, angle, target, fov, znear and zfar
spline data/cilinder/particles/cameras/2.pth

[genCamera]
start 49.0
end 52.0
layer 10

;Here goes position, angle, target, fov, znear and zfar
spline data/cilinder/particles/cameras/3.pth

[genCamera]
start 52.0
end 55.0
layer 10

;Here goes position, angle, target, fov, znear and zfar
spline data/cilinder/particles/cameras/4.pth

[genMacroBox]
start 43
end 55
layer 15

;iterations
param 5

;alpha
param 0.1 0.1

;The texture
string data/cilinder/rings/textures/cilinder.jpg

[genParticleMatrix]
start 43
end 46
layer 20

;Texture for the particles
string data/cilinder/particles/textures/grayflare.jpg

;Number of particles
param 1000

;Color modulation (0 = disabled, 1 = enabled)
param 1

;Alpha blending (1 = normal, 0 = saturate)
param 0

;Starting and incremental orientation parameters
spline data/cilinder/particles/params/1position.pth
spline data/cilinder/particles/params/1increment.pth
spline data/cilinder/particles/params/1color.col

[genParticleMatrix]
start 46
end 49
layer 20

;Texture for the particles
string data/cilinder/particles/textures/grayflare.jpg

;Number of particles
param 1000

;Color modulation (0 = disabled, 1 = enabled)
param 1

;Alpha blending (1 = normal, 0 = saturate)
param 0

;Starting and incremental orientation parameters
spline data/cilinder/particles/params/2position.pth
spline data/cilinder/particles/params/2increment.pth
spline data/cilinder/particles/params/2color.col

[genParticleMatrix]
start 49
end 52
layer 20

;Texture for the particles
string data/cilinder/particles/textures/grayflare.jpg

;Number of particles
param 1000

;Color modulation (0 = disabled, 1 = enabled)
param 1

;Alpha blending (1 = normal, 0 = saturate)
param 0

;Starting and incremental orientation parameters
spline data/cilinder/particles/params/3position.pth
spline data/cilinder/particles/params/3increment.pth
spline data/cilinder/particles/params/3color.col

[genParticleMatrix]
start 52
end 55
layer 20

;Texture for the particles
string data/cilinder/particles/textures/grayflare.jpg

;Number of particles
param 1000

;Color modulation (0 = disabled, 1 = enabled)
param 1

;Alpha blending (1 = normal, 0 = saturate)
param 0

;Starting and incremental orientation parameters
spline data/cilinder/particles/params/4position.pth
spline data/cilinder/particles/params/4increment.pth
spline data/cilinder/particles/params/4color.col

[efxRenderMesh]
start 43
end 55
layer 25

; deform type (0 to 8) <- put -1 for motion blur
param 3

; Alpha (start -> end) from 0 to 1
param 0.3 0.3

; Leave trails (1 = yes, 0 = no)
param 1

; Blending mode (0 = normal, 1 = saturate)
param 1

; *****************************************************************************************
; * greetings *****************************************************************************
; *****************************************************************************************

[genCamera]
start 55
end 67
layer 1

;Default camera position
spline data/greetings/cameras/1.pth

[gen3Dmatrix]
start 55
end 67
layer 100

;Number of iterations
param 100

;Blending mode
param 3 2

;The texture
string data/moco/environments/4def.jpg

;The model
string data/greetings/models/
string piedro1.3ds

;mode (Wireframe, Cell, Environment, Flat, Color)
string Environment

;color
param 0 0 0

; cull face
param 1

;Starting and incremental orientation parameters
spline data/greetings/params/1position.pth
spline data/greetings/params/1increment.pth

[efxRepeat]
start 56
end 67
layer 1000
;freq,duration and offset
param 1.5 1.5 0

;The section to repeat
string efxRadialBlur

;The parameters to the section to repeat
;n iterations (2^n)
param 4

;initial alpha and separation
param 0.5
param 0.02

;final alpha and separation
param 0.0
param 0.02

;initial position (x,y) from 0 to 1
param 0.5
param 0.5

;final position (x,y) from 0 to 1
param 0.5
param 0.5

; *****************************************************************************************
; * moco **********************************************************************************
; *****************************************************************************************

[genCamera]
start 67.5
end 73.5
layer 1

;Default camera position
spline data/moco/cameras/1.pth

[genMacroBox]
start 67.5
end 79.5
layer 10

;iterations
param 5

;alpha
param 0.1 0.1

;The texture
string data/moco/macrobox/raYOGRIS.jpg

[genDraw3DS]
start 67.5
end 73.5
layer 100

;mode (Wireframe, Cell, Environment or Flat)
string Environment

;The model (folder and filename)
string data/moco/models/
string 1.3ds

;** LineWidth (for wireframe mode only)
param 3

; hidden lines / outlines (0 = OFF / 1 = ON)
param 1

; outlines color (If activated)
param 1 0 0

; draw 3ds file from / to (percent)
param 1 1

; blending mode
param 3 2

;The texture (for environment mode only)
string data/moco/environments/4.jpg

;Spline for variable parameters (scale, rotate, translate)
spline data/moco/params/1.pth

[genDraw3DS]
start 67.5
end 73.5
layer 90

;mode (Wireframe, Cell, Environment, Flat, Color)
string Color

;The model (folder and filename)
string data/moco/models/
string 1.3ds

;** LineWidth (for wireframe mode only)
param 1

; hidden lines / outlines (0 = OFF / 1 = ON)
param 1

; outlines color (If activated)
param 0 0 0

; draw 3ds file from / to (percent)
param 1 1

; blending mode
param 2 1

;The texture (for environment mode only)
string data/moco/environments/4.jpg

;Spline for variable parameters (scale, rotate, translate)
spline data/moco/params/1.pth

[genCamera]
start 73.5
end 79.5
layer 1

;Default camera position
spline data/moco/cameras/2.pth

[gen3Dmatrix]
start 73.5
end 79.5
layer 100

;Number of iterations
param 5

;Blending mode
param 8 2

;The texture
string data/moco/environments/4def.jpg

;The model
string data/moco/models/
string 1.3ds

;mode (Wireframe, Cell, Environment, Flat, Color)
string Environment

;color
param 0 0 0

; cull face
param 1

;Starting and incremental orientation parameters
spline data/moco/params/2position.pth
spline data/moco/params/2increment.pth

[gen3Dmatrix]
start 73.5
end 79.5
layer 90

;Number of iterations
param 5

;Blending mode
param 2 1

;The texture
string data/moco/environments/4def.jpg

;The model
string data/moco/models/
string 1.3ds

;mode (Wireframe, Cell, Environment, Flat, Color)
string Color

;color
param 0 0 0

; cull face
param 1

;Starting and incremental orientation parameters
spline data/moco/params/2position.pth
spline data/moco/params/2increment.pth

[efxRepeat]
start 67.5
end 79.5
layer 1000
;freq,duration and offset
param 1.5 1.5 0

;The section to repeat
string efxRadialBlur

;The parameters to the section to repeat
;n iterations (2^n)
param 4

;initial alpha and separation
param 0.3
param 0.02

;final alpha and separation
param 0.0
param 0.001

;initial position (x,y) from 0 to 1
param 0.5
param 0.5

;final position (x,y) from 0 to 1
param 0.5
param 0.5

; *****************************************************************************************
; * pinza *********************************************************************************
; *****************************************************************************************

[efxFader]
start 79.5
end 80.75
layer 2000

;RGBA init colors and alpha
param 1 1 1 1

;RGBA end colors and alpha
param 1 1 1 0

[efxFader]
start 85.75
end 87.75
layer 2000

;RGBA init colors and alpha
param 1 1 1 1

;RGBA end colors and alpha
param 1 1 1 0

[efxInverse]
start 79.5
end 85.75
layer 11

[genMacroBox]
start 79.5
end 85.75
layer 10

;iterations
param 5

;alpha
param 0.9 0.9

;The texture
string data/tunnel/skybox/cloudskybox.jpg

[genMacroBox]
start 85.75
end 91.75
layer 10

;iterations
param 5

;alpha
param 0.3 0.3

;The texture
string data/tunnel/skybox/cloudskybox.jpg

; ***********************

[genCamera]
start 79.5
end 85.75
layer 1

spline data/pinza/cameras/1.pth

[genCamera]
start 85.75
end 91.75
layer 1

spline data/pinza/cameras/2.pth

;***** piramid *****
[genDraw3DS]
start 79.5
end 85.75
layer 400

;mode (Wireframe, Environment, Cell or Flat)
string Environment

;The model
string data/pinza/models/
string 1.3ds

;** LineWidth (for wireframe mode only)
param 2

; hidden lines / outlines (0 = OFF / 1 = ON)
param 1

; outlines color
param 1 1 1

; draw 3ds file from / to (percent)
param 1 1

; blending mode
param -1 2

;The texture (for environment mode only)
string data/pinza/environments/cell.jpg

;Spline for variable parameters (scale, rotate, translate)
spline data/pinza/paths/slow/1.pth

;***** pinza *****
[genDraw3DS]
start 79.5
end 85.75
layer 400

;mode (Wireframe, Environment, Cell or Flat)
string Environment

;The model
string data/pinza/models/
string 2.3ds

;** LineWidth (for wireframe mode only)
param 2

; hidden lines / outlines (0 = OFF / 1 = ON)
param 1

; outlines color
param 1 1 1

; draw 3ds file from / to (percent)
param 1 1

; blending mode
param -1 2

;The texture (for environment mode only)
string data/pinza/environments/cell.jpg

;Spline for variable parameters (scale, rotate, translate)
spline data/pinza/paths/slow/2.pth

;***** Vertical *****
[genDraw3DS]
start 79.5
end 85.75
layer 2

;mode (Wireframe, Environment, Cell or Flat)
string Environment

;The model
string data/pinza/models/
string 3.3ds

;** LineWidth (for wireframe mode only)
param 2

; hidden lines / outlines (0 = OFF / 1 = ON)
param 1

; outlines color
param 1 1 1

; draw 3ds file from / to (percent)
param 1 1

; blending mode
param -1 2

;The texture (for environment mode only)
string data/pinza/environments/cell.jpg

;Spline for variable parameters (scale, rotate, translate)
spline data/pinza/paths/slow/3.pth

;***** Horizontal *****
[genDraw3DS]
start 79.5
end 85.75
layer 400

;mode (Wireframe, Environment, Cell or Flat)
string Environment

;The model
string data/pinza/models/
string 4.3ds

;** LineWidth (for wireframe mode only)
param 2

; hidden lines / outlines (0 = OFF / 1 = ON)
param 1

; outlines color
param 1 1 1

; draw 3ds file from / to (percent)
param 1 1

; blending mode
param -1 2

;The texture (for environment mode only)
string data/pinza/environments/cell.jpg

;Spline for variable parameters (scale, rotate, translate)
spline data/pinza/paths/slow/4.pth

;***** piramid *****
[genDraw3DS]
start 79.5
end 85.75
layer 400

;mode (Wireframe, Environment, Cell or Flat)
string Environment

;The model
string data/pinza/models/
string aro.3ds

;** LineWidth (for wireframe mode only)
param 2

; hidden lines / outlines (0 = OFF / 1 = ON)
param 1

; outlines color
param 1 1 1

; draw 3ds file from / to (percent)
param 1 1

; blending mode
param -1 2

;The texture (for environment mode only)
string data/pinza/environments/cell.jpg

;Spline for variable parameters (scale, rotate, translate)
spline data/pinza/paths/slow/aro.pth

;***************************************************

;***** piramid *****
[genDraw3DS]
start 85.75
end 91.75
layer 400

;mode (Wireframe, Environment, Cell or Flat)
string Environment

;The model
string data/pinza/models/
string 1.3ds

;** LineWidth (for wireframe mode only)
param 2

; hidden lines / outlines (0 = OFF / 1 = ON)
param 1

; outlines color
param 1 0 0

; draw 3ds file from / to (percent)
param 1 1

; blending mode
param -1 2

;The texture (for environment mode only)
string data/pinza/environments/envi1.jpg

;Spline for variable parameters (scale, rotate, translate)
spline data/pinza/paths/fast/1.pth

;***** pinza *****
[genDraw3DS]
start 85.75
end 91.75
layer 400

;mode (Wireframe, Environment, Cell or Flat)
string Environment

;The model
string data/pinza/models/
string 2.3ds

;** LineWidth (for wireframe mode only)
param 2

; hidden lines / outlines (0 = OFF / 1 = ON)
param 1

; outlines color
param 1 0 0

; draw 3ds file from / to (percent)
param 1 1

; blending mode
param -1 2

;The texture (for environment mode only)
string data/pinza/environments/envi1.jpg

;Spline for variable parameters (scale, rotate, translate)
spline data/pinza/paths/fast/2.pth

;***** Vertical *****
[genDraw3DS]
start 85.75
end 91.75
layer 400

;mode (Wireframe, Environment, Cell or Flat)
string Environment

;The model
string data/pinza/models/
string 3.3ds

;** LineWidth (for wireframe mode only)
param 2

; hidden lines / outlines (0 = OFF / 1 = ON)
param 1

; outlines color
param 1 0 0

; draw 3ds file from / to (percent)
param 1 1

; blending mode
param -1 2

;The texture (for environment mode only)
string data/pinza/environments/envi1.jpg

;Spline for variable parameters (scale, rotate, translate)
spline data/pinza/paths/fast/3.pth

;***** Horizontal *****
[genDraw3DS]
start 85.75
end 91.75
layer 400

;mode (Wireframe, Environment, Cell or Flat)
string Environment

;The model
string data/pinza/models/
string 4.3ds

;** LineWidth (for wireframe mode only)
param 2

; hidden lines / outlines (0 = OFF / 1 = ON)
param 1

; outlines color
param 1 0 0

; draw 3ds file from / to (percent)
param 1 1

; blending mode
param -1 2

;The texture (for environment mode only)
string data/pinza/environments/envi1.jpg

;Spline for variable parameters (scale, rotate, translate)
spline data/pinza/paths/fast/4.pth

;********************

[gen3DRay]
start 85.75
end 91.75
layer 500

;Origin and color
spline data/ray/params/params.pth
spline data/ray/params/blue.col

;mode (0 = open, 1 = closed), Number of Segments in the Ray
param 0 	50

; *****************************************************************************************
; * superzoom *****************************************************************************
; *****************************************************************************************

[efxFader]
start 91.75
end 93.75
layer 2000

;RGBA init colors and alpha
param 1 1 1 1

;RGBA end colors and alpha
param 1 1 1 0

[genCamera]
start 91.75
end 104
layer 1

;Here goes position, angle, target, fov, znear and zfar
spline data/superzoom/cameras/camera.pth

[genImageMatrix]
start 91.75
end 104
layer 100

;Texture for the particles
string data/superzoom/textures/circles.jpg

;Number of iterations
param 200

;Color modulation (0 = disabled, 1 = enabled)
param 1

;Alpha blending (1 = normal, 0 = saturate)
param 0

;Starting and incremental orientation parameters
spline data/superzoom/params/defaultinit.pth
spline data/superzoom/params/tunnel.pth
spline data/superzoom/colors/reds.col

[efxFader]
start 104.0
end 107.0
layer 2000

;RGBA init colors and alpha
param 1 1 1 1

;RGBA end colors and alpha
param 1 1 1 0

[genCamera]
start 104.0
end 116.25
layer 1

;Here goes position, angle, target, fov, znear and zfar
spline data/superzoom/cameras/camera2.pth

[genImageMatrix]
start 104.0
end 116.25
layer 100

;Texture for the particles
string data/superzoom/textures/circles.jpg

;Number of iterations
param 200

;Color modulation (0 = disabled, 1 = enabled)
param 1

;Alpha blending (1 = normal, 0 = saturate)
param 0

;Starting and incremental orientation parameters
spline data/superzoom/params/defaultinit.pth
spline data/superzoom/params/tunnel2.pth
spline data/superzoom/colors/reds.col

; *****************************************************************************************
; * firespiral ****************************************************************************
; *****************************************************************************************

[efxFader]
start 116.25
end 118
layer 20000

;RGBA init colors and alpha
param 1 0.5 0 1

;RGBA end colors and alpha
param 1 0.5 0 0

[efxFader]
start 116.25
end 118.25
layer 2000

;RGBA init colors and alpha
param 1 0.5 0.25 0.5

;RGBA end colors and alpha
param 1 0.5 0.25 0

[genCamera]
start 116.25
end 140.75
layer 1

;Here goes position, angle, target, fov, znear and zfar
spline data/firespiral/cameras/camera.pth

[genImageMatrix]
start 116.25
end 140.75
layer 100

;Texture for the particles
string data/firespiral/textures/island.jpg

;Number of iterations
param 200

;Color modulation (0 = disabled, 1 = enabled)
param 1

;Alpha blending (1 = normal, 0 = saturate)
param 0

;Starting and incremental orientation parameters
spline data/firespiral/params/defaultinit.pth
spline data/firespiral/params/rose.pth
spline data/firespiral/colors/reds.col

[efxRenderMesh]
start 116.25
end 140.75
layer 1010

; deform type (0 to 8) <- put -1 for motion blur
param 8

; Alpha (start -> end) from 0 to 1
param 0.7 0.7

; Leave trails (1 = yes, 0 = no)
param 1

; Blending mode (0 = normal, 1 = saturate)
param 0

;++++++++++++++++++++++++++

[genCamera]
start 116.25
end 140.75
layer 5000

;Here goes position, angle, target, fov, znear and zfar
spline data/firsttry/cameras/camera.pth

[genDraw3DS]
start 116.25
end 140.75
layer 5005

;mode (Wireframe, Cell, Environment or Flat)
string Enviroment

;The model
string data/firsttry/models/
string a3.3ds

;** LineWidth (for wireframe mode only)
param 2

; hidden lines / outlines (0 = OFF / 1 = ON)
param 0

; outlines color
param 1 0 0

; draw 3ds file from / to (percent)
param 0 1

; blending mode
param 2 2

;The texture (for environment mode only)
string data/rotatingquads/models/chrome.bmp

;Spline for variable parameters (scale, rotate, translate)
spline data/firsttry/models/params2.pth

; *****************************************************************************************
; * second part ***************************************************************************
; *****************************************************************************************

[genCamera]
start 143
end 143.75
layer 1

;Default camera position
spline data/secondpart/cameras/default.pth

[gen3Dimage]
start 143
end 143.75
layer 100

;Alpha variation
param 1 1

;The Blending mode (source, destination)
param 8 2

;The Alpha mode to select the fragments to draw and the threshold variation
param 3		1 1

;The texture
string data/secondpart/graphics/secondpart.jpg

;Graphic position, scale and rotation
spline data/secondpart/paths/secondpart.pth

; *****************************************************************************************
; * alien *********************************************************************************
; *****************************************************************************************

[efxFader]
start 143.75
end 146
layer 2000

;RGBA init colors and alpha
param 1 0.5 0.25 1

;RGBA end colors and alpha
param 1 0.5 0.25 0

;***** Camera for particles *****
[genCamera]
start 143.75
end 156
layer 90

;Default camera position
spline data/alien/cameras/particles.pth

[genParticleMatrix]
start 143.75
end 156
layer 90

;Texture for the particles
string data/alien/textures/star.jpg

;Number of particles
param 1000

;Color modulation (0 = disabled, 1 = enabled)
param 1

;Alpha blending (1 = normal, 0 = saturate)
param 0

;Starting and incremental orientation parameters
spline data/alien/params/position.pth
spline data/alien/params/increment.pth
spline data/alien/params/color.col

[efxRenderMesh]
start 143.75
end 156
layer 95

; deform type (0 to 8) <- put -1 for motion blur
param 1

; Alpha (start -> end) from 0 to 1
param 0.5 0.5

; Leave trails (1 = yes, 0 = no)
param 1

; Blending mode (0 = normal, 1 = saturate)
param 1

;***** Camera for 3D elements *****
[genCamera]
start 143.75
end 156
layer 90

;Default camera position
spline data/alien/cameras/3D.pth

[genParticleMatrix]
start 143.75
end 156
layer 100

;Texture for the particles
string data/alien/textures/grayflare.jpg

;Number of particles
param 2

;Color modulation (0 = disabled, 1 = enabled)
param 1

;Alpha blending (1 = normal, 0 = saturate)
param 0

;Starting and incremental orientation parameters
spline data/alien/params/rayfocusposition.pth
spline data/alien/params/rayfocusincrement.pth
spline data/alien/params/color.col

[genParticleMatrix]
start 143.75
end 156
layer 95

;Texture for the particles
string data/alien/textures/positioncircle.jpg

;Number of particles
param 2

;Color modulation (0 = disabled, 1 = enabled)
param 1

;Alpha blending (1 = normal, 0 = saturate)
param 0

;Starting and incremental orientation parameters
spline data/alien/params/rayfocusposition.pth
spline data/alien/params/raycirclefocusincrement.pth
spline data/alien/params/colorraycirclefocus.col

; ************************

[gen3DRay]
start 143.75
end 156
layer 500

;Origin and color
spline data/alien/ray/params/params.pth
spline data/alien/ray/params/orange2white.col

;mode (0 = open, 1 = closed), Number of Segments in the Ray
param 0 	100

;***** Anillo exterior *****
[genDraw3DS]
start 143.75
end 156
layer 100

;mode (Wireframe, Environment, Cell or Flat)
string Environment

;The model
string data/alien/models/
string anilloexterior.3ds

;** LineWidth (for wireframe mode only)
param 2

; hidden lines / outlines (0 = OFF / 1 = ON)
param 1

; outlines color
param 1 0 0

; draw 3ds file from / to (percent)
param 1 1

; blending mode
param -1 2

;The texture (for environment mode only)
string data/alien/environments/alien.jpg

;Spline for variable parameters (scale, rotate, translate)
spline data/alien/paths/anilloexterior.pth

;***** Anillo interior *****
[genDraw3DS]
start 143.75
end 156
layer 100

;mode (Wireframe, Environment, Cell or Flat)
string Environment

;The model
string data/alien/models/
string anillointerior.3ds

;** LineWidth (for wireframe mode only)
param 2

; hidden lines / outlines (0 = OFF / 1 = ON)
param 1

; outlines color
param 1 0 0

; draw 3ds file from / to (percent)
param 1 1

; blending mode
param -1 2

;The texture (for environment mode only)
string data/alien/environments/alien.jpg

;Spline for variable parameters (scale, rotate, translate)
spline data/alien/paths/aspas.pth
spline data/alien/paths/anillointerior.pth

;***** Aspas *****
[genDraw3DS]
start 143.75
end 156
layer 100

;mode (Wireframe, Environment, Cell or Flat)
string Environment

;The model
string data/alien/models/
string aspas.3ds

;** LineWidth (for wireframe mode only)
param 2

; hidden lines / outlines (0 = OFF / 1 = ON)
param 1

; outlines color
param 1 0 0

; draw 3ds file from / to (percent)
param 1 1

; blending mode
param -1 2

;The texture (for environment mode only)
string data/alien/environments/alien.jpg

;Spline for variable parameters (scale, rotate, translate)
spline data/alien/paths/aspas.pth

;***** Cuerpo Inferior *****
[genDraw3DS]
start 143.75
end 156
layer 100

;mode (Wireframe, Environment, Cell or Flat)
string Environment

;The model
string data/alien/models/
string cuerpoinferior.3ds

;** LineWidth (for wireframe mode only)
param 2

; hidden lines / outlines (0 = OFF / 1 = ON)
param 1

; outlines color
param 1 0 0

; draw 3ds file from / to (percent)
param 1 1

; blending mode
param -1 2

;The texture (for environment mode only)
string data/alien/environments/alien.jpg

;Spline for variable parameters (scale, rotate, translate)
spline data/alien/paths/cuerpoinferior.pth

;***** Cuerpo Superior *****
[genDraw3DS]
start 143.75
end 156
layer 100

;mode (Wireframe, Environment, Cell or Flat)
string Environment

;The model
string data/alien/models/
string cuerposuperior.3ds

;** LineWidth (for wireframe mode only)
param 2

; hidden lines / outlines (0 = OFF / 1 = ON)
param 1

; outlines color
param 1 0 0

; draw 3ds file from / to (percent)
param 1 1

; blending mode
param -1 2

;The texture (for environment mode only)
string data/alien/environments/alien.jpg

;Spline for variable parameters (scale, rotate, translate)
spline data/alien/paths/cuerposuperior.pth

;***** Sombrero *****
[genDraw3DS]
start 143.75
end 156
layer 100

;mode (Wireframe, Environment, Cell or Flat)
string Environment

;The model
string data/alien/models/
string sombrero.3ds

;** LineWidth (for wireframe mode only)
param 2

; hidden lines / outlines (0 = OFF / 1 = ON)
param 1

; outlines color
param 1 0 0

; draw 3ds file from / to (percent)
param 1 1

; blending mode
param -1 2

;The texture (for environment mode only)
string data/alien/environments/alien.jpg

;Spline for variable parameters (scale, rotate, translate)
spline data/alien/paths/sombrero.pth

;***** Tentaculos *****
[genDraw3DS]
start 143.75
end 156
layer 100

;mode (Wireframe, Environment, Cell or Flat)
string Environment

;The model
string data/alien/models/
string tentaculos.3ds

;** LineWidth (for wireframe mode only)
param 2

; hidden lines / outlines (0 = OFF / 1 = ON)
param 1

; outlines color
param 1 0 0

; draw 3ds file from / to (percent)
param 1 1

; blending mode
param -1 2

;The texture (for environment mode only)
string data/alien/environments/alien.jpg

;Spline for variable parameters (scale, rotate, translate)
spline data/alien/paths/tentaculos.pth

;***** Tentaculos Superiores *****
[genDraw3DS]
start 143.75
end 156
layer 100

;mode (Wireframe, Environment, Cell or Flat)
string Environment

;The model
string data/alien/models/
string tentaculossuperiores.3ds

;** LineWidth (for wireframe mode only)
param 2

; hidden lines / outlines (0 = OFF / 1 = ON)
param 1

; outlines color
param 1 0 0

; draw 3ds file from / to (percent)
param 1 1

; blending mode
param -1 2

;The texture (for environment mode only)
string data/alien/environments/alien.jpg

;Spline for variable parameters (scale, rotate, translate)
spline data/alien/paths/tentaculossuperiores.pth

;***** Tentaculos Inferiores *****
[genDraw3DS]
start 143.75
end 156
layer 100

;mode (Wireframe, Environment, Cell or Flat)
string Environment

;The model
string data/alien/models/
string tentaculosinferiores.3ds

;** LineWidth (for wireframe mode only)
param 2

; hidden lines / outlines (0 = OFF / 1 = ON)
param 1

; outlines color
param 1 0 0

; draw 3ds file from / to (percent)
param 1 1

; blending mode
param -1 2

;The texture (for environment mode only)
string data/alien/environments/alien.jpg

;Spline for variable parameters (scale, rotate, translate)
spline data/alien/paths/tentaculosinferiores.pth

;*** And the text *****************

[genCamera]
start 143.75
end 156
layer 1100

;Default camera position
;spline data/explosion/cameras/default.pth

[gen3Dimage]
start 143.75
end 156
layer 1001

;The image texture to show in the screen
string data/alien/forcedevolution/vertical.jpg

;The Alpha (initial and final)
param 1 1

;The Blending mode (source, destination)
param 8 2

;The Alpha mode to select the fragments to draw and the threshold variation
param 3		1 1

;The image trajectory
spline data/alien/forcedevolution/vertical.pth

;*** Some radial blurs for synchro ***

[efxRepeat]
start 143.75
end 156
layer 1000
;freq,duration and offset
param 1.5 1.5 0

;The section to repeat
string efxRadialBlur

;The parameters to the section to repeat
;n iterations (2^n)
param 4

;initial alpha and separation
param 0.3
param 0.02

;final alpha and separation
param 0.0
param 0.001

;initial position (x,y) from 0 to 1
param 0.5
param 0.5

;final position (x,y) from 0 to 1
param 0.5
param 0.5

;*** Some radial blurs for synchro ***

[efxRepeat]
start 43
end 56
layer 1000
;freq,duration and offset
param 1.5 0.75 0

;The section to repeat
string efxRadialBlur

;The parameters to the section to repeat
;n iterations (2^n)
param 4

;initial alpha and separation
param 0.3
param 0.02

;final alpha and separation
param 0.0
param 0.001

;initial position (x,y) from 0 to 1
param 0.5
param 0.5

;final position (x,y) from 0 to 1
param 0.5
param 0.5

; *****************************************************************************************
; * first try *****************************************************************************
; *****************************************************************************************

;***************************************
;*** second part of the scene **********
;***************************************

[efxFader]
start 156
end 158
layer 2000

;RGBA init colors and alpha
param 0.5 0.5 1 1

;RGBA end colors and alpha
param 0.5 0.5 1 0

;***** Camera for particles *****
[genCamera]
start 156
end 168.25
layer 90

;Default camera position
spline data/alien/cameras/particles.pth

[genParticleMatrix]
start 156
end 168.25
layer 90

;Texture for the particles
string data/alien/textures/star.jpg

;Number of particles
param 1000

;Color modulation (0 = disabled, 1 = enabled)
param 1

;Alpha blending (1 = normal, 0 = saturate)
param 0

;Starting and incremental orientation parameters
spline data/alien/params/position.pth
spline data/alien/params/increment.pth
spline data/alien/params/color2.col

[efxRenderMesh]
start 156
end 168.25
layer 95

; deform type (0 to 8) <- put -1 for motion blur
param 1

; Alpha (start -> end) from 0 to 1
param 0.5 0.5

; Leave trails (1 = yes, 0 = no)
param 1

; Blending mode (0 = normal, 1 = saturate)
param 1

;***** Camera for 3D elements *****
[genCamera]
start 156
end 168.25
layer 90

;Default camera position
spline data/alien/cameras/3D2.pth

[genParticleMatrix]
start 156
end 168.25
layer 100

;Texture for the particles
string data/alien/textures/grayflare.jpg

;Number of particles
param 2

;Color modulation (0 = disabled, 1 = enabled)
param 1

;Alpha blending (1 = normal, 0 = saturate)
param 0

;Starting and incremental orientation parameters
spline data/alien/params/rayfocusposition.pth
spline data/alien/params/rayfocusincrement.pth
spline data/alien/params/color2.col

[genParticleMatrix]
start 156
end 168.25
layer 95

;Texture for the particles
string data/alien/textures/positioncircle.jpg

;Number of particles
param 2

;Color modulation (0 = disabled, 1 = enabled)
param 1

;Alpha blending (1 = normal, 0 = saturate)
param 0

;Starting and incremental orientation parameters
spline data/alien/params/rayfocusposition.pth
spline data/alien/params/raycirclefocusincrement.pth
spline data/alien/params/colorraycirclefocus2.col

; ************************

[gen3DRay]
start 156
end 168.25
layer 500

;Origin and color
spline data/alien/ray/params/params.pth
spline data/alien/params/color2.col

;mode (0 = open, 1 = closed), Number of Segments in the Ray
param 0 	100

;***** Anillo exterior *****
[genDraw3DS]
start 156
end 168.25
layer 100

;mode (Wireframe, Environment, Cell or Flat)
string Environment

;The model
string data/alien/models/
string anilloexterior.3ds

;** LineWidth (for wireframe mode only)
param 2

; hidden lines / outlines (0 = OFF / 1 = ON)
param 1

; outlines color
param 1 0 0

; draw 3ds file from / to (percent)
param 1 1

; blending mode
param -1 2

;The texture (for environment mode only)
string data/alien/environments/alienblue.jpg

;Spline for variable parameters (scale, rotate, translate)
spline data/alien/paths/anilloexterior.pth

;***** Anillo interior *****
[genDraw3DS]
start 156
end 168.25
layer 100

;mode (Wireframe, Environment, Cell or Flat)
string Environment

;The model
string data/alien/models/
string anillointerior.3ds

;** LineWidth (for wireframe mode only)
param 2

; hidden lines / outlines (0 = OFF / 1 = ON)
param 1

; outlines color
param 1 0 0

; draw 3ds file from / to (percent)
param 1 1

; blending mode
param -1 2

;The texture (for environment mode only)
string data/alien/environments/alienblue.jpg

;Spline for variable parameters (scale, rotate, translate)
spline data/alien/paths/aspas.pth
spline data/alien/paths/anillointerior.pth

;***** Aspas *****
[genDraw3DS]
start 156
end 168.25
layer 100

;mode (Wireframe, Environment, Cell or Flat)
string Environment

;The model
string data/alien/models/
string aspas.3ds

;** LineWidth (for wireframe mode only)
param 2

; hidden lines / outlines (0 = OFF / 1 = ON)
param 1

; outlines color
param 1 0 0

; draw 3ds file from / to (percent)
param 1 1

; blending mode
param -1 2

;The texture (for environment mode only)
string data/alien/environments/alienblue.jpg

;Spline for variable parameters (scale, rotate, translate)
spline data/alien/paths/aspas.pth

;***** Cuerpo Inferior *****
[genDraw3DS]
start 156
end 168.25
layer 100

;mode (Wireframe, Environment, Cell or Flat)
string Environment

;The model
string data/alien/models/
string cuerpoinferior.3ds

;** LineWidth (for wireframe mode only)
param 2

; hidden lines / outlines (0 = OFF / 1 = ON)
param 1

; outlines color
param 1 0 0

; draw 3ds file from / to (percent)
param 1 1

; blending mode
param -1 2

;The texture (for environment mode only)
string data/alien/environments/alienblue.jpg

;Spline for variable parameters (scale, rotate, translate)
spline data/alien/paths/cuerpoinferior.pth

;***** Cuerpo Superior *****
[genDraw3DS]
start 156
end 168.25
layer 100

;mode (Wireframe, Environment, Cell or Flat)
string Environment

;The model
string data/alien/models/
string cuerposuperior.3ds

;** LineWidth (for wireframe mode only)
param 2

; hidden lines / outlines (0 = OFF / 1 = ON)
param 1

; outlines color
param 1 0 0

; draw 3ds file from / to (percent)
param 1 1

; blending mode
param -1 2

;The texture (for environment mode only)
string data/alien/environments/alienblue.jpg

;Spline for variable parameters (scale, rotate, translate)
spline data/alien/paths/cuerposuperior.pth

;***** Sombrero *****
[genDraw3DS]
start 156
end 168.25
layer 100

;mode (Wireframe, Environment, Cell or Flat)
string Environment

;The model
string data/alien/models/
string sombrero.3ds

;** LineWidth (for wireframe mode only)
param 2

; hidden lines / outlines (0 = OFF / 1 = ON)
param 1

; outlines color
param 1 0 0

; draw 3ds file from / to (percent)
param 1 1

; blending mode
param -1 2

;The texture (for environment mode only)
string data/alien/environments/alienblue.jpg

;Spline for variable parameters (scale, rotate, translate)
spline data/alien/paths/sombrero.pth

;***** Tentaculos *****
[genDraw3DS]
start 156
end 168.25
layer 100

;mode (Wireframe, Environment, Cell or Flat)
string Environment

;The model
string data/alien/models/
string tentaculos.3ds

;** LineWidth (for wireframe mode only)
param 2

; hidden lines / outlines (0 = OFF / 1 = ON)
param 1

; outlines color
param 1 0 0

; draw 3ds file from / to (percent)
param 1 1

; blending mode
param -1 2

;The texture (for environment mode only)
string data/alien/environments/alienblue.jpg

;Spline for variable parameters (scale, rotate, translate)
spline data/alien/paths/tentaculos.pth

;***** Tentaculos Superiores *****
[genDraw3DS]
start 156
end 168.25
layer 100

;mode (Wireframe, Environment, Cell or Flat)
string Environment

;The model
string data/alien/models/
string tentaculossuperiores.3ds

;** LineWidth (for wireframe mode only)
param 2

; hidden lines / outlines (0 = OFF / 1 = ON)
param 1

; outlines color
param 1 0 0

; draw 3ds file from / to (percent)
param 1 1

; blending mode
param -1 2

;The texture (for environment mode only)
string data/alien/environments/alienblue.jpg

;Spline for variable parameters (scale, rotate, translate)
spline data/alien/paths/tentaculossuperiores.pth

;***** Tentaculos Inferiores *****
[genDraw3DS]
start 156
end 168.25
layer 100

;mode (Wireframe, Environment, Cell or Flat)
string Environment

;The model
string data/alien/models/
string tentaculosinferiores.3ds

;** LineWidth (for wireframe mode only)
param 2

; hidden lines / outlines (0 = OFF / 1 = ON)
param 1

; outlines color
param 1 0 0

; draw 3ds file from / to (percent)
param 1 1

; blending mode
param -1 2

;The texture (for environment mode only)
string data/alien/environments/alienblue.jpg

;Spline for variable parameters (scale, rotate, translate)
spline data/alien/paths/tentaculosinferiores.pth

;*** And the text *****************

[genCamera]
start 156
end 168.25
layer 1100

;Default camera position
;spline data/explosion/cameras/default.pth

[gen3Dimage]
start 156
end 168.25
layer 1001

;The image texture to show in the screen
string data/alien/forcedevolution/lateral.jpg

;The Alpha (initial and final)
param 1 1

;The Blending mode (source, destination)
param 8 2

;The Alpha mode to select the fragments to draw and the threshold variation
param 3		1 1

;The image trajectory
spline data/alien/forcedevolution/lateral.pth

;*** Some radial blurs for synchro ***

[efxRepeat]
start 156
end 168.25
layer 1000
;freq,duration and offset
param 1.5 1.5 0

;The section to repeat
string efxRadialBlur

;The parameters to the section to repeat
;n iterations (2^n)
param 4

;initial alpha and separation
param 0.3
param 0.02

;final alpha and separation
param 0.0
param 0.001

;initial position (x,y) from 0 to 1
param 0.5
param 0.5

;final position (x,y) from 0 to 1
param 0.5
param 0.5

; *****************************************************************************************
; * tunnel ********************************************************************************
; *****************************************************************************************

[efxFader]
start 168.25
end 170.25
layer 2000

;RGBA init colors and alpha
param 1 1 1 1

;RGBA end colors and alpha
param 1 1 1 0

[genCamera]
start 168.25
end 180.5
layer 10

;Here goes position, angle, target, fov, znear and zfar
spline data/tunnel/cameras/camera.pth

[genImageMatrix]
start 168.25
end 180.5
layer 100

;Texture for the particles
string data/tunnel/textures/azulejo.jpg

;Number of iterations
param 300

;Color modulation (0 = disabled, 1 = enabled)
param 0

;Alpha blending (1 = normal, 0 = saturate)
param 0

;Starting and incremental orientation parameters
spline data/tunnel/params/defaultinit.pth
spline data/tunnel/params/tunnel.pth
spline data/tunnel/colors/reds.col

[efxRenderMesh]
start 178
end 180.5
layer 1000

; deform type (0 to 8) <- put -1 for motion blur
param 8

; Alpha (start -> end) from 0 to 1
param 0.0 1.0

; Leave trails (1 = yes, 0 = no)
param 1

; Blending mode (0 = normal, 1 = saturate)
param 0

[efxRepeat]
start 168.25
end 180.5
layer 1000
;freq,duration and offset
param 1.5 1.5 0

;The section to repeat
string efxRadialBlur

;The parameters to the section to repeat
;n iterations (2^n)
param 4

;initial alpha and separation
param 0.15
param 0.02

;final alpha and separation
param 0.0
param 0.001

;initial position (x,y) from 0 to 1
param 0.5
param 0.5

;final position (x,y) from 0 to 1
param 0.5
param 0.5

; *****************************************************************************************
; * anillo ********************************************************************************
; *****************************************************************************************

[genCamera]
start 180.5
end 192.75
layer 1

;Default camera position
spline data/anillo/cameras/1.pth

[genMacroBox]
start 180.5
end 186.5
layer 2

;iterations
param 5

;alpha
param 0.1 0.1

;The texture
string data/anillo/macrobox/raYOGRIS.jpg

[genDraw3DS]
start 180.5
end 186.5
layer 100

;mode (Wireframe, Cell, Environment or Flat)
string Environment

;The model (folder and filename)
string data/anillo/models/
string 2.3ds

;** LineWidth (for wireframe mode only)
param 3

; hidden lines / outlines (0 = OFF / 1 = ON)
param 1

; outlines color (If activated)
param 1 0 0

; draw 3ds file from / to (percent)
param 1 1

; blending mode
param 3 2

;The texture (for environment mode only)
string data/anillo/environments/4.jpg

;Spline for variable parameters (scale, rotate, translate)
spline data/anillo/params/1.pth

[genDraw3DS]
start 180.5
end 186.5
layer 90

;mode (Wireframe, Cell, Environment, Flat, Color)
string Color

;The model (folder and filename)
string data/anillo/models/
string 2.3ds

;** LineWidth (for wireframe mode only)
param 1

; hidden lines / outlines (0 = OFF / 1 = ON)
param 1

; outlines color (If activated)
param 0 0 0

; draw 3ds file from / to (percent)
param 1 1

; blending mode
param 2 1

;The texture (for environment mode only)
string data/anillo/environments/4.jpg

;Spline for variable parameters (scale, rotate, translate)
spline data/anillo/params/1.pth

[genCamera]
start 186.5
end 192.75
layer 1

;Default camera position
spline data/anillo/cameras/2.pth

[gen3Dmatrix]
start 186.5
end 192.75
layer 100

;Number of iterations
param 5

;Blending mode
param 8 2

;The texture
string data/anillo/environments/4def.jpg

;The model
string data/anillo/models/
string 2.3ds

;mode (Wireframe, Cell, Environment, Flat, Color)
string Environment

;color
param 0 0 0

; cull face
param 1

;Starting and incremental orientation parameters
spline data/anillo/params/2position.pth
spline data/anillo/params/2increment.pth

[gen3Dmatrix]
start 186.5
end 192.75
layer 90

;Number of iterations
param 5

;Blending mode
param 2 1

;The texture
string data/anillo/environments/4def.jpg

;The model
string data/anillo/models/
string 2.3ds

;mode (Wireframe, Cell, Environment, Flat, Color)
string Color

;color
param 0 0 0

; cull face
param 1

;Starting and incremental orientation parameters
spline data/anillo/params/2position.pth
spline data/anillo/params/2increment.pth

[efxRepeat]
start 180.5
end 192.75
layer 1000
;freq,duration and offset
param 1.5 1.5 0

;The section to repeat
string efxRadialBlur

;The parameters to the section to repeat
;n iterations (2^n)
param 4

;initial alpha and separation
param 0.3
param 0.02

;final alpha and separation
param 0.0
param 0.001

;initial position (x,y) from 0 to 1
param 0.5
param 0.5

;final position (x,y) from 0 to 1
param 0.5
param 0.5

; *****************************************************************************************
; * mosaic ********************************************************************************
; *****************************************************************************************

[efxFader]
start 192.75
end 195
layer 2000

;RGBA init colors and alpha
param 1 1 1 0.5

;RGBA end colors and alpha
param 1 1 1 0

;*********************************

[genCamera]
start 192.75
end 217.25
layer 1

;Default camera position
spline data/mosaic/cameras/camera.pth

[genMacroBox]
start 192.75
end 217.25
layer 10

;iterations
param 10

;alpha
param 0.1 0.0

;The texture
string data/finalmosaic/textures/completo.jpg

[genImageMatrix]
start 192.75
end 217.25
layer 100

;Texture for the particles
string data/mosaic/textures/10.jpg

;Number of iterations
param 2

;Color modulation (0 = disabled, 1 = enabled)
param 0

;Alpha blending (1 = normal, 0 = saturate)
param 0

;Starting and incremental orientation parameters
spline data/mosaic/params/init10.pth
spline data/mosaic/params/10.pth
spline data/mosaic/colors/reds.col

[genImageMatrix]
start 192.75
end 217.25
layer 100

;Texture for the particles
string data/mosaic/textures/9.jpg

;Number of iterations
param 2

;Color modulation (0 = disabled, 1 = enabled)
param 0

;Alpha blending (1 = normal, 0 = saturate)
param 0

;Starting and incremental orientation parameters
spline data/mosaic/params/init9.pth
spline data/mosaic/params/9.pth
spline data/mosaic/colors/reds.col

[genImageMatrix]
start 192.75
end 217.25
layer 100

;Texture for the particles
string data/mosaic/textures/8.jpg

;Number of iterations
param 2

;Color modulation (0 = disabled, 1 = enabled)
param 0

;Alpha blending (1 = normal, 0 = saturate)
param 0

;Starting and incremental orientation parameters
spline data/mosaic/params/init8.pth
spline data/mosaic/params/8.pth
spline data/mosaic/colors/reds.col

[genImageMatrix]
start 192.75
end 217.25
layer 100

;Texture for the particles
string data/mosaic/textures/7.jpg

;Number of iterations
param 2

;Color modulation (0 = disabled, 1 = enabled)
param 0

;Alpha blending (1 = normal, 0 = saturate)
param 0

;Starting and incremental orientation parameters
spline data/mosaic/params/init7.pth
spline data/mosaic/params/7.pth
spline data/mosaic/colors/reds.col

[genImageMatrix]
start 192.75
end 217.25
layer 100

;Texture for the particles
string data/mosaic/textures/6.jpg

;Number of iterations
param 2

;Color modulation (0 = disabled, 1 = enabled)
param 0

;Alpha blending (1 = normal, 0 = saturate)
param 0

;Starting and incremental orientation parameters
spline data/mosaic/params/init6.pth
spline data/mosaic/params/6.pth
spline data/mosaic/colors/reds.col

[genImageMatrix]
start 192.75
end 217.25
layer 100

;Texture for the particles
string data/mosaic/textures/5.jpg

;Number of iterations
param 2

;Color modulation (0 = disabled, 1 = enabled)
param 0

;Alpha blending (1 = normal, 0 = saturate)
param 0

;Starting and incremental orientation parameters
spline data/mosaic/params/init5.pth
spline data/mosaic/params/5.pth
spline data/mosaic/colors/reds.col

[genImageMatrix]
start 192.75
end 217.25
layer 100

;Texture for the particles
string data/mosaic/textures/4.jpg

;Number of iterations
param 2

;Color modulation (0 = disabled, 1 = enabled)
param 0

;Alpha blending (1 = normal, 0 = saturate)
param 0

;Starting and incremental orientation parameters
spline data/mosaic/params/init4.pth
spline data/mosaic/params/4.pth
spline data/mosaic/colors/reds.col

[genImageMatrix]
start 192.75
end 217.25
layer 100

;Texture for the particles
string data/mosaic/textures/3.jpg

;Number of iterations
param 2

;Color modulation (0 = disabled, 1 = enabled)
param 0

;Alpha blending (1 = normal, 0 = saturate)
param 0

;Starting and incremental orientation parameters
spline data/mosaic/params/init3.pth
spline data/mosaic/params/3.pth
spline data/mosaic/colors/reds.col

[genImageMatrix]
start 192.75
end 217.25
layer 100

;Texture for the particles
string data/mosaic/textures/2.jpg

;Number of iterations
param 2

;Color modulation (0 = disabled, 1 = enabled)
param 0

;Alpha blending (1 = normal, 0 = saturate)
param 0

;Starting and incremental orientation parameters
spline data/mosaic/params/init2.pth
spline data/mosaic/params/2.pth
spline data/mosaic/colors/reds.col

[genImageMatrix]
start 192.75
end 217.25
layer 100

;Texture for the particles
string data/mosaic/textures/1.jpg

;Number of iterations
param 1

;Color modulation (0 = disabled, 1 = enabled)
param 0

;Alpha blending (1 = normal, 0 = saturate)
param 0

;Starting and incremental orientation parameters
spline data/mosaic/params/init1.pth
spline data/mosaic/params/1.pth
spline data/mosaic/colors/reds.col

;************************

[efxRenderMesh]
start 192.75
end 217.25
layer 1000

; deform type (0 to 8) <- put -1 for motion blur
param 8

; Alpha (start -> end) from 0 to 1
param 0.9 0.0

; Leave trails (1 = yes, 0 = no)
param 1

; Blending mode (0 = normal, 1 = saturate)
param 0

[efxRenderMesh]
start 192.75
end 217.25
layer 1000

; deform type (0 to 8) <- put -1 for motion blur
param -1

; Alpha (start -> end) from 0 to 1
param 0.3 0.0

; Leave trails (1 = yes, 0 = no)
param 1

; Blending mode (0 = normal, 1 = saturate)
param 1

[efxRadialBlur]
start 192.75
end 217.25
layer 1000

;n iterations (2^n)
param 4

;initial and final alpha and separation
param 0.15 0.02	0.0 0.001

;initial and final position (x,y) from 0 to 1
param 0.5 0.5	0.5 0.5

[efxRenderMesh]
start 215
end 217.25
layer 1000

; deform type (0 to 8) <- put -1 for motion blur
param 8

; Alpha (start -> end) from 0 to 1
param 0.0 0.5

; Leave trails (1 = yes, 0 = no)
param 1

; Blending mode (0 = normal, 1 = saturate)
param 1

; *****************************************************************************************
; * ending ********************************************************************************
; *****************************************************************************************

[efxFader]
start 217.25
end 219
layer 2000

;RGBA init colors and alpha
param 1 1 1 1

;RGBA end colors and alpha
param 1 1 1 0

[genCamera]
start 217.25
end 223
layer 1

;Default camera position
spline data/finalmosaic/cameras/camera.pth

[efxRadialBlur]
start 217.25
end 223
layer 999

;n iterations (2^n)
param 6

;initial alpha and separation
param 0.3	0.02

;final alpha and separation
param 0.0	0.01

;initial position (x,y) from 0 to 1
param 0.5 0.0

;final position (x,y) from 0 to 1
param 0.5 1.0

[efxRenderMesh]
start 217.25
end 223
layer 1000

; deform type (0 to 8) <- put -1 for motion blur
param 8

; Alpha (start -> end) from 0 to 1
param 0.4 0.0

; Leave trails (1 = yes, 0 = no)
param 1

; Blending mode (0 = normal, 1 = saturate)
param 1

[genImageMatrix]
start 217.25
end 223
layer 100

;Texture for the particles
string data/finalmosaic/textures/completo.jpg

;Number of iterations
param 1

;Color modulation (0 = disabled, 1 = enabled)
param 0

;Alpha blending (1 = normal, 0 = saturate)
param 0

;Starting and incremental orientation parameters
spline data/finalmosaic/params/initial.pth
spline data/finalmosaic/params/increment.pth
spline data/mosaic/colors/reds.col

[efxFader]
start 220
end 223
layer 5000

;RGBA init colors and alpha
param 0 0 0 0

;RGBA end colors and alpha
param 0 0 0 1

[EOF]

; script = (variable value)* ([section] (local_variable value)*) + [EOF]
; comments started by ';'

; demo sections = start time(f) + end time(f) + layer(i) + [(sync(f) + param(f) + spline(s) + string(s))*]
; layer value -> smaller - first painted, bigger - last painted
