                                  
  __                         _                              __
 .\/............  _.________ /                   _          \/........
: _____    _____:__|_      /____                 \  ______________    :.  
:_\  _/____\_      _/_____/_  _/____________________\       _/  _/____:__
\_ \__       \_    \_     _/  )        \_     _      \_     \_  )       /_
:/___/________/_____/_____\_____________/_____/_______/______/___________/
:               .                                                  ave:dtr
:.             .:     _/                              \_ .  . ........:.  
:               :                                                     :
: s c i e n c e : e   l   a   s   t   i   c  <<                       .
: ------------- : ----------------------------------------------------ï
:               :
:...............: part of the pc demo compo @ evoke 2003


                  requires  : 266mhz, 3d card, openGL

                  credits   :

                              _armin "jar" jahanpanah

                                  main code (demo, engine, tools)
                                  3d modeling
                                  2d graphics & textures
                                  design

                              _christian "incommunicado" kuhn

                                  code (engine)
                                  support

                              _roman "ritzu" sudlitz

                                  audio


                  technical : 

                              this demo features our new powerful
                              SR 3d engine.

                              contact us for more information.

                              266mhz should be enough, no ghz needed.

                              this is demoscience.

                              effects in this demo include
                                - volume fog
                                - per-pixel NDF shading
                                  (no per-pixel hardware needed!)
                                - realtime metaballs (marching cubes)
                                - various mesh deformers
                                - realtime ray-casting/tracing + reflections
                                - simple terrain rendering
                                - several image-based effects                             

                  respect to: 

                              3state, black maiden, cologne-scene,
                              eldorado, evoke-org, exceed, haujobb, 
                              kaoz.org, kolor, magic dreams, park, 
                              speckdrumm

                  special thanks go to ritzu for providing us with this
                  great music. find more at http://ritzu.amisia.net

                  friendship rules, demoscene will never die!

                  we are still looking for talented 2d/3d artists
                  and coders for upcoming demo and game projects.

                  web       : http://www.scyence.net
                  mail      : jar@scyence.net

                  other fine science productions can be found at 
                  http://www.pouet.net
                  
