particlesystem "test" 1.00 {
  position = XYZ(0,1,0)
  eventsequence "blue" {
    sourceblendmode = D3DBLEND_ONE
    destblendmode = D3DBLEND_SRCALPHA
    numparticles = 50
    gravity = XYZ(0,20,0)
    emitrate = 10
    lifetime = Random(10,20)
    texture = "Textures\ParticleTexture.png"
    initial color = rgba(random(0,0.5),0,1,1)
    initial velocity = XYZ(0,random(50,0),0)
  }
  eventsequence "red" {
    sourceblendmode = D3DBLEND_ONE
    destblendmode = D3DBLEND_SRCALPHA
    numparticles = 50
    gravity = XYZ(0,20,0)
    emitrate = 5
    lifetime = Random(10,20)
    texture = "Textures\ParticleTexture.png"
    initial color = rgba(1,0,random(0,1),1)
    initial velocity = XYZ(0,random(50,0),0)
  }
}
