particlesystem "FireJet" 1.00 {
  position = XYZ(0,3,0)
  eventsequence "Fall" {
    sourceblendmode = D3DBLEND_ONE
    destblendmode = D3DBLEND_ONE
    numparticles = 2000
    gravity = XYZ(0,-3,0)
    emitrate = 200
    lifetime = Random(8.01,5)
    texture = "Textures/ParticleTexture.png"
    initial color = rgba(0.1,0.1,1,1)
    initial size = 10
    at random(0.1,0.3) redcolor = 0.0
    at random(0.1,0.3) greencolor = 0.5
    at random(0.1,0.3) bluecolor = 1
    //fade so at 0.5 color = rgba(0,0,1,random(0,1))
    fade so at 1 color = rgba(0.2,0.2,1,1)
    //fade so final color = rgba(0.1,0.1,0.5,0)
    initial velocity = XYZ(random(-0.25,0.25),random(-0.1,-1),random(0.0,0.0))
  }
   eventsequence "Fall" {
    sourceblendmode = D3DBLEND_ONE
    destblendmode = D3DBLEND_ONE
    numparticles = 200
    gravity = XYZ(0,-2,0)
    emitrate = 20
    lifetime = Random(8.01,5)
    texture = "Textures/wsky2.jpg"
    initial color = rgba(0.6,0.6,1,1)
    //at random(0.1,0.3) redcolor = 0.0
    //at random(0.1,0.3) greencolor = 0.5
    //at random(0.1,0.3) bluecolor = 1
    //fade so at 0.5 color = rgba(0,0,1,random(0,1))
    //fade so at 1 color = rgba(0.2,0.2,1,1)
    //fade so final color = rgba(0.1,0.1,0.5,0)
    initial velocity = XYZ(random(-0.5,0.5),random(-0.1,-1),random(-1,0))
  }
}