particlesystem "FireJet" 1.00 {
  position = XYZ(0,1,0)
  eventsequence "FireJet" {
    sourceblendmode = D3DBLEND_ONE
    destblendmode = D3DBLEND_ONE
    numparticles = 3
    gravity = XYZ(0,100,0)
    emitrate = 300
    lifetime = Random(0.01,0.1)
    texture = "Textures\\ParticleTexture.png"
    initial color = rgba(0,0.3,1,1)
    initial size = 0.1
    //at random(0.1,0.3) redcolor = 1
    //at random(0.1,0.3) greencolor = 1
    //at random(0.1,0.3) bluecolor = 0
    //fade so at 0.5 color = rgba(1,0,0,random(0,1))
    //fade so at 0.7 color = rgba(1,0,0,1)
    //fade so final color = rgba(1,0,0,0)
    initial velocity = XYZ(random(0.1,0.5),random(0.001,0.002),0)
  }

