
	<include file="core.txt"/>
	<include file="part_borg.txt"/>
	<include file="part_infhill.txt"/>
	<include file="part_greets.txt"/>
	<include file="part_generator.txt"/>
	<include file="part_ring.txt"/>
	<include file="part_roll.txt"/>
	<include file="part_tunnel.txt"/>
	<include file="part_church.txt"/>


	<add type="particlebox" name="part01"></add>
	<part01	texture="particleorange.tga"
			number="1000"speed="10"
			dim="100,100,100" spawndim="1,1,1"
			dirmin="0,-1,0"	dirmax="0,1,0"
			tra="0,0,0" rot="0,0,0"	sca="2,2,2"
			trainc="0,0,0" rotinc="0.0,0,0.0" scainc="0,0.0,0"
			pdir="0,0,0.0" prot="0,0.0,0.0"
				color="0xffffffff"
			camera="0" camera2="borg.camera2"
			depth="0"
			src="0"	dst="3">
		</part01>	
	<add type="particlebox" name="part02"></add>
	<part02	texture="particleorange2.tga"
			number="14"	speed="0.1"
			dim="8,8,8"	spawndim="8,8,8"
			dirmin="-1,-1,-1" dirmax="1,1,1"
			tra="0,0,0"	rot="0,0,0"	sca="4,40,4"
			trainc="0,0,0" rotinc="0.0,0,0.0" scainc="0,0.0,0"
			pdir="0,0,0.0" prot="0,0.0,0.0"
			color="0xffffffff"
			depth="1"
			camera="0"	camera2="tunnel.camera1"
			src="1"	dst="1">
		</part02>		
	
	<add type="particlebox" name="part"></add>
	<part	texture="particleorange2.tga"
			number="800" speed="0.05"
			dim="160,80,140" spawndim="160,80,140"
			dirmin="-1,-1,-1" dirmax="1,1,1"
			tra="0,0,0" rot="0,0,0" sca="4,40,4"
			trainc="0,0,0" rotinc="0.0,0,0.0" scainc="0,0.0,0"
			pdir="0,0,0.0" prot="0,0.0,0.0"
			color="0xffffffff"
			camera="0" camera2="tunnel.camera1"
			depth="0"
			src="0"	dst="3">
		</part>	
	<add type="particlebox" name="part2"></add>
	<part2	texture="particleblue.tga"
			number="1400" speed="0.1"
			dim="80,80,80" spawndim="80,80,80"
			dirmin="-1,-1,-1" dirmax="1,1,1"
			tra="0,0,0" rot="0,0,0" sca="4,4,4"
			trainc="0,0,0" rotinc="0.0,0,0.0" scainc="0,0.0,0"
			pdir="0,0,0.0" prot="0,0.0,0.0"
			color="0xffffffff"
			depth="0"
			camera="0" camera2="tunnel.camera1"
			src="0" dst="3">
		</part2>	
	
	<add type="particlebox" name="part3"></add>
	<part3	texture="particleorange2.tga"
			number="1000" speed="0.05"
			dim="80,80,80" spawndim="80,80,80"
			dirmin="-1,-1,-1" dirmax="1,1,1"
			lifespan="4"	
			tra="0,0,0" rot="0,0,0" sca="4,4,4"
			trainc="0,0,0" rotinc="0.0,0,0.0" scainc="0,0.0,0"
			pdir="0,0,0.0" prot="0,0.0,0.0"
			color="0xffffffff"
			camera="0" camera2="tunnel.camera1"
			depth="0"
			src="0"	dst="3">
		</part3>	
	<add type="particlebox" name="part4"></add>
	<part4	texture="particleblue2.tga"
			number="800" speed="0.03"
			dim="80,80,80" spawndim="80,80,80"
			lifespan="5"
			dirmin="-1,-1,-1" dirmax="1,1,1"
			tra="0,0,0" rot="0,0,0" sca="4,4,4"
			trainc="0,0,0" rotinc="0.0,0,0.0" scainc="0,0.0,0"
			pdir="0,0,0.0" prot="0,0.0,0.0"
			color="0xffffffff"
			depth="0"
			camera="0" camera2="tunnel.camera1"
			src="0"	dst="3">
		</part4>	

	<add type="flash" name="fl"/>
	<fl texture="particlegreen.tga" color="0xfffffff" mode="0" attack="0.3" decay="0.3" sustain="3"/>

	<add type="picture" name="pic_pic"/>
	<add type="picture" name="pic_logo"/>
	<add type="picture" name="pic_greet"/>
	<add type="picture" name="pic_credits"/>
	<add type="picture" name="pic_bg1"/>
	<add type="picture" name="pic_bg2"/>
	<add type="picture" name="pic_bgend"/>
	<add type="mayaplay" name="spikey"/>
	<add type="gridmap" name="grid"/>
	<add type="gridmap" name="grid2"/>

	<add type="flash" name="fadedown"/>
	<add type="flash" name="fadeup"/>
	<add type="flash" name="fadein"/>

	<fadeup mode="5" attack="100.0" sustain="0" decay="0.005"/>
	<fadedown mode="1" attack="0.0" decay="0.02" sustain="0"/>
	<fadein mode="5" attack="0.02" decay="0.01" sustain="60"/>
	
	<pic_pic filename="471110.jpg"/>
	<pic_credits filename="creds.png">
		<gl restore="1">
			<alpha	active="1" blend="1" blendsrc="4" blenddst="5" mask="0" maskvalue="0"/>
		</gl>
	</pic_credits>
	
	<pic_greet filename="greetpic.jpg"/>
	<pic_bg1 filename="002.jpg"/>
	<pic_bg2 filename="003.jpg"/>
	<pic_bgend filename="end.jpg"/>
	<pic_logo filename="dmopic.png">
		<gl restore="1">
			<alpha	active="1" blend="1" blendsrc="4" blenddst="5" mask="0" maskvalue="0"/>
		</gl>
	</pic_logo>
	<spikey filename="spikey.zen" speed="1.5" frame="0" loopMin="0" loopMax="1000"/>
	<grid2 preset="8" brightness="1.0"/>
	<grid preset="9" brightness="1.0"/>

	<add type="mayaplay" name="camfluid"/>
	<camfluid filename="camfluid.zen"/>

    	<add type="Photonmap" name="Photonmap1"/>
   	<add type="SmokeFlat" name="SmokeFlat1"/>
    	<add type="SmokeHigh" name="SmokeHigh1"/>

	<smokeFlat1 camera="camfluid.camera4"/>
	<smokeHigh1 camera="camfluid.camera4"/>
    
	<event key="z">
		<fl><go/></fl>
	</event>
	
	<include file="timings.txt"/>
	
	<load effect="pic_bg1"/>
