       _______   __________      _____      __________   ______
  __  _)     \\__\        \\_____)   (_____//        /__//    (_  __
  )_\ \_______________                          _______________/ /_(
                     |      S Q U O   Q U O     |
     _____           |      ____                |     ____
   _/  __/___________!______)   \_______________!_____)   \________
   \______    _/  ___     _/       ___  _/  ___     _/       ___  (
        /_____\___\    \_______/)_______\___\    \_______/)_______/
                   \___(                     \___(elD 
                    _|                          |_
           _________\       P R E S E N T S      /_________
     __  ___)         ______     ____     ______         (___  __
     )_\ \___________\\     \___\\__//___/     //___________/ /_(
      Taube Nuss                                    Buenzli 2004


Do you like my tight syncing galore ;)
Heavy syncing, heavy flashing and heavy fressing inside this one
Started 2 weeks before the party due to heavy problems with our
new (and not finished) engine.
Special thanx to Scythoior who made the fucking great music!
But who reads this anyway?
Let's go!

 
  credits
 /======/
 code                Hopper
 design              Hopper Bugger
 music               Scythoior (welcome to the club!)
 ASCII logo          elend


  usability hints:
 /===============/
 choose a resolution (just 32bpp modes from now on, sorry folks)
 fullscreen          (i guess you know, what this does)
 no sound            (mainly for testing or buggy soundcards (never heard of that))
 show stats          (gives you some infos)
 min. freq.          (On winxp/2000/nt systems this will select the lowest shown refresh frequency.
                      mainly for video probs, especially on beamers)
 use S3TC            (enables dxt5 texture compression. doesn't do much to the quality, but speeds
                      up the whole demo by approximately 20-30%)
 no feedback         (disables the feedback fx)


  issues:
 /======/
 older cards don't support grabbing correctly in windowed mode. so if you get ridiculously low
    frame rates, try running in fullscreen (which is always adviced)
 always try the latest drivers, especially ati cards have major speed issues with older drivers
 older cpus will be mostly overwhelmed by the amount of dynamically created meshes, so it *may* be
    a little slow ;)


  requirements
 /===========/
 >must have<
 proc                >=1000MHz
 graphics card       any OpenGL1.2 compatible card supporting multi-texturing
 ram                 >=128MB

 >should have<
 proc                >=2000MHz
 graphics card       >=Radeon 8500
 ram                 >=256MB


  tested on
 /========/
 athlon 64 3200+  radeon 9800xt(256mb)catalyst 4.3     512mb  xp
 athlon XP 1700+  radeon 8500 (64mb)  catalyst 4.3     512mb  xp
 p4 1700          geforce 4mx440se    detonator ??.??  1024mb xp
 athlon 700       geforce 4200        detonator ??.??  192mb  98se