nobodies -arts, released at function'04, hungary.

Technical Info:

  Known bugs:

 - texture compression support is needed to run this demo perfectly
 - 16 bit mode is experimental, there can be depth buffer fight bugs
 - At Win95/98/ME there's no display frequency configuration ability
 - Medium and low quality textures are experimental use only if you haven't got
    enough VGA memory (Med.:less than 64MB, Low: 16MB or less)
 - This demo is a "threedayafterwork" production, don't expect to much

  Windows:

  Needs an OpenGL 1.3 compatible videocard (with lot of ram) and a standard 
  dsound soundcard. Should run without hardware t&l also... 
  in high quality texture mode you need at least 64MB VGA ram 

  All textures are stored so no precalculation needed...

  This demonstration made with GPL or freeware modules/compilers.

  Credits:

  If you want to know who made this, search for hidden the commandline.

  2004/10/01


                       * * nobodies 2004 * *

