======================================================================
Noir 3D developed by Arjan Janssen (c) 2004
Version 1.0 compiled Jul 20 2004 @ 19:34:37
======================================================================
[CORE] Engine created
[CORE] Creating image manager
[CORE] Initializing engine
[CORE] Creating Direct3D COM object
[CORE] Detecting available display adapters
[CORE] Found 1 display adapters
[CORE] Detected display adapter
[DX9] =============================================================
[DX9] Driver information: 
[DX9] ati2dvag.dllWHQL Level: No Revision: 0. Certified: 205
[DX9]  Version: 6.1410.6436
[DX9] =============================================================
[DX9] Supported videomodes:
[DX9] ->320x200@60Hz	320x240@60Hz	400x300@60Hz
[DX9] ->512x384@60Hz	640x400@60Hz	640x480@60Hz
[DX9] ->640x480@72Hz	800x600@60Hz	800x600@70Hz
[DX9] ->800x600@72Hz	1024x768@60Hz	1024x768@70Hz
[DX9] ->1024x768@72Hz
[DX9] =============================================================
[DX9] Supported texture formats:
[DX9] =============================================================
[DX9] Stencil capabilities: Dec DecSat Inc IncSat Inv Keep Replace Zero 
[DX9] Texture capabilities: Alpha Pow2 CubeMap CubeMapPow2 MipCubemap Mipmap MipVolumeMap Perspective Projected VolumeMap VolumeMapPow2 
[DX9] Texture filter capabilities: MagPoint MagLinear MagAnisotropic MinPoint MinLinear MinAnistropic MipPoint MipLinear 
[DX9] Cube texture filter capabilities: MagPoint MagLinear MinPoint MinLinear MipPoint MipLinear 
[DX9] Volume texture filter capabilities: MagPoint MagLinear MinPoint MinLinear MipPoint MipLinear 
[DX9] Maximum texture width: 2048
[DX9] Maximum texture height: 2048
[DX9] Maximum texture blend stages: 8
[DX9] Maximum simultaneous textures: 8
[DX9] Maximum active lights: 8
[DX9] Maximum user clip planes: 6
[DX9] Maximum point size: 256
[DX9] Maximum primitive count: 1048575
[DX9] Maximum vertex index: 16777215
[DX9] Maximum number of streams: 16
[DX9] Maximum stream stride: 1024
[DX9] Vertex shader version: 16776706.0
[DX9] Maximum number of vertex shader constants: 256
[DX9] Pixel shader version: 16776962.0
[DX9] =============================================================
[CORE] Creating object factory
[CORE] Creating input manager
[CORE] Creating Direct Input COM object
[CORE] Creating texture manager
[CORE] Creating shader manager
[CORE] Loading NV30 shaders
[CORE] Loading NV30 shaders
[DX9] Factory is creating Direct3D fragment shader: shadow
[CORE] Adding fragment shader shadow to the fragment shader cache
[DX9] Factory is creating Direct3D vertex shader: ambient
[CORE] Adding vertex shader ambient to the vertex shader cache
[DX9] Factory is creating Direct3D vertex shader: Blend_Ambient
[CORE] Adding vertex shader Blend_Ambient to the vertex shader cache
[DX9] Factory is creating Direct3D vertex shader: transformed
[CORE] Adding vertex shader transformed to the vertex shader cache
[DX9] Factory is creating Direct3D fragment shader: shadow
[CORE] Adding fragment shader shadow to the fragment shader cache
[DX9] Factory is creating Direct3D vertex shader: pointshadow
[CORE] Adding vertex shader pointshadow to the vertex shader cache
[DX9] Factory is creating Direct3D fragment shader: light
[CORE] Adding fragment shader light to the fragment shader cache
[DX9] Factory is creating Direct3D vertex shader: light
[CORE] Adding vertex shader light to the vertex shader cache
[DX9] Factory is creating Direct3D vertex shader: Blend_PointPhong
[CORE] Adding vertex shader Blend_PointPhong to the vertex shader cache
[DX9] Factory is creating Direct3D fragment shader: debug
[CORE] Adding fragment shader debug to the fragment shader cache
[DX9] Factory is creating Direct3D vertex shader: debug
[CORE] Adding vertex shader debug to the vertex shader cache
[DX9] Factory is creating Direct3D fragment shader: blur
[CORE] Adding fragment shader blur to the fragment shader cache
[DX9] Factory is creating Direct3D fragment shader: subtract
[CORE] Adding fragment shader subtract to the fragment shader cache
[DX9] Factory is creating Direct3D fragment shader: overlay
[CORE] Adding fragment shader overlay to the fragment shader cache
[DX9] Factory is creating Direct3D vertex shader: blur
[CORE] Adding vertex shader blur to the vertex shader cache
[DX9] Factory is creating Direct3D vertex shader: mosaic1
[CORE] Adding vertex shader mosaic1 to the vertex shader cache
[DX9] Factory is creating Direct3D vertex shader: mosaic
[CORE] Adding vertex shader mosaic to the vertex shader cache
[DX9] Factory is creating Direct3D vertex shader: radial
[CORE] Adding vertex shader radial to the vertex shader cache
[DX9] Factory is creating Direct3D vertex shader: overlay
[CORE] Adding vertex shader overlay to the vertex shader cache
[CORE] Creating render pass manager
[CORE] Creating default render passes
[CORE] Factory is creating render pass: Ambient
[CORE] Adding pass Ambient to the render pass cache
[CORE] Adding pass Blend_Ambient to the render pass cache
[CORE] Factory is creating render pass: Overlay
[CORE] Adding pass Overlay to the render pass cache
[CORE] Factory is creating render pass: Font
[CORE] Adding pass Font to the render pass cache
[CORE] Factory is creating render pass: PointPhong
[CORE] Adding pass PointPhong to the render pass cache
[CORE] Adding pass Blend_PointPhong to the render pass cache
[CORE] Factory is creating render pass: PointShadowZPass
[CORE] Adding pass PointShadowZPass to the render pass cache
[CORE] Factory is creating render pass: PointShadowZFail
[CORE] Adding pass PointShadowZFail to the render pass cache
[CORE] Factory is creating render pass: Debug
[CORE] Adding pass Debug to the render pass cache
[CORE] Adding pass Overlay2 to the render pass cache
[CORE] Adding pass Overlay3 to the render pass cache
[CORE] Adding pass Blur to the render pass cache
[CORE] Adding pass Subtract to the render pass cache
[CORE] Adding pass Mosaic1 to the render pass cache
[CORE] Adding pass Mosaic to the render pass cache
[CORE] Adding pass Radial to the render pass cache
[CORE] Starting high-precision timer
[CORE] Enumerating input devices
[CORE] Enumerating keyboards
[CORE] Enumerating joysticks
[CORE] Enumerating mouses
[CORE] Configuring engine
[CORE] Evaluating adapter
[CORE] Evaluating adapter: ati2dvag.dllWHQL Level: No
[CORE] Creating render window
[CORE] Dimensions: 640x480 Fullscreen
[CORE] Creating renderer
[CORE] Initializing renderer
[CORE] Setting display mode to:640x480x32 Fullscreen
[DX9] Creating device
[DX9] Creating a Direct3D Device COM object
[DX9] Creating shadow vertex declaration
[CORE] Compiling fragment shaders
[CORE] Compiling fragment shader: shadow
[CORE] Fragment shader compilation successful
[CORE] Compiling fragment shader: shadow
[CORE] Fragment shader compilation successful
[CORE] Compiling fragment shader: light
[CORE] Fragment shader compilation successful
[CORE] Compiling fragment shader: debug
[CORE] Fragment shader compilation successful
[CORE] Compiling vertex shader: Blend_Ambient.
[CORE] Vertex shader compilation successful
[CORE] Compiling vertex shader: Blend_PointPhong.
[CORE] Vertex shader compilation successful
[CORE] Compiling vertex shader: ambient.
[CORE] Vertex shader compilation successful
[CORE] Compiling vertex shader: blur.
[CORE] Vertex shader compilation successful
[CORE] Compiling vertex shader: debug.
[CORE] Vertex shader compilation successful
[CORE] Compiling vertex shader: light.
[CORE] Vertex shader compilation successful
[CORE] Compiling vertex shader: mosaic.
[CORE] Vertex shader compilation successful
[CORE] Compiling vertex shader: mosaic1.
[CORE] Vertex shader compilation successful
[CORE] Compiling vertex shader: overlay.
[CORE] Vertex shader compilation successful
[CORE] Compiling vertex shader: pointshadow.
[CORE] Vertex shader compilation successful
[CORE] Compiling vertex shader: radial.
[CORE] Vertex shader compilation successful
[CORE] Compiling vertex shader: transformed.
[CORE] Vertex shader compilation successful
[CORE] Compiling vertex shaders
[CORE] Compiling vertex shader: ambient.
[CORE] Vertex shader compilation successful
[CORE] Compiling vertex shader: transformed.
[CORE] Vertex shader compilation successful
[CORE] Compiling vertex shader: debug.
[CORE] Vertex shader compilation successful
[CORE] Compiling vertex shader: light.
[CORE] Vertex shader compilation successful
[CORE] Compiling vertex shader: pointshadow.
[CORE] Vertex shader compilation successful
[CORE] Compiling fragment shader: blur
[CORE] Fragment shader compilation successful
[CORE] Compiling fragment shader: debug
[CORE] Fragment shader compilation successful
[CORE] Compiling fragment shader: light
[CORE] Fragment shader compilation successful
[CORE] Compiling fragment shader: overlay
[CORE] Fragment shader compilation successful
[CORE] Compiling fragment shader: shadow
[CORE] Fragment shader compilation successful
[CORE] Compiling fragment shader: subtract
[CORE] Fragment shader compilation successful
[CORE] Creating texture from image loading.jpg
[DX9] Factory is creating Direct3D texture: loading.jpg
[CORE] Adding texture loading.jpg to the texture cache
[CORE] Loading image loading.jpg
[CORE] Factory is creating material: LoadingScreen
[CORE] Creating image AmbientMap_Identity dimensions: 1x1
[DX9] Factory is creating Direct3D texture: AmbientMap_Identity
[CORE] Adding texture AmbientMap_Identity to the texture cache
[CORE] Creating image DiffuseMap_Identity dimensions: 1x1
[DX9] Factory is creating Direct3D texture: DiffuseMap_Identity
[CORE] Adding texture DiffuseMap_Identity to the texture cache
[CORE] Creating image SpecularMap_Identity dimensions: 1x1
[DX9] Factory is creating Direct3D texture: SpecularMap_Identity
[CORE] Adding texture SpecularMap_Identity to the texture cache
[CORE] Creating image NormalMap_Identity dimensions: 1x1
[DX9] Factory is creating Direct3D texture: NormalMap_Identity
[CORE] Adding texture NormalMap_Identity to the texture cache
[CORE] Creating image OpacityMap_Identity dimensions: 1x1
[DX9] Factory is creating Direct3D texture: OpacityMap_Identity
[CORE] Adding texture OpacityMap_Identity to the texture cache
[CORE] Creating image ReflectionMap_Identity dimensions: 1x1
[DX9] Factory is creating Direct3D texture: ReflectionMap_Identity
[CORE] Adding texture ReflectionMap_Identity to the texture cache
[CORE] Creating image RefractionMap_Identity dimensions: 1x1
[DX9] Factory is creating Direct3D texture: RefractionMap_Identity
[CORE] Adding texture RefractionMap_Identity to the texture cache
[CORE] Creating texture: 'loading.jpg'.
[CORE] Uploading texture: loading.jpg
[CORE] Creating texture: 'DiffuseMap_Identity'.
[CORE] Generating solid texture DiffuseMap_Identity
[CORE] Uploading texture: DiffuseMap_Identity
[CORE] Creating texture: 'SpecularMap_Identity'.
[CORE] Generating solid texture SpecularMap_Identity
[CORE] Uploading texture: SpecularMap_Identity
[CORE] Creating texture: 'NormalMap_Identity'.
[CORE] Generating solid texture NormalMap_Identity
[CORE] Uploading texture: NormalMap_Identity
[CORE] Creating texture: 'ReflectionMap_Identity'.
[CORE] Generating solid texture ReflectionMap_Identity
[CORE] Uploading texture: ReflectionMap_Identity
[CORE] Factory is creating material: Test
[CORE] Creating texture from image kahki.png
[DX9] Factory is creating Direct3D texture: kahki.png
[CORE] Adding texture kahki.png to the texture cache
[CORE] Loading image kahki.png
[CORE] Creating texture from image a_splat01.png
[DX9] Factory is creating Direct3D texture: a_splat01.png
[CORE] Adding texture a_splat01.png to the texture cache
[CORE] Loading image a_splat01.png
[CORE] Creating texture from image a_splat02.png
[DX9] Factory is creating Direct3D texture: a_splat02.png
[CORE] Adding texture a_splat02.png to the texture cache
[CORE] Loading image a_splat02.png
[CORE] Creating texture from image a_splat03.png
[DX9] Factory is creating Direct3D texture: a_splat03.png
[CORE] Adding texture a_splat03.png to the texture cache
[CORE] Loading image a_splat03.png
[CORE] Factory is creating material: Test
[CORE] Creating texture from image rood.png
[DX9] Factory is creating Direct3D texture: rood.png
[CORE] Adding texture rood.png to the texture cache
[CORE] Loading image rood.png
[CORE] Factory is creating scene: ./scenes/bloem2/bloem.xml
[CORE] Factory is creating material: Default
[CORE] Factory is creating material: 1 - Default
[CORE] Deserializing material 1 - Default
[CORE] Looking up AmbientMap_Identity in the texture cache
[DX9] Factory is creating Direct3D texture: gs_envmap03.jpg
[CORE] Adding texture gs_envmap03.jpg to the texture cache
[CORE] Loading image gs_envmap03.jpg
[CORE] Loading image gs_envmap03.jpg
[DX9] Factory is creating Direct3D texture: 040metal.jpg
[CORE] Adding texture 040metal.jpg to the texture cache
[CORE] Loading image 040metal.jpg
[CORE] Loading image 040metal.jpg
[DX9] Factory is creating Direct3D texture: perlin.png
[CORE] Adding texture perlin.png to the texture cache
[CORE] Loading image perlin.png
[CORE] Loading image perlin.png
[CORE] Looking up ReflectionMap_Identity in the texture cache
[CORE] Adding material 1 - Default to the material cache
[CORE] Factory is creating material: 2 - Default
[CORE] Deserializing material 2 - Default
[CORE] Looking up AmbientMap_Identity in the texture cache
[CORE] Looking up gs_envmap03.jpg in the texture cache
[CORE] Looking up 040metal.jpg in the texture cache
[DX9] Factory is creating Direct3D texture: dier.png
[CORE] Adding texture dier.png to the texture cache
[CORE] Loading image dier.png
[CORE] Loading image dier.png
[CORE] Looking up ReflectionMap_Identity in the texture cache
[CORE] Adding material 2 - Default to the material cache
[CORE] Creating  model : 'NGon05'
[CORE] Adding object 'NGon05' to scene 'maxscene'
[CORE] Adding node NGon05 to the node cache
[CORE] Creating  model : 'GeoSphere0'
[CORE] Adding object 'GeoSphere0' to scene 'maxscene'
[CORE] Adding node GeoSphere0 to the node cache
[CORE] Creating  model : 'GeoSphere1'
[CORE] Adding object 'GeoSphere1' to scene 'maxscene'
[CORE] Adding node GeoSphere1 to the node cache
[CORE] Creating  model : 'NGon02'
[CORE] Adding object 'NGon02' to scene 'maxscene'
[CORE] Adding node NGon02 to the node cache
[CORE] Creating  model : 'NGon04'
[CORE] Adding object 'NGon04' to scene 'maxscene'
[CORE] Adding node NGon04 to the node cache
[CORE] Creating  model : 'NGon050'
[CORE] Adding object 'NGon050' to scene 'maxscene'
[CORE] Adding node NGon050 to the node cache
[CORE] Creating  model : 'NGon03'
[CORE] Adding object 'NGon03' to scene 'maxscene'
[CORE] Adding node NGon03 to the node cache
[CORE] Creating camera node: 'cam01'
[CORE] Adding camera 'cam01' to scene: 'maxscene'
[CORE] Adding node cam01 to the node cache
[CORE] Creating camera node: 'camera'
[CORE] Adding camera 'camera' to scene: 'maxscene'
[CORE] Factory is creating material: DropShadow
[CORE] Creating texture from image a_loeigroot.png
[DX9] Factory is creating Direct3D texture: a_loeigroot.png
[CORE] Adding texture a_loeigroot.png to the texture cache
[CORE] Loading image a_loeigroot.png
[CORE] Creating texture from image loeigroot.png
[DX9] Factory is creating Direct3D texture: loeigroot.png
[CORE] Adding texture loeigroot.png to the texture cache
[CORE] Loading image loeigroot.png
[CORE] Factory is creating material: DropShadow
[CORE] Creating texture from image a_ds_overlay.png
[DX9] Factory is creating Direct3D texture: a_ds_overlay.png
[CORE] Adding texture a_ds_overlay.png to the texture cache
[CORE] Loading image a_ds_overlay.png
[CORE] Creating texture from image ds_overlay.png
[DX9] Factory is creating Direct3D texture: ds_overlay.png
[CORE] Adding texture ds_overlay.png to the texture cache
[CORE] Loading image ds_overlay.png
[CORE] Factory is creating material: Background
[CORE] Creating texture from image background.jpg
[DX9] Factory is creating Direct3D texture: background.jpg
[CORE] Adding texture background.jpg to the texture cache
[CORE] Loading image background.jpg
[CORE] Creating a pointlight node: 'Light1'
[CORE] Adding light 'Light1' to scene 'maxscene'
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating scene: ./scenes/bot/bot.xml
[CORE] Factory is creating material: Default
[CORE] Factory is creating material: 1 - Default
[CORE] Deserializing material 1 - Default
[DX9] Factory is creating Direct3D texture: ancient.png
[CORE] Adding texture ancient.png to the texture cache
[CORE] Loading image ancient.png
[CORE] Loading image ancient.png
[CORE] Resized image ancient.pngfrom 200x200 to 256x256
[DX9] Factory is creating Direct3D texture: times.jpg
[CORE] Adding texture times.jpg to the texture cache
[CORE] Loading image times.jpg
[CORE] Loading image times.jpg
[CORE] Looking up 040metal.jpg in the texture cache
[DX9] Factory is creating Direct3D texture: crate.png
[CORE] Adding texture crate.png to the texture cache
[CORE] Loading image crate.png
[CORE] Loading image crate.png
[DX9] Factory is creating Direct3D texture: organ.jpg
[CORE] Adding texture organ.jpg to the texture cache
[CORE] Loading image organ.jpg
[CORE] Loading image organ.jpg
[CORE] Adding material 1 - Default to the material cache
[CORE] Creating  model : 'GeoSphere02'
[CORE] Adding object 'GeoSphere02' to scene 'maxscene'
[CORE] Adding node GeoSphere02 to the node cache
[CORE] Creating camera node: 'Camera01'
[CORE] Adding camera 'Camera01' to scene: 'maxscene'
[CORE] Adding node Camera01 to the node cache
[CORE] Creating camera node: 'Camera02'
[CORE] Adding camera 'Camera02' to scene: 'maxscene'
[CORE] Adding node Camera02 to the node cache
[CORE] Creating camera node: 'Camera03'
[CORE] Adding camera 'Camera03' to scene: 'maxscene'
[CORE] Adding node Camera03 to the node cache
[CORE] Creating camera node: 'cam01'
[CORE] Adding camera 'cam01' to scene: 'maxscene'
[CORE] Adding node cam01 to the node cache
[CORE] Creating camera node: 'camera'
[CORE] Adding camera 'camera' to scene: 'maxscene'
[CORE] Creating texture from image a_o01.png
[DX9] Factory is creating Direct3D texture: a_o01.png
[CORE] Adding texture a_o01.png to the texture cache
[CORE] Loading image a_o01.png
[CORE] Factory is creating material: Test
[CORE] Creating texture from image o01.png
[DX9] Factory is creating Direct3D texture: o01.png
[CORE] Adding texture o01.png to the texture cache
[CORE] Loading image o01.png
[CORE] Creating a pointlight node: 'light1'
[CORE] Adding light 'light1' to scene 'maxscene'
[CORE] Creating a pointlight node: 'light1'
[CORE] Adding light 'light1' to scene 'maxscene'
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating scene: ./scenes/testmesh/test.xml
[CORE] Factory is creating material: Default
[CORE] Factory is creating material: 1 - Default
[CORE] Deserializing material 1 - Default
[DX9] Factory is creating Direct3D texture: glyphs.jpg
[CORE] Adding texture glyphs.jpg to the texture cache
[CORE] Loading image glyphs.jpg
[CORE] Loading image glyphs.jpg
[CORE] Resized image glyphs.jpgfrom 200x200 to 256x256
[DX9] Factory is creating Direct3D texture: 059metal.jpg
[CORE] Adding texture 059metal.jpg to the texture cache
[CORE] Loading image 059metal.jpg
[CORE] Loading image 059metal.jpg
[DX9] Factory is creating Direct3D texture: 040metal.png
[CORE] Adding texture 040metal.png to the texture cache
[CORE] Loading image 040metal.png
[CORE] Loading image 040metal.png
[CORE] Unable to open file 040metal.png
[CORE] Unable to load image 040metal.png
[CORE] Looking up perlin.png in the texture cache
[DX9] Factory is creating Direct3D texture: 019metal.jpg
[CORE] Adding texture 019metal.jpg to the texture cache
[CORE] Loading image 019metal.jpg
[CORE] Loading image 019metal.jpg
[CORE] Adding material 1 - Default to the material cache
[CORE] Creating  model : 'Hedra02'
[CORE] Adding object 'Hedra02' to scene 'maxscene'
[CORE] Adding node Hedra02 to the node cache
[CORE] Creating camera node: 'Camera01'
[CORE] Adding camera 'Camera01' to scene: 'maxscene'
[CORE] Adding node Camera01 to the node cache
[CORE] Creating camera node: 'cam01'
[CORE] Adding camera 'cam01' to scene: 'maxscene'
[CORE] Adding node cam01 to the node cache
[CORE] Creating camera node: 'camera'
[CORE] Adding camera 'camera' to scene: 'maxscene'
[CORE] Creating a pointlight node: 'light1'
[CORE] Adding light 'light1' to scene 'maxscene'
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating scene: ./scenes/spike/spike.xml
[CORE] Factory is creating material: Default
[CORE] Factory is creating material: 1 - Default
[CORE] Deserializing material 1 - Default
[CORE] Looking up glyphs.jpg in the texture cache
[CORE] Looking up times.jpg in the texture cache
[CORE] Looking up 040metal.jpg in the texture cache
[CORE] Looking up dier.png in the texture cache
[CORE] Looking up 040metal.jpg in the texture cache
[CORE] Adding material 1 - Default to the material cache
[CORE] Creating  model : 'Hedra01'
[CORE] Adding object 'Hedra01' to scene 'maxscene'
[CORE] Adding node Hedra01 to the node cache
[CORE] Creating camera node: 'cam01'
[CORE] Adding camera 'cam01' to scene: 'maxscene'
[CORE] Adding node cam01 to the node cache
[CORE] Creating camera node: 'camera'
[CORE] Adding camera 'camera' to scene: 'maxscene'
[CORE] Creating grid, xsegs:5 ysegs: 5 width:2500 height:2500
[CORE] Creating  model : 'Grid'
[CORE] Adding object 'Grid' to scene 'maxscene'
[CORE] Creating a pointlight node: 'light1'
[CORE] Adding light 'light1' to scene 'maxscene'
[CORE] Factory is creating material: 
[CORE] Opening material file : ./materials/plaat.xml
[CORE] Deserializing material 
[CORE] Looking up glyphs.jpg in the texture cache
[DX9] Factory is creating Direct3D texture: roest.jpg
[CORE] Adding texture roest.jpg to the texture cache
[CORE] Loading image roest.jpg
[CORE] Loading image roest.jpg
[CORE] Looking up 040metal.jpg in the texture cache
[CORE] Looking up crate.png in the texture cache
[CORE] Looking up 040metal.jpg in the texture cache
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating scene: ./scenes/greeble2/greeble.xml
[CORE] Factory is creating material: Default
[CORE] Factory is creating material: 2 - Default
[CORE] Deserializing material 2 - Default
[CORE] Looking up 040metal.jpg in the texture cache
[CORE] Looking up 019metal.jpg in the texture cache
[CORE] Looking up SpecularMap_Identity in the texture cache
[CORE] Looking up NormalMap_Identity in the texture cache
[CORE] Looking up 019metal.jpg in the texture cache
[CORE] Adding material 2 - Default to the material cache
[CORE] Creating  model : 'Tube01'
[CORE] Adding object 'Tube01' to scene 'maxscene'
[CORE] Adding node Tube01 to the node cache
[CORE] Creating  model : 'Tube02'
[CORE] Adding object 'Tube02' to scene 'maxscene'
[CORE] Adding node Tube02 to the node cache
[CORE] Creating  model : 'Tube03'
[CORE] Adding object 'Tube03' to scene 'maxscene'
[CORE] Adding node Tube03 to the node cache
[CORE] Creating  model : 'Sphere01'
[CORE] Adding object 'Sphere01' to scene 'maxscene'
[CORE] Adding node Sphere01 to the node cache
[CORE] Creating  model : 'Sphere02'
[CORE] Adding object 'Sphere02' to scene 'maxscene'
[CORE] Adding node Sphere02 to the node cache
[CORE] Creating camera node: 'Camera01'
[CORE] Adding camera 'Camera01' to scene: 'maxscene'
[CORE] Adding node Camera01 to the node cache
[CORE] Creating camera node: 'cam01'
[CORE] Adding camera 'cam01' to scene: 'maxscene'
[CORE] Adding node cam01 to the node cache
[CORE] Creating camera node: 'camera'
[CORE] Adding camera 'camera' to scene: 'maxscene'
[CORE] Creating a pointlight node: 'Light1'
[CORE] Adding light 'Light1' to scene 'maxscene'
[CORE] Finding light interactions for light Light1
[CORE] Found 5 light interactions
[CORE] Factory is creating material: Test
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating 2d render texture: Temp0
[DX9] Factory is creating Direct3D texture: Temp0
[CORE] Creating texture: 'Temp0'.
[CORE] Creating texture: 'background.jpg'.
[CORE] Uploading texture: background.jpg
[CORE] Creating texture: 'a_ds_overlay.png'.
[CORE] Uploading texture: a_ds_overlay.png
[CORE] Creating texture: 'ds_overlay.png'.
[CORE] Uploading texture: ds_overlay.png
[CORE] Creating texture: 'AmbientMap_Identity'.
[CORE] Generating solid texture AmbientMap_Identity
[CORE] Uploading texture: AmbientMap_Identity
[CORE] Creating texture: 'gs_envmap03.jpg'.
[CORE] Uploading texture: gs_envmap03.jpg
[CORE] Creating texture: '040metal.jpg'.
[CORE] Uploading texture: 040metal.jpg
[CORE] Creating texture: 'perlin.png'.
[CORE] Uploading texture: perlin.png
[CORE] Creating texture: 'dier.png'.
[CORE] Uploading texture: dier.png
[CORE] Factory is creating 2d render texture: Temp1
[DX9] Factory is creating Direct3D texture: Temp1
[CORE] Creating texture: 'Temp1'.
[CORE] Uploading texture: Temp0
[CORE] The texture Temp0 has no image to upload
[CORE] Uploading texture: Temp1
[CORE] The texture Temp1 has no image to upload
[CORE] Creating texture: 'a_loeigroot.png'.
[CORE] Uploading texture: a_loeigroot.png
[CORE] Creating texture: 'loeigroot.png'.
[CORE] Uploading texture: loeigroot.png
[CORE] Creating texture: 'ancient.png'.
[CORE] Uploading texture: ancient.png
[CORE] Creating texture: 'times.jpg'.
[CORE] Uploading texture: times.jpg
[CORE] Creating texture: 'crate.png'.
[CORE] Uploading texture: crate.png
[CORE] Creating texture: 'organ.jpg'.
[CORE] Uploading texture: organ.jpg
[CORE] Factory is creating 2d render texture: Temp2
[DX9] Factory is creating Direct3D texture: Temp2
[CORE] Creating texture: 'Temp2'.
[CORE] Factory is creating 2d render texture: Temp3
[DX9] Factory is creating Direct3D texture: Temp3
[CORE] Creating texture: 'Temp3'.
[CORE] Factory is creating 2d render texture: Temp4
[DX9] Factory is creating Direct3D texture: Temp4
[CORE] Creating texture: 'Temp4'.
[CORE] Uploading texture: Temp4
[CORE] The texture Temp4 has no image to upload
[CORE] Uploading texture: Temp3
[CORE] The texture Temp3 has no image to upload
[CORE] Uploading texture: Temp2
[CORE] The texture Temp2 has no image to upload
[CORE] Creating texture: 'a_o01.png'.
[CORE] Uploading texture: a_o01.png
[CORE] Creating texture: 'o01.png'.
[CORE] Uploading texture: o01.png
[CORE] Creating texture: '019metal.jpg'.
[CORE] Uploading texture: 019metal.jpg
[CORE] Creating texture: 'glyphs.jpg'.
[CORE] Uploading texture: glyphs.jpg
[CORE] Creating texture: '059metal.jpg'.
[CORE] Uploading texture: 059metal.jpg
[CORE] Creating texture: '040metal.png'.
[CORE] Uploading texture: 040metal.png
[CORE] The texture 040metal.png has no image to upload
[CORE] Factory is creating material: Solar
[CORE] Creating texture from image a_solar.png
[DX9] Factory is creating Direct3D texture: a_solar.png
[CORE] Adding texture a_solar.png to the texture cache
[CORE] Loading image a_solar.png
[CORE] Creating texture from image solar.jpg
[DX9] Factory is creating Direct3D texture: solar.jpg
[CORE] Adding texture solar.jpg to the texture cache
[CORE] Loading image solar.jpg
[CORE] Factory is creating material: Solar
[CORE] Creating texture from image a_credits.png
[DX9] Factory is creating Direct3D texture: a_credits.png
[CORE] Adding texture a_credits.png to the texture cache
[CORE] Loading image a_credits.png
[CORE] Creating texture from image bruin.png
[DX9] Factory is creating Direct3D texture: bruin.png
[CORE] Adding texture bruin.png to the texture cache
[CORE] Loading image bruin.png
[CORE] Factory is creating material: Back
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Factory is creating material: Brightness
[CORE] Creating texture: 'kahki.png'.
[CORE] Uploading texture: kahki.png
[CORE] Creating texture: 'a_splat01.png'.
[CORE] Uploading texture: a_splat01.png
[CORE] Creating texture: 'rood.png'.
[CORE] Uploading texture: rood.png
[CORE] Creating texture: 'a_splat02.png'.
[CORE] Uploading texture: a_splat02.png
[CORE] Creating texture: 'a_splat03.png'.
[CORE] Uploading texture: a_splat03.png
[CORE] Creating texture: 'roest.jpg'.
[CORE] Uploading texture: roest.jpg
[CORE] Creating texture: 'a_credits.png'.
[CORE] Uploading texture: a_credits.png
[CORE] Creating texture: 'bruin.png'.
[CORE] Uploading texture: bruin.png
[CORE] Creating texture: 'a_solar.png'.
[CORE] Uploading texture: a_solar.png
[CORE] Creating texture: 'solar.jpg'.
[CORE] Uploading texture: solar.jpg
[CORE] Destroying node: Light1
[CORE] Destroying node: Camera01
[CORE] Destroying node: cam01
[CORE] Destroying node: Tube01
[CORE] Destroying node: Tube02
[CORE] Destroying node: Tube03
[CORE] Destroying node: Sphere01
[CORE] Destroying node: Sphere02
[CORE] Destroying node: camera
[CORE] Destroying node: light1
[CORE] Destroying node: camera
[CORE] Destroying node: Hedra01
[CORE] Destroying node: Grid
[CORE] Destroying node: cam01
[CORE] Destroying node: light1
[CORE] Destroying node: Camera01
[CORE] Destroying node: camera
[CORE] Destroying node: Hedra02
[CORE] Destroying node: cam01
[CORE] Destroying node: light1
[CORE] Destroying node: light1
[CORE] Destroying node: Camera01
[CORE] Destroying node: Camera02
[CORE] Destroying node: Camera03
[CORE] Destroying node: camera
[CORE] Destroying node: GeoSphere02
[CORE] Destroying node: cam01
[CORE] Destroying node: Light1
[CORE] Destroying node: cam01
[CORE] Destroying node: NGon05
[CORE] Destroying node: GeoSphere0
[CORE] Destroying node: GeoSphere1
[CORE] Destroying node: NGon02
[CORE] Destroying node: NGon04
[CORE] Destroying node: NGon050
[CORE] Destroying node: NGon03
[CORE] Destroying node: camera
[] Shutting down engine
[] Shutting down D3D renderer
[] Releasing fragment shaders
[] Releasing vertex shaders
