.######. .##. .#. .#########. .#########. #### #### ####' '#### .####' '####. ##### #### #####. ####' '#### ##'### #### '##########. .##. #### '### ##. ### '### '###### #### ######### ### ###. ### '## .##. #### .#### ####'### .### #### ###.## #### .#### .####### .##. #### #### #### ##### ############ #######' #### '##' '##' '##' '##' '##########' ####' ####. .#### ##################################################### '###################################################' + Light Amplification by Stimulated Emission of Radiation + '=========================================================' A full bodied Windows demo, released at Assembly 2005 Blueflame: engine code, effect code, graphics j.pupu: effect code, graphics, modelling, model loader Felor: modelling TMT: music Oh the joys of coder design You'll probably need a reasonably fast PC, and a OpenGL accelerator card that supports GLSL, which I guess means pixel shader 2.x or somesuch in the DirectX parlance. Something like Radeon 9500 or better. This one still sucks to a certain degree. Things always break and people go missing when you need something done. But we feel certain that this production represents some improvement from previous ANS prods. Hopefully someone somewhere will like (or even enjoy) some part of this. [Edit: Apparently someone did, since we placed 5th in the demo compo. Yay! Anyways, this is the final release with some improved error handling and scenes. If you still have problems run this, please contact blueflame @ Ircnet or "oh3arha at student.kyamk.fi". ] Cheers!