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        .#########.   ####    ####  ####'   '####                    
       .####' '####.  #####   ####  #####.                           
       ####'   '####  ##'###  ####  '##########.      .##.           
       ####     '###  ##. ### '###       '######      ####           
       ######### ###  ###. ### '##  .##.    ####     .####           
       ####'### .###  ####  ###.##  ####   .####  .#######           
 .##.  ####     ####  ####   #####  ############  #######'           
 ####  '##'     '##'  '##'    '##'  '##########'  ####'                        
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+ Light Amplification by Stimulated Emission of Radiation +
'========================================================='

  A full bodied Windows demo, released at Assembly 2005

Blueflame:  engine code, effect code, grapfix
j.pupu:     effect code, graphivs, modelling, model loader
Felor:      modelling
TMT:        muzzac

                             Oh the joys of coder design

You'll probably need a reasonably fast PC, and a OpenGL
accelerator card that supports GLSL, which I guess means
pixel shader 2.x or somesuch in the DirectX parlance.
Something like Radeon 8500 or better.

This one still sucks to a certain degree. Things always
break and people go missing when you need something done.
But we feel certain that this production represents some
improvement from previous ANS prods. Hopefully someone
somewhere will like (or even enjoy) some part of this.

Sorry, about debug version on this release. Our release 
version had some problems and that why this lame solution.
We may make final version sometime, but atleast now we are
too tired to even think about it.

Cheers!

