uniform sampler2D spcTex1
uniform sampler2D spcTex2
varying 
varying 
varying 
 
 
uniform float SpecularFactor
 
void 
{ 
vec3 
 
 
vec4 
vec4 
 
vec3 
litColor 
vec3 
 
float 
spec 
spec*=SpecularFactor; 
litColor 
col 
 
// 
vec3 
//mmorpgpiss 
//mmorpgpiss 
//mmorpgpiss.r=0.3; 
 
/*mmorpgpiss.r+=0.01; 
mmorpgpiss.g+=0.01; 
mmorpgpiss.b+=0.02;*/ 
gl_FragColor 
} 
 
 
