struct fragment
{
	float4 position  : POSITION;
	float4 color    : COLOR0;
	float2 texcoord : TEXCOORD0;
};


void main( in fragment IN,
					 in uniform sampler2D texture,
					 in uniform sampler2D texture1,
					 out float4 OUT : COLOR0 )
{
	const float4 colGlow   = tex2D(texture, IN.texcoord);// * blendAmount;
	const float4 colNormal = tex2D(texture1, IN.texcoord); //* (1 - blendAmount);

	OUT = colNormal+colGlow;
}