[General]
{
	CharacterCount = 78
	Texture = fonts_1.raw
	SpaceWidth = 8
	RowHeight = 32
	TextureSize = <512, 256>
}

[0]
{
	Character = A		;character
	UpperLeft = <0, 0>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 20>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}


[1]
{
	Character = B		;character
	UpperLeft = <32,0>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 20>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}


[2]
{
	Character = C		;character
	UpperLeft = <64, 0>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 20>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}


[3]
{
	Character = D		;character
	UpperLeft = <96, 0>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 20>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}


[4]
{
	Character = E		;character
	UpperLeft = <128, 0>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 20>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}


[5]
{
	Character = F		;character
	UpperLeft = <160, 0>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 20>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}


[6]
{
	Character = G		;character
	UpperLeft = <192, 0>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 20>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}


[7]
{
	Character = H		;character
	UpperLeft = <224, 0>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 20>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}


[8]
{
	Character = I		;character
	UpperLeft = <256, 0>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 18>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}


[9]
{
	Character = J		;character
	UpperLeft = <288, 0>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 20>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}


[10]
{
	Character = K		;character
	UpperLeft = <320, 0>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 20>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}


[11]
{
	Character = L		;character
	UpperLeft = <352, 0>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 17>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}



[12]
{
	Character = M		;character
	UpperLeft = <384, 0>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 27>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}


[13]
{
	Character = N		;character
	UpperLeft = <416, 0>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 20>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[14]
{
	Character = O		;character
	UpperLeft = <448, 0>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 23>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}


[15]
{
	Character = P		;character
	UpperLeft = <480, 0>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 20>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}


[16]
{
	Character = Q		;character
	UpperLeft = <0, 32>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 23>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}


[17]
{
	Character = R		;character
	UpperLeft = <32, 32>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 20>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}


[18]
{
	Character = S		;character
	UpperLeft = <64, 32>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 20>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}


[19]
{
	Character = T		;character
	UpperLeft = <96, 32>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 20>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}


[20]
{
	Character = U		;character
	UpperLeft = <128, 32>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 20>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}



[21]
{
	Character = V		;character
	UpperLeft = <160, 32>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 19>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[22]
{
	Character = W		;character
	UpperLeft = <192, 32>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 28>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[23]
{
	Character = X		;character
	UpperLeft = <224, 32>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 20>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[24]
{
	Character = Y		;character
	UpperLeft = <256, 32>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 20>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[25]
{
	Character = Z		;character
	UpperLeft = <288, 32>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 20>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}


[26]
{
	Character = 1		;character
	UpperLeft = <320, 32>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 11>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[27]
{
	Character = 2		;character
	UpperLeft = <352, 32>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 20>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}
[28]
{
	Character = 3		;character
	UpperLeft = <384, 32>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 20>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}
[29]
{
	Character = 4		;character
	UpperLeft = <416, 32>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 20>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}
[30]
{
	Character = 5		;character
	UpperLeft = <448, 32>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 20>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[31]
{
	Character = 6		;character
	UpperLeft = <480, 32>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 20>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[32]
{
	Character = 7		;character
	UpperLeft = <0, 64>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 20>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[33]
{
	Character = 8		;character
	UpperLeft = <32, 64>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 20>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[34]
{
	Character = 9		;character
	UpperLeft = <64, 64>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 20>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[35]
{
	Character = 0		;character
	UpperLeft = <96, 64>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 20>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}


[36]
{
	Character = a		;character
	UpperLeft = <128, 64>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 17>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[37]
{
	Character = b		;character
	UpperLeft = <160, 64>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 17>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[38]
{
	Character = c		;character
	UpperLeft = <192, 64>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 14>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[39]
{
	Character = d		;character
	UpperLeft = <224, 64>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 17>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[40]
{
	Character = e		;character
	UpperLeft = <256, 64>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 17>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[41]
{
	Character = f		;character
	UpperLeft = <288, 64>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 15>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[42]
{
	Character = g		;character
	UpperLeft = <320, 64>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 16>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[43]
{
	Character = h		;character
	UpperLeft = <352, 64>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 17>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[44]
{
	Character = i		;character
	UpperLeft = <384, 64>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 5>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[45]
{
	Character = j		;character
	UpperLeft = <416, 64>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 14>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[46]
{
	Character = k		;character
	UpperLeft = <448, 64>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 16>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[47]
{
	Character = l		;character
	UpperLeft = <480, 64>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 5>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[48]
{
	Character = m		;character
	UpperLeft = <0, 96>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 19>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[49]
{
	Character = n		;character
	UpperLeft = <32, 96>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 17>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[50]
{
	Character = o		;character
	UpperLeft = <64, 96>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 17>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[51]
{
	Character = p		;character
	UpperLeft = <96, 96>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 17>		;start x pixels from left, width = y
	YBase = 1		;draw character y pixels below row base
}

[52]
{
	Character = q		;character
	UpperLeft = <128, 96>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 17>		;start x pixels from left, width = y
	YBase = 1		;draw character y pixels below row base
}

[53]
{
	Character = r		;character
	UpperLeft = <160, 96>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 17>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[54]
{
	Character = s		;character
	UpperLeft = <192, 96>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 17>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[55]
{
	Character = t		;character
	UpperLeft = <224, 96>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 14>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[56]
{
	Character = u		;character
	UpperLeft = <256, 96>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 17>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[57]
{
	Character = v		;character
	UpperLeft = <288, 96>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 16>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[58]
{
	Character = w		;character
	UpperLeft = <320, 97>	;upper coord in texture
	TextureArea = <32,31>	;area in texture
	Width = <0, 20>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[59]
{
	Character = x		;character
	UpperLeft = <352, 96>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 15>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[60]
{
	Character = y		;character
	UpperLeft = <384, 96>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 15>		;start x pixels from left, width = y
	YBase = 1		;draw character y pixels below row base
}

[61]
{
	Character = z		;character
	UpperLeft = <416, 96>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 18>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[62]
{
	Character = .		;character
	UpperLeft = <448, 96>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 5>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[63]
{
	Character = ,		;character
	UpperLeft = <480, 96>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 5>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[64]
{
	Character = :		;character
	UpperLeft = <0, 128>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 5>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[65]
{
	Character = !		;character
	UpperLeft = <32, 128>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 5>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[66]
{
	Character = #		;character
	UpperLeft = <64, 128>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 14>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[67]
{
	Character = %		;character
	UpperLeft = <96, 129>	;upper coord in texture
	TextureArea = <32,31>	;area in texture
	Width = <0, 26>		;start x pixels from left, width = y
	YBase = -1		;draw character y pixels below row base
}

[68]
{
	Character = &		;character
	UpperLeft = <128, 129>	;upper coord in texture
	TextureArea = <32,31>	;area in texture
	Width = <0, 18>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[69]
{
	Character = /		;character
	UpperLeft = <160, 128>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 14>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[70]
{
	Character = (		;character
	UpperLeft = <192, 128>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 11>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[71]
{
	Character = )		;character
	UpperLeft = <224, 128>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 11>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[72]
{
	Character = =		;character
	UpperLeft = <256, 128>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 14>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[73]
{
	Character = +		;character
	UpperLeft = <288, 128>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 15>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[74]
{
	Character = -		;character
	UpperLeft = <320, 128>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 14>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[75]
{
	Character = *		;character
	UpperLeft = <352, 128>	;upper coord in texture
	TextureArea = <32,32>	;area in texture
	Width = <0, 16>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[76]
{
	Character = <		;character
	UpperLeft = <384, 129>	;upper coord in texture
	TextureArea = <32,31>	;area in texture
	Width = <0, 14>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}

[77]
{
	Character = >		;character
	UpperLeft = <416, 129>	;upper coord in texture
	TextureArea = <32,31>	;area in texture
	Width = <0, 14>		;start x pixels from left, width = y
	YBase = 0		;draw character y pixels below row base
}