[General]
{
	EnemyCount = 137
	CamStop = 210	;seconds
}

[Boss]
{
	Exists = 1
	Appear = 118000
	WarningTime = 8500

	Type = Boss1
	StartPos = <4.0, 7.25>
	Orientation = <0, 192.5, 0>
}

[0]
{
	SpawnTime = 500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultFighter1

	Flags = <-4, 8.25, -2, 2, 1.5, 3, 180, 192.5, 0.01, 0, 9> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[1]
{
	SpawnTime = 500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultFighter1

	Flags = <0, 8.25, 0, 2, 1.5, 3, 180, 192.5, 0.01, 3, 9> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[2]
{
	SpawnTime = 500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultFighter1

	Flags = <4, 8.25, 2, 2, 1.5, 3, 180, 192.5, 0.01, 6, 9> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}



[3]
{
	SpawnTime = 3500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultFighter2

	Flags = <4, 8.25, 2, 4, 1.5, 3, 180, 192.5, 0.01, 0, 9> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[4]
{
	SpawnTime = 3500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultFighter2

	Flags = <0, 8.25, 0, 4, 1.5, 3, 180, 192.5, 0.01, -3, 9> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[5]
{
	SpawnTime = 3500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultFighter2

	Flags = <-4, 8.25, -2, 4, 1.5, 3, 180, 192.5, 0.01, -6, 9> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}


;bugs & 2 drones
[6]
{
	SpawnTime = 9250
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultBug1

	Flags = <-4, 12.25, -3, 4, 1, 4.5, 0, 192.5, 0.02, -14, 4> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[7]
{
	SpawnTime = 9250
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultBug1

	Flags = <4, 12.25, 3, 4, 1, 4.5, 0, 167.5, 0.02, 14, 4> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}


[8]
{
	SpawnTime = 7500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultBug1

	Flags = <-1.5, 12.25, -1, 4, 1, 4, 0, 185, 0.02, -2, 12> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[9]
{
	SpawnTime = 7500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultBug1

	Flags = <1.5, 12.25, 1, 4, 1, 4, 0, 175, 0.02, 2, 12> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[10]
{
	SpawnTime = 11500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultBug1

	Flags = <-4, 12.25, -3, 4, 1, 4.5, 0, 186, 0.02, -14, 3> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[11]
{
	SpawnTime = 11500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultBug1

	Flags = <4, 12.25, 3, 4, 1, 4.5, 0, 174, 0.02, 14, 3> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[12]
{
	SpawnTime = 13500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultBug1

	Flags = <-4, 8.25, -3, 4, 1, 4.5, 0, 184, 0.02, -14, 2> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[13]
{
	SpawnTime = 13500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultBug1

	Flags = <4, 12.25, 3, 4, 1, 4.5, 0, 176, 0.02, 14, 2> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[14]
{
	SpawnTime = 12000
	StartPos = <0.6, 3.5>
	Orientation = <0, 180, 0>
	Type = GunDrone1

	Flags = <1.25, 167.5, 0.024> ;spin speed, angle, velocity
}

[15]
{
	SpawnTime = 12000
	StartPos = <-0.6, 3.5>
	Orientation = <0, 180, 0>
	Type = GunDrone1

	Flags = <1.25, 192.5, 0.024> ;spin speed, angle, velocity
}


;squadron of fighters

[16]
{
	SpawnTime = 18000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultFighter3

	Flags = <-4, 8.25, -3, 3, 1.5, 1.5, 180, 192.5, 0.01, -10, 1> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[17]
{
	SpawnTime = 18000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultFighter3

	Flags = <4, 8.25, 3, 3, 1.5, 1.5, 180, 167.5, 0.01, 10, 1> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[18]
{
	SpawnTime = 19000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultFighter3

	Flags = <-4, 8.25, -1, 4, 1.5, 1.5, 180, 192.5, 0.01, -10, 3> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[19]
{
	SpawnTime = 19000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultFighter3

	Flags = <4, 8.25, 1, 4, 1.5, 1.5, 180, 167.5, 0.01, 10, 3> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[20]
{
	SpawnTime = 21500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultFighter4

	Flags = <-4, 8.25, -3, 3, 1.5, 1.5, 180, 192.5, 0.01, -10, 1> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[21]
{
	SpawnTime = 21500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultFighter4

	Flags = <4, 8.25, 3, 3, 1.5, 1.5, 180, 167.5, 0.01, 10, 1> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[22]
{
	SpawnTime = 22500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultFighter4

	Flags = <-4, 8.25, -1, 4, 1.5, 1.5, 180, 192.5, 0.01, -10, 3> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[23]
{
	SpawnTime = 22500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultFighter4

	Flags = <4, 8.25, 1, 4, 1.5, 1.5, 180, 167.5, 0.01, 10, 3> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

;4 drones

[24]
{
	SpawnTime = 25000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret1

	Flags = <-4, 8.25, -3, 3, 1.5, 1.5, 180, 192.5, 0.01, -10, 1> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[25]
{
	SpawnTime = 25000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret1

	Flags = <4, 8.25, 3, 3, 1.5, 1.5, 180, 167.5, 0.01, 10, 1> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[26]
{
	SpawnTime = 25000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret1

	Flags = <-4, 8.25, -1, 4, 1.5, 1.5, 180, 192.5, 0.01, -10, 3> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[27]
{
	SpawnTime = 25000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret1

	Flags = <4, 8.25, 1, 4, 1.5, 1.5, 180, 167.5, 0.01, 10, 3> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}


; 8 fighters, fast
[28]
{
	SpawnTime = 27500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultFighter1

	Flags = <-4, 8.25, -2, 3.5, 1.5, 1.5, 180, 192.5, 0.01, -10, 1> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[29]
{
	SpawnTime = 27500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultFighter1

	Flags = <4, 8.25, 2, 3.5, 1.5, 1.5, 180, 167.5, 0.01, 10, 1> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[30]
{
	SpawnTime = 27500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultFighter1

	Flags = <-4, 8.25, -0.6, 4, 1.5, 1.5, 180, 192.5, 0.01, -10, 3> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[31]
{
	SpawnTime = 27500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultFighter1

	Flags = <4, 8.25, 0.6, 4, 1.5, 1.5, 180, 167.5, 0.01, 10, 3> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[32]
{
	SpawnTime = 29500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultFighter1

	Flags = <-4, 8.25, -2, 3.5, 1.5, 1.5, 180, 192.5, 0.01, -10, 1> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[33]
{
	SpawnTime = 29500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultFighter1

	Flags = <4, 8.25, 2, 3.5, 1.5, 1.5, 180, 167.5, 0.01, 10, 1> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[34]
{
	SpawnTime = 29500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultFighter1

	Flags = <-4, 8.25, -0.6, 4, 1.5, 1.4, 180, 192.5, 0.01, -10, 3> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[35]
{
	SpawnTime = 29500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultFighter1

	Flags = <4, 8.25, 0.6, 4, 1.5, 1.4, 180, 167.5, 0.01, 10, 3> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

; 3 larger drones
[36]
{
	SpawnTime = 31250
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultBug1

	Flags = <0, 12.25, 0, 4, 1, 2, 0, 180, 0.03, 0, 14> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[37]
{
	SpawnTime = 31750
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultBug1

	Flags = <-1, 12.25, -2, 4, 1, 2, 0, 192.5, 0.03, -4, 14> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[38]
{
	SpawnTime = 31750
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultBug1

	Flags = <1, 12.25, 2, 4, 1, 2, 0, 167.5, 0.03, 4, 14> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}


;6 drone turrets

[39]
{
	SpawnTime = 33500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret2

	Flags = <-4, 8.25, -4.5, 3.5, 1.5, 1.5, 180, 192.5, 0.01, -10, 1> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[40]
{
	SpawnTime = 33500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret2

	Flags = <4, 8.25, 4.5, 3.5, 1.5, 1.5, 180, 167.5, 0.01, 10, 1> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[41]
{
	SpawnTime = 33500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret2

	Flags = <-4, 8.25, -2, 3.5, 1.5, 1.5, 180, 192.5, 0.01, -10, 3> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[42]
{
	SpawnTime = 33500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret2

	Flags = <4, 8.25, 2, 3.5, 1.5, 1.5, 180, 167.5, 0.01, 10, 3> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[43]
{
	SpawnTime = 35000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret2

	Flags = <-4, 8.25, -1.25, 4.5, 1.5, 1.5, 180, 192.5, 0.01, -1, 10> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[44]
{
	SpawnTime = 35000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret2

	Flags = <4, 8.25, 1.25, 4.5, 1.5, 1.5, 180, 167.5, 0.01, 1, 10> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

;6 larger drones gauntlet

[45]
{
	SpawnTime = 37000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultBug1

	Flags = <-15, 8, -2.5, 6, 1, 4.5, 0, 180, 0.025, -15, 8> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[46]
{
	SpawnTime = 37000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultBug1

	Flags = <-15, 2, -2.5, 4, 1, 4.5, 0, 180, 0.025, -15, 2> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[47]
{
	SpawnTime = 37000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultBug1

	Flags = <-15, -4, -2.5, 2, 1, 4.5, 0, 180, 0.025, -15, -4> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[48]
{
	SpawnTime = 37000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultBug1

	Flags = <15, 8, 2.5, 6, 1, 4.5, 0, 180, 0.025, 15, 8> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[49]
{
	SpawnTime = 37000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultBug1

	Flags = <15, 2, 2.5, 4, 1, 4.5, 0, 180, 0.025, 15, 2> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[50]
{
	SpawnTime = 37000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultBug1

	Flags = <15, -4, 2.5, 2, 1, 4.5, 0, 180, 0.025, 15, -4> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}


;a bunch of drones


[51]
{
	SpawnTime = 40500
	StartPos = <1.2, 3.5>
	Orientation = <0, 180, 0>
	Type = GunDrone2

	Flags = <1.25, 167.5, 0.028> ;spin speed, angle, velocity
}

[52]
{
	SpawnTime = 40500
	StartPos = <-1.2, 3.5>
	Orientation = <0, 180, 0>
	Type = GunDrone2

	Flags = <1.25, 192.5, 0.028> ;spin speed, angle, velocity
}


[53]
{
	SpawnTime = 42000
	StartPos = <3.5, -2.5>
	Orientation = <0, 180, 0>
	Type = GunDrone2

	Flags = <1.25, 0, 0.028> ;spin speed, angle, velocity
}

[54]
{
	SpawnTime = 42000
	StartPos = <-3.5, -2.5>
	Orientation = <0, 180, 0>
	Type = GunDrone2

	Flags = <1.25, 0, 0.028> ;spin speed, angle, velocity
}


[55]
{
	SpawnTime = 43500
	StartPos = <1.2, 3.5>
	Orientation = <0, 180, 0>
	Type = GunDrone2

	Flags = <1.25, 167.5, 0.028> ;spin speed, angle, velocity
}

[56]
{
	SpawnTime = 43500
	StartPos = <-1.2, 3.5>
	Orientation = <0, 180, 0>
	Type = GunDrone2

	Flags = <1.25, 192.5, 0.028> ;spin speed, angle, velocity
}


[57]
{
	SpawnTime = 45000
	StartPos = <3.5, -2.5>
	Orientation = <0, 180, 0>
	Type = GunDrone2

	Flags = <1.25, 0, 0.028> ;spin speed, angle, velocity
}

[58]
{
	SpawnTime = 45000
	StartPos = <-3.5, -2.5>
	Orientation = <0, 180, 0>
	Type = GunDrone2

	Flags = <1.25, 0, 0.028> ;spin speed, angle, velocity
}

[59]
{
	SpawnTime = 46500
	StartPos = <1.2, 3.5>
	Orientation = <0, 180, 0>
	Type = GunDrone2

	Flags = <1.25, 167.5, 0.028> ;spin speed, angle, velocity
}

[60]
{
	SpawnTime = 46500
	StartPos = <-1.2, 3.5>
	Orientation = <0, 180, 0>
	Type = GunDrone2

	Flags = <1.25, 192.5, 0.028> ;spin speed, angle, velocity
}


[61]
{
	SpawnTime = 48000
	StartPos = <4.25, -2.5>
	Orientation = <0, 180, 0>
	Type = GunDrone2

	Flags = <1.25, 0, 0.028> ;spin speed, angle, velocity
}

[62]
{
	SpawnTime = 48000
	StartPos = <-4.25, -2.5>
	Orientation = <0, 180, 0>
	Type = GunDrone2

	Flags = <1.25, 0, 0.028> ;spin speed, angle, velocity
}

;4 drones

[63]
{
	SpawnTime = 52000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret1

	Flags = <-4, 8.25, -3, 3, 1.5, 1.5, 180, 192.5, 0.01, -10, 1> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[64]
{
	SpawnTime = 52000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret1

	Flags = <4, 8.25, 3, 3, 1.5, 1.5, 180, 167.5, 0.01, 10, 1> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[65]
{
	SpawnTime = 52000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret1

	Flags = <-4, 8.25, -1, 4, 1.5, 1.5, 180, 192.5, 0.01, -10, 3> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[66]
{
	SpawnTime = 52000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret1

	Flags = <4, 8.25, 1, 4, 1.5, 1.5, 180, 167.5, 0.01, 10, 3> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[67]
{
	SpawnTime = 54000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret1

	Flags = <-4, 8.25, -1.25, 4.5, 1.5, 1.5, 180, 192.5, 0.01, -1, 10> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[68]
{
	SpawnTime = 54000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret1

	Flags = <4, 8.25, 1.25, 4.5, 1.5, 1.5, 180, 167.5, 0.01, 1, 10> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

;sweeping figher attack wave

[69]
{
	SpawnTime = 58000

	Snake = 1
	SnakeControlPoint1 = <-2,7>
	SnakeStartPoint = <-4,9>
	SnakeCenterPoint = <-5,13.5>
	SnakeEndPoint = <-8,15>
	SnakeControlPoint2 = <-10,19>

	SnakeStartOrientation = <0, 180, 0>
	SnakeEndOrientation = <0, 120, 45>

	SnakeInitialFlags = <0.075, 0.1, 0.2> ;angle change in frame, velocity, roll
	SnakeFinalFlags = <0.15, 0.1, 0.3> ;angle change in frame, velocity, roll

	TypesInSnake = <AssaultFighter7, AssaultFighter8>

	EnemiesInSnake = 6
}

[70]
{
	SpawnTime = 59500

	Snake = 1
	SnakeControlPoint1 = <2,6>
	SnakeStartPoint = <4,8>
	SnakeCenterPoint = <5,12.5>
	SnakeEndPoint = <8,14>
	SnakeControlPoint2 = <10,18>

	SnakeStartOrientation = <0, 180, 0>
	SnakeEndOrientation = <0, 240, 45>

	SnakeInitialFlags = <-0.075, 0.1, 0.2> ;angle change in frame, velocity, roll
	SnakeFinalFlags = <-0.15, 0.1, 0.3> ;angle change in frame, velocity, roll

	TypesInSnake = <AssaultFighter5, AssaultFighter6>

	EnemiesInSnake = 6
}

[71]
{
	SpawnTime = 61000

	Snake = 1
	SnakeControlPoint1 = <-2,7>
	SnakeStartPoint = <-4,9>
	SnakeCenterPoint = <-5,13.5>
	SnakeEndPoint = <-8,15>
	SnakeControlPoint2 = <-10,19>

	SnakeStartOrientation = <0, 180, 0>
	SnakeEndOrientation = <0, 120, 45>

	SnakeInitialFlags = <0.075, 0.1, 0.2> ;angle change in frame, velocity, roll
	SnakeFinalFlags = <0.15, 0.1, 0.3> ;angle change in frame, velocity, roll

	TypesInSnake = <AssaultFighter7, AssaultFighter8>

	EnemiesInSnake = 6
}

[72]
{
	SpawnTime = 62500

	Snake = 1
	SnakeControlPoint1 = <2,6>
	SnakeStartPoint = <4,8>
	SnakeCenterPoint = <5,12.5>
	SnakeEndPoint = <8,14>
	SnakeControlPoint2 = <10,18>

	SnakeStartOrientation = <0, 180, 0>
	SnakeEndOrientation = <0, 240, 45>

	SnakeInitialFlags = <-0.075, 0.1, 0.2> ;angle change in frame, velocity, roll
	SnakeFinalFlags = <-0.15, 0.1, 0.3> ;angle change in frame, velocity, roll

	TypesInSnake = <AssaultFighter5, AssaultFighter6>

	EnemiesInSnake = 6
}

;small drones
[73]
{
	SpawnTime = 65000
	Type = SmallDrone1
	StartPos = <-3.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, -3.25, 1.25, 0.25, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[74]
{
	SpawnTime = 65000
	Type = SmallDrone3
	StartPos = <3.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, 3.25, 1.25, 0.25, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[75]
{
	SpawnTime = 65000
	Type = SmallDrone1
	StartPos = <4.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, 4.25, 1.25, 0.25, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[76]
{
	SpawnTime = 65000
	Type = SmallDrone3
	StartPos = <-4.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, -4.25, 1.25, 0.25, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[77]
{
	SpawnTime = 65000
	Type = SmallDrone1
	StartPos = <-0.5, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, -0.5, 1.25, 0.25, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[78]
{
	SpawnTime = 65000
	Type = SmallDrone3
	StartPos = <0.5, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, 0.5, 1.25, 0.25, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}


[79]
{
	SpawnTime = 67000
	Type = SmallDrone2
	StartPos = <-2.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, -2.25, 1.55, 0.3, 0.2> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[80]
{
	SpawnTime = 67000
	Type = SmallDrone4
	StartPos = <2.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, 2.25, 1.55, 0.3, 0.2> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[81]
{
	SpawnTime = 67000
	Type = SmallDrone2
	StartPos = <5.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, 5.25, 1.55, 0.3, 0.2> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[82]
{
	SpawnTime = 67000
	Type = SmallDrone4
	StartPos = <-5.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, -5.25, 1.55, 0.3, 0.2> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[83]
{
	SpawnTime = 67000
	Type = SmallDrone2
	StartPos = <-1.5, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, -0.5, 1.55, 0.3, 0.2> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[84]
{
	SpawnTime = 67000
	Type = SmallDrone4
	StartPos = <1.5, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, 0.5, 1.55, 0.3, 0.2> ;zVelo, initialX, xMovement, frq(hz), phase
	
}


[85]
{
	SpawnTime = 69000
	Type = SmallDrone3
	StartPos = <-3.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, -3.25, 1.25, 0.25, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[86]
{
	SpawnTime = 69000
	Type = SmallDrone1
	StartPos = <3.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, 3.25, 1.25, 0.25, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[87]
{
	SpawnTime = 69000
	Type = SmallDrone3
	StartPos = <4.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, 4.25, 1.25, 0.25, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[88]
{
	SpawnTime = 69000
	Type = SmallDrone1
	StartPos = <-4.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, -4.25, 1.25, 0.25, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[89]
{
	SpawnTime = 69000
	Type = SmallDrone3
	StartPos = <-0.5, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, -0.5, 1.25, 0.25, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[90]
{
	SpawnTime = 69000
	Type = SmallDrone1
	StartPos = <0.5, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, 0.5, 1.25, 0.25, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}


[91]
{
	SpawnTime = 71000
	Type = SmallDrone2
	StartPos = <-2.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, -2.25, 1.55, 0.3, 0.15> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[92]
{
	SpawnTime = 71000
	Type = SmallDrone4
	StartPos = <2.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, 2.25, 1.55, 0.3, 0.15> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[93]
{
	SpawnTime = 71000
	Type = SmallDrone2
	StartPos = <5.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, 5.25, 1.55, 0.3, 0.15> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[94]
{
	SpawnTime = 71000
	Type = SmallDrone4
	StartPos = <-5.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, -5.25, 1.55, 0.3, 0.15> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[95]
{
	SpawnTime = 71000
	Type = SmallDrone2
	StartPos = <-1.5, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, -0.5, 1.55, 0.3, 0.15> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[96]
{
	SpawnTime = 71000
	Type = SmallDrone4
	StartPos = <1.5, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, 0.5, 1.55, 0.3, 0.15> ;zVelo, initialX, xMovement, frq(hz), phase
	
}


[97]
{
	SpawnTime = 74000
	Type = SmallDrone1
	StartPos = <-3.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, -3.25, 1.25, 0.25, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[98]
{
	SpawnTime = 74000
	Type = SmallDrone3
	StartPos = <3.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, 3.25, 1.25, 0.25, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[99]
{
	SpawnTime = 74000
	Type = SmallDrone1
	StartPos = <4.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, 4.25, 1.25, 0.25, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[100]
{
	SpawnTime = 74000
	Type = SmallDrone3
	StartPos = <-4.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, -4.25, 1.25, 0.25, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[101]
{
	SpawnTime = 74000
	Type = SmallDrone1
	StartPos = <-0.5, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, -0.5, 1.25, 0.25, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[102]
{
	SpawnTime = 74000
	Type = SmallDrone3
	StartPos = <0.5, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, 0.5, 1.25, 0.25, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}


[103]
{
	SpawnTime = 75500
	Type = SmallDrone4
	StartPos = <-2.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, -2.25, 1.55, 0.3, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[104]
{
	SpawnTime = 75500
	Type = SmallDrone2
	StartPos = <2.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, 2.25, 1.55, 0.3, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[105]
{
	SpawnTime = 75500
	Type = SmallDrone4
	StartPos = <5.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, 5.25, 1.55, 0.3, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[106]
{
	SpawnTime = 75500
	Type = SmallDrone2
	StartPos = <-5.25, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, -5.25, 1.55, 0.3, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[107]
{
	SpawnTime = 75500
	Type = SmallDrone4
	StartPos = <-1.5, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, -0.5, 1.55, 0.3, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

[108]
{
	SpawnTime = 75500
	Type = SmallDrone2
	StartPos = <1.5, 7.50>
	Orientation = <0, 0, 0>

	Flags = <0.025, 0.5, 1.55, 0.3, 0.25> ;zVelo, initialX, xMovement, frq(hz), phase
	
}

;cruisers

[109]
{
	SpawnTime = 78000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 0, -22.5>
	Type = Cruiser1

	Flags = <2, 20, 2.5, 5, 3.5, 6, 0, 14, 8, 157.5, 0.02, 16, 20> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll(3)
	;drift angle, drift speed, retreat point(2, optional)
}

[110]
{
	SpawnTime = 78000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 0, 22.5>
	Type = Cruiser1

	Flags = <-2, 20, -2.5, 5, 3.5, 6, 0, -14, -8, 202.5, 0.02, -16, 20> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll(3)
	;drift angle, drift speed, retreat point(2, optional)
}

;fighters


[111]
{
	SpawnTime = 81000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultFighter9

	Flags = <-0.75, 8.25, -0.9, 4, 1.5, 3, 180, 192.5, 0.01, -6, 9> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[112]
{
	SpawnTime = 81000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultFighter9

	Flags = <0.75, 8.25, 0.9, 4, 1.5, 3, 180, 192.5, 0.01, 6, 9> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[113]
{
	SpawnTime = 85000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultFighter9

	Flags = <-0.75, 8.25, -1, 4, 1.5, 3, 180, 192.5, 0.01, -6, 9> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[114]
{
	SpawnTime = 85000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultFighter9

	Flags = <0.75, 8.25, 1, 4, 1.5, 3, 180, 192.5, 0.01, 6, 9> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

;cruisers

[115]
{
	SpawnTime = 84000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 0, -22.5>
	Type = Cruiser2

	Flags = <2, 20, 3, 5, 3.5, 5, 0, 14, 8, 157.5, 0.02, 16, 20> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll(3)
	;drift angle, drift speed, retreat point(2, optional)
}

[116]
{
	SpawnTime = 84000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 0, 22.5>
	Type = Cruiser3

	Flags = <-2, 20, -3, 5, 3.5, 5, 0, -14, -8, 202.5, 0.02, -16, 20> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll(3)
	;drift angle, drift speed, retreat point(2, optional)
}

;fighters

[117]
{
	SpawnTime = 88000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultFighter9

	Flags = <-0.75, 8.25, -0.8, 4, 1.5, 3, 180, 192.5, 0.01, -6, 9> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[118]
{
	SpawnTime = 88000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultFighter9

	Flags = <0.75, 8.25, 0.8, 4, 1.5, 3, 180, 192.5, 0.01, 6, 9> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

;bugs & drones

[119]
{
	SpawnTime = 92000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultBug1

	Flags = <-1.5, 12.25, -1, 4, 1, 4, 0, 185, 0.02, -2, 12> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[120]
{
	SpawnTime = 92000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultBug1

	Flags = <1.5, 12.25, 1, 4, 1, 4, 0, 175, 0.02, 2, 12> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[121]
{
	SpawnTime = 94500
	StartPos = <0.5, 3.5>
	Orientation = <0, 180, 0>
	Type = GunDrone1

	Flags = <1.25, 167.5, 0.032> ;spin speed, angle, velocity
}

[122]
{
	SpawnTime = 94500
	StartPos = <-0.5, 3.5>
	Orientation = <0, 180, 0>
	Type = GunDrone1

	Flags = <1.25, 192.5, 0.032> ;spin speed, angle, velocity
}

;cruisers

[123]
{
	SpawnTime = 88000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 0, -22.5>
	Type = Cruiser2

	Flags = <2, 20, 3.5, 5, 3.5, 5, 0, 14, 8, 157.5, 0.02, 16, 20> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll(3)
	;drift angle, drift speed, retreat point(2, optional)
}

[124]
{
	SpawnTime = 88000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 0, 22.5>
	Type = Cruiser3

	Flags = <-2, 20, -3.5, 5, 3.5, 5, 0, -14, -8, 202.5, 0.02, -16, 20> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll(3)
	;drift angle, drift speed, retreat point(2, optional)
}

;6 drone turrets

[125]
{
	SpawnTime = 98500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret2

	Flags = <-4, 8.25, -4.5, 3.5, 1.5, 1.5, 180, 192.5, 0.01, -10, 1> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[126]
{
	SpawnTime = 98500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret2

	Flags = <4, 8.25, 4.5, 3.5, 1.5, 1.5, 180, 167.5, 0.01, 10, 1> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[127]
{
	SpawnTime = 98500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret2

	Flags = <-4, 8.25, -2, 3.5, 1.5, 1.5, 180, 192.5, 0.01, -10, 3> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[128]
{
	SpawnTime = 98500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret2

	Flags = <4, 8.25, 2, 3.5, 1.5, 1.5, 180, 167.5, 0.01, 10, 3> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[129]
{
	SpawnTime = 100000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret2

	Flags = <-4, 8.25, -1.25, 4.5, 1.5, 1.5, 180, 192.5, 0.01, -1, 10> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[130]
{
	SpawnTime = 100000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AirTurret2

	Flags = <4, 8.25, 1.25, 4.5, 1.5, 1.5, 180, 167.5, 0.01, 1, 10> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

;squadron of fighters

[131]
{
	SpawnTime = 103000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultFighter3

	Flags = <-4, 8.25, -3, 3, 1.5, 1.5, 180, 192.5, 0.01, -10, 1> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[132]
{
	SpawnTime = 103000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultFighter3

	Flags = <4, 8.25, 3, 3, 1.5, 1.5, 180, 167.5, 0.01, 10, 1> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[133]
{
	SpawnTime = 104000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultFighter3

	Flags = <-4, 8.25, -1, 4, 1.5, 1.5, 180, 192.5, 0.01, -10, 3> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[134]
{
	SpawnTime = 104000
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultFighter3

	Flags = <4, 8.25, 1, 4, 1.5, 1.5, 180, 167.5, 0.01, 10, 3> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[135]
{
	SpawnTime = 106500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultFighter3

	Flags = <-4, 8.25, -2, 3, 1.5, 1.5, 180, 192.5, 0.01, -4, 10> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}

[136]
{
	SpawnTime = 106500
	StartPos = <-3.0, 8.25>
	Orientation = <0, 180, 0>
	Type = AssaultFighter3

	Flags = <4, 8.25, 2, 3, 1.5, 1.5, 180, 167.5, 0.01, 4, 10> 
	;initial pos(2), final pos(2), appeartime, attacktime, roll
	;drift angle, drift speed, retreat point(2, optional)
}